Assorted spelling and case fixes.

oldstable
Francois Gouget 2005-11-10 11:39:07 +00:00 committed by Alexandre Julliard
parent 39e11022e8
commit f4c0524ec6
14 changed files with 17 additions and 17 deletions

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@ -5138,7 +5138,7 @@ static HIMAGELIST LISTVIEW_GetImageList(LISTVIEW_INFO *infoPtr, INT nImageList)
*
* NOTE:
* This is the internal 'GetItem' interface -- it tries to
* be smart, and avoids text copies, if possible, by modifing
* be smart and avoid text copies, if possible, by modifying
* lpLVItem->pszText to point to the text string. Please note
* that this is not always possible (e.g. OWNERDATA), so on
* entry you *must* supply valid values for pszText, and cchTextMax.

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@ -9,7 +9,7 @@ BEGIN {
if (NF > 0 && length(array[1]) > 0) {
lines++
# save the first word (or '&' seperated list of words) in the names array
# save the first word (or '&' separated list of words) in the names array
if (array[2] == "&") {
if (array[4] == "&") {
names[lines] = array[1] " " array[2] " " array[3] " " array[4] " " array[5]

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@ -9,7 +9,7 @@ BEGIN {
if (NF > 0 && length(array[1]) > 0) {
lines++
# save the first word (or '&' seperated list of words) in the names array
# save the first word (or '&' separated list of words) in the names array
if (array[2] == "&") {
if (array[4] == "&") {
names[lines] = array[1] " " array[2] " " array[3] " " array[4] " " array[5]

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@ -727,7 +727,7 @@ UINT MSI_SetPropertyW( MSIPACKAGE *package, LPCWSTR szName, LPCWSTR szValue)
if (!szName)
return ERROR_INVALID_PARAMETER;
/* this one is wierd... */
/* this one is weird... */
if (!szName[0])
return szValue ? ERROR_FUNCTION_FAILED : ERROR_SUCCESS;

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@ -631,7 +631,7 @@ static void test_props(void)
r = MsiGetProperty( hpkg, "boo", buffer, NULL );
ok( r == ERROR_INVALID_PARAMETER, "wrong return val\n");
/* test retrieving an empty/non-existant property */
/* test retrieving an empty/nonexistent property */
sz = sizeof buffer;
r = MsiGetProperty( hpkg, "boo", NULL, &sz );
ok( r == ERROR_SUCCESS, "wrong return val\n");

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@ -102,7 +102,7 @@ void test_domdoc( void )
ok( r == S_FALSE, "loadXML failed\n");
ok( b == VARIANT_FALSE, "failed to load XML string\n");
/* try to load an document from an non-existent file */
/* try to load a document from a nonexistent file */
b = VARIANT_TRUE;
str = SysAllocString( szNonExistentFile );
VariantInit(&var);

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@ -1115,7 +1115,7 @@ static HRESULT WINAPI OLEPictureImpl_Load(IPersistStream* iface,IStream*pStm) {
}
}
if (statfailed) { /* we dont know the size ... read all we get */
if (statfailed) { /* we don't know the size ... read all we get */
int sizeinc = 4096;
int origsize = sizeinc;
ULONG nread = 42;

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@ -219,7 +219,7 @@ SECURITY_STATUS run_helper(PNegoHelper helper, char *buffer,
return sec_status;
}
TRACE("In helper: recieved %s\n", debugstr_a(helper->com_buf));
TRACE("In helper: received %s\n", debugstr_a(helper->com_buf));
*buflen = lstrlenA(helper->com_buf);
if( *buflen > max_buflen)

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@ -272,7 +272,7 @@ static BOOL CALLBACK extract_icons_callback(HMODULE hModule, LPCWSTR pwszType, L
/* If we didn't already start extracting icons (cIter == 0), we look if the current
* icon is the one we should start with. That's the case if nBaseIndex is negative and
* it's absolute value matches the current icon's identifier. Or if nBaseIndex is positive
* and we already ommited the first nBaseIndex icons. */
* and we already omitted the first nBaseIndex icons. */
if (pState->cIter == 0) {
if (pState->nBaseIndex < 0) {
if (!IS_INTRESOURCE(pwszName) || idCurrent != -pState->nBaseIndex) {

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@ -1062,7 +1062,7 @@ static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(WineD3D_Context* c
break;
}
return FALSE;
#else /* Most of the time performance is less of an issue than compatability, this code allows for most common opengl/d3d formats */
#else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
switch (Format) {
case WINED3DFMT_X8R8G8B8:
case WINED3DFMT_R8G8B8:
@ -1122,7 +1122,7 @@ static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context* ct
break;
}
return FALSE;
#else /* Most of the time performance is less of an issue than compatability, this code allows for most common opengl/d3d formats */
#else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
switch (Format) {
case WINED3DFMT_D16:
case WINED3DFMT_D16_LOCKABLE:

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@ -672,7 +672,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
/****************************
* TODO: Render targets are 'special' and
* ?some? locking needs to be passed onto the context manager
* so that it becomes possible to use auxilary buffers, pbuffers
* so that it becomes possible to use auxiliary buffers, pbuffers
* render-to-texture, shared, cached contexts etc...
* ****************************/
IWineD3DSwapChainImpl *implSwapChain;
@ -1146,7 +1146,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, const ch
DWORD color;
/*FIXME:
Textures my not be stored in ->allocatedgMemory and a GlTexture
so we should lock the surface before saving a snapshot, or atleast check that
so we should lock the surface before saving a snapshot, or at least check that
*/
/* TODO: Compressed texture images can be obtained from the GL in uncompressed form
by calling GetTexImage and in compressed form by calling
@ -1163,7 +1163,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, const ch
IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapChain);
if (swapChain || This->inPBuffer) { /* if were not a real texture then read the back buffer into a real texture*/
/* we don't want to interfere with the back buffer so read the data into a tempory texture and then save the data out of the tempory texture */
/* we don't want to interfere with the back buffer so read the data into a temporary texture and then save the data out of the temporary texture */
GLint prevRead;
ENTER_GL();
FIXME("(%p) This surface needs to be locked before a snapshot can be taken\n", This);

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@ -638,7 +638,7 @@ static CONST SHADER_OPCODE vshader_ins [] = {
RCP tmp, vec
MUL out, tmp, vec*/
{D3DSIO_SGN, "sng", NULL, 2, vshader_sng, 0, 0},
/* TODO: xyz normalise can be performed is VS_ARB using one tempory register,
/* TODO: xyz normalise can be performed is VS_ARB using one temporary register,
DP3 tmp , vec, vec;
RSQ tmp, tmp.x;
MUL vec.xyz, vec, tmp;

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@ -1,5 +1,5 @@
/*
* Sample AUXILARY Wine Driver
* Sample AUXILIARY Wine Driver
*
* Copyright 1994 Martin Ayotte
*

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@ -382,7 +382,7 @@ int main(int argc, char **argv)
int main(int argc, char **argv)
{
fprintf( stderr, "%s needs to be built with Freetype support\n", argv[0] );
fprintf( stderr, "%s needs to be built with FreeType support\n", argv[0] );
exit(1);
}