From f26a58a61b3d65e3b0c4c894c0fb18769dc95f3f Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Thu, 11 Jun 2020 16:44:17 -0500 Subject: [PATCH] d3dcompiler/tests: Add a test for struct field semantics. Signed-off-by: Zebediah Figura Signed-off-by: Matteo Bruni Signed-off-by: Alexandre Julliard --- dlls/d3dcompiler_43/tests/hlsl_d3d9.c | 49 +++++++++++++++++++++++++++ 1 file changed, 49 insertions(+) diff --git a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c index 24829235a5b..edff59b6337 100644 --- a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c +++ b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c @@ -900,6 +900,54 @@ static void test_struct_assignment(void) release_test_context(&test_context); } +static void test_struct_semantics(void) +{ + struct test_context test_context; + ID3D10Blob *ps_code = NULL; + struct vec4 v; + + static const char ps_source[] = + "struct input\n" + "{\n" + " struct\n" + " {\n" + " float4 texcoord : TEXCOORD0;\n" + " } m;\n" + "};\n" + "struct output\n" + "{\n" + " struct\n" + " {\n" + " float4 color : COLOR;\n" + " } m;\n" + "};\n" + "struct output main(struct input i)\n" + "{\n" + " struct output o;\n" + " o.m.color = i.m.texcoord;\n" + " return o;\n" + "}"; + + if (!init_test_context(&test_context)) + return; + + todo_wine ps_code = compile_shader(ps_source, "ps_2_0"); + if (ps_code) + { + draw_quad(test_context.device, ps_code); + + v = get_color_vec4(test_context.device, 64, 48); + todo_wine ok(compare_vec4(&v, 0.1f, 0.1f, 0.0f, 0.0f, 4096), + "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w); + v = get_color_vec4(test_context.device, 320, 240); + todo_wine ok(compare_vec4(&v, 0.5f, 0.5f, 0.0f, 0.0f, 4096), + "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w); + + ID3D10Blob_Release(ps_code); + } + release_test_context(&test_context); +} + static void check_constant_desc(const char *prefix, const D3DXCONSTANT_DESC *desc, const D3DXCONSTANT_DESC *expect, BOOL nonzero_defaultvalue) { @@ -1208,6 +1256,7 @@ START_TEST(hlsl_d3d9) test_array_dimensions(); test_majority(); test_struct_assignment(); + test_struct_semantics(); test_constant_table(); test_fail();