ddraw: Unset the viewports active device in IDirect3DDeviceImpl_3_DeleteViewport().

oldstable
Henri Verbeet 2011-04-19 20:05:51 +02:00 committed by Alexandre Julliard
parent 5492560cb5
commit f1de9ad621
1 changed files with 1 additions and 0 deletions

View File

@ -829,6 +829,7 @@ IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
{
if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
else prev_viewport->next = cur_viewport->next;
vp->active_device = NULL;
/* TODO : add desactivate of the viewport and all associated lights... */
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;