forked from Mirrors/wine-wine
d3d10core/tests: Skip stencil SRV test when SRV creation fails.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>oldstable
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5a14dd0c66
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f1c7834f7b
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@ -6310,6 +6310,14 @@ static void test_depth_stencil_sampling(void)
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srv_desc.Format = tests[i].stencil_view_format;
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hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, &srv_desc, &stencil_srv);
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if (hr == E_OUTOFMEMORY)
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{
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skip("Could not create SRV for format %#x.\n", srv_desc.Format);
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ID3D10DepthStencilView_Release(dsv);
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ID3D10ShaderResourceView_Release(depth_srv);
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ID3D10Texture2D_Release(texture);
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continue;
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}
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ok(SUCCEEDED(hr), "Failed to create stencil shader resource view for format %#x, hr %#x.\n",
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srv_desc.Format, hr);
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