diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h index 17c3baed358..457ba090e94 100644 --- a/dlls/d3d10core/d3d10core_private.h +++ b/dlls/d3d10core/d3d10core_private.h @@ -194,7 +194,7 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct /* ID3D10PixelShader */ struct d3d10_pixel_shader { - const struct ID3D10PixelShaderVtbl *vtbl; + ID3D10PixelShader ID3D10PixelShader_iface; LONG refcount; struct wined3d_shader *wined3d_shader; diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 149afa99a94..4df04f1da7d 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -952,7 +952,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *if } TRACE("Created pixel shader %p.\n", object); - *shader = (ID3D10PixelShader *)object; + *shader = &object->ID3D10PixelShader_iface; return S_OK; } diff --git a/dlls/d3d10core/shader.c b/dlls/d3d10core/shader.c index 79131e1cfdd..57c26bca990 100644 --- a/dlls/d3d10core/shader.c +++ b/dlls/d3d10core/shader.c @@ -421,7 +421,7 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct static inline struct d3d10_pixel_shader *impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) { - return CONTAINING_RECORD(iface, struct d3d10_pixel_shader, vtbl); + return CONTAINING_RECORD(iface, struct d3d10_pixel_shader, ID3D10PixelShader_iface); } /* IUnknown methods */ @@ -448,7 +448,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelSh static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *iface) { - struct d3d10_pixel_shader *This = (struct d3d10_pixel_shader *)iface; + struct d3d10_pixel_shader *This = impl_from_ID3D10PixelShader(iface); ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u\n", This, refcount); @@ -461,7 +461,7 @@ static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *ifac static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *iface) { - struct d3d10_pixel_shader *This = (struct d3d10_pixel_shader *)iface; + struct d3d10_pixel_shader *This = impl_from_ID3D10PixelShader(iface); ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); @@ -536,7 +536,7 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_ struct d3d10_shader_info shader_info; HRESULT hr; - shader->vtbl = &d3d10_pixel_shader_vtbl; + shader->ID3D10PixelShader_iface.lpVtbl = &d3d10_pixel_shader_vtbl; shader->refcount = 1; shader_info.output_signature = &shader->output_signature;