wined3d: Remove some redundant IWineD3DSurface_PreLoad calls from stretch_rect_fbo.

oldstable
H. Verbeet 2007-04-10 19:13:54 +02:00 committed by Alexandre Julliard
parent 112c3bf1c3
commit f0fcf7e133
1 changed files with 0 additions and 2 deletions

View File

@ -5296,7 +5296,6 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
flip = !flip;
} else {
TRACE("Source surface %p is offscreen\n", src_surface);
IWineD3DSurface_PreLoad(src_surface);
bind_fbo(iface, GL_READ_FRAMEBUFFER_EXT, &This->src_fbo);
attach_surface_fbo(This, GL_READ_FRAMEBUFFER_EXT, 0, src_surface);
}
@ -5308,7 +5307,6 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
flip = !flip;
} else {
TRACE("Destination surface %p is offscreen\n", dst_surface);
IWineD3DSurface_PreLoad(dst_surface);
bind_fbo(iface, GL_DRAW_FRAMEBUFFER_EXT, &This->dst_fbo);
attach_surface_fbo(This, GL_DRAW_FRAMEBUFFER_EXT, 0, dst_surface);
}