d3dx9: Move objects out of struct d3dx9_base_effect.

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Michael Stefaniuc 2019-03-05 22:34:24 +01:00 committed by Alexandre Julliard
parent 52c2092fa9
commit f0d7dd0761
1 changed files with 23 additions and 23 deletions

View File

@ -156,7 +156,6 @@ struct d3dx9_base_effect
struct d3dx_top_level_parameter *parameters;
struct d3dx_technique *techniques;
struct d3dx_object *objects;
struct d3dx_effect_pool *pool;
DWORD flags;
@ -176,6 +175,7 @@ struct d3dx_effect
struct d3dx9_base_effect base_effect;
unsigned int parameter_count;
unsigned int object_count;
struct d3dx_object *objects;
struct ID3DXEffectStateManager *manager;
struct IDirect3DDevice9 *device;
@ -705,14 +705,14 @@ static void d3dx9_base_effect_cleanup(struct d3dx9_base_effect *base)
base->techniques = NULL;
}
if (base->objects)
if (base->effect->objects)
{
for (i = 0; i < base->effect->object_count; ++i)
{
free_object(&base->objects[i]);
free_object(&base->effect->objects[i]);
}
HeapFree(GetProcessHeap(), 0, base->objects);
base->objects = NULL;
HeapFree(GetProcessHeap(), 0, base->effect->objects);
base->effect->objects = NULL;
}
}
@ -3171,7 +3171,7 @@ static HRESULT WINAPI d3dx_effect_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pas
FALSE, &param_dirty)))
return hr;
data = param->object_id ? effect->base_effect.objects[param->object_id].data : NULL;
data = param->object_id ? effect->objects[param->object_id].data : NULL;
if (state_table[state->operation].class == SC_VERTEXSHADER)
desc->pVertexShaderFunction = data;
else
@ -3884,7 +3884,6 @@ static D3DXHANDLE WINAPI d3dx_effect_GetCurrentTechnique(ID3DXEffect *iface)
static HRESULT WINAPI d3dx_effect_ValidateTechnique(ID3DXEffect *iface, D3DXHANDLE technique)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx9_base_effect *base = &effect->base_effect;
struct d3dx_technique *tech = get_valid_technique(effect, technique);
HRESULT ret = D3D_OK;
unsigned int i, j;
@ -3916,7 +3915,7 @@ static HRESULT WINAPI d3dx_effect_ValidateTechnique(ID3DXEffect *iface, D3DXHAND
FALSE, &param_dirty)))
return hr;
if (param->object_id && base->objects[param->object_id].creation_failed)
if (param->object_id && effect->objects[param->object_id].creation_failed)
{
ret = E_FAIL;
goto done;
@ -5310,7 +5309,7 @@ static HRESULT d3dx9_parse_name(char **name, const char *ptr)
static HRESULT d3dx9_copy_data(struct d3dx_effect *effect, unsigned int object_id, const char **ptr)
{
struct d3dx_object *object = &effect->base_effect.objects[object_id];
struct d3dx_object *object = &effect->objects[object_id];
if (object->size || object->data)
{
@ -6007,7 +6006,7 @@ static HRESULT d3dx_parse_array_selector(struct d3dx_effect *effect, struct d3dx
struct d3dx9_base_effect *base = &effect->base_effect;
DWORD string_size;
struct d3dx_parameter *param = &state->parameter;
struct d3dx_object *object = &base->objects[param->object_id];
struct d3dx_object *object = &effect->objects[param->object_id];
char *ptr = object->data;
HRESULT ret;
@ -6048,7 +6047,7 @@ static HRESULT d3dx_parse_array_selector(struct d3dx_effect *effect, struct d3dx
if (!param->members[i].param_eval)
{
TRACE("Creating preshader for object %u.\n", param->members[i].object_id);
object = &base->objects[param->members[i].object_id];
object = &effect->objects[param->members[i].object_id];
if (FAILED(ret = d3dx_create_param_eval(base, object->data, object->size, param->type,
&param->members[i].param_eval, get_version_counter_ptr(base),
skip_constants, skip_constants_count)))
@ -6149,7 +6148,7 @@ static HRESULT d3dx_parse_resource(struct d3dx_effect *effect, const char *data,
TRACE("State operation %#x (%s).\n", state->operation, state_table[state->operation].name);
param = &state->parameter;
TRACE("Using object id %u.\n", param->object_id);
object = &base->objects[param->object_id];
object = &effect->objects[param->object_id];
TRACE("Usage %u: class %s, type %s.\n", usage, debug_d3dxparameter_class(param->class),
debug_d3dxparameter_type(param->type));
@ -6207,7 +6206,7 @@ static HRESULT d3dx_parse_resource(struct d3dx_effect *effect, const char *data,
TRACE("Mapping to parameter %p, having object id %u.\n", refpar, refpar->object_id);
if (refpar->type == D3DXPT_VERTEXSHADER || refpar->type == D3DXPT_PIXELSHADER)
{
struct d3dx_object *refobj = &base->objects[refpar->object_id];
struct d3dx_object *refobj = &effect->objects[refpar->object_id];
if (!refpar->param_eval)
{
@ -6266,8 +6265,9 @@ static HRESULT d3dx_parse_effect(struct d3dx_effect *effect, const char *data, U
read_dword(&ptr, &effect->object_count);
TRACE("Object count: %u.\n", effect->object_count);
base->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*base->objects) * effect->object_count);
if (!base->objects)
effect->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*effect->objects) * effect->object_count);
if (!effect->objects)
{
ERR("Out of memory.\n");
hr = E_OUTOFMEMORY;
@ -6289,7 +6289,7 @@ static HRESULT d3dx_parse_effect(struct d3dx_effect *effect, const char *data, U
for (i = 0; i < effect->parameter_count; ++i)
{
param_set_magic_number(&base->parameters[i].param);
hr = d3dx_parse_effect_parameter(effect, &base->parameters[i], data, &ptr, base->objects);
hr = d3dx_parse_effect_parameter(effect, &base->parameters[i], data, &ptr, effect->objects);
if (hr != D3D_OK)
{
WARN("Failed to parse parameter %u.\n", i);
@ -6315,7 +6315,7 @@ static HRESULT d3dx_parse_effect(struct d3dx_effect *effect, const char *data, U
for (i = 0; i < base->technique_count; ++i)
{
TRACE("Parsing technique %u.\n", i);
hr = d3dx_parse_effect_technique(effect, &base->techniques[i], data, &ptr, base->objects);
hr = d3dx_parse_effect_technique(effect, &base->techniques[i], data, &ptr, effect->objects);
if (hr != D3D_OK)
{
WARN("Failed to parse technique %u.\n", i);
@ -6340,9 +6340,9 @@ static HRESULT d3dx_parse_effect(struct d3dx_effect *effect, const char *data, U
if (FAILED(hr = d3dx9_copy_data(effect, id, &ptr)))
goto err_out;
if (base->objects[id].data)
if (effect->objects[id].data)
{
if (FAILED(hr = d3dx9_create_object(base, &base->objects[id])))
if (FAILED(hr = d3dx9_create_object(base, &effect->objects[id])))
goto err_out;
}
}
@ -6390,14 +6390,14 @@ err_out:
base->parameters = NULL;
}
if (base->objects)
if (effect->objects)
{
for (i = 0; i < effect->object_count; ++i)
{
free_object(&base->objects[i]);
free_object(&effect->objects[i]);
}
HeapFree(GetProcessHeap(), 0, base->objects);
base->objects = NULL;
HeapFree(GetProcessHeap(), 0, effect->objects);
effect->objects = NULL;
}
return hr;