d3d9: Hold the lock in swapchain methods.

oldstable
Stefan Dösinger 2007-06-14 11:48:59 +02:00 committed by Alexandre Julliard
parent 35c5c4528f
commit ef5e5300e3
1 changed files with 36 additions and 4 deletions

View File

@ -62,7 +62,9 @@ static ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface)
if (ref == 0) {
if (This->parentDevice) IUnknown_Release(This->parentDevice);
if (!This->isImplicit) {
EnterCriticalSection(&d3d9_cs);
IWineD3DSwapChain_Destroy(This->wineD3DSwapChain, D3D9CB_DestroyRenderTarget);
LeaveCriticalSection(&d3d9_cs);
HeapFree(GetProcessHeap(), 0, This);
}
}
@ -78,8 +80,13 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DSwapChain_GetFrontBufferData(This->wineD3DSwapChain, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DSwapChain_GetFrontBufferData(This->wineD3DSwapChain, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
@ -89,25 +96,37 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &mySurface);
if (hrc == D3D_OK && NULL != mySurface) {
IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer);
IWineD3DSurface_Release(mySurface);
}
LeaveCriticalSection(&d3d9_cs);
/* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */
return hrc;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DSwapChain_GetRasterStatus(This->wineD3DSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DSwapChain_GetRasterStatus(This->wineD3DSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DSwapChain_GetDisplayMode(This->wineD3DSwapChain, (WINED3DDISPLAYMODE *) pMode);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DSwapChain_GetDisplayMode(This->wineD3DSwapChain, (WINED3DDISPLAYMODE *) pMode);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DDevice9** ppDevice) {
@ -117,11 +136,13 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 ifa
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DSwapChain_GetDevice(This->wineD3DSwapChain, &device);
if (hrc == D3D_OK && NULL != device) {
IWineD3DDevice_GetParent(device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(device);
}
LeaveCriticalSection(&d3d9_cs);
return hrc;
}
@ -132,7 +153,9 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWA
TRACE("(%p)->(%p): Relay\n", This, pPresentationParameters);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DSwapChain_GetPresentParameters(This->wineD3DSwapChain, &winePresentParameters);
LeaveCriticalSection(&d3d9_cs);
pPresentationParameters->BackBufferWidth = winePresentParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = winePresentParameters.BackBufferHeight;
@ -205,7 +228,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D9CB_CreateRenderTarget, D3D9CB_CreateDepthStencilSurface);
LeaveCriticalSection(&d3d9_cs);
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
@ -242,6 +267,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DDevice_GetSwapChain(This->WineD3DDevice, iSwapChain, &swapchain);
if (hrc == D3D_OK && NULL != swapchain) {
IWineD3DSwapChain_GetParent(swapchain, (IUnknown **)pSwapChain);
@ -249,11 +275,17 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT
} else {
*pSwapChain = NULL;
}
LeaveCriticalSection(&d3d9_cs);
return hrc;
}
UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
UINT ret;
TRACE("(%p) Relay\n", This);
return IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice);
LeaveCriticalSection(&d3d9_cs);
return ret;
}