wined3d: Pass a view to blit_shader.color_fill().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Henri Verbeet 2016-02-03 22:22:56 +01:00 committed by Alexandre Julliard
parent 788e1dc7a0
commit ed0b346231
3 changed files with 35 additions and 27 deletions

View File

@ -7922,8 +7922,8 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
surface_invalidate_location(dst_surface, ~dst_surface->container->resource.draw_binding);
}
static HRESULT arbfp_blit_color_fill(struct wined3d_device *device, struct wined3d_surface *dst_surface,
const RECT *dst_rect, const struct wined3d_color *color)
static HRESULT arbfp_blit_color_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
const RECT *rect, const struct wined3d_color *color)
{
FIXME("Color filling not implemented by arbfp_blit\n");
return WINED3DERR_INVALIDCALL;

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@ -3282,18 +3282,35 @@ static void surface_blt_to_drawable(const struct wined3d_device *device,
HRESULT surface_color_fill(struct wined3d_surface *s, const RECT *rect, const struct wined3d_color *color)
{
struct wined3d_device *device = s->resource.device;
struct wined3d_resource *resource = &s->container->resource;
struct wined3d_device *device = resource->device;
struct wined3d_rendertarget_view_desc view_desc;
struct wined3d_rendertarget_view *view;
const struct blit_shader *blitter;
HRESULT hr;
blitter = wined3d_select_blitter(&device->adapter->gl_info, &device->adapter->d3d_info, WINED3D_BLIT_OP_COLOR_FILL,
NULL, 0, 0, NULL, rect, s->resource.usage, s->resource.pool, s->resource.format);
if (!blitter)
if (!(blitter = wined3d_select_blitter(&device->adapter->gl_info, &device->adapter->d3d_info,
WINED3D_BLIT_OP_COLOR_FILL, NULL, 0, 0, NULL, rect, resource->usage, resource->pool, resource->format)))
{
FIXME("No blitter is capable of performing the requested color fill operation.\n");
return WINED3DERR_INVALIDCALL;
}
return blitter->color_fill(device, s, rect, color);
view_desc.format_id = resource->format->id;
view_desc.u.texture.level_idx = s->texture_level;
view_desc.u.texture.layer_idx = s->texture_layer;
view_desc.u.texture.layer_count = 1;
if (FAILED(hr = wined3d_rendertarget_view_create(&view_desc,
resource, NULL, &wined3d_null_parent_ops, &view)))
{
ERR("Failed to create rendertarget view, hr %#x.\n", hr);
return hr;
}
hr = blitter->color_fill(device, view, rect, color);
wined3d_rendertarget_view_decref(view);
return hr;
}
static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RECT *dst_rect,
@ -4158,23 +4175,13 @@ static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info,
}
}
static HRESULT ffp_blit_color_fill(struct wined3d_device *device, struct wined3d_surface *dst_surface,
const RECT *dst_rect, const struct wined3d_color *color)
static HRESULT ffp_blit_color_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
const RECT *rect, const struct wined3d_color *color)
{
const RECT draw_rect = {0, 0, dst_surface->resource.width, dst_surface->resource.height};
struct wined3d_rendertarget_view *view;
const RECT draw_rect = {0, 0, view->width, view->height};
struct wined3d_fb_state fb = {&view, NULL};
HRESULT hr;
if (FAILED(hr = wined3d_rendertarget_view_create_from_surface(dst_surface,
NULL, &wined3d_null_parent_ops, &view)))
{
ERR("Failed to create rendertarget view, hr %#x.\n", hr);
return hr;
}
device_clear_render_targets(device, 1, &fb, 1, dst_rect, &draw_rect, WINED3DCLEAR_TARGET, color, 0.0f, 0);
wined3d_rendertarget_view_decref(view);
device_clear_render_targets(device, 1, &fb, 1, rect, &draw_rect, WINED3DCLEAR_TARGET, color, 0.0f, 0);
return WINED3D_OK;
}
@ -4868,16 +4875,17 @@ release:
return hr;
}
static HRESULT cpu_blit_color_fill(struct wined3d_device *device, struct wined3d_surface *dst_surface,
const RECT *dst_rect, const struct wined3d_color *color)
static HRESULT cpu_blit_color_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
const RECT *rect, const struct wined3d_color *color)
{
struct wined3d_surface *surface = wined3d_rendertarget_view_get_surface(view);
static const RECT src_rect;
WINEDDBLTFX BltFx;
memset(&BltFx, 0, sizeof(BltFx));
BltFx.dwSize = sizeof(BltFx);
BltFx.u5.dwFillColor = wined3d_format_convert_from_float(dst_surface, color);
return surface_cpu_blt(dst_surface, dst_rect, NULL, &src_rect,
BltFx.u5.dwFillColor = wined3d_format_convert_from_float(surface, color);
return surface_cpu_blt(surface, rect, NULL, &src_rect,
WINEDDBLT_COLORFILL, &BltFx, WINED3D_TEXF_POINT);
}

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@ -1462,8 +1462,8 @@ struct blit_shader
const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op,
const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format);
HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_surface *dst_surface,
const RECT *dst_rect, const struct wined3d_color *color);
HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
const RECT *rect, const struct wined3d_color *color);
HRESULT (*depth_fill)(struct wined3d_device *device,
struct wined3d_surface *surface, const RECT *rect, float depth);
void (*blit_surface)(struct wined3d_device *device, enum wined3d_blit_op op, DWORD filter,