d2d1: Use drawing effect for underlines.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Nikolay Sivov 2016-01-27 23:34:00 +03:00 committed by Alexandre Julliard
parent 8b2ba27c86
commit ec1957c359
1 changed files with 7 additions and 1 deletions

View File

@ -1679,6 +1679,7 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawUnderline(IDWriteTextRend
const D2D1_MATRIX_3X2_F *m = &render_target->drawing_state.transform;
struct d2d_draw_text_layout_ctx *context = ctx;
float min_thickness;
ID2D1Brush *brush;
D2D1_RECT_F rect;
TRACE("iface %p, ctx %p, baseline_origin_x %.8e, baseline_origin_y %.8e, underline %p, effect %p\n",
@ -1692,7 +1693,12 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawUnderline(IDWriteTextRend
rect.right = baseline_origin_x + underline->width;
rect.bottom = baseline_origin_y + underline->offset + max(underline->thickness, min_thickness);
ID2D1RenderTarget_FillRectangle(&render_target->ID2D1RenderTarget_iface, &rect, context->brush);
brush = d2d_draw_get_text_brush(context, effect);
ID2D1RenderTarget_FillRectangle(&render_target->ID2D1RenderTarget_iface, &rect, brush);
ID2D1Brush_Release(brush);
return S_OK;
}