wined3d: Don't free D3D volumes until the wined3d volume is destroyed.

oldstable
Henri Verbeet 2009-09-16 08:37:19 +02:00 committed by Alexandre Julliard
parent ff923245e1
commit e9000d2e6c
13 changed files with 64 additions and 43 deletions

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@ -649,6 +649,5 @@ size_t parse_token(const DWORD* pToken);
/* Callbacks */
extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
#endif /* __WINE_D3DX8_PRIVATE_H */

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@ -2762,6 +2762,9 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent
}
*volume = object->wineD3DVolume;
IWineD3DVolume_AddRef(*volume);
IDirect3DVolume8_Release((IDirect3DVolume8 *)object);
object->container = superior;
object->forwardReference = superior;

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@ -52,6 +52,14 @@ static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
/* No container, handle our own refcounting */
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
if (ref == 1)
{
wined3d_mutex_lock();
IWineD3DVolume_AddRef(This->wineD3DVolume);
wined3d_mutex_unlock();
}
return ref;
}
}
@ -75,8 +83,6 @@ static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
wined3d_mutex_lock();
IWineD3DVolume_Release(This->wineD3DVolume);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
@ -219,16 +225,16 @@ static const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl =
IDirect3DVolume8Impl_UnlockBox
};
ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume) {
IDirect3DVolume8Impl* volumeParent;
IWineD3DVolume_GetParent(pVolume, (IUnknown **) &volumeParent);
/* GetParent's AddRef was forwarded to an object in destruction.
* Releasing it here again would cause an endless recursion. */
volumeParent->forwardReference = NULL;
return IDirect3DVolume8_Release((IDirect3DVolume8*) volumeParent);
static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops =
{
volume_wined3d_object_destroyed,
};
HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool)
{
@ -238,7 +244,7 @@ HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device,
volume->ref = 1;
hr = IWineD3DDevice_CreateVolume(device->WineD3DDevice, width, height, depth, usage,
format, pool, &volume->wineD3DVolume, (IUnknown *)volume);
format, pool, &volume->wineD3DVolume, (IUnknown *)volume, &d3d8_volume_wined3d_parent_ops);
if (FAILED(hr))
{
WARN("Failed to create wined3d volume, hr %#x.\n", hr);

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@ -58,7 +58,7 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
if (ref == 0) {
wined3d_mutex_lock();
IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D8CB_DestroyVolume);
IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture);
wined3d_mutex_unlock();
IUnknown_Release(This->parentDevice);

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@ -538,6 +538,5 @@ typedef struct IDirect3DQuery9Impl {
/* Callbacks */
extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
#endif /* __WINE_D3D9_PRIVATE_H */

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@ -2158,6 +2158,9 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent
}
*volume = object->wineD3DVolume;
IWineD3DVolume_AddRef(*volume);
IDirect3DVolume9_Release((IDirect3DVolume9 *)object);
object->container = superior;
object->forwardReference = superior;

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@ -53,6 +53,14 @@ static ULONG WINAPI IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface) {
/* No container, handle our own refcounting */
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
if (ref == 1)
{
wined3d_mutex_lock();
IWineD3DVolume_AddRef(This->wineD3DVolume);
wined3d_mutex_unlock();
}
return ref;
}
}
@ -75,8 +83,6 @@ static ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface) {
wined3d_mutex_lock();
IWineD3DVolume_Release(This->wineD3DVolume);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
@ -240,16 +246,16 @@ static const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl =
IDirect3DVolume9Impl_UnlockBox
};
ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume) {
IDirect3DVolume9Impl* volumeParent;
IWineD3DVolume_GetParent(pVolume, (IUnknown **) &volumeParent);
/* GetParent's AddRef was forwarded to an object in destruction.
* Releasing it here again would cause an endless recursion. */
volumeParent->forwardReference = NULL;
return IDirect3DVolume9_Release((IDirect3DVolume9*) volumeParent);
static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d9_volume_wined3d_parent_ops =
{
volume_wined3d_object_destroyed,
};
HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool)
{
@ -259,7 +265,7 @@ HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device,
volume->ref = 1;
hr = IWineD3DDevice_CreateVolume(device->WineD3DDevice, width, height, depth, usage & WINED3DUSAGE_MASK,
format, pool, &volume->wineD3DVolume, (IUnknown *)volume);
format, pool, &volume->wineD3DVolume, (IUnknown *)volume, &d3d9_volume_wined3d_parent_ops);
if (FAILED(hr))
{
WARN("Failed to create wined3d volume, hr %#x.\n", hr);

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@ -59,7 +59,7 @@ static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9
if (ref == 0) {
wined3d_mutex_lock();
IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D9CB_DestroyVolume);
IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture);
wined3d_mutex_unlock();
IDirect3DDevice9Ex_Release(This->parentDevice);

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@ -1036,9 +1036,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface,
UINT Width, UINT Height, UINT Depth, DWORD Usage, WINED3DFORMAT Format,
WINED3DPOOL Pool, IWineD3DVolume **ppVolume, IUnknown *parent)
static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface, UINT Width, UINT Height,
UINT Depth, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, IWineD3DVolume **ppVolume,
IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DVolumeImpl *object;
@ -1055,7 +1055,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface,
return WINED3DERR_OUTOFVIDEOMEMORY;
}
hr = volume_init(object, This, Width, Height, Depth, Usage, Format, Pool, parent);
hr = volume_init(object, This, Width, Height, Depth, Usage, Format, Pool, parent, parent_ops);
if (FAILED(hr))
{
WARN("Failed to initialize volume, returning %#x.\n", hr);

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@ -123,6 +123,7 @@ static ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) {
ref = InterlockedDecrement(&This->resource.ref);
if (ref == 0) {
resource_cleanup((IWineD3DResource *)iface);
This->parent_ops->wined3d_object_destroyed(This->resource.parent);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
@ -374,8 +375,9 @@ static const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl =
IWineD3DVolumeImpl_SetContainer
};
HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width, UINT height,
UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent)
HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
UINT height, UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
@ -397,6 +399,7 @@ HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT
return hr;
}
volume->parent_ops = parent_ops;
volume->currentDesc.Width = width;
volume->currentDesc.Height = height;
volume->currentDesc.Depth = depth;

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@ -76,7 +76,7 @@ static void volumetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINE
This->baseTexture.dirty = FALSE;
}
static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This, D3DCB_DESTROYVOLUMEFN volume_destroy_cb)
static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This)
{
unsigned int i;
@ -90,7 +90,7 @@ static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This, D3DCB_DESTROY
{
/* Cleanup the container. */
IWineD3DVolume_SetContainer(volume, NULL);
volume_destroy_cb(volume);
IWineD3DVolume_Release(volume);
}
}
basetexture_cleanup((IWineD3DBaseTexture *)This);
@ -170,7 +170,7 @@ HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT
{
ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr);
texture->volumes[i] = NULL;
volumetexture_cleanup(texture, D3DCB_DefaultDestroyVolume);
volumetexture_cleanup(texture);
return hr;
}
@ -224,7 +224,7 @@ static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *ifa
TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
ref = InterlockedDecrement(&This->resource.ref);
if (ref == 0) {
IWineD3DVolumeTexture_Destroy(iface, D3DCB_DefaultDestroyVolume);
IWineD3DVolumeTexture_Destroy(iface);
}
return ref;
}
@ -344,10 +344,11 @@ static BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *if
/* *******************************************
IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
******************************************* */
static void WINAPI IWineD3DVolumeTextureImpl_Destroy(IWineD3DVolumeTexture *iface, D3DCB_DESTROYVOLUMEFN D3DCB_DestroyVolume) {
static void WINAPI IWineD3DVolumeTextureImpl_Destroy(IWineD3DVolumeTexture *iface)
{
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
volumetexture_cleanup(This, D3DCB_DestroyVolume);
volumetexture_cleanup(This);
HeapFree(GetProcessHeap(), 0, This);
}

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@ -1866,6 +1866,7 @@ typedef struct IWineD3DVolumeImpl
IWineD3DResourceClass resource;
/* WineD3DVolume Information */
const struct wined3d_parent_ops *parent_ops;
WINED3DVOLUMET_DESC currentDesc;
IWineD3DBase *container;
BOOL lockable;
@ -1876,8 +1877,9 @@ typedef struct IWineD3DVolumeImpl
} IWineD3DVolumeImpl;
void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width, UINT height,
UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent) DECLSPEC_HIDDEN;
HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
UINT height, UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
/*****************************************************************************
* IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)

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@ -2215,7 +2215,6 @@ interface IWineD3DDeviceParent : IUnknown
[out] IWineD3DSwapChain **swapchain
);
}
typedef ULONG (*D3DCB_DESTROYVOLUMEFN)(IWineD3DVolume *pVolume);
typedef ULONG (*D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
typedef HRESULT (*D3DCB_ENUMRESOURCES)(IWineD3DResource *resource, void *pData);
@ -2689,7 +2688,6 @@ interface IWineD3DCubeTexture : IWineD3DBaseTexture
interface IWineD3DVolumeTexture : IWineD3DBaseTexture
{
void Destroy(
[in] D3DCB_DESTROYVOLUMEFN destroy_volume_callback
);
HRESULT GetLevelDesc(
[in] UINT level,
@ -2968,7 +2966,8 @@ interface IWineD3DDevice : IWineD3DBase
[in] WINED3DFORMAT format,
[in] WINED3DPOOL pool,
[out] IWineD3DVolume **volume,
[in] IUnknown *parent
[in] IUnknown *parent,
[in] const struct wined3d_parent_ops *parent_ops
);
HRESULT CreateCubeTexture(
[in] UINT edge_length,