d3d8: Properly retrieve an interface pointer in IDirect3DCubeTexture8Impl_UnlockRect().

oldstable
Henri Verbeet 2012-04-16 21:16:11 +02:00 committed by Alexandre Julliard
parent 883e7bbe87
commit e0390da628
1 changed files with 5 additions and 1 deletions

View File

@ -338,6 +338,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8
{
IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
struct wined3d_resource *sub_resource;
IDirect3DSurface8Impl *surface_impl;
UINT sub_resource_idx;
HRESULT hr;
@ -348,7 +349,10 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource));
{
surface_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
}
wined3d_mutex_unlock();
return hr;