From de59a1297111dfd0be93dccaa2db31865c61b79a Mon Sep 17 00:00:00 2001 From: Michael Stefaniuc Date: Wed, 20 Mar 2019 17:46:26 +0100 Subject: [PATCH] d3dx9: Don't pass a struct d3dx9_base_effect to d3dx9_base_effect_init(). Signed-off-by: Michael Stefaniuc Signed-off-by: Matteo Bruni Signed-off-by: Alexandre Julliard --- dlls/d3dx9_36/effect.c | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 1379c26206a..b8fb9041c2d 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -6173,11 +6173,11 @@ static const char **parse_skip_constants_string(char *skip_constants_string, uns return new_alloc; } -static HRESULT d3dx9_base_effect_init(struct d3dx9_base_effect *base, - const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include, - UINT eflags, ID3DBlob **errors, struct d3dx_effect *effect, struct d3dx_effect_pool *pool, - const char *skip_constants_string) +static HRESULT d3dx9_base_effect_init(struct d3dx_effect *effect, const char *data, SIZE_T data_size, + const D3D_SHADER_MACRO *defines, ID3DInclude *include, unsigned int eflags, ID3DBlob **errors, + struct d3dx_effect_pool *pool, const char *skip_constants_string) { + struct d3dx9_base_effect *base = &effect->base_effect; DWORD tag, offset; const char *ptr = data; HRESULT hr; @@ -6192,9 +6192,9 @@ static HRESULT d3dx9_base_effect_init(struct d3dx9_base_effect *base, #endif unsigned int i, j; - TRACE("base %p, data %p, data_size %lu, defines %p, include %p, eflags %#x, errors %p, " - "effect %p, pool %p, skip_constants %s.\n", - base, data, data_size, defines, include, eflags, errors, effect, pool, + TRACE("effect %p, data %p, data_size %lu, defines %p, include %p, eflags %#x, errors %p, " + "pool %p, skip_constants %s.\n", + effect, data, data_size, defines, include, eflags, errors, pool, debugstr_a(skip_constants_string)); base->effect = effect; @@ -6339,8 +6339,8 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev IDirect3DDevice9_AddRef(device); effect->device = device; - if (FAILED(hr = d3dx9_base_effect_init(&effect->base_effect, data, data_size, defines, include, - eflags, error_messages, effect, pool_impl, skip_constants))) + if (FAILED(hr = d3dx9_base_effect_init(effect, data, data_size, defines, include, eflags, + error_messages, pool_impl, skip_constants))) { FIXME("Failed to parse effect, hr %#x.\n", hr); free_effect(effect);