d3dcompiler: Make SlWriteBytecode return the shader size.

oldstable
Matteo Bruni 2012-05-15 16:12:53 +02:00 committed by Alexandre Julliard
parent c2073b7ba2
commit ddab7fcda9
3 changed files with 8 additions and 28 deletions

View File

@ -2543,22 +2543,8 @@ static HRESULT call_instr_handler(struct bc_writer *writer,
return E_INVALIDARG;
}
/* SlWriteBytecode (wineshader.@)
*
* Writes shader version specific bytecode from the shader passed in.
* The returned bytecode can be passed to the Direct3D runtime like
* IDirect3DDevice9::Create*Shader.
*
* Parameters:
* shader: Shader to translate into bytecode
* version: Shader version to generate(d3d version token)
* dxversion: DirectX version the code targets
* result: the resulting shader bytecode
*
* Return values:
* S_OK on success
*/
DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result) {
HRESULT SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result, DWORD *size)
{
struct bc_writer *writer;
struct bytecode_buffer *buffer = NULL;
HRESULT hr;
@ -2610,12 +2596,8 @@ DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD
goto error;
}
/* Cut off unneeded memory from the result buffer */
*result = d3dcompiler_realloc(buffer->data,
sizeof(DWORD) * buffer->size);
if(!*result) {
*result = buffer->data;
}
*size = buffer->size * sizeof(DWORD);
*result = buffer->data;
buffer->data = NULL;
hr = S_OK;

View File

@ -396,9 +396,8 @@ static HRESULT assemble_shader(const char *preproc_shader,
struct bwriter_shader *shader;
char *messages = NULL;
HRESULT hr;
DWORD *res;
LPD3DBLOB buffer;
int size;
DWORD *res, size;
ID3DBlob *buffer;
char *pos;
shader = SlAssembleShader(preproc_shader, &messages);
@ -443,7 +442,7 @@ static HRESULT assemble_shader(const char *preproc_shader,
return D3DXERR_INVALIDDATA;
}
hr = SlWriteBytecode(shader, 9, &res);
hr = SlWriteBytecode(shader, 9, &res, &size);
SlDeleteShader(shader);
if (FAILED(hr))
{
@ -453,7 +452,6 @@ static HRESULT assemble_shader(const char *preproc_shader,
if (shader_blob)
{
size = HeapSize(GetProcessHeap(), 0, res);
hr = D3DCreateBlob(size, &buffer);
if (FAILED(hr))
{

View File

@ -570,7 +570,7 @@ typedef enum _BWRITERDECLUSAGE {
#define T3_REG 5
struct bwriter_shader *SlAssembleShader(const char *text, char **messages) DECLSPEC_HIDDEN;
DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result) DECLSPEC_HIDDEN;
HRESULT SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result, DWORD *size) DECLSPEC_HIDDEN;
void SlDeleteShader(struct bwriter_shader *shader) DECLSPEC_HIDDEN;
#define MAKE_TAG(ch0, ch1, ch2, ch3) \