forked from Mirrors/wine-wine
wined3d: Get rid of valid_rt_mask.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>stable
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bc55b6fdaf
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dc2233ab4d
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@ -3738,10 +3738,6 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
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TRACE("Max texture stages: %u.\n", d3d_info->limits.ffp_blend_stages);
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d3d_info->valid_rt_mask = 0;
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for (i = 0; i < gl_info->limits.buffers; ++i)
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d3d_info->valid_rt_mask |= (1u << i);
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if (!d3d_info->shader_color_key)
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{
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/* We do not want to deal with re-creating immutable texture storage
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@ -3147,11 +3147,12 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
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return TRUE;
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}
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static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const struct wined3d_state *state)
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static unsigned int find_draw_buffers_mask(const struct wined3d_context *context, const struct wined3d_state *state)
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{
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struct wined3d_rendertarget_view * const *rts = state->fb->render_targets;
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struct wined3d_shader *ps = state->shader[WINED3D_SHADER_TYPE_PIXEL];
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DWORD rt_mask, mask;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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unsigned int rt_mask, mask;
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unsigned int i;
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if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
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@ -3160,7 +3161,7 @@ static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const
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return context_generate_rt_mask_from_resource(rts[0]->resource);
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rt_mask = ps ? ps->reg_maps.rt_mask : 1;
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rt_mask &= context->d3d_info->valid_rt_mask;
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rt_mask &= (1u << gl_info->limits.buffers) - 1;
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mask = rt_mask;
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while (mask)
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@ -3176,7 +3177,7 @@ static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const
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/* Context activation is done by the caller. */
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void context_state_fb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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DWORD rt_mask = find_draw_buffers_mask(context, state);
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unsigned int rt_mask = find_draw_buffers_mask(context, state);
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const struct wined3d_fb_state *fb = state->fb;
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DWORD color_location = 0;
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DWORD *cur_mask;
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@ -195,7 +195,6 @@ struct wined3d_d3d_info
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{
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struct wined3d_d3d_limits limits;
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struct wined3d_ffp_attrib_ops ffp_attrib_ops;
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DWORD valid_rt_mask;
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DWORD wined3d_creation_flags;
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unsigned int xyzrhw : 1;
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unsigned int emulated_flatshading : 1;
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