wined3d: Get rid of valid_rt_mask.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Józef Kucia 2019-03-03 19:55:20 +01:00 committed by Alexandre Julliard
parent bc55b6fdaf
commit dc2233ab4d
3 changed files with 5 additions and 9 deletions

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@ -3738,10 +3738,6 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
TRACE("Max texture stages: %u.\n", d3d_info->limits.ffp_blend_stages);
d3d_info->valid_rt_mask = 0;
for (i = 0; i < gl_info->limits.buffers; ++i)
d3d_info->valid_rt_mask |= (1u << i);
if (!d3d_info->shader_color_key)
{
/* We do not want to deal with re-creating immutable texture storage

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@ -3147,11 +3147,12 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
return TRUE;
}
static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const struct wined3d_state *state)
static unsigned int find_draw_buffers_mask(const struct wined3d_context *context, const struct wined3d_state *state)
{
struct wined3d_rendertarget_view * const *rts = state->fb->render_targets;
struct wined3d_shader *ps = state->shader[WINED3D_SHADER_TYPE_PIXEL];
DWORD rt_mask, mask;
const struct wined3d_gl_info *gl_info = context->gl_info;
unsigned int rt_mask, mask;
unsigned int i;
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
@ -3160,7 +3161,7 @@ static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const
return context_generate_rt_mask_from_resource(rts[0]->resource);
rt_mask = ps ? ps->reg_maps.rt_mask : 1;
rt_mask &= context->d3d_info->valid_rt_mask;
rt_mask &= (1u << gl_info->limits.buffers) - 1;
mask = rt_mask;
while (mask)
@ -3176,7 +3177,7 @@ static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const
/* Context activation is done by the caller. */
void context_state_fb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
DWORD rt_mask = find_draw_buffers_mask(context, state);
unsigned int rt_mask = find_draw_buffers_mask(context, state);
const struct wined3d_fb_state *fb = state->fb;
DWORD color_location = 0;
DWORD *cur_mask;

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@ -195,7 +195,6 @@ struct wined3d_d3d_info
{
struct wined3d_d3d_limits limits;
struct wined3d_ffp_attrib_ops ffp_attrib_ops;
DWORD valid_rt_mask;
DWORD wined3d_creation_flags;
unsigned int xyzrhw : 1;
unsigned int emulated_flatshading : 1;