wined3d: Rename nCfgs to cfg_count.

oldstable
Henri Verbeet 2011-10-27 17:06:25 +02:00 committed by Alexandre Julliard
parent 38abddca68
commit dbfe83baff
3 changed files with 26 additions and 22 deletions

View File

@ -1151,8 +1151,8 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
{ FALSE, FALSE, FALSE },
};
int i = 0;
int nCfgs = device->adapter->nCfgs;
unsigned int cfg_count = device->adapter->cfg_count;
unsigned int i;
TRACE("device %p, dc %p, color_format %s, ds_format %s, aux_buffers %#x, find_compatible %#x.\n",
device, hdc, debug_d3dformat(color_format->id), debug_d3dformat(ds_format->id),
@ -1169,7 +1169,7 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
for (matchtry = 0; matchtry < (sizeof(matches) / sizeof(*matches)) && !iPixelFormat; ++matchtry)
{
for (i = 0; i < nCfgs; ++i)
for (i = 0; i < cfg_count; ++i)
{
const struct wined3d_pixel_format *cfg = &device->adapter->cfgs[i];
BOOL exactDepthMatch = TRUE;

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@ -3164,7 +3164,7 @@ HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
unsigned int i;
cfgs = adapter->cfgs;
cfg_count = adapter->nCfgs;
cfg_count = adapter->cfg_count;
for (i = 0; i < cfg_count; ++i)
{
if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
@ -3234,8 +3234,6 @@ static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const
static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
{
int it=0;
/* Only allow depth/stencil formats */
if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
@ -3258,10 +3256,12 @@ static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
}
else
{
unsigned int i;
/* Walk through all WGL pixel formats to find a match */
for (it = 0; it < adapter->nCfgs; ++it)
for (i = 0; i < adapter->cfg_count; ++i)
{
const struct wined3d_pixel_format *cfg = &adapter->cfgs[it];
const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
&& wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
return TRUE;
@ -3290,7 +3290,7 @@ static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
const struct wined3d_pixel_format *cfgs = adapter->cfgs;
int it;
unsigned int i;
getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
@ -3304,13 +3304,13 @@ static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
/* Check if there is a WGL pixel format matching the requirements, the format should also be window
* drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
for (it = 0; it < adapter->nCfgs; ++it)
for (i = 0; i < adapter->cfg_count; ++i)
{
if (cfgs[it].windowDrawable
&& wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[it], check_format))
if (cfgs[i].windowDrawable
&& wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
{
TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
cfgs[it].iPixelFormat, debug_d3dformat(check_format->id));
cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
return TRUE;
}
}
@ -5289,15 +5289,17 @@ static BOOL InitAdapters(struct wined3d *wined3d)
if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
{
GLint cfg_count;
int attribute;
int attribs[11];
int values[11];
int nAttribs = 0;
attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &adapter->nCfgs));
GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
adapter->cfg_count = cfg_count;
adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->nCfgs * sizeof(*adapter->cfgs));
adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
cfgs = adapter->cfgs;
attribs[nAttribs++] = WGL_RED_BITS_ARB;
attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
@ -5311,7 +5313,7 @@ static BOOL InitAdapters(struct wined3d *wined3d)
attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
for (iPixelFormat=1; iPixelFormat <= adapter->nCfgs; ++iPixelFormat)
for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
{
res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
@ -5358,7 +5360,7 @@ static BOOL InitAdapters(struct wined3d *wined3d)
{
int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
adapter->nCfgs = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
cfgs = adapter->cfgs;
for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
@ -5399,11 +5401,13 @@ static BOOL InitAdapters(struct wined3d *wined3d)
cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
cfgs++;
adapter->nCfgs++;
adapter->cfg_count++;
}
/* Yikes we haven't found any suitable formats. This should only happen in case of GDI software rendering which we can't use anyway as its 3D functionality is very, very limited */
if(!adapter->nCfgs)
/* We haven't found any suitable formats. This should only happen
* in case of GDI software rendering, which is pretty useless
* anyway. */
if (!adapter->cfg_count)
{
ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
@ -5423,7 +5427,7 @@ static BOOL InitAdapters(struct wined3d *wined3d)
* Mark an adapter with this broken stencil behavior.
*/
adapter->brokenStencil = TRUE;
for (i = 0, cfgs = adapter->cfgs; i < adapter->nCfgs; ++i)
for (i = 0, cfgs = adapter->cfgs; i < adapter->cfg_count; ++i)
{
/* Nearly all drivers offer depth formats without stencil, only on i915 this if-statement won't be entered. */
if(cfgs[i].depthSize && !cfgs[i].stencilSize) {

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@ -1524,7 +1524,7 @@ struct wined3d_adapter
struct wined3d_gl_info gl_info;
struct wined3d_driver_info driver_info;
WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
int nCfgs;
unsigned int cfg_count;
struct wined3d_pixel_format *cfgs;
BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */