Release 5.0.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable wine-5.0
Alexandre Julliard 2020-01-21 18:03:21 +01:00
parent 02f3a133b6
commit da816802e0
3 changed files with 395 additions and 103 deletions

478
ANNOUNCE
View File

@ -1,15 +1,25 @@
The Wine development release 5.0-rc6 is now available.
The Wine team is proud to announce that the stable release Wine 5.0
is now available.
Barring any last minute issue, this is expected to be the last
release candidate before the final 5.0.
This release represents a year of development effort and over 7,400
individual changes. It contains a large number of improvements that
are listed in the release notes below. The main highlights are:
What's new in this release (see below for details):
- Bug fixes only, we are in code freeze.
- Builtin modules in PE format.
- Multi-monitor support.
- XAudio2 reimplementation.
- Vulkan 1.1 support.
This release is dedicated to the memory of Józef Kucia, who passed
away in August 2019 at the young age of 30. Józef was a major
contributor to Wine's Direct3D implementation, and the lead developer
of the vkd3d project. His skills and his kindness are sorely missed by
all of us.
The source is available from the following locations:
https://dl.winehq.org/wine/source/5.0/wine-5.0-rc6.tar.xz
http://mirrors.ibiblio.org/wine/source/5.0/wine-5.0-rc6.tar.xz
https://dl.winehq.org/wine/source/5.0/wine-5.0.tar.xz
http://mirrors.ibiblio.org/wine/source/5.0/wine-5.0.tar.xz
Binary packages for various distributions will be available from:
@ -25,110 +35,392 @@ AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 5.0-rc6 (total 21):
What's new in Wine 5.0
======================
20465 Brothers In Arms Hell's Highway : Setup asks for DVD for every .cab file (SetupPromptForDiskA/W should only show a dialog if the file doesn't exist)
37598 Double dark line inside default button, e.g. 'OK' / 'SAVE'
41459 32bit 7zFM.exe closes unexpectedly with error "The system cannot allocate the required amount of memory"
43271 Tomb Raider (2013) - unable to use interact key with CSMT
43272 Crash after click Start button in virtual desktop mode when using Steam
44408 Tetris for Windows has wrong colors for the game pieces and the score box
44594 MindManager Pro v7.0 shows XML processing error on startup (needs support for 'exhaustive-errors', 'external-general-entities' and 'external-parameter-entities' features in MSXML SAX reader)
44664 The Five Cores - distorted rendering
45732 Far Cry 5 Cannot Steer Land Vehicles
46036 7-Zip: Endless / infinite dialogs open when you copy a selection of directories from within one .zip file into another
46361 Sonic Mania freezes/crashes when we use a gamepad on 4.0+
46616 ABBYY FineReader 14 crashes during installation
47433 Accel World vs. Sword Art Online needs WTSRegisterSessionNotificationEx() to return true.
47923 kernel32:debugger tests sometimes fail on Windows 10
48335 Serious Sam Classic TFE/TSE crash on saving the game
48416 wine: Call from 0x7bc7b154 to unimplemented function api-ms-win-core-rtlsupport-l1-2-0.dll.RtlInstallFunctionTableCallback, aborting
48444 Dark Messiah of Might and Magic demo: crash on start
48452 The Witcher Enhanced Edition (GOG) some HUD graphics distorted starting wine 5.0-rc4
48454 Acrobat Reader 11 crashes a few seconds after startup
48458 Changes to scanf.c and scanf.h have resulted in Star Citizen incorrectly showing green lighting
48469 Pale Moon crashes when loading web page from address bar
----------------------------------------------------------------
*** PE modules
Changes since 5.0-rc5:
- Most modules are built in PE format (Portable Executable, the
Windows binary format) instead of ELF when the MinGW compiler is
available. This helps various copy protection schemes that check
that the on-disk and in-memory contents of system modules are
identical.
Alexandre Julliard (4):
kernel32: Catch stack overflow faults in IsBad*Ptr() functions.
winecfg: Fix list of configurable dlls to account for PE files.
msvcrt: Use unsigned comparisons in strcmp and strncmp.
wine.inf: Remove the winebus service also for ARM64.
- The actual PE binaries are copied into the Wine prefix instead of
the fake DLL files. This makes the prefix look more like a real
Windows installation, at the cost of some extra disk space.
Alistair Leslie-Hughes (2):
dinput: Cap the buffer size to 20.
gdiplus: Check status as well before using bitmap.
- Modules that have been converted to PE can use standard wide-char C
functions, as well as wide-char character constants like L"abc".
This makes the code easier to read.
Andrew Eikum (1):
mscoree: Don't print FIXME for unused config file elements.
- Not all modules have been converted to PE yet; this is an ongoing
process that will continue during the Wine 5.x development series.
André Hentschel (1):
d3dx9: Fix some spec file entries.
- The Wine C runtime is updated to support linking to MinGW-compiled
binaries; it is used by default instead of the MinGW runtime when
building DLLs.
Can Taşan (1):
po: Update Turkish translation.
Charles Davis (1):
dbghelp: Look for .eh_fram if no .eh_frame is found.
*** Graphics
Gabriel Ivăncescu (4):
strmbase: Detach the window from the parent before destroying it.
quartz/tests: Test video window parent's WM_DESTROY notification.
winex11.drv: Don't confine the pointer to any window when just checking for active grab.
msctf: Clear the corresponding DocumentMgr pointers for Associated Focus Windows on destruction.
- Multiple display adapters and monitors are properly supported,
including dynamic configuration changes.
Jacek Caban (9):
jscript/tests: Use wide char string literals instead of parse_script_with_error_a.
jscript/tests: Use wide char string literals instead of parse_htmlscript_a.
jscript/tests: Use wide char string literals instead of parse_script_a.
jscript/tests: Use wide char string literals instead of a2bstr.
jscript/tests: Use wide char string literals instead of strcmp_wa.
jscript/tests: Use wide char strings in a few more places.
kernel32/tests: Skip instruction pointer check of the last exception in exception race tests.
jscript/tests: Use wide char string literals in activex.c.
jscript/tests: Use wide char string literals in caller.c.
- The Vulkan driver supports up to version 1.1.126 of the Vulkan spec.
Jeff Smith (1):
user.exe16: Releasing DC does not disable it.
- The WindowsCodecs library is able to convert more bitmap formats,
including palette-indexed formats.
Michael Müller (2):
setupapi: Add support for IDF_CHECKFIRST flag in SetupPromptForDiskW.
setupapi/tests: Add test for IDF_CHECKFIRST and SetupPromptForDiskA/W.
Nikolay Sivov (2):
comctl32/tests: Add some more ListView customdraw tests.
dwrite/tests: Improve DrawUnderline() test reliability by using text tested font actually supports.
*** Direct3D
Paul Gofman (1):
d3dx9: Pass D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY when appropriate.
- Fullscreen Direct3D applications inhibit the screensaver.
Piotr Caban (5):
msvcrt: Pass catch_func_nested_frame struct to cxx_frame_handler.
msvcrt: Pass catch_func_nested_frame struct to call_catch_block.
msvcrt: Fix handling tryblocks inside current catch block on nested exception.
msvcrt: Fix floating point numbers scanning when null-byte is preceding the number.
urlmon: Fix CoInternetParse{Url,IUri} spec entry.
- DXGI swapchain presents inform the application when the
corresponding window is minimized. This typically allows
applications to reduce CPU usage while minimized, and is in some
cases required to allow the application window to be restored again.
Zebediah Figura (11):
httpapi/tests: Avoid depending on the availability of specific ports.
netapi32/tests: Fix the size passed to GetUserNameW() and GetComputerNameW() (Coverity).
include: Add more NTSTATUS codes.
rpcrt4/tests: Pass the default maximum call limit to RpcServerListen().
comdlg32/tests: Use GetTempPathA() instead of the current directory in test_extension().
explorerframe/tests: Remove some failing tests.
user32/tests: Fix some test failures with Windows 10.
msi/tests: Fix test_feature_override() to properly clean up its features on removal.
msi/tests: Fix a crash on Windows 10.
urlmon/tests: Avoid testing that only certain interfaces are queried.
urlmon/tests: Make the url tests a bit less verbose by default.
- Switching between fullscreen and windowed modes using the standard
Alt+Enter combination is implemented for DXGI applications.
- The following features are implemented for Direct3D 12 applications:
- Switching between fullscreen and windowed.
- Changing display modes.
- Scaled presents.
- Swap intervals.
These features were previously already implemented for earlier
versions of the Direct3D API.
- The handling of various edge cases is improved. Among others:
- Out of range reference values for the alpha and stencil tests.
- Sampling 2D resources with 3D samplers and vice versa.
- Drawing with mapped textures and buffers.
- Usage of invalid DirectDraw clipper objects.
- Creating Direct3D devices on invalid Windows, like the desktop
window.
- Viewports with a minimum Z larger than or equal to the maximum Z.
- Resources bound through both shader-resource views and
render-target or depth-stencil views at the same time.
- Blits between formats with and without alpha components.
Since well-behaved applications don't rely on these edge cases, they
typically only affect one or two applications each. There are
nevertheless quite a number of them.
- Dirty texture regions are tracked more accurately for Direct3D 8 and 9
texture uploads.
- Uploads of S3TC-compressed 3D textures require less address space.
Since 3D textures can be potentially large, and address space
exhaustion is a concern for 32-bit applications, S3TC-compressed 3D
textures are uploaded per-slice, instead of in a single upload.
- The ID3D11Multithread interface is implemented.
- Various lighting calculation fixes and improvements for older
DirectDraw applications have been made.
- Limited support for blits across swapchains is implemented.
- More shader reflection APIs are implemented.
- The wined3d CPU blitter can handle compressed source resources.
Support for compressed destination resources was already implemented
in a previous release.
- The Direct3D graphics card database recognizes more graphics cards.
- New HKEY_CURRENT_USER\Software\Wine\Direct3D registry keys:
- "shader_backend" (REG_SZ)
The shader backend to use. Possible values are "glsl" (default)
for GLSL, "arb" for ARB vertex/fragment programs and "none" to
disable shader support.
- "strict_shader_math" (REG_DWORD)
Enable (0x1) or disable (0x0, default) stricter translation of
Direct3D shaders, potentially at a performance cost. This
currently only makes a difference with the default GLSL shader
backend in combination with the proprietary NVIDIA drivers.
- Deprecated HKEY_CURRENT_USER\Software\Wine\Direct3D registry key:
- "UseGLSL"
This has been superseded by the "shader_backend" setting above.
*** D3DX
- Support for compressing textures using S3TC-compression is
implemented.
- Various operations, like e.g. texture fills, on unmappable surfaces
are implemented more correctly. Previously their implementation
relied on the underlying Direct3D implementation not enforcing
mapping restrictions.
- Various improvements and fixes have been made to the effect
framework.
*** Kernel
- Most of the functions that used to be in Kernel32 are moved to
KernelBase, to follow the architecture of recent Windows versions.
- Libraries of the wrong 32/64-bitness are ignored when found in the
search path, to enable loading the correct one if it's found further
in the path.
- Kernel objects are better emulated for device drivers that expect to
manipulate objects from the kernel side.
- The kernel-level synchronization objects like spin locks, fast
mutexes, remove locks, and resource variables are implemented.
- The system battery state is properly reported to applications.
*** User interface
- Minimized windows are displayed using their title bar instead of the
old Windows 3.1-style icons.
- The new button styles Split Buttons and Command Links are
implemented.
- The Edit control sets margins correctly also for CJK fonts.
*** Desktop integration
- Symbolic links to the corresponding Unix directories are created for
the 'Downloads' and 'Templates' folders.
*** Input devices
- Plug & Play device drivers can be installed and loaded on startup.
- Game controllers are better supported, including proper support for
hat switch, wheel, gas and brake controls.
- The old joystick API of Linux versions earlier than 2.2 is no longer
supported.
*** .NET
- The Mono engine is updated to version 4.9.4, including parts of the
Windows Presentation Foundation (WPF) framework.
- The Gecko and Mono add-ons support shared installation, where the
files are used directly from a global location under /usr/share/wine
instead of being copied into every new prefix.
*** Internet and networking
- The Gecko engine is refreshed to support recent toolchains.
- A number of new HTML APIs are implemented.
- MSHTML supports some SVG elements.
- Error object and exception propagation are supported in VBScript.
- A number of VBScript builtin functions are implemented.
- JScript EcmaScript compliant mode is extended to support more
features.
- JScript and VBScript script objects expose type info interfaces.
- The HTTP proxy configuration can be retrieved through DHCP.
- Passport HTTP redirects are supported.
- The HTTP service and corresponding client-side library (HTTPAPI) are
partially implemented.
*** Cryptography
- ECC (elliptic-curve) keys are supported when using GnuTLS.
- Importing keys and certificates from PFX blobs is implemented.
- The PBKDF2 key derivation algorithm is supported.
*** Text and fonts
- OpenType positioning features are supported in DirectWrite, and
enabled for Latin script by default, including kerning.
- Font data access is made safer by validating the various data tables
before using them.
- DirectWrite interfaces are updated to a recent SDK, implementing
some of the latest API additions.
*** Audio / Video
- The XAudio2 libraries are reimplemented to use the external FAudio
library, for better compatibility.
- The Media Foundation libraries are fleshed out, including:
- Support for builtin and user async work queues.
- Ability to submit periodic callbacks, waiting, scheduled, and
regular work items, with support for item priority.
- Support for media event queues.
- Various core API to handle media type objects, stream and
presentation descriptors, object attributes, byte stream objects,
samples and buffers.
- Initial Source Resolver implementation.
- Initial implementation of Source Reader API.
- Implementation for Sample Grabber object.
- Core support for building topology objects.
- Builtin presentation clock implementation, started implementing
Media Session functionality.
- The video capture filter has been ported to use v4l2 instead of the
deprecated v4l1 API, allowing the use of some cameras which do not
support v4l1.
- Support for YUV to RGB translation and reading from v4l2 devices
using mmap() has been removed; we now depend on libv4l2 for both of
these things.
- The builtin AVI, MPEG-I, and WAVE decoders have been removed; we now
depend on GStreamer or the Mac QuickTime Toolkit to decode such
media files.
- Some more VMR7 configuration APIs are implemented.
- The sound drivers support per-channel volume adjustments.
*** Internationalization
- Unicode character tables are based on version 12.1.0 of the Unicode
Standard.
- Unicode normalization is implemented.
- The geographic region id is automatically set in the registry based
on the current locale. It can be modified if necessary under
HKEY_CURRENT_USER\Control Panel\International\Geo.
- The Sinhalese and Asturian locales are supported.
- Codepage 28601 (Latin/Thai) is supported.
*** RPC/COM
- The typelib marshaller supports complex structs and arrays.
- There is an initial implementation of the Windows Script runtime
library.
- There is an initial implementation of the Microsoft ActiveX Data
Objects (ADO) library.
*** Installers
- Microsoft Installer (MSI) Patch Files are supported.
- The WUSA tool (Windows Update Standalone Installer) supports
installing .MSU update files.
*** ARM platforms
- Exception unwinding is implemented for ARM64, using the libunwind
library.
- OLE stubless proxies are supported on ARM64.
*** Development tools / Winelib
- The Visual Studio remote debugger can be used to debug applications
running under Wine.
- The Debug Engine library (DBGENG) is partially implemented.
- Binaries built for a Windows target no longer depend on the libwine
library, to enable them to run on Windows without any extra
dependencies. The libwine library is no longer built for Windows at
all.
- The Resource Compiler and IDL Compiler support a '--sysroot' option
to allow locating header files in cross-compile environments.
- Winegcc supports the options '--target', '--wine-objdir',
'--winebuild' and '-fuse-ld' that make it easier to use as a
cross-compiler, or with custom toolchains.
- The wine/unicode.h header is no longer available to applications,
since the functions will ultimately be removed and replaced by the
standard C runtime wide character functions.
*** Build infrastructure
- Test binaries are built in PE format if MinGW is available, so the
same test binary can run on both Wine and Windows. The 'crosstest'
make target is no longer needed or supported.
- The 'fastcall' calling convention is supported in spec files. It
uses the correct name mangling for Windows builds.
- A '-import' entry point flag is supported in spec files, to mark
functions that need a hotpatch code prefix to be generated for their
import thunks.
- Winebuild supports a '--builtin' option to add a special signature
to PE binaries to mark them as Wine builtins.
*** Builtin applications
- The CHCP tool is implemented. It allows setting the console codepage.
- The MSIDB tool is implemented. It allows manipulating MSI databases.
*** Performance improvements
- The various time functions use higher performance system clocks if
available, to reduce the overhead in the rendering loop of many
games.
- File lookups take advantage of the ext4 filesystem case folding
support if it's enabled on the directory being searched.
- No-data style listboxes (LBS_NODATA) have better performance for
large numbers of items.
- Slim Reader/Writer locks, keyed events, and condition variables use
futexes on Linux to avoid wineserver round trips.
*** New external dependencies
- The MinGW-w64 cross-compiler is used to build modules in PE format.
- The FAudio library is used to implement XAudio2.
- The Inotify library is used for file change notifications on BSD
platforms.
- The Unwind library is used for exception handling on ARM64.
- The Video4Linux version 2 library is used instead of version 1.
Zhiyi Zhang (2):
ntdll: Fix some Rtl* functions having wrong calling convention.
api-ms-win-core-rtlsupport-l1-2-0: Add missing spec file entries.
--
Alexandre Julliard

View File

@ -1 +1 @@
Wine version 5.0-rc6
Wine version 5.0

18
configure vendored
View File

@ -1,6 +1,6 @@
#! /bin/sh
# Guess values for system-dependent variables and create Makefiles.
# Generated by GNU Autoconf 2.69 for Wine 5.0-rc6.
# Generated by GNU Autoconf 2.69 for Wine 5.0.
#
# Report bugs to <wine-devel@winehq.org>.
#
@ -580,8 +580,8 @@ MAKEFLAGS=
# Identity of this package.
PACKAGE_NAME='Wine'
PACKAGE_TARNAME='wine'
PACKAGE_VERSION='5.0-rc6'
PACKAGE_STRING='Wine 5.0-rc6'
PACKAGE_VERSION='5.0'
PACKAGE_STRING='Wine 5.0'
PACKAGE_BUGREPORT='wine-devel@winehq.org'
PACKAGE_URL='https://www.winehq.org'
@ -2445,7 +2445,7 @@ if test "$ac_init_help" = "long"; then
# Omit some internal or obsolete options to make the list less imposing.
# This message is too long to be a string in the A/UX 3.1 sh.
cat <<_ACEOF
\`configure' configures Wine 5.0-rc6 to adapt to many kinds of systems.
\`configure' configures Wine 5.0 to adapt to many kinds of systems.
Usage: $0 [OPTION]... [VAR=VALUE]...
@ -2515,7 +2515,7 @@ fi
if test -n "$ac_init_help"; then
case $ac_init_help in
short | recursive ) echo "Configuration of Wine 5.0-rc6:";;
short | recursive ) echo "Configuration of Wine 5.0:";;
esac
cat <<\_ACEOF
@ -2764,7 +2764,7 @@ fi
test -n "$ac_init_help" && exit $ac_status
if $ac_init_version; then
cat <<\_ACEOF
Wine configure 5.0-rc6
Wine configure 5.0
generated by GNU Autoconf 2.69
Copyright (C) 2012 Free Software Foundation, Inc.
@ -3448,7 +3448,7 @@ cat >config.log <<_ACEOF
This file contains any messages produced by compilers while
running configure, to aid debugging if configure makes a mistake.
It was created by Wine $as_me 5.0-rc6, which was
It was created by Wine $as_me 5.0, which was
generated by GNU Autoconf 2.69. Invocation command line was
$ $0 $@
@ -21783,7 +21783,7 @@ cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
# report actual input values of CONFIG_FILES etc. instead of their
# values after options handling.
ac_log="
This file was extended by Wine $as_me 5.0-rc6, which was
This file was extended by Wine $as_me 5.0, which was
generated by GNU Autoconf 2.69. Invocation command line was
CONFIG_FILES = $CONFIG_FILES
@ -21854,7 +21854,7 @@ _ACEOF
cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`"
ac_cs_version="\\
Wine config.status 5.0-rc6
Wine config.status 5.0
configured by $0, generated by GNU Autoconf 2.69,
with options \\"\$ac_cs_config\\"