wined3d: Make the buffer parameter to buffer_is_fully_dirty() const.

oldstable
Henri Verbeet 2011-10-31 19:48:15 +01:00 committed by Alexandre Julliard
parent b9b2288796
commit da64996159
1 changed files with 3 additions and 5 deletions

View File

@ -81,16 +81,14 @@ static BOOL buffer_is_dirty(const struct wined3d_buffer *buffer)
return !!buffer->modified_areas;
}
static inline BOOL buffer_is_fully_dirty(struct wined3d_buffer *This)
static BOOL buffer_is_fully_dirty(const struct wined3d_buffer *buffer)
{
unsigned int i;
for(i = 0; i < This->modified_areas; i++)
for (i = 0; i < buffer->modified_areas; ++i)
{
if (!This->maps[i].offset && This->maps[i].size == This->resource.size)
{
if (!buffer->maps[i].offset && buffer->maps[i].size == buffer->resource.size)
return TRUE;
}
}
return FALSE;
}