forked from Mirrors/wine-wine
wined3d: Make the buffer parameter to buffer_is_fully_dirty() const.
parent
b9b2288796
commit
da64996159
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@ -81,16 +81,14 @@ static BOOL buffer_is_dirty(const struct wined3d_buffer *buffer)
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return !!buffer->modified_areas;
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}
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static inline BOOL buffer_is_fully_dirty(struct wined3d_buffer *This)
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static BOOL buffer_is_fully_dirty(const struct wined3d_buffer *buffer)
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{
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unsigned int i;
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for(i = 0; i < This->modified_areas; i++)
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for (i = 0; i < buffer->modified_areas; ++i)
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{
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if (!This->maps[i].offset && This->maps[i].size == This->resource.size)
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{
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if (!buffer->maps[i].offset && buffer->maps[i].size == buffer->resource.size)
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return TRUE;
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}
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}
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return FALSE;
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}
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