dxgi: Improve the d3d12_swapchain_CheckColorSpaceSupport() stub.

Monster Hunter World needs this function to succeed. This
behaves correctly under the assumption that the system has
no HDR support, and only reports standard sRGB as supported.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Philip Rebohle 2020-04-17 20:21:19 +04:30 committed by Alexandre Julliard
parent 03b8fa7337
commit d9c69cbc48
1 changed files with 11 additions and 2 deletions

View File

@ -2685,10 +2685,19 @@ static UINT STDMETHODCALLTYPE d3d12_swapchain_GetCurrentBackBufferIndex(IDXGISwa
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_CheckColorSpaceSupport(IDXGISwapChain3 *iface,
DXGI_COLOR_SPACE_TYPE colour_space, UINT *colour_space_support)
{
FIXME("iface %p, colour_space %#x, colour_space_support %p stub!\n",
UINT support_flags = 0;
FIXME("iface %p, colour_space %#x, colour_space_support %p semi-stub!\n",
iface, colour_space, colour_space_support);
return E_NOTIMPL;
if (!colour_space_support)
return E_INVALIDARG;
if (colour_space == DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709)
support_flags |= DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT;
*colour_space_support = support_flags;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_SetColorSpace1(IDXGISwapChain3 *iface,