d3d8/tests: Only run the vertex/pixel shader constant apply tests when the implementation supports them.

oldstable
Henri Verbeet 2009-11-10 10:16:29 +01:00 committed by Alexandre Julliard
parent 7acbe7c933
commit d72c9ffbf5
1 changed files with 110 additions and 77 deletions

View File

@ -1914,101 +1914,134 @@ static void test_shader_constant_apply(IDirect3DDevice8 *device)
static const float initial[] = {0.0f, 0.0f, 0.0f, 0.0f};
static const float vs_const[] = {1.0f, 2.0f, 3.0f, 4.0f};
static const float ps_const[] = {5.0f, 6.0f, 7.0f, 8.0f};
DWORD vs_version, ps_version;
DWORD stateblock;
D3DCAPS8 caps;
float ret[4];
HRESULT hr;
hr = IDirect3DDevice8_SetVertexShaderConstant(device, 0, initial, 1);
ok(SUCCEEDED(hr), "SetVertexShaderConstant returned %#x\n", hr);
hr = IDirect3DDevice8_SetVertexShaderConstant(device, 1, initial, 1);
ok(SUCCEEDED(hr), "SetVertexShaderConstant returned %#x\n", hr);
hr = IDirect3DDevice8_SetPixelShaderConstant(device, 0, initial, 1);
ok(SUCCEEDED(hr), "SetPixelShaderConstant returned %#x\n", hr);
hr = IDirect3DDevice8_SetPixelShaderConstant(device, 1, initial, 1);
ok(SUCCEEDED(hr), "SetPixelShaderConstant returned %#x\n", hr);
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "GetDeviceCaps returned %#x.\n", hr);
vs_version = caps.VertexShaderVersion & 0xffff;
ps_version = caps.PixelShaderVersion & 0xffff;
hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"GetpixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
if (vs_version)
{
hr = IDirect3DDevice8_SetVertexShaderConstant(device, 0, initial, 1);
ok(SUCCEEDED(hr), "SetVertexShaderConstant returned %#x.\n", hr);
hr = IDirect3DDevice8_SetVertexShaderConstant(device, 1, initial, 1);
ok(SUCCEEDED(hr), "SetVertexShaderConstant returned %#x.\n", hr);
hr = IDirect3DDevice8_SetVertexShaderConstant(device, 0, vs_const, 1);
ok(SUCCEEDED(hr), "SetVertexShaderConstant returned %#x\n", hr);
hr = IDirect3DDevice8_SetPixelShaderConstant(device, 0, ps_const, 1);
ok(SUCCEEDED(hr), "SetPixelShaderConstant returned %#x\n", hr);
hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x.\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
hr = IDirect3DDevice8_SetVertexShaderConstant(device, 0, vs_const, 1);
ok(SUCCEEDED(hr), "SetVertexShaderConstant returned %#x.\n", hr);
}
if (ps_version)
{
hr = IDirect3DDevice8_SetPixelShaderConstant(device, 0, initial, 1);
ok(SUCCEEDED(hr), "SetPixelShaderConstant returned %#x.\n", hr);
hr = IDirect3DDevice8_SetPixelShaderConstant(device, 1, initial, 1);
ok(SUCCEEDED(hr), "SetPixelShaderConstant returned %#x.\n", hr);
hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x.\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"GetpixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x.\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
hr = IDirect3DDevice8_SetPixelShaderConstant(device, 0, ps_const, 1);
ok(SUCCEEDED(hr), "SetPixelShaderConstant returned %#x.\n", hr);
}
hr = IDirect3DDevice8_BeginStateBlock(device);
ok(SUCCEEDED(hr), "BeginStateBlock returned %#x\n", hr);
hr = IDirect3DDevice8_SetVertexShaderConstant(device, 1, vs_const, 1);
ok(SUCCEEDED(hr), "SetVertexShaderConstant returned %#x\n", hr);
hr = IDirect3DDevice8_SetPixelShaderConstant(device, 1, ps_const, 1);
ok(SUCCEEDED(hr), "SetPixelShaderConstant returned %#x\n", hr);
if (vs_version)
{
hr = IDirect3DDevice8_SetVertexShaderConstant(device, 1, vs_const, 1);
ok(SUCCEEDED(hr), "SetVertexShaderConstant returned %#x.\n", hr);
}
if (ps_version)
{
hr = IDirect3DDevice8_SetPixelShaderConstant(device, 1, ps_const, 1);
ok(SUCCEEDED(hr), "SetPixelShaderConstant returned %#x.\n", hr);
}
hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
ok(SUCCEEDED(hr), "EndStateBlock returned %#x\n", hr);
hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x\n", hr);
ok(!memcmp(ret, vs_const, sizeof(vs_const)),
"GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x\n", hr);
ok(!memcmp(ret, ps_const, sizeof(ps_const)),
"GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
if (vs_version)
{
hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x.\n", hr);
ok(!memcmp(ret, vs_const, sizeof(vs_const)),
"GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x.\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
}
if (ps_version)
{
hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x.\n", hr);
ok(!memcmp(ret, ps_const, sizeof(ps_const)),
"GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x.\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
}
/* Apply doesn't overwrite constants that aren't explicitly set on the source stateblock. */
hr = IDirect3DDevice8_ApplyStateBlock(device, stateblock);
ok(SUCCEEDED(hr), "Apply returned %#x\n", hr);
/* Apply doesn't overwrite constants that aren't explicitly set on the source stateblock. */
hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x\n", hr);
ok(!memcmp(ret, vs_const, sizeof(vs_const)),
"GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x\n", hr);
ok(!memcmp(ret, vs_const, sizeof(vs_const)),
"GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x\n", hr);
ok(!memcmp(ret, ps_const, sizeof(ps_const)),
"GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x\n", hr);
ok(!memcmp(ret, ps_const, sizeof(ps_const)),
"GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
if (vs_version)
{
hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x.\n", hr);
ok(!memcmp(ret, vs_const, sizeof(vs_const)),
"GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x.\n", hr);
ok(!memcmp(ret, vs_const, sizeof(vs_const)),
"GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
}
if (ps_version)
{
hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x.\n", hr);
ok(!memcmp(ret, ps_const, sizeof(ps_const)),
"GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x.\n", hr);
ok(!memcmp(ret, ps_const, sizeof(ps_const)),
"GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
}
IDirect3DDevice8_DeleteStateBlock(device, stateblock);
}