d3d8: Forbid applying a stateblock while recording.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Zebediah Figura 2019-04-03 21:18:42 -05:00 committed by Alexandre Julliard
parent 74b3f9e3af
commit d63e1bc9ab
2 changed files with 8 additions and 2 deletions

View File

@ -1924,6 +1924,12 @@ static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD
return D3D_OK;
wined3d_mutex_lock();
if (device->recording)
{
wined3d_mutex_unlock();
WARN("Trying to apply stateblock while recording, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
if (!stateblock)
{

View File

@ -7277,7 +7277,7 @@ static void test_begin_end_state_block(void)
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice8_ApplyStateBlock(device, stateblock);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice8_CaptureStateBlock(device, stateblock);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
@ -7297,7 +7297,7 @@ static void test_begin_end_state_block(void)
hr = IDirect3DDevice8_GetRenderState(device, D3DRS_LIGHTING, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
todo_wine ok(value == TRUE, "Got unexpected value %#x.\n", value);
ok(value == TRUE, "Got unexpected value %#x.\n", value);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);