From d4cfa070cb9428b9954de26bb704cf5d4b8e9cd5 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Thu, 24 Oct 2019 13:43:10 -0500 Subject: [PATCH] ddraw: Handle stateblocks in d3d_device7_SetTexture(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/ddraw/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index 3702454bde0..9b7754bd8d5 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -4811,7 +4811,9 @@ static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface, wined3d_texture = surf->wined3d_texture; wined3d_mutex_lock(); - wined3d_device_set_texture(device->wined3d_device, stage, wined3d_texture); + wined3d_stateblock_set_texture(device->update_state, stage, wined3d_texture); + if (!device->recording) + wined3d_device_set_texture(device->wined3d_device, stage, wined3d_texture); wined3d_mutex_unlock(); return D3D_OK;