wined3d: Use the texture dimension helpers in surface_create_dib_section().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Henri Verbeet 2016-04-03 15:30:56 +02:00 committed by Alexandre Julliard
parent a138460fc5
commit d496fbc1e4
1 changed files with 1 additions and 1 deletions

View File

@ -390,7 +390,7 @@ HRESULT surface_create_dib_section(struct wined3d_surface *surface)
b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
wined3d_texture_get_pitch(texture, surface->texture_level, &row_pitch, &slice_pitch);
b_info->bmiHeader.biWidth = row_pitch / format->byte_count;
b_info->bmiHeader.biHeight = 0 - surface->resource.height;
b_info->bmiHeader.biHeight = 0 - wined3d_texture_get_level_height(texture, surface->texture_level);
b_info->bmiHeader.biSizeImage = slice_pitch;
b_info->bmiHeader.biPlanes = 1;
b_info->bmiHeader.biBitCount = format->byte_count * 8;