wined3d: Check the render target capabilities of a resource type.

oldstable
Roderick Colenbrander 2008-03-16 16:37:38 +00:00 committed by Alexandre Julliard
parent ecf24604e2
commit d44c295651
2 changed files with 110 additions and 39 deletions

View File

@ -1845,6 +1845,73 @@ WINED3DFORMAT DepthStencilFormat)
return FALSE;
}
/* Check the render target capabilities of a format */
static BOOL CheckRenderTargetCapability(WINED3DFORMAT AdapterFormat, WINED3DFORMAT CheckFormat)
{
UINT Adapter = 0;
/* Filter out non-RT formats */
switch(CheckFormat)
{
/* Don't offer 8bit, windows doesn't either although we could emulate it */
case WINED3DFMT_A8P8:
case WINED3DFMT_P8:
/* No DXTC render targets */
case WINED3DFMT_DXT1:
case WINED3DFMT_DXT2:
case WINED3DFMT_DXT3:
case WINED3DFMT_DXT4:
case WINED3DFMT_DXT5:
return FALSE;
default:
break;
}
if(wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER) {
WineD3D_PixelFormat *cfgs = Adapters[Adapter].cfgs;
int it;
short AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
short CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
getColorBits(AdapterFormat, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
getColorBits(CheckFormat, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
/* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
* The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
TRACE_(d3d_caps)("[FAILED]\n");
return FALSE;
}
/* Check if there is a WGL pixel format matching the requirements, the format should also be window
* drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
for (it = 0; it < Adapters[Adapter].nCfgs; ++it) {
if (cfgs[it].windowDrawable && IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&cfgs[it], CheckFormat)) {
TRACE_(d3d_caps)("iPixelFormat=%d is compatible with CheckFormat=%s\n", cfgs[it].iPixelFormat, debug_d3dformat(CheckFormat));
return TRUE;
}
}
} else if(wined3d_settings.offscreen_rendering_mode == ORM_PBUFFER) {
/* We can propably use this function in FBO mode too on some drivers to get some basic indication of the capabilities. */
WineD3D_PixelFormat *cfgs = Adapters[Adapter].cfgs;
int it;
/* Check if there is a WGL pixel format matching the requirements, the pixel format should also be usable with pbuffers */
for (it = 0; it < Adapters[Adapter].nCfgs; ++it) {
if (cfgs[it].pbufferDrawable && IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&cfgs[it], CheckFormat)) {
TRACE_(d3d_caps)("iPixelFormat=%d is compatible with CheckFormat=%s\n", cfgs[it].iPixelFormat, debug_d3dformat(CheckFormat));
return TRUE;
}
}
} else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO){
/* For now return TRUE for FBOs until we have some proper checks.
* Note that this function will only be called when the format is around for texturing. */
return TRUE;
}
return FALSE;
}
/* Check if a texture format is supported on the given adapter */
static BOOL CheckTextureCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
{
@ -2095,6 +2162,15 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
/* No usage checks were requested, so return because we know that the format is supported */
if(!Usage)
return WINED3D_OK;
if(Usage & WINED3DUSAGE_RENDERTARGET) {
if(CheckRenderTargetCapability(AdapterFormat, CheckFormat)) {
UsageCaps |= WINED3DUSAGE_RENDERTARGET;
} else {
TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
return WINED3DERR_NOTAVAILABLE;
}
}
}
}
} else if(RType == WINED3DRTYPE_SURFACE) {
@ -2111,7 +2187,16 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
return WINED3DERR_NOTAVAILABLE;
}
}
}
if(Usage & WINED3DUSAGE_RENDERTARGET) {
if(CheckRenderTargetCapability(AdapterFormat, CheckFormat)) {
UsageCaps |= WINED3DUSAGE_RENDERTARGET;
} else {
TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
return WINED3DERR_NOTAVAILABLE;
}
}
} else if(RType == WINED3DRTYPE_TEXTURE) {
/* Texture allows:
* - D3DUSAGE_AUTOGENMIPMAP
@ -2130,6 +2215,14 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
if(!Usage)
return WINED3D_OK;
if(Usage & WINED3DUSAGE_RENDERTARGET) {
if(CheckRenderTargetCapability(AdapterFormat, CheckFormat)) {
UsageCaps |= WINED3DUSAGE_RENDERTARGET;
} else {
TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
return WINED3DERR_NOTAVAILABLE;
}
}
} else if(CheckDepthStencilCapability(Adapter, AdapterFormat, CheckFormat)) {
if(Usage & WINED3DUSAGE_DEPTHSTENCIL)
UsageCaps |= WINED3DUSAGE_DEPTHSTENCIL;
@ -2215,43 +2308,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
}
}
if(Usage & WINED3DUSAGE_RENDERTARGET) {
switch (CheckFormat) {
case WINED3DFMT_R8G8B8:
case WINED3DFMT_A8R8G8B8:
case WINED3DFMT_X8R8G8B8:
case WINED3DFMT_R5G6B5:
case WINED3DFMT_X1R5G5B5:
case WINED3DFMT_A1R5G5B5:
case WINED3DFMT_A4R4G4B4:
case WINED3DFMT_R3G3B2:
case WINED3DFMT_X4R4G4B4:
case WINED3DFMT_A8B8G8R8:
case WINED3DFMT_X8B8G8R8:
case WINED3DFMT_P8:
case WINED3DFMT_G16R16:
TRACE_(d3d_caps)("[OK]\n");
return WINED3D_OK;
case WINED3DFMT_R16F:
case WINED3DFMT_A16B16G16R16F:
if (!GL_SUPPORT(ARB_HALF_FLOAT_PIXEL) || !GL_SUPPORT(ARB_TEXTURE_FLOAT)) {
TRACE_(d3d_caps)("[FAILED]\n");
return WINED3DERR_NOTAVAILABLE;
}
TRACE_(d3d_caps)("[OK]\n");
return WINED3D_OK;
case WINED3DFMT_A32B32G32R32F:
if (!GL_SUPPORT(ARB_TEXTURE_FLOAT)) {
TRACE_(d3d_caps)("[FAILED]\n");
return WINED3DERR_NOTAVAILABLE;
}
TRACE_(d3d_caps)("[OK]\n");
return WINED3D_OK;
default:
TRACE_(d3d_caps)("[FAILED]\n");
return WINED3DERR_NOTAVAILABLE;
}
} else if(Usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP) {
if(Usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP) {
if(GL_SUPPORT(NV_REGISTER_COMBINERS) && GL_SUPPORT(NV_TEXTURE_SHADER2)) {
switch (CheckFormat) {
case WINED3DFMT_V8U8:
@ -3672,6 +3729,7 @@ BOOL InitAdapters(void) {
PUSH1(WGL_ALPHA_BITS_ARB)
PUSH1(WGL_DEPTH_BITS_ARB)
PUSH1(WGL_STENCIL_BITS_ARB)
PUSH1(WGL_DRAW_TO_WINDOW_ARB)
for(iPixelFormat=1; iPixelFormat<=Adapters[0].nCfgs; iPixelFormat++) {
res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
@ -3687,8 +3745,19 @@ BOOL InitAdapters(void) {
cfgs->alphaSize = values[3];
cfgs->depthSize = values[4];
cfgs->stencilSize = values[5];
cfgs->windowDrawable = values[6];
TRACE("iPixelFormat=%d, RGBA=%d/%d/%d/%d, depth=%d, stencil=%d\n", cfgs->iPixelFormat, cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize, cfgs->depthSize, cfgs->stencilSize);
cfgs->pbufferDrawable = FALSE;
/* Check for pbuffer support when it is around as wglGetPixelFormatAttribiv fails for unknown
attributes. */
if(GL_SUPPORT(WGL_ARB_PBUFFER)) {
int attrib = WGL_DRAW_TO_PBUFFER_ARB;
int value;
if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 1, &attrib, &value)))
cfgs->pbufferDrawable = value;
}
TRACE("iPixelFormat=%d, RGBA=%d/%d/%d/%d, depth=%d, stencil=%d, windowDrawable=%d, pbufferDrawable=%d\n", cfgs->iPixelFormat, cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize, cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable, cfgs->pbufferDrawable);
cfgs++;
}

View File

@ -638,6 +638,8 @@ typedef struct WineD3D_PixelFormat
int iPixelFormat; /* WGL pixel format */
int redSize, greenSize, blueSize, alphaSize;
int depthSize, stencilSize;
BOOL windowDrawable;
BOOL pbufferDrawable;
} WineD3D_PixelFormat;
/* The adapter structure */