diff --git a/dlls/ddraw/ddraw_private.h b/dlls/ddraw/ddraw_private.h index ed4cdfce7ba..1ae10542484 100644 --- a/dlls/ddraw/ddraw_private.h +++ b/dlls/ddraw/ddraw_private.h @@ -535,6 +535,8 @@ struct d3d_vertex_buffer DWORD fvf; DWORD size; BOOL dynamic; + + BOOL read_since_last_map; }; HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw, diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index 601c96e130e..8201d75f974 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -4113,6 +4113,10 @@ static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVE /* Now draw the primitives */ wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType); hr = wined3d_device_draw_primitive(device->wined3d_device, StartVertex, NumVertices); + + if (SUCCEEDED(hr)) + vb->read_since_last_map = TRUE; + wined3d_mutex_unlock(); return hr; @@ -4236,6 +4240,9 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface, wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, ib_pos / sizeof(WORD), IndexCount); + if (SUCCEEDED(hr)) + vb->read_since_last_map = TRUE; + wined3d_mutex_unlock(); return hr; diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c index a435b7a7c25..2e9c84516a8 100644 --- a/dlls/ddraw/tests/ddraw4.c +++ b/dlls/ddraw/tests/ddraw4.c @@ -2856,6 +2856,85 @@ static void test_coop_level_surf_create(void) IDirectDraw4_Release(ddraw); } +static void test_vb_discard(void) +{ + static const struct vec4 quad[] = + { + { 0.0f, 480.0f, 0.0f, 1.0f}, + { 0.0f, 0.0f, 0.0f, 1.0f}, + {640.0f, 480.0f, 0.0f, 1.0f}, + {640.0f, 0.0f, 0.0f, 1.0f}, + }; + + IDirect3DDevice3 *device; + IDirect3D3 *d3d; + IDirect3DVertexBuffer *buffer; + HWND window; + HRESULT hr; + D3DVERTEXBUFFERDESC desc; + BYTE *data; + static const unsigned int vbsize = 16; + unsigned int i; + + window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, + 0, 0, 640, 480, 0, 0, 0, 0); + + if (!(device = create_device(window, DDSCL_NORMAL))) + { + skip("Failed to create D3D device, skipping test.\n"); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice3_GetDirect3D(device, &d3d); + ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); + + memset(&desc, 0, sizeof(desc)); + desc.dwSize = sizeof(desc); + desc.dwCaps = D3DVBCAPS_WRITEONLY; + desc.dwFVF = D3DFVF_XYZRHW; + desc.dwNumVertices = vbsize; + hr = IDirect3D3_CreateVertexBuffer(d3d, &desc, &buffer, 0, NULL); + ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); + + hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL); + ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); + memcpy(data, quad, sizeof(quad)); + hr = IDirect3DVertexBuffer_Unlock(buffer); + ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); + + hr = IDirect3DDevice3_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, 4, 0); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice3_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL); + ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); + memset(data, 0xaa, sizeof(struct vec4) * vbsize); + hr = IDirect3DVertexBuffer_Unlock(buffer); + ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); + + hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL); + ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); + for (i = 0; i < sizeof(struct vec4) * vbsize; i++) + { + if (data[i] != 0xaa) + { + ok(FALSE, "Vertex buffer data byte %u is 0x%02x, expected 0xaa\n", i, data[i]); + break; + } + } + hr = IDirect3DVertexBuffer_Unlock(buffer); + ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); + + IDirect3DVertexBuffer_Release(buffer); + IDirect3D3_Release(d3d); + IDirect3DDevice3_Release(device); + DestroyWindow(window); +} + START_TEST(ddraw4) { test_process_vertices(); @@ -2879,4 +2958,5 @@ START_TEST(ddraw4) test_coop_level_mode_set_multi(); test_initialize(); test_coop_level_surf_create(); + test_vb_discard(); } diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c index 7985b066663..2b7e0751f23 100644 --- a/dlls/ddraw/tests/ddraw7.c +++ b/dlls/ddraw/tests/ddraw7.c @@ -2665,6 +2665,85 @@ static void test_coop_level_surf_create(void) IDirectDraw7_Release(ddraw); } +static void test_vb_discard(void) +{ + static const struct vec4 quad[] = + { + { 0.0f, 480.0f, 0.0f, 1.0f}, + { 0.0f, 0.0f, 0.0f, 1.0f}, + {640.0f, 480.0f, 0.0f, 1.0f}, + {640.0f, 0.0f, 0.0f, 1.0f}, + }; + + IDirect3DDevice7 *device; + IDirect3D7 *d3d; + IDirect3DVertexBuffer7 *buffer; + HWND window; + HRESULT hr; + D3DVERTEXBUFFERDESC desc; + BYTE *data; + static const unsigned int vbsize = 16; + unsigned int i; + + window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, + 0, 0, 640, 480, 0, 0, 0, 0); + + if (!(device = create_device(window, DDSCL_NORMAL))) + { + skip("Failed to create D3D device, skipping test.\n"); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice7_GetDirect3D(device, &d3d); + ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); + + memset(&desc, 0, sizeof(desc)); + desc.dwSize = sizeof(desc); + desc.dwCaps = D3DVBCAPS_WRITEONLY; + desc.dwFVF = D3DFVF_XYZRHW; + desc.dwNumVertices = vbsize; + hr = IDirect3D7_CreateVertexBuffer(d3d, &desc, &buffer, 0); + ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); + + hr = IDirect3DVertexBuffer7_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL); + ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); + memcpy(data, quad, sizeof(quad)); + hr = IDirect3DVertexBuffer7_Unlock(buffer); + ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); + + hr = IDirect3DDevice7_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice7_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, 4, 0); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice7_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + hr = IDirect3DVertexBuffer7_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL); + ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); + memset(data, 0xaa, sizeof(struct vec4) * vbsize); + hr = IDirect3DVertexBuffer7_Unlock(buffer); + ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); + + hr = IDirect3DVertexBuffer7_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL); + ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); + for (i = 0; i < sizeof(struct vec4) * vbsize; i++) + { + if (data[i] != 0xaa) + { + ok(FALSE, "Vertex buffer data byte %u is 0x%02x, expected 0xaa\n", i, data[i]); + break; + } + } + hr = IDirect3DVertexBuffer7_Unlock(buffer); + ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); + + IDirect3DVertexBuffer7_Release(buffer); + IDirect3D7_Release(d3d); + IDirect3DDevice7_Release(device); + DestroyWindow(window); +} + START_TEST(ddraw7) { HMODULE module = GetModuleHandleA("ddraw.dll"); @@ -2695,4 +2774,5 @@ START_TEST(ddraw7) test_coop_level_mode_set_multi(); test_initialize(); test_coop_level_surf_create(); + test_vb_discard(); } diff --git a/dlls/ddraw/vertexbuffer.c b/dlls/ddraw/vertexbuffer.c index 1b5d7af86d2..5acd2e618a4 100644 --- a/dlls/ddraw/vertexbuffer.c +++ b/dlls/ddraw/vertexbuffer.c @@ -245,7 +245,7 @@ static HRESULT WINAPI d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7 *iface, wined3d_flags |= WINED3D_MAP_READONLY; if (flags & DDLOCK_NOOVERWRITE) wined3d_flags |= WINED3D_MAP_NOOVERWRITE; - if (flags & DDLOCK_DISCARDCONTENTS) + if (flags & DDLOCK_DISCARDCONTENTS && buffer->read_since_last_map) { wined3d_flags |= WINED3D_MAP_DISCARD; @@ -278,6 +278,10 @@ static HRESULT WINAPI d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7 *iface, } hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, 0, 0, (BYTE **)data, wined3d_flags); + + if (SUCCEEDED(hr)) + buffer->read_since_last_map = FALSE; + wined3d_mutex_unlock(); return hr;