From cfeefc6b94c6517d169e055eb291188cb42c37b5 Mon Sep 17 00:00:00 2001 From: Paul Gofman Date: Wed, 17 Jun 2020 01:54:26 +0300 Subject: [PATCH] wined3d: Set user memory separately for texture sub resources. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=43232 Signed-off-by: Paul Gofman Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d9/device.c | 4 +- dlls/ddraw/surface.c | 80 +++++++++++++++++++--------------- dlls/wined3d/swapchain.c | 4 +- dlls/wined3d/texture.c | 77 ++++++++++++++++++++------------ dlls/wined3d/wined3d.spec | 2 +- dlls/wined3d/wined3d_private.h | 3 +- include/wine/wined3d.h | 2 +- 7 files changed, 103 insertions(+), 69 deletions(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 2ee582b4c54..9b1dac0b58c 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -1339,7 +1339,7 @@ static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface, } if (set_mem) - wined3d_texture_update_desc(object->wined3d_texture, width, height, + wined3d_texture_update_desc(object->wined3d_texture, 0, width, height, wined3dformat_from_d3dformat(format), WINED3D_MULTISAMPLE_NONE, 0, *shared_handle, 0); @@ -1577,7 +1577,7 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, unsigned i IDirect3DSurface9_AddRef(*surface); if (user_mem) - wined3d_texture_update_desc(texture, width, height, desc.format, + wined3d_texture_update_desc(texture, 0, width, height, desc.format, multisample_type, multisample_quality, user_mem, 0); wined3d_texture_decref(texture); diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c index 6d64e8f217c..7b7f16e2a3c 100644 --- a/dlls/ddraw/surface.c +++ b/dlls/ddraw/surface.c @@ -4610,7 +4610,7 @@ static HRESULT WINAPI ddraw_surface1_SetClipper(IDirectDrawSurface *iface, IDire *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface, DDSURFACEDESC2 *DDSD, DWORD Flags) { - struct ddraw_surface *This = impl_from_IDirectDrawSurface7(iface); + struct ddraw_surface *surface = impl_from_IDirectDrawSurface7(iface); HRESULT hr; const DWORD allowed_flags = DDSD_LPSURFACE | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH | DDSD_CAPS; @@ -4629,9 +4629,9 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface, WARN("Flags is %x, returning DDERR_INVALIDPARAMS\n", Flags); return DDERR_INVALIDPARAMS; } - if (!(This->surface_desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY) - || This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE - || This->surface_desc.ddsCaps.dwCaps2 & (DDSCAPS2_TEXTUREMANAGE | DDSCAPS2_D3DTEXTUREMANAGE)) + if (!(surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY) + || surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE + || surface->surface_desc.ddsCaps.dwCaps2 & (DDSCAPS2_TEXTUREMANAGE | DDSCAPS2_D3DTEXTUREMANAGE)) { WARN("Surface is not in system memory, returning DDERR_INVALIDSURFACETYPE.\n"); return DDERR_INVALIDSURFACETYPE; @@ -4667,10 +4667,10 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface, DDSD->u1.lPitch, DDSD->dwWidth); return DDERR_INVALIDPARAMS; } - if (DDSD->dwWidth != This->surface_desc.dwWidth) - TRACE("Surface width changed from %u to %u.\n", This->surface_desc.dwWidth, DDSD->dwWidth); - if (DDSD->u1.lPitch != This->surface_desc.u1.lPitch) - TRACE("Surface pitch changed from %u to %u.\n", This->surface_desc.u1.lPitch, DDSD->u1.lPitch); + if (DDSD->dwWidth != surface->surface_desc.dwWidth) + TRACE("Surface width changed from %u to %u.\n", surface->surface_desc.dwWidth, DDSD->dwWidth); + if (DDSD->u1.lPitch != surface->surface_desc.u1.lPitch) + TRACE("Surface pitch changed from %u to %u.\n", surface->surface_desc.u1.lPitch, DDSD->u1.lPitch); pitch = DDSD->u1.lPitch; width = DDSD->dwWidth; } @@ -4681,8 +4681,8 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface, } else { - pitch = This->surface_desc.u1.lPitch; - width = This->surface_desc.dwWidth; + pitch = surface->surface_desc.u1.lPitch; + width = surface->surface_desc.dwWidth; } if (DDSD->dwFlags & DDSD_HEIGHT) @@ -4692,13 +4692,13 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface, WARN("Height is 0, returning DDERR_INVALIDPARAMS.\n"); return DDERR_INVALIDPARAMS; } - if (DDSD->dwHeight != This->surface_desc.dwHeight) - TRACE("Surface height changed from %u to %u.\n", This->surface_desc.dwHeight, DDSD->dwHeight); + if (DDSD->dwHeight != surface->surface_desc.dwHeight) + TRACE("Surface height changed from %u to %u.\n", surface->surface_desc.dwHeight, DDSD->dwHeight); height = DDSD->dwHeight; } else { - height = This->surface_desc.dwHeight; + height = surface->surface_desc.dwHeight; } wined3d_mutex_lock(); @@ -4713,17 +4713,17 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface, wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } - current_format_id = wined3dformat_from_ddrawformat(&This->surface_desc.u4.ddpfPixelFormat); + current_format_id = wined3dformat_from_ddrawformat(&surface->surface_desc.u4.ddpfPixelFormat); if (format_id != current_format_id) TRACE("Surface format changed from %#x to %#x.\n", current_format_id, format_id); } else { - format_id = wined3dformat_from_ddrawformat(&This->surface_desc.u4.ddpfPixelFormat); + format_id = wined3dformat_from_ddrawformat(&surface->surface_desc.u4.ddpfPixelFormat); } - if (FAILED(hr = wined3d_texture_update_desc(This->wined3d_texture, width, height, - format_id, WINED3D_MULTISAMPLE_NONE, 0, DDSD->lpSurface, pitch))) + if (FAILED(hr = wined3d_texture_update_desc(surface->wined3d_texture, surface->sub_resource_idx, + width, height, format_id, WINED3D_MULTISAMPLE_NONE, 0, DDSD->lpSurface, pitch))) { WARN("Failed to update surface desc, hr %#x.\n", hr); wined3d_mutex_unlock(); @@ -4731,13 +4731,13 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface, } if (DDSD->dwFlags & DDSD_WIDTH) - This->surface_desc.dwWidth = width; + surface->surface_desc.dwWidth = width; if (DDSD->dwFlags & DDSD_PITCH) - This->surface_desc.u1.lPitch = DDSD->u1.lPitch; + surface->surface_desc.u1.lPitch = DDSD->u1.lPitch; if (DDSD->dwFlags & DDSD_HEIGHT) - This->surface_desc.dwHeight = height; + surface->surface_desc.dwHeight = height; if (DDSD->dwFlags & DDSD_PIXELFORMAT) - This->surface_desc.u4.ddpfPixelFormat = DDSD->u4.ddpfPixelFormat; + surface->surface_desc.u4.ddpfPixelFormat = DDSD->u4.ddpfPixelFormat; wined3d_mutex_unlock(); @@ -5859,28 +5859,40 @@ static HRESULT ddraw_surface_reserve_memory(struct wined3d_texture *wined3d_text static const unsigned int extra_size = 0x10000; struct ddraw_texture *texture = wined3d_texture_get_parent(wined3d_texture); - struct wined3d_resource_desc desc; + struct wined3d_resource_desc resource_desc; + struct wined3d_sub_resource_desc desc; unsigned int pitch, slice_pitch; - HRESULT hr; + unsigned int sub_resource_idx; + HRESULT hr = WINED3D_OK; + unsigned int offset; - wined3d_resource_get_desc(wined3d_texture_get_resource(wined3d_texture), &desc); - if (!(texture->texture_memory = heap_alloc_zero(desc.size + extra_size))) + wined3d_resource_get_desc(wined3d_texture_get_resource(wined3d_texture), &resource_desc); + if (!(texture->texture_memory = heap_alloc_zero(resource_desc.size + extra_size))) { ERR("Out of memory.\n"); return E_OUTOFMEMORY; } TRACE("texture->texture_memory %p.\n", texture->texture_memory); - wined3d_texture_get_pitch(wined3d_texture, 0, &pitch, &slice_pitch); - - if (FAILED(hr = wined3d_texture_update_desc(wined3d_texture, - desc.width, desc.height, desc.format, - WINED3D_MULTISAMPLE_NONE, 0, texture->texture_memory, pitch))) + offset = 0; + sub_resource_idx = 0; + while (wined3d_texture_get_sub_resource_desc(wined3d_texture, sub_resource_idx, &desc) + == WINED3D_OK) { - heap_free(texture->texture_memory); - texture->texture_memory = NULL; - } + wined3d_texture_get_pitch(wined3d_texture, sub_resource_idx, &pitch, &slice_pitch); + if (FAILED(hr = wined3d_texture_update_desc(wined3d_texture, sub_resource_idx, + desc.width, desc.height, resource_desc.format, + desc.multisample_type, desc.multisample_quality, + (BYTE *)texture->texture_memory + offset, pitch))) + { + heap_free(texture->texture_memory); + texture->texture_memory = NULL; + break; + } + ++sub_resource_idx; + offset += desc.size; + } return hr; } @@ -6477,7 +6489,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_ } } - if ((desc->dwFlags & DDSD_LPSURFACE) && FAILED(hr = wined3d_texture_update_desc(wined3d_texture, + if ((desc->dwFlags & DDSD_LPSURFACE) && FAILED(hr = wined3d_texture_update_desc(wined3d_texture, 0, wined3d_desc.width, wined3d_desc.height, wined3d_desc.format, WINED3D_MULTISAMPLE_NONE, 0, desc->lpSurface, pitch))) { diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index e034bdf6241..e9d62728b48 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -1925,14 +1925,14 @@ HRESULT CDECL wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapcha HRESULT hr; UINT i; - if (FAILED(hr = wined3d_texture_update_desc(swapchain->front_buffer, desc->backbuffer_width, + if (FAILED(hr = wined3d_texture_update_desc(swapchain->front_buffer, 0, desc->backbuffer_width, desc->backbuffer_height, desc->backbuffer_format, desc->multisample_type, desc->multisample_quality, NULL, 0))) return hr; for (i = 0; i < desc->backbuffer_count; ++i) { - if (FAILED(hr = wined3d_texture_update_desc(swapchain->back_buffers[i], desc->backbuffer_width, + if (FAILED(hr = wined3d_texture_update_desc(swapchain->back_buffers[i], 0, desc->backbuffer_width, desc->backbuffer_height, desc->backbuffer_format, desc->multisample_type, desc->multisample_quality, NULL, 0))) return hr; diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index b1e08383f62..8e05c6ae194 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -734,9 +734,9 @@ void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int su if (locations & WINED3D_LOCATION_SYSMEM) { - if (texture->user_memory) + if (texture->sub_resources[sub_resource_idx].user_memory) { - data->addr = texture->user_memory; + data->addr = texture->sub_resources[sub_resource_idx].user_memory; } else { @@ -1416,6 +1416,7 @@ static void wined3d_texture_cleanup_sync(struct wined3d_texture *texture) ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture) { + unsigned int i, sub_resource_count; ULONG refcount; TRACE("texture %p, swapchain %p.\n", texture, texture->swapchain); @@ -1432,8 +1433,15 @@ ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture) * since the application is allowed to free that memory once the * texture is destroyed. Note that this implies that * the destroy handler can't access that memory either. */ - if (texture->user_memory) - wined3d_resource_wait_idle(&texture->resource); + sub_resource_count = texture->layer_count * texture->level_count; + for (i = 0; i < sub_resource_count; ++i) + { + if (texture->sub_resources[i].user_memory) + { + wined3d_resource_wait_idle(&texture->resource); + break; + } + } texture->resource.device->adapter->adapter_ops->adapter_destroy_texture(texture); } @@ -1729,11 +1737,12 @@ void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl *t checkGLcall("set compatible renderbuffer"); } -HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT width, UINT height, - enum wined3d_format_id format_id, enum wined3d_multisample_type multisample_type, - UINT multisample_quality, void *mem, UINT pitch) +HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, unsigned int sub_resource_idx, + UINT width, UINT height, enum wined3d_format_id format_id, + enum wined3d_multisample_type multisample_type, UINT multisample_quality, void *mem, UINT pitch) { struct wined3d_texture_sub_resource *sub_resource; + unsigned int i, level, sub_resource_count; const struct wined3d_d3d_info *d3d_info; const struct wined3d_gl_info *gl_info; const struct wined3d_format *format; @@ -1745,8 +1754,9 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT bool create_dib = false; TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, " - "mem %p, pitch %u.\n", - texture, width, height, debug_d3dformat(format_id), multisample_type, multisample_quality, mem, pitch); + "mem %p, pitch %u, sub_resource_idx %u.\n", + texture, width, height, debug_d3dformat(format_id), multisample_type, multisample_quality, mem, pitch, + sub_resource_idx); device = texture->resource.device; d3d = device->wined3d; @@ -1754,8 +1764,11 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT d3d_info = &device->adapter->d3d_info; format = wined3d_get_format(device->adapter, format_id, texture->resource.bind_flags); resource_size = wined3d_format_calculate_size(format, device->surface_alignment, width, height, 1); + level = sub_resource_idx % texture->level_count; + sub_resource_count = texture->level_count * texture->layer_count; - update_memory_only = width == texture->resource.width && height == texture->resource.height + update_memory_only = width == wined3d_texture_get_level_width(texture, level) + && height == wined3d_texture_get_level_height(texture, level) && format_id == texture->resource.format->id && multisample_type == texture->resource.multisample_type && multisample_quality == texture->resource.multisample_quality; @@ -1768,16 +1781,16 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT { unsigned int current_row_pitch, current_slice_pitch; - wined3d_texture_get_pitch(texture, 0, ¤t_row_pitch, ¤t_slice_pitch); + wined3d_texture_get_pitch(texture, level, ¤t_row_pitch, ¤t_slice_pitch); update_memory_only = pitch == current_row_pitch && slice_pitch == current_slice_pitch; } if (!resource_size) return WINED3DERR_INVALIDCALL; - if (texture->level_count * texture->layer_count > 1 && !update_memory_only) + if (sub_resource_count > 1 && !update_memory_only) { - WARN("Texture has multiple sub-resources, not supported.\n"); + FIXME("Texture has multiple sub-resources, not supported.\n"); return WINED3DERR_INVALIDCALL; } @@ -1812,18 +1825,29 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT if (texture->dc_info && texture->dc_info[0].dc) { - struct wined3d_texture_idx texture_idx = {texture, 0}; + struct wined3d_texture_idx texture_idx = {texture, sub_resource_idx}; wined3d_cs_destroy_object(device->cs, wined3d_texture_destroy_dc, &texture_idx); wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); create_dib = true; } - wined3d_resource_free_sysmem(&texture->resource); + texture->sub_resources[sub_resource_idx].user_memory = mem; - if (!update_memory_only) + if (update_memory_only) { - sub_resource = &texture->sub_resources[0]; + for (i = 0; i < sub_resource_count; ++i) + if (!texture->sub_resources[i].user_memory) + break; + + if (i == sub_resource_count) + wined3d_resource_free_sysmem(&texture->resource); + } + else + { + wined3d_resource_free_sysmem(&texture->resource); + + sub_resource = &texture->sub_resources[sub_resource_idx]; texture->row_pitch = pitch; texture->slice_pitch = slice_pitch; @@ -1871,11 +1895,8 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT } } - if (!(texture->user_memory = mem)) - { - if (!wined3d_resource_prepare_sysmem(&texture->resource)) - ERR("Failed to allocate resource memory.\n"); - } + if (!mem && !wined3d_resource_prepare_sysmem(&texture->resource)) + ERR("Failed to allocate resource memory.\n"); /* The format might be changed to a format that needs conversion. * If the surface didn't use PBOs previously but could now, don't @@ -1884,12 +1905,12 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT if (texture->resource.map_binding == WINED3D_LOCATION_BUFFER && !wined3d_texture_use_pbo(texture, gl_info)) texture->resource.map_binding = WINED3D_LOCATION_SYSMEM; - wined3d_texture_validate_location(texture, 0, WINED3D_LOCATION_SYSMEM); - wined3d_texture_invalidate_location(texture, 0, ~WINED3D_LOCATION_SYSMEM); + wined3d_texture_validate_location(texture, sub_resource_idx, WINED3D_LOCATION_SYSMEM); + wined3d_texture_invalidate_location(texture, sub_resource_idx, ~WINED3D_LOCATION_SYSMEM); if (create_dib) { - struct wined3d_texture_idx texture_idx = {texture, 0}; + struct wined3d_texture_idx texture_idx = {texture, sub_resource_idx}; wined3d_cs_init_object(device->cs, wined3d_texture_create_dc, &texture_idx); wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); @@ -3116,7 +3137,7 @@ static BOOL wined3d_texture_gl_prepare_location(struct wined3d_texture *texture, switch (location) { case WINED3D_LOCATION_SYSMEM: - return texture->user_memory ? TRUE + return texture->sub_resources[sub_resource_idx].user_memory ? TRUE : wined3d_resource_prepare_sysmem(&texture->resource); case WINED3D_LOCATION_BUFFER: @@ -4420,7 +4441,7 @@ static BOOL wined3d_texture_no3d_prepare_location(struct wined3d_texture *textur unsigned int sub_resource_idx, struct wined3d_context *context, unsigned int location) { if (location == WINED3D_LOCATION_SYSMEM) - return texture->user_memory ? TRUE + return texture->sub_resources[sub_resource_idx].user_memory ? TRUE : wined3d_resource_prepare_sysmem(&texture->resource); FIXME("Unhandled location %s.\n", wined3d_debug_location(location)); @@ -5058,7 +5079,7 @@ static BOOL wined3d_texture_vk_prepare_location(struct wined3d_texture *texture, switch (location) { case WINED3D_LOCATION_SYSMEM: - return texture->user_memory ? TRUE + return texture->sub_resources[sub_resource_idx].user_memory ? TRUE : wined3d_resource_prepare_sysmem(&texture->resource); case WINED3D_LOCATION_TEXTURE_RGB: diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index f4a648cac8b..295b50a32c7 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -307,7 +307,7 @@ @ cdecl wined3d_texture_set_lod(ptr long) @ cdecl wined3d_texture_set_overlay_position(ptr long long long) @ cdecl wined3d_texture_set_sub_resource_parent(ptr long ptr) -@ cdecl wined3d_texture_update_desc(ptr long long long long long ptr long) +@ cdecl wined3d_texture_update_desc(ptr long long long long long long ptr long) @ cdecl wined3d_texture_update_overlay(ptr long ptr ptr long ptr long) @ cdecl wined3d_unordered_access_view_create(ptr ptr ptr ptr ptr) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 7a91a35400d..ceb6794db0b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4058,7 +4058,6 @@ struct wined3d_texture DWORD flags; DWORD update_map_binding; - void *user_memory; unsigned int row_pitch; unsigned int slice_pitch; @@ -4111,6 +4110,8 @@ struct wined3d_texture uint32_t map_flags; DWORD locations; struct wined3d_bo_gl bo; + + void *user_memory; } *sub_resources; }; diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 5450b4d2117..346d1d0dfa8 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2808,7 +2808,7 @@ HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *tex unsigned int sub_resource_idx, LONG x, LONG y); void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx, void *parent); -HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture, +HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture, unsigned int sub_resource_idx, UINT width, UINT height, enum wined3d_format_id format_id, enum wined3d_multisample_type multisample_type, UINT multisample_quality, void *mem, UINT pitch);