d3dx9: Use an assert() to validate access to const_tbl[].

This check is essentially validating that the hardcoded state_table[]
has reasonable values for the shader constant states. Use ARRAY_SIZE()
to avoid warnings if the compiler chooses an unsigned integer to back
enum SHADER_CONSTANT_TYPE.

Based on an idea by Henri Verbeet.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Matteo Bruni 2020-03-24 15:17:16 +01:00 committed by Alexandre Julliard
parent f8086a3e7e
commit cfc533b40d
1 changed files with 1 additions and 5 deletions

View File

@ -1469,11 +1469,7 @@ static HRESULT d3dx_set_shader_const_state(struct d3dx_effect *effect, enum SHAD
D3DXVECTOR4 value;
HRESULT ret;
if (op < 0 || op > SCT_PSINT)
{
FIXME("Unknown op %u.\n", op);
return D3DERR_INVALIDCALL;
}
assert(op < ARRAY_SIZE(const_tbl));
element_count = param->bytes / const_tbl[op].elem_size;
TRACE("%s, index %u, element_count %u.\n", const_tbl[op].name, index, element_count);
if (param->type != const_tbl[op].type)