diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ddb76143b5c..66e90b17680 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -12975,7 +12975,7 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi if (blit_op == WINED3D_BLIT_OP_RAW_BLIT && dst_format->id == src_format->id) { - if (dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) + if (dst_format->depth_size || dst_format->stencil_size) blit_op = WINED3D_BLIT_OP_DEPTH_BLIT; else blit_op = WINED3D_BLIT_OP_COLOR_BLIT;