d3d10core/tests: Add more tests for creating shader resource views.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2016-06-08 14:54:56 +02:00 committed by Alexandre Julliard
parent 7d962327b1
commit cc9b4d8a9e
1 changed files with 145 additions and 66 deletions

View File

@ -96,6 +96,80 @@ static BOOL compare_color(DWORD c1, DWORD c2, BYTE max_diff)
return TRUE;
}
struct srv_desc
{
DXGI_FORMAT format;
D3D10_SRV_DIMENSION dimension;
unsigned int miplevel_idx;
unsigned int miplevel_count;
unsigned int layer_idx;
unsigned int layer_count;
};
static void get_srv_desc(D3D10_SHADER_RESOURCE_VIEW_DESC *d3d10_desc, const struct srv_desc *desc)
{
d3d10_desc->Format = desc->format;
d3d10_desc->ViewDimension = desc->dimension;
if (desc->dimension == D3D10_SRV_DIMENSION_TEXTURE2D)
{
U(*d3d10_desc).Texture2D.MostDetailedMip = desc->miplevel_idx;
U(*d3d10_desc).Texture2D.MipLevels = desc->miplevel_count;
}
else if (desc->dimension == D3D10_SRV_DIMENSION_TEXTURE2DARRAY)
{
U(*d3d10_desc).Texture2DArray.MostDetailedMip = desc->miplevel_idx;
U(*d3d10_desc).Texture2DArray.MipLevels = desc->miplevel_count;
U(*d3d10_desc).Texture2DArray.FirstArraySlice = desc->layer_idx;
U(*d3d10_desc).Texture2DArray.ArraySize = desc->layer_count;
}
else
{
trace("Unhandled view dimension %#x.\n", desc->dimension);
}
}
#define check_srv_desc(a, b) check_srv_desc_(__LINE__, a, b)
static void check_srv_desc_(unsigned int line, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc,
const struct srv_desc *expected_desc)
{
ok_(__FILE__, line)(desc->Format == expected_desc->format,
"Got format %#x, expected %#x.\n", desc->Format, expected_desc->format);
ok_(__FILE__, line)(desc->ViewDimension == expected_desc->dimension,
"Got view dimension %#x, expected %#x.\n", desc->ViewDimension, expected_desc->dimension);
if (desc->ViewDimension != expected_desc->dimension)
return;
if (desc->ViewDimension == D3D10_SRV_DIMENSION_TEXTURE2D)
{
ok_(__FILE__, line)(U(*desc).Texture2D.MostDetailedMip == expected_desc->miplevel_idx,
"Got MostDetailedMip %u, expected %u.\n",
U(*desc).Texture2D.MostDetailedMip, expected_desc->miplevel_idx);
ok_(__FILE__, line)(U(*desc).Texture2D.MipLevels == expected_desc->miplevel_count,
"Got MipLevels %u, expected %u.\n",
U(*desc).Texture2D.MipLevels, expected_desc->miplevel_count);
}
else if (desc->ViewDimension == D3D10_SRV_DIMENSION_TEXTURE2DARRAY)
{
ok_(__FILE__, line)(U(*desc).Texture2DArray.MostDetailedMip == expected_desc->miplevel_idx,
"Got MostDetailedMip %u, expected %u.\n",
U(*desc).Texture2DArray.MostDetailedMip, expected_desc->miplevel_idx);
ok_(__FILE__, line)(U(*desc).Texture2DArray.MipLevels == expected_desc->miplevel_count,
"Got MipLevels %u, expected %u.\n",
U(*desc).Texture2DArray.MipLevels, expected_desc->miplevel_count);
ok_(__FILE__, line)(U(*desc).Texture2DArray.FirstArraySlice == expected_desc->layer_idx,
"Got FirstArraySlice %u, expected %u.\n",
U(*desc).Texture2DArray.FirstArraySlice, expected_desc->layer_idx);
ok_(__FILE__, line)(U(*desc).Texture2DArray.ArraySize == expected_desc->layer_count,
"Got ArraySize %u, expected %u.\n",
U(*desc).Texture2DArray.ArraySize, expected_desc->layer_count);
}
else
{
trace("Unhandled view dimension %#x.\n", desc->ViewDimension);
}
}
#define create_buffer(a, b, c, d) create_buffer_(__LINE__, a, b, c, d)
static ID3D10Buffer *create_buffer_(unsigned int line, ID3D10Device *device,
unsigned int bind_flags, unsigned int size, const void *data)
@ -1680,8 +1754,45 @@ static void test_create_shader_resource_view(void)
ID3D10Texture2D *texture;
ID3D10Buffer *buffer;
IUnknown *iface;
unsigned int i;
HRESULT hr;
static const struct
{
struct
{
unsigned int miplevel_count;
unsigned int array_size;
DXGI_FORMAT format;
} texture;
struct srv_desc srv_desc;
struct srv_desc expected_srv_desc;
}
tests[] =
{
#define FMT_UNKNOWN DXGI_FORMAT_UNKNOWN
#define RGBA8_UNORM DXGI_FORMAT_R8G8B8A8_UNORM
#define TEX_2D D3D10_SRV_DIMENSION_TEXTURE2D
#define TEX_2D_ARRAY D3D10_SRV_DIMENSION_TEXTURE2DARRAY
{{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0, 10}},
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0, 10}},
{{10, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0, 10}},
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0, 10}, {RGBA8_UNORM, TEX_2D, 0, 10}},
{{10, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 1, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 1, 9, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 3, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 3, 7, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 5, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 5, 5, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 9, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 9, 1, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 1, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 1, 3}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 2, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 2, 2}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 3, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 3, 1}},
#undef FMT_UNKNOWN
#undef RGBA8_UNORM
#undef TEX_2D
#undef TEX_2D_ARRAY
};
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
@ -1725,9 +1836,6 @@ static void test_create_shader_resource_view(void)
texture_desc.Width = 512;
texture_desc.Height = 512;
texture_desc.MipLevels = 0;
texture_desc.ArraySize = 1;
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
texture_desc.Usage = D3D10_USAGE_DEFAULT;
@ -1735,75 +1843,46 @@ static void test_create_shader_resource_view(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
D3D10_SHADER_RESOURCE_VIEW_DESC *current_desc;
hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, NULL, &srview);
ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x\n", hr);
texture_desc.MipLevels = tests[i].texture.miplevel_count;
texture_desc.ArraySize = tests[i].texture.array_size;
texture_desc.Format = tests[i].texture.format;
memset(&srv_desc, 0, sizeof(srv_desc));
ID3D10ShaderResourceView_GetDesc(srview, &srv_desc);
ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format);
ok(srv_desc.ViewDimension == D3D10_SRV_DIMENSION_TEXTURE2D,
"Got unexpected view dimension %#x.\n", srv_desc.ViewDimension);
ok(U(srv_desc).Texture2D.MostDetailedMip == 0, "Got unexpected MostDetailedMip %u.\n",
U(srv_desc).Texture2D.MostDetailedMip);
ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels);
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
ok(SUCCEEDED(hr), "Test %u: Failed to create a 2d texture, hr %#x.\n", i, hr);
hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Shader resource view should implement ID3D10ShaderResourceView1.\n");
if (SUCCEEDED(hr)) IUnknown_Release(iface);
hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Shader resource view should implement ID3D11ShaderResourceView.\n");
if (SUCCEEDED(hr)) IUnknown_Release(iface);
if (tests[i].srv_desc.dimension == D3D10_SRV_DIMENSION_UNKNOWN)
{
current_desc = NULL;
}
else
{
current_desc = &srv_desc;
get_srv_desc(current_desc, &tests[i].srv_desc);
}
ID3D10ShaderResourceView_Release(srview);
hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, current_desc, &srview);
ok(SUCCEEDED(hr), "Test %u: Failed to create a shader resource view, hr %#x.\n", i, hr);
srv_desc.Format = DXGI_FORMAT_UNKNOWN;
U(srv_desc).Texture2D.MipLevels = -1;
hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Test %u: Shader resource view should implement ID3D10ShaderResourceView1.\n", i);
if (SUCCEEDED(hr)) IUnknown_Release(iface);
hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Test %u: Shader resource view should implement ID3D11ShaderResourceView.\n", i);
if (SUCCEEDED(hr)) IUnknown_Release(iface);
hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, &srv_desc, &srview);
ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x.\n", hr);
memset(&srv_desc, 0, sizeof(srv_desc));
ID3D10ShaderResourceView_GetDesc(srview, &srv_desc);
check_srv_desc(&srv_desc, &tests[i].expected_srv_desc);
memset(&srv_desc, 0, sizeof(srv_desc));
ID3D10ShaderResourceView_GetDesc(srview, &srv_desc);
ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format);
ok(srv_desc.ViewDimension == D3D10_SRV_DIMENSION_TEXTURE2D,
"Got unexpected view dimension %#x.\n", srv_desc.ViewDimension);
ok(U(srv_desc).Texture2D.MostDetailedMip == 0, "Got unexpected MostDetailedMip %u.\n",
U(srv_desc).Texture2D.MostDetailedMip);
ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n",
U(srv_desc).Texture2D.MipLevels);
ID3D10ShaderResourceView_Release(srview);
ID3D10Texture2D_Release(texture);
texture_desc.ArraySize = 4;
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, NULL, &srview);
ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
memset(&srv_desc, 0, sizeof(srv_desc));
ID3D10ShaderResourceView_GetDesc(srview, &srv_desc);
ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format);
ok(srv_desc.ViewDimension == D3D10_SRV_DIMENSION_TEXTURE2DARRAY,
"Got unexpected view dimension %#x.\n", srv_desc.ViewDimension);
ok(!U(srv_desc).Texture2DArray.MostDetailedMip, "Got unexpected MostDetailedMip %u.\n",
U(srv_desc).Texture2DArray.MostDetailedMip);
ok(U(srv_desc).Texture2DArray.MipLevels == 10, "Got unexpected MipLevels %u.\n",
U(srv_desc).Texture2DArray.MipLevels);
ok(!U(srv_desc).Texture2DArray.FirstArraySlice, "Got unexpected FirstArraySlice %u.\n",
U(srv_desc).Texture2DArray.FirstArraySlice);
ok(U(srv_desc).Texture2DArray.ArraySize == texture_desc.ArraySize, "Got unexpected ArraySize %u.\n",
U(srv_desc).Texture2DArray.ArraySize);
ID3D10ShaderResourceView_Release(srview);
ID3D10Texture2D_Release(texture);
ID3D10ShaderResourceView_Release(srview);
ID3D10Texture2D_Release(texture);
}
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
@ -7237,7 +7316,7 @@ static void test_input_assembler(void)
default:
trace("Unhandled format %#x.\n", layout_formats[tests[i].layout_id]);
/* Fall through. */
/* Fall through. */
case DXGI_FORMAT_R32G32B32A32_FLOAT:
case DXGI_FORMAT_R16G16B16A16_UNORM:
case DXGI_FORMAT_R16G16B16A16_SNORM: