ddraw: Use wined3d_buffer_create() in d3d_execute_buffer_SetExecuteData().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Henri Verbeet 2018-02-07 02:11:30 +03:30 committed by Alexandre Julliard
parent 3aafba2b69
commit cbd1aaafa0
1 changed files with 16 additions and 8 deletions

View File

@ -617,17 +617,25 @@ static HRESULT WINAPI d3d_execute_buffer_SetExecuteData(IDirect3DExecuteBuffer *
{
unsigned int new_size = max(data->dwVertexCount, buffer->vertex_size * 2);
struct wined3d_buffer *src_buffer, *dst_buffer;
struct wined3d_buffer_desc desc;
hr = wined3d_buffer_create_vb(buffer->d3ddev->wined3d_device, new_size * sizeof(D3DVERTEX),
WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, WINED3D_POOL_SYSTEM_MEM,
NULL, &ddraw_null_wined3d_parent_ops, &src_buffer);
if (FAILED(hr))
desc.byte_width = new_size * sizeof(D3DVERTEX);
desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY;
desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
desc.access = WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP;
desc.misc_flags = 0;
desc.structure_byte_stride = 0;
if (FAILED(hr = wined3d_buffer_create(buffer->d3ddev->wined3d_device, &desc,
NULL, NULL, &ddraw_null_wined3d_parent_ops, &src_buffer)))
return hr;
hr = wined3d_buffer_create_vb(buffer->d3ddev->wined3d_device, new_size * sizeof(D3DTLVERTEX),
WINED3DUSAGE_STATICDECL, WINED3D_POOL_DEFAULT,
NULL, &ddraw_null_wined3d_parent_ops, &dst_buffer);
if (FAILED(hr))
desc.byte_width = new_size * sizeof(D3DTLVERTEX);
desc.usage = WINED3DUSAGE_STATICDECL;
desc.access = WINED3D_RESOURCE_ACCESS_GPU;
if (FAILED(hr = wined3d_buffer_create(buffer->d3ddev->wined3d_device, &desc,
NULL, NULL, &ddraw_null_wined3d_parent_ops, &dst_buffer)))
{
wined3d_buffer_decref(src_buffer);
return hr;