wined3d: Do not set WINED3D_TEXTURE_CREATE_GET_DC on the implicit depth/stencil texture.

It doesn't make a lot of sense for depth formats.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Henri Verbeet 2018-11-07 11:31:15 +03:30 committed by Alexandre Julliard
parent ffe90dd526
commit ca87bd95c2
2 changed files with 2 additions and 6 deletions

View File

@ -4890,7 +4890,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
{
struct wined3d_resource_desc texture_desc;
struct wined3d_texture *texture;
DWORD flags = 0;
TRACE("Creating the depth stencil buffer.\n");
@ -4906,11 +4905,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
texture_desc.depth = 1;
texture_desc.size = 0;
if (swapchain_desc->flags & WINED3D_SWAPCHAIN_GDI_COMPATIBLE)
flags |= WINED3D_TEXTURE_CREATE_GET_DC;
if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
device->device_parent, &texture_desc, flags, &texture)))
device->device_parent, &texture_desc, 0, &texture)))
{
ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr);
return WINED3DERR_INVALIDCALL;

View File

@ -949,7 +949,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
texture_desc.bind_flags = WINED3D_BIND_DEPTH_STENCIL;
if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
device->device_parent, &texture_desc, texture_flags, &ds)))
device->device_parent, &texture_desc, 0, &ds)))
{
WARN("Failed to create the auto depth/stencil surface, hr %#x.\n", hr);
goto err;