quartz/dsoundrender: Use BaseRendererImpl_Pause().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Zebediah Figura 2019-07-02 22:25:44 -05:00 committed by Alexandre Julliard
parent 221a0cdb94
commit ca5a068a7b
1 changed files with 1 additions and 29 deletions

View File

@ -682,34 +682,6 @@ HRESULT DSoundRender_create(IUnknown *outer, void **out)
return hr;
}
static HRESULT WINAPI DSoundRender_Pause(IBaseFilter * iface)
{
DSoundRenderImpl *This = impl_from_IBaseFilter(iface);
HRESULT hr = S_OK;
TRACE("(%p/%p)->()\n", This, iface);
EnterCriticalSection(&This->renderer.csRenderLock);
if (This->renderer.filter.state != State_Paused)
{
if (This->renderer.filter.state == State_Stopped)
{
if (This->renderer.sink.pin.pConnectedTo)
ResetEvent(This->renderer.state_event);
This->renderer.sink.end_of_stream = 0;
}
hr = IDirectSoundBuffer_Stop(This->dsbuffer);
if (SUCCEEDED(hr))
This->renderer.filter.state = State_Paused;
ResetEvent(This->renderer.flush_event);
}
LeaveCriticalSection(&This->renderer.csRenderLock);
return hr;
}
static const IBaseFilterVtbl DSoundRender_Vtbl =
{
BaseFilterImpl_QueryInterface,
@ -717,7 +689,7 @@ static const IBaseFilterVtbl DSoundRender_Vtbl =
BaseFilterImpl_Release,
BaseFilterImpl_GetClassID,
BaseRendererImpl_Stop,
DSoundRender_Pause,
BaseRendererImpl_Pause,
BaseRendererImpl_Run,
BaseRendererImpl_GetState,
BaseRendererImpl_SetSyncSource,