d3d10: Add tests for scalar effect variables.

Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Connor McAdams 2020-03-12 14:05:00 +01:00 committed by Alexandre Julliard
parent ac0c13ee20
commit ca56396fb4
1 changed files with 359 additions and 0 deletions

View File

@ -4273,6 +4273,364 @@ static void test_effect_state_group_defaults(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
/*
* test_effect_scalar_variable
*/
#if 0
cbuffer cb
{
float f0, f_a[2];
int i0, i_a[2];
bool b0, b_a[2];
};
#endif
static DWORD fx_test_scalar_variable[] =
{
0x43425844, 0xe4da4aa6, 0x1380ddc5, 0x445edad5,
0x08581666, 0x00000001, 0x0000020b, 0x00000001,
0x00000024, 0x30315846, 0x000001df, 0xfeff1001,
0x00000001, 0x00000006, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x000000d3,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x66006263,
0x74616f6c, 0x00000700, 0x00000100, 0x00000000,
0x00000400, 0x00001000, 0x00000400, 0x00090900,
0x00306600, 0x00000007, 0x00000001, 0x00000002,
0x00000014, 0x00000010, 0x00000008, 0x00000909,
0x00615f66, 0x00746e69, 0x0000004c, 0x00000001,
0x00000000, 0x00000004, 0x00000010, 0x00000004,
0x00000911, 0x4c003069, 0x01000000, 0x02000000,
0x14000000, 0x10000000, 0x08000000, 0x11000000,
0x69000009, 0x6200615f, 0x006c6f6f, 0x0000008f,
0x00000001, 0x00000000, 0x00000004, 0x00000010,
0x00000004, 0x00000921, 0x8f003062, 0x01000000,
0x02000000, 0x14000000, 0x10000000, 0x08000000,
0x21000000, 0x62000009, 0x0400615f, 0x70000000,
0x00000000, 0x06000000, 0xff000000, 0x00ffffff,
0x29000000, 0x0d000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x48000000,
0x2c000000, 0x00000000, 0x10000000, 0x00000000,
0x00000000, 0x00000000, 0x6c000000, 0x50000000,
0x00000000, 0x24000000, 0x00000000, 0x00000000,
0x00000000, 0x8b000000, 0x6f000000, 0x00000000,
0x30000000, 0x00000000, 0x00000000, 0x00000000,
0xb0000000, 0x94000000, 0x00000000, 0x44000000,
0x00000000, 0x00000000, 0x00000000, 0xcf000000,
0xb3000000, 0x00000000, 0x50000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000,
};
static void test_scalar_methods(ID3D10EffectScalarVariable *var, D3D10_SHADER_VARIABLE_TYPE type,
const char *name)
{
float ret_f, expected_f;
int ret_i, expected_i;
BOOL ret_b, expected_b;
HRESULT hr;
hr = var->lpVtbl->SetFloat(var, 5.0f);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloat(var, &ret_f);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_f = type == D3D10_SVT_BOOL ? -1.0f : 5.0f;
ok(ret_f == expected_f, "Variable %s, got unexpected value %.8e.\n", name, ret_f);
hr = var->lpVtbl->GetInt(var, &ret_i);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_i = type == D3D10_SVT_BOOL ? -1 : 5;
ok(ret_i == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i);
hr = var->lpVtbl->GetBool(var, &ret_b);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
ok(ret_b == -1, "Variable %s, got unexpected value %#x.\n", name, ret_b);
hr = var->lpVtbl->SetInt(var, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloat(var, &ret_f);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_f = type == D3D10_SVT_BOOL ? -1.0f : 2.0f;
ok(ret_f == expected_f, "Variable %s, got unexpected value %.8e.\n", name, ret_f);
hr = var->lpVtbl->GetInt(var, &ret_i);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_i = type == D3D10_SVT_BOOL ? -1 : 2;
ok(ret_i == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i);
hr = var->lpVtbl->GetBool(var, &ret_b);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
ok(ret_b == -1, "Variable %s, got unexpected value %#x.\n", name, ret_b);
hr = var->lpVtbl->SetBool(var, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloat(var, &ret_f);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
ok(ret_f == -1.0f, "Variable %s, got unexpected value %.8e.\n", name, ret_f);
hr = var->lpVtbl->GetInt(var, &ret_i);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
ok(ret_i == -1, "Variable %s, got unexpected value %#x.\n", name, ret_i);
hr = var->lpVtbl->GetBool(var, &ret_b);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_b = type == D3D10_SVT_BOOL ? 1 : -1;
ok(ret_b == expected_b, "Variable %s, got unexpected value %#x.\n", name, ret_b);
hr = var->lpVtbl->SetBool(var, 32);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloat(var, &ret_f);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
ok(ret_f == -1.0f, "Variable %s, got unexpected value %.8e.\n", name, ret_f);
hr = var->lpVtbl->GetInt(var, &ret_i);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
ok(ret_i == -1, "Variable %s, got unexpected value %#x.\n", name, ret_i);
hr = var->lpVtbl->GetBool(var, &ret_b);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_b = type == D3D10_SVT_BOOL ? 32 : -1;
ok(ret_b == expected_b, "Variable %s, got unexpected value %#x.\n", name, ret_b);
}
static void test_scalar_array_methods(ID3D10EffectScalarVariable *var, D3D10_SHADER_VARIABLE_TYPE type,
const char *name)
{
float set_f[2], ret_f[2], expected_f;
int set_i[6], ret_i[6], expected_i, expected_i_a[2];
BOOL set_b[2], ret_b[2], expected_b, expected_b_a[6];
unsigned int i;
HRESULT hr;
set_f[0] = 10.0f; set_f[1] = 20.0f;
hr = var->lpVtbl->SetFloatArray(var, set_f, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloatArray(var, ret_f, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
{
expected_f = type == D3D10_SVT_BOOL ? -1.0f : set_f[i];
ok(ret_f[i] == expected_f, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
}
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
{
expected_i = type == D3D10_SVT_BOOL ? -1 : (int)set_f[i];
ok(ret_i[i] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
}
hr = var->lpVtbl->GetBoolArray(var, ret_b, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
ok(ret_b[i] == -1, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
set_i[0] = 5; set_i[1] = 6;
hr = var->lpVtbl->SetIntArray(var, set_i, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloatArray(var, ret_f, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
{
expected_f = type == D3D10_SVT_BOOL ? -1.0f : (float)set_i[i];
ok(ret_f[i] == expected_f, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
}
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
{
expected_i = type == D3D10_SVT_BOOL ? -1 : set_i[i];
ok(ret_i[i] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
}
hr = var->lpVtbl->GetBoolArray(var, ret_b, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
ok(ret_b[i] == -1, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
set_b[0] = 1; set_b[1] = 1;
hr = var->lpVtbl->SetBoolArray(var, set_b, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloatArray(var, ret_f, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
ok(ret_f[i] == -1.0f, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
ok(ret_i[i] == -1, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
hr = var->lpVtbl->GetBoolArray(var, ret_b, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
{
expected_b = type == D3D10_SVT_BOOL ? 1 : -1;
ok(ret_b[i] == expected_b, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
}
set_b[0] = 10; set_b[1] = 20;
hr = var->lpVtbl->SetBoolArray(var, set_b, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloatArray(var, ret_f, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
ok(ret_f[i] == -1.0f, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
ok(ret_i[i] == -1, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
hr = var->lpVtbl->GetBoolArray(var, ret_b, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
{
expected_b = type == D3D10_SVT_BOOL ? set_b[i] : -1;
ok(ret_b[i] == expected_b, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
}
/* Array offset tests. Offset argument goes unused for scalar arrays. */
set_i[0] = 0; set_i[1] = 0;
hr = var->lpVtbl->SetIntArray(var, set_i, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
/* After this, if offset is in use, return should be { 0, 5 }. */
set_i[0] = 5;
hr = var->lpVtbl->SetIntArray(var, set_i, 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_b_a[0] = -1; expected_b_a[1] = 0;
expected_i_a[0] = 5; expected_i_a[1] = 0;
for (i = 0; i < 2; ++i)
{
expected_i = type == D3D10_SVT_BOOL ? expected_b_a[i] : expected_i_a[i];
ok(ret_i[i] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
}
/* Test the offset on GetArray methods. If offset was in use, we'd get
* back 5 given that the variable was previously set to { 0, 5 }. */
hr = var->lpVtbl->GetIntArray(var, ret_i, 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_i = type == D3D10_SVT_BOOL ? -1 : 5;
ok(ret_i[0] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[0]);
/* Try setting offset larger than number of elements. */
set_i[0] = 0; set_i[1] = 0;
hr = var->lpVtbl->SetIntArray(var, set_i, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
set_i[0] = 1;
hr = var->lpVtbl->SetIntArray(var, set_i, 6, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
/* Since offset goes unused, a larger offset than the number of elements
* in the array should have no effect. */
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_i = type == D3D10_SVT_BOOL ? -1 : 1;
ok(ret_i[0] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[0]);
memset(ret_i, 0, sizeof(ret_i));
hr = var->lpVtbl->GetIntArray(var, ret_i, 6, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_i = type == D3D10_SVT_BOOL ? -1 : 1;
ok(ret_i[0] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[0]);
if (0)
{
/* Windows array setting function has no bounds checking, so this test
* ends up writing over into the adjacent variables in the local buffer. */
set_i[0] = 1; set_i[1] = 2; set_i[2] = 3; set_i[3] = 4; set_i[4] = 5; set_i[5] = 6;
hr = var->lpVtbl->SetIntArray(var, set_i, 0, 6);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
memset(ret_i, 0, sizeof(ret_i));
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 6);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_i_a[0] = 1; expected_i_a[1] = 2; expected_i_a[2] = 0; expected_i_a[3] = 0;
expected_i_a[4] = 0; expected_i_a[5] = 0;
expected_b_a[0] = -1; expected_b_a[1] = -1; expected_b_a[2] = 0; expected_b_a[3] = 0;
expected_b_a[4] = 0; expected_b_a[5] = 0;
for (i = 0; i < 6; ++i)
{
expected_i = type == D3D10_SVT_BOOL ? expected_b_a[i] : expected_i_a[i];
ok(ret_i[i] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
}
}
}
static void test_effect_scalar_variable(void)
{
static const struct
{
const char *name;
D3D_SHADER_VARIABLE_TYPE type;
BOOL array;
}
tests[] =
{
{"f0", D3D10_SVT_FLOAT},
{"i0", D3D10_SVT_INT},
{"b0", D3D10_SVT_BOOL},
{"f_a", D3D10_SVT_FLOAT, TRUE},
{"i_a", D3D10_SVT_INT, TRUE},
{"b_a", D3D10_SVT_BOOL, TRUE},
};
D3D10_EFFECT_TYPE_DESC type_desc;
ID3D10EffectScalarVariable *s_v;
ID3D10EffectVariable *var;
ID3D10EffectType *type;
ID3D10Device *device;
ID3D10Effect *effect;
unsigned int i;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
hr = create_effect(fx_test_scalar_variable, 0, device, NULL, &effect);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
/* Check each different scalar type, make sure the variable returned is
* valid, set it to a value, and make sure what we get back is the same
* as what we set it to. */
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
var = effect->lpVtbl->GetVariableByName(effect, tests[i].name);
type = var->lpVtbl->GetType(var);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", tests[i].name, hr);
ok(type_desc.Type == tests[i].type, "Variable %s, got unexpected type %#x.\n",
tests[i].name, type_desc.Type);
s_v = var->lpVtbl->AsScalar(var);
test_scalar_methods(s_v, tests[i].type, tests[i].name);
if (tests[i].array)
test_scalar_array_methods(s_v, tests[i].type, tests[i].name);
}
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
START_TEST(effect)
{
test_effect_constant_buffer_type();
@ -4285,4 +4643,5 @@ START_TEST(effect)
test_effect_get_variable_by();
test_effect_state_groups();
test_effect_state_group_defaults();
test_effect_scalar_variable();
}