d3d11: Only accept shader versions supported by the feature level of the device.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Matteo Bruni 2016-03-09 23:19:21 +01:00 committed by Alexandre Julliard
parent 1e77bb01db
commit ca3963b674
1 changed files with 24 additions and 3 deletions

View File

@ -361,6 +361,27 @@ static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops =
d3d_vertex_shader_wined3d_object_destroyed,
};
static unsigned int d3d_sm_from_feature_level(D3D_FEATURE_LEVEL feature_level)
{
switch (feature_level)
{
case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
return 5;
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
return 4;
case D3D_FEATURE_LEVEL_9_3:
return 3;
case D3D_FEATURE_LEVEL_9_2:
case D3D_FEATURE_LEVEL_9_1:
return 2;
default:
ERR("Unexpected feature_level %#x.\n", feature_level);
}
return 0;
}
static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
@ -389,7 +410,7 @@ static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d
desc.byte_code = shader_info.shader_code;
desc.input_signature = &input_signature;
desc.output_signature = &output_signature;
desc.max_version = 4;
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
&d3d_vertex_shader_wined3d_parent_ops, &shader->wined3d_shader);
@ -708,7 +729,7 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, stru
desc.byte_code = shader_info.shader_code;
desc.input_signature = &input_signature;
desc.output_signature = &output_signature;
desc.max_version = 4;
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
hr = wined3d_shader_create_gs(device->wined3d_device, &desc, shader,
&d3d_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader);
@ -1034,7 +1055,7 @@ static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d
desc.byte_code = shader_info.shader_code;
desc.input_signature = &input_signature;
desc.output_signature = &output_signature;
desc.max_version = 4;
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
&d3d_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader);