d3d9/tests: Test when the device gets occluded during d3d9ex focus loss.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Stefan Dösinger 2018-10-13 16:13:55 -07:00 committed by Alexandre Julliard
parent 9317303bae
commit c964f1f93a
1 changed files with 28 additions and 7 deletions

View File

@ -2470,12 +2470,14 @@ struct message
enum message_window window;
BOOL check_wparam;
WPARAM expect_wparam;
HRESULT device_state;
WINDOWPOS *store_wp;
};
static const struct message *expect_messages;
static HWND device_window, focus_window;
static LONG windowposchanged_received, syscommand_received;
static IDirect3DDevice9Ex *focus_test_device;
struct wndproc_thread_param
{
@ -2487,6 +2489,8 @@ struct wndproc_thread_param
static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
HRESULT hr;
if (filter_messages && filter_messages == hwnd)
{
if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
@ -2522,6 +2526,15 @@ static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM
if (expect_messages->store_wp)
*expect_messages->store_wp = *(WINDOWPOS *)lparam;
if (focus_test_device)
{
hr = IDirect3DDevice9Ex_CheckDeviceState(focus_test_device, device_window);
todo_wine_if(message != WM_ACTIVATEAPP && message != WM_DISPLAYCHANGE)
ok(hr == expect_messages->device_state,
"Got device state %#x on message %#x, expected %#x.\n",
hr, message, expect_messages->device_state);
}
++expect_messages;
}
}
@ -2610,23 +2623,31 @@ static void test_wndproc(void)
* not reliable on X11 WMs. When the window focus follows the
* mouse pointer the message is not sent.
* {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */
{WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0},
/* The S_PRESENT_MODE_CHANGED state is only there because we change the mode
* before dropping focus. From the base d3d9 tests one might expect d3d9ex to
* pick up the mode change by the time we receive WM_DISPLAYCHANGE, but as
* the tests below show, a present call is needed for that to happen. I don't
* want to call present in a focus loss message handler until we have an app
* that does that. Without the previous change (+present) the state would be
* D3D_OK all the way until the WM_ACTIVATEAPP message. */
{WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0, S_PRESENT_MODE_CHANGED},
/* WM_DISPLAYCHANGE is sent to the focus window too, but the order is
* not deterministic. */
{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0, S_PRESENT_MODE_CHANGED},
/* Windows sends WM_ACTIVATE to the device window, indicating that
* SW_SHOWMINIMIZED is used instead of SW_MINIMIZE. Yet afterwards
* the foreground and focus window are NULL. On Wine SW_SHOWMINIMIZED
* leaves the device window active, breaking re-activation in the
* lost device test.
* {WM_ACTIVATE, DEVICE_WINDOW, TRUE, 0x200000 | WA_ACTIVE}, */
{WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
{WM_SIZE, DEVICE_WINDOW, TRUE, SIZE_MINIMIZED},
{WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE},
{WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0, S_PRESENT_MODE_CHANGED},
{WM_SIZE, DEVICE_WINDOW, TRUE, SIZE_MINIMIZED, S_PRESENT_MODE_CHANGED},
{WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE, S_PRESENT_OCCLUDED},
/* WM_ACTIVATEAPP is sent to the device window too, but the order is
* not deterministic. It may be sent after the focus window handling
* or before. */
{0, 0, FALSE, 0},
{0, 0, FALSE, 0, 0},
};
static const struct message focus_loss_messages_nowc[] =
{
@ -2704,7 +2725,7 @@ static void test_wndproc(void)
{WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
{WM_SIZE, DEVICE_WINDOW, FALSE, 0},
{WM_SHOWWINDOW, DEVICE_WINDOW, FALSE, 0},
{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0, &windowpos},
{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0, ~0U, &windowpos},
{WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
/* TODO: WM_DISPLAYCHANGE is sent to the focus window too, but the order is
* differs between Wine and Windows. */