forked from Mirrors/wine-wine
d3d10: Initialise the type tree in D3D10CreateEffectFromMemory() (AFL).
Otherwise we'd crash if we failed parsing the effect before parse_fx10_body(). Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>oldstable
parent
6042c2a36b
commit
c8ef7e835c
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@ -199,6 +199,22 @@ HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER
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return S_OK;
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}
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static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry)
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{
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const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry);
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const DWORD *id = key;
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return *id - t->id;
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}
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static const struct wine_rb_functions d3d10_effect_type_rb_functions =
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{
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d3d10_rb_alloc,
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d3d10_rb_realloc,
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d3d10_rb_free,
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d3d10_effect_type_compare,
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};
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HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
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ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect)
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{
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@ -215,6 +231,13 @@ HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT fl
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return E_OUTOFMEMORY;
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}
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if (wine_rb_init(&object->types, &d3d10_effect_type_rb_functions) == -1)
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{
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ERR("Failed to initialize type rbtree.\n");
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HeapFree(GetProcessHeap(), 0, object);
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return E_FAIL;
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}
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object->ID3D10Effect_iface.lpVtbl = &d3d10_effect_vtbl;
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object->refcount = 1;
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ID3D10Device_AddRef(device);
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@ -2066,14 +2066,6 @@ static HRESULT parse_fx10_local_buffer(const char *data, size_t data_size,
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return S_OK;
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}
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static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry)
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{
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const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry);
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const DWORD *id = key;
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return *id - t->id;
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}
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static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member *typem)
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{
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TRACE("effect type member %p.\n", typem);
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@ -2110,26 +2102,12 @@ static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context
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HeapFree(GetProcessHeap(), 0, t);
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}
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static const struct wine_rb_functions d3d10_effect_type_rb_functions =
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{
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d3d10_rb_alloc,
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d3d10_rb_realloc,
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d3d10_rb_free,
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d3d10_effect_type_compare,
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};
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static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
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{
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const char *ptr = data + e->index_offset;
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unsigned int i;
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HRESULT hr;
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if (wine_rb_init(&e->types, &d3d10_effect_type_rb_functions) == -1)
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{
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ERR("Failed to initialize type rbtree.\n");
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return E_FAIL;
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}
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if (!(e->local_buffers = d3d10_calloc(e->local_buffer_count, sizeof(*e->local_buffers))))
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{
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ERR("Failed to allocate local buffer memory.\n");
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