wined3d: Explicitly calculate the sub-resource level in arbfp_blit_set().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Henri Verbeet 2018-02-26 10:21:49 +03:30 committed by Alexandre Julliard
parent b574fab087
commit c86467bdad
1 changed files with 7 additions and 5 deletions

View File

@ -7567,9 +7567,9 @@ static GLuint arbfp_gen_plain_shader(const struct wined3d_gl_info *gl_info, cons
/* Context activation is done by the caller. */
static HRESULT arbfp_blit_set(struct wined3d_arbfp_blitter *blitter, struct wined3d_context *context,
const struct wined3d_surface *surface, const struct wined3d_color_key *color_key)
const struct wined3d_texture *texture, unsigned int sub_resource_idx,
const struct wined3d_color_key *color_key)
{
const struct wined3d_texture *texture = surface->container;
enum complex_fixup fixup;
const struct wined3d_gl_info *gl_info = context->gl_info;
struct wine_rb_entry *entry;
@ -7577,10 +7577,12 @@ static HRESULT arbfp_blit_set(struct wined3d_arbfp_blitter *blitter, struct wine
struct arbfp_blit_desc *desc;
struct wined3d_color float_color_key[2];
struct wined3d_vec4 size;
unsigned int level;
GLuint shader;
size.x = wined3d_texture_get_level_pow2_width(texture, surface->texture_level);
size.y = wined3d_texture_get_level_pow2_height(texture, surface->texture_level);
level = sub_resource_idx % texture->level_count;
size.x = wined3d_texture_get_level_pow2_width(texture, level);
size.y = wined3d_texture_get_level_pow2_height(texture, level);
size.z = 1.0f;
size.w = 1.0f;
@ -7875,7 +7877,7 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bl
color_key = &alpha_test_key;
}
arbfp_blit_set(arbfp_blitter, context, src_surface, color_key);
arbfp_blit_set(arbfp_blitter, context, src_texture, src_sub_resource_idx, color_key);
/* Draw a textured quad */
draw_textured_quad(src_texture, src_sub_resource_idx, context, src_rect, dst_rect, filter);