From c61b14cbcc87f061e3888e9a0e1a0402a94edbe8 Mon Sep 17 00:00:00 2001 From: Andrew Talbot Date: Fri, 21 Dec 2012 19:18:54 +0000 Subject: [PATCH] wined3d: Indentation fix. --- dlls/wined3d/arb_program_shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index d6da35d9e22..1c5b3de9e29 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -2034,7 +2034,7 @@ static void pshader_hw_texcoord(const struct wined3d_shader_instruction *ins) shader_arb_get_src_param(ins, &ins->src[0], 0, reg_src); shader_arb_get_dst_param(ins, &ins->dst[0], dst_str); shader_addline(buffer, "MOV %s, %s;\n", dst_str, reg_src); - } + } } static void pshader_hw_texreg2ar(const struct wined3d_shader_instruction *ins) @@ -6210,7 +6210,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, con if(tfactor_used) { shader_addline(&buffer, "PARAM tfactor = program.env[%u];\n", ARB_FFP_CONST_TFACTOR); } - shader_addline(&buffer, "PARAM specular_enable = program.env[%u];\n", ARB_FFP_CONST_SPECULAR_ENABLE); + shader_addline(&buffer, "PARAM specular_enable = program.env[%u];\n", ARB_FFP_CONST_SPECULAR_ENABLE); if(settings->sRGB_write) { shader_addline(&buffer, "PARAM srgb_consts1 = {%f, %f, %f, %f};\n",