d3dx9: Avoid LPD3DXALLOCATEHIERARCHY.

oldstable
Henri Verbeet 2012-12-04 22:10:07 +01:00 committed by Alexandre Julliard
parent b1d9d43af7
commit c4ef74bd19
2 changed files with 2 additions and 2 deletions

View File

@ -3803,7 +3803,7 @@ HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, ID3DXMesh *mesh_in, const
return E_NOTIMPL;
}
HRESULT WINAPI D3DXFrameDestroy(LPD3DXFRAME frame, LPD3DXALLOCATEHIERARCHY alloc_hier)
HRESULT WINAPI D3DXFrameDestroy(D3DXFRAME *frame, ID3DXAllocateHierarchy *alloc_hier)
{
HRESULT hr;
BOOL last = FALSE;

View File

@ -385,7 +385,7 @@ HRESULT WINAPI D3DXSaveMeshHierarchyToFileW(const WCHAR *filename, DWORD format,
const D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller,
ID3DXSaveUserData *user_data_saver);
#define D3DXSaveMeshHierarchyToFile WINELIB_NAME_AW(D3DXSaveMeshHierarchyToFile)
HRESULT WINAPI D3DXFrameDestroy(LPD3DXFRAME, LPD3DXALLOCATEHIERARCHY);
HRESULT WINAPI D3DXFrameDestroy(D3DXFRAME *frame_root, ID3DXAllocateHierarchy *alloc);
HRESULT WINAPI D3DXFrameAppendChild(LPD3DXFRAME, CONST D3DXFRAME*);
LPD3DXFRAME WINAPI D3DXFrameFind(CONST D3DXFRAME*, LPCSTR);
HRESULT WINAPI D3DXFrameRegisterNamedMatrices(D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller);