d3d8: Use wined3d_rendertarget_view_create_from_sub_resource() in d3d8_surface_get_rendertarget_view().

Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Riccardo Bortolato 2015-10-28 14:02:11 +01:00 committed by Alexandre Julliard
parent 3e491662ba
commit c43b290fa5
1 changed files with 2 additions and 13 deletions

View File

@ -347,24 +347,13 @@ static const struct wined3d_parent_ops d3d8_view_wined3d_parent_ops =
struct wined3d_rendertarget_view *d3d8_surface_get_rendertarget_view(struct d3d8_surface *surface)
{
struct wined3d_resource *resource;
struct wined3d_resource_desc resource_desc;
struct wined3d_rendertarget_view_desc desc;
HRESULT hr;
if (surface->wined3d_rtv)
return surface->wined3d_rtv;
resource = wined3d_texture_get_resource(surface->wined3d_texture);
wined3d_resource_get_desc(resource, &resource_desc);
desc.format_id = resource_desc.format;
desc.u.texture.level_idx = surface->sub_resource_idx;
desc.u.texture.layer_idx = 0;
desc.u.texture.layer_count = 1;
if (FAILED(hr = wined3d_rendertarget_view_create(&desc, resource,
surface, &d3d8_view_wined3d_parent_ops, &surface->wined3d_rtv)))
if (FAILED(hr = wined3d_rendertarget_view_create_from_sub_resource(surface->wined3d_texture,
surface->sub_resource_idx, surface, &d3d8_view_wined3d_parent_ops, &surface->wined3d_rtv)))
{
ERR("Failed to create rendertarget view, hr %#x.\n", hr);
return NULL;