forked from Mirrors/wine-wine
d3dx9/tests: Add test for effect with unsupported shader.
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>oldstable
parent
e06b7693d6
commit
c3677ecfc8
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@ -6981,6 +6981,190 @@ static void test_effect_skip_constants(IDirect3DDevice9 *device)
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effect->lpVtbl->Release(effect);
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}
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#if 0
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vertexshader vs_arr[2] =
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{
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asm
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{
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vs_3_0
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def c0, 1, 1, 1, 1
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dcl_position o0
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mov o0, c0
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},
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asm
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{
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vs_3_sw
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def c256, 1, 1, 1, 1
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dcl_position o0
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mov o0, c256
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},
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};
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int i;
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technique tech0
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{
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pass p0
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{
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VertexShader = vs_arr[1];
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}
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}
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technique tech1
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{
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pass p0
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{
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VertexShader = vs_arr[i];
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}
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}
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#endif
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static const DWORD test_effect_unsupported_shader_blob[] =
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{
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0xfeff0901, 0x000000ac, 0x00000000, 0x00000010, 0x00000004, 0x00000020, 0x00000000, 0x00000002,
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0x00000001, 0x00000002, 0x00000007, 0x615f7376, 0x00007272, 0x00000002, 0x00000000, 0x0000004c,
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0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x00000002, 0x00000069, 0x00000003,
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0x00000010, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00003070, 0x00000006,
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0x68636574, 0x00000030, 0x00000004, 0x00000010, 0x00000004, 0x00000000, 0x00000000, 0x00000000,
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0x00000003, 0x00003070, 0x00000006, 0x68636574, 0x00000031, 0x00000002, 0x00000002, 0x00000006,
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0x00000005, 0x00000004, 0x00000018, 0x00000000, 0x00000000, 0x0000002c, 0x00000048, 0x00000000,
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0x00000000, 0x00000074, 0x00000000, 0x00000001, 0x0000006c, 0x00000000, 0x00000001, 0x00000092,
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0x00000000, 0x00000058, 0x00000054, 0x000000a0, 0x00000000, 0x00000001, 0x00000098, 0x00000000,
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0x00000001, 0x00000092, 0x00000000, 0x00000084, 0x00000080, 0x00000002, 0x00000002, 0x00000001,
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0x00000038, 0xfffe0300, 0x05000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
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0x0200001f, 0x80000000, 0xe00f0000, 0x02000001, 0xe00f0000, 0xa0e40000, 0x0000ffff, 0x00000002,
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0x00000038, 0xfffe03ff, 0x05000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
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0x0200001f, 0x80000000, 0xe00f0000, 0x02000001, 0xe00f0000, 0xa0e40100, 0x0000ffff, 0x00000001,
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0x00000000, 0xffffffff, 0x00000000, 0x00000002, 0x000000e4, 0x00000008, 0x615f7376, 0x00007272,
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0x46580200, 0x0023fffe, 0x42415443, 0x0000001c, 0x00000057, 0x46580200, 0x00000001, 0x0000001c,
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0x00000100, 0x00000054, 0x00000030, 0x00000002, 0x00000001, 0x00000034, 0x00000044, 0xabab0069,
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0x00020000, 0x00010001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320,
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0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000,
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0x000cfffe, 0x434c5846, 0x00000001, 0x10000001, 0x00000001, 0x00000000, 0x00000002, 0x00000000,
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0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x00000000, 0x00000000,
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0xffffffff, 0x00000000, 0x00000001, 0x0000000a, 0x615f7376, 0x315b7272, 0x0000005d,
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};
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#define TEST_EFFECT_UNSUPPORTED_SHADER_BYTECODE_VS_3_0_POS 81
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#define TEST_EFFECT_UNSUPPORTED_SHADER_BYTECODE_VS_3_0_LEN 14
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static void test_effect_unsupported_shader(void)
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{
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D3DPRESENT_PARAMETERS present_parameters = {0};
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IDirect3DVertexShader9 *vshader;
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unsigned int passes_count;
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IDirect3DDevice9 *device;
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UINT byte_code_size;
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ID3DXEffect *effect;
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IDirect3D9 *d3d;
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void *byte_code;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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if (!(window = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0,
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640, 480, NULL, NULL, NULL, NULL)))
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{
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skip("Couldn't create application window\n");
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return;
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}
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if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
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{
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skip("Couldn't create IDirect3D9 object\n");
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DestroyWindow(window);
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return;
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}
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present_parameters.Windowed = TRUE;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
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D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
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if (FAILED(hr)) {
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skip("Failed to create IDirect3DDevice9 object, hr %#x\n", hr);
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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return;
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}
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hr = D3DXCreateEffectEx(device, test_effect_unsupported_shader_blob, sizeof(test_effect_unsupported_shader_blob),
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NULL, NULL, NULL, 0, NULL, &effect, NULL);
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todo_wine
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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if (FAILED(hr))
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{
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skip("Failed to create effect, skipping test.\n");
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goto cleanup;
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}
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hr = effect->lpVtbl->ValidateTechnique(effect, "missing_technique");
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ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->ValidateTechnique(effect, "tech0");
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ok(hr == E_FAIL, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->ValidateTechnique(effect, "tech1");
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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effect->lpVtbl->SetInt(effect, "i", 1);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->ValidateTechnique(effect, "tech1");
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ok(hr == E_FAIL, "Got result %#x.\n", hr);
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effect->lpVtbl->SetInt(effect, "i", 0);
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hr = effect->lpVtbl->ValidateTechnique(effect, "tech1");
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->SetTechnique(effect, "tech0");
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->Begin(effect, &passes_count, 0);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->BeginPass(effect, 0);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = IDirect3DDevice9_GetVertexShader(device, &vshader);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
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ok(!vshader, "Got non NULL vshader.\n");
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hr = effect->lpVtbl->EndPass(effect);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->End(effect);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->SetTechnique(effect, "tech1");
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->Begin(effect, &passes_count, 0);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->BeginPass(effect, 0);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = IDirect3DDevice9_GetVertexShader(device, &vshader);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
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ok(!!vshader, "Got NULL vshader.\n");
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hr = IDirect3DVertexShader9_GetFunction(vshader, NULL, &byte_code_size);
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ok(hr == D3D_OK, "Got result %x.\n", hr);
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byte_code = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, byte_code_size);
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hr = IDirect3DVertexShader9_GetFunction(vshader, byte_code, &byte_code_size);
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ok(hr == D3D_OK, "Got result %x.\n", hr);
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ok(byte_code_size == TEST_EFFECT_UNSUPPORTED_SHADER_BYTECODE_VS_3_0_LEN * sizeof(DWORD),
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"Got unexpected byte code size %u.\n", byte_code_size);
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ok(!memcmp(byte_code,
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&test_effect_unsupported_shader_blob[TEST_EFFECT_UNSUPPORTED_SHADER_BYTECODE_VS_3_0_POS],
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byte_code_size), "Incorrect shader selected.\n");
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HeapFree(GetProcessHeap(), 0, byte_code);
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IDirect3DVertexShader9_Release(vshader);
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effect->lpVtbl->SetInt(effect, "i", 1);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->CommitChanges(effect);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = IDirect3DDevice9_GetVertexShader(device, &vshader);
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ok(hr == D3D_OK, "Got result %x.\n", hr);
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ok(!vshader, "Got non NULL vshader.\n");
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effect->lpVtbl->Release(effect);
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cleanup:
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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START_TEST(effect)
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{
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HWND wnd;
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@ -7033,6 +7217,7 @@ START_TEST(effect)
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test_effect_large_address_aware_flag(device);
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test_effect_get_pass_desc(device);
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test_effect_skip_constants(device);
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test_effect_unsupported_shader();
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count = IDirect3DDevice9_Release(device);
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ok(count == 0, "The device was not properly freed: refcount %u\n", count);
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