dxgi: Use the correct resource type in dxgi_device_CreateSurface().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Henri Verbeet 2016-04-18 19:06:30 +02:00 committed by Alexandre Julliard
parent e5a7d5465b
commit c21b51ad71
1 changed files with 1 additions and 1 deletions

View File

@ -182,7 +182,7 @@ static HRESULT STDMETHODCALLTYPE dxgi_device_CreateSurface(IWineDXGIDevice *ifac
device_parent = IWineDXGIDeviceParent_get_wined3d_device_parent(dxgi_device_parent);
FIXME("Implement DXGI<->wined3d usage conversion\n");
surface_desc.resource_type = WINED3D_RTYPE_SURFACE;
surface_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
surface_desc.format = wined3dformat_from_dxgi_format(desc->Format);
wined3d_sample_desc_from_dxgi(&surface_desc.multisample_type,
&surface_desc.multisample_quality, &desc->SampleDesc);