d3dcompiler: Fix error messages generation.

oldstable
Matteo Bruni 2011-04-20 18:21:27 +02:00 committed by Alexandre Julliard
parent 1d160beda0
commit bfda69d0e9
1 changed files with 10 additions and 17 deletions

View File

@ -390,7 +390,7 @@ cleanup:
return hr;
}
static HRESULT assemble_shader(const char *preproc_shader, const char *preproc_messages,
static HRESULT assemble_shader(const char *preproc_shader,
ID3DBlob **shader_blob, ID3DBlob **error_messages)
{
struct bwriter_shader *shader;
@ -403,26 +403,19 @@ static HRESULT assemble_shader(const char *preproc_shader, const char *preproc_m
shader = SlAssembleShader(preproc_shader, &messages);
if (messages || preproc_messages)
if (messages)
{
if (preproc_messages)
{
TRACE("Preprocessor messages:\n");
TRACE("%s", preproc_messages);
}
if (messages)
{
TRACE("Assembler messages:\n");
TRACE("%s", messages);
}
TRACE("Assembler messages:\n");
TRACE("%s", messages);
TRACE("Shader source:\n");
TRACE("%s\n", debugstr_a(preproc_shader));
if (error_messages)
{
size = (messages ? strlen(messages) : 0) +
(preproc_messages ? strlen(preproc_messages) : 0) + 1;
const char *preproc_messages = *error_messages ? ID3D10Blob_GetBufferPointer(*error_messages) : NULL;
size = strlen(messages) + (preproc_messages ? strlen(preproc_messages) : 0) + 1;
hr = D3DCreateBlob(size, &buffer);
if (FAILED(hr))
{
@ -436,9 +429,9 @@ static HRESULT assemble_shader(const char *preproc_shader, const char *preproc_m
CopyMemory(pos, preproc_messages, strlen(preproc_messages) + 1);
pos += strlen(preproc_messages);
}
if (messages)
CopyMemory(pos, messages, strlen(messages) + 1);
CopyMemory(pos, messages, strlen(messages) + 1);
if (*error_messages) ID3D10Blob_Release(*error_messages);
*error_messages = buffer;
}
HeapFree(GetProcessHeap(), 0, messages);
@ -492,7 +485,7 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
hr = preprocess_shader(data, datasize, defines, include, error_messages);
if (SUCCEEDED(hr))
hr = assemble_shader(wpp_output, wpp_messages, shader, error_messages);
hr = assemble_shader(wpp_output, shader, error_messages);
HeapFree(GetProcessHeap(), 0, wpp_output);
LeaveCriticalSection(&wpp_mutex);