From bf23df7980ed4da36df86c6739afe9501b7713a5 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 14 Sep 2012 13:11:32 +0200 Subject: [PATCH] d3d10core/tests: Add a small test for ID3D10Device_CreateShaderResourceView(). --- dlls/d3d10core/tests/device.c | 64 +++++++++++++++++++++++++++++++++++ 1 file changed, 64 insertions(+) diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 6b40d73f60f..865dde674f3 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -297,6 +297,69 @@ static void test_create_rendertarget_view(ID3D10Device *device) ID3D10Texture2D_Release(texture); } +static void test_create_shader_resource_view(ID3D10Device *device) +{ + D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc; + D3D10_TEXTURE2D_DESC texture_desc; + ID3D10ShaderResourceView *srview; + D3D10_BUFFER_DESC buffer_desc; + ID3D10Texture2D *texture; + ID3D10Buffer *buffer; + HRESULT hr; + + buffer_desc.ByteWidth = 1024; + buffer_desc.Usage = D3D10_USAGE_DEFAULT; + buffer_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; + buffer_desc.CPUAccessFlags = 0; + buffer_desc.MiscFlags = 0; + + hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer); + ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr); + + hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)buffer, NULL, &srview); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + + srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; + srv_desc.ViewDimension = D3D10_RTV_DIMENSION_BUFFER; + U(srv_desc).Buffer.ElementOffset = 0; + U(srv_desc).Buffer.ElementWidth = 64; + + hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)buffer, &srv_desc, &srview); + ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x\n", hr); + + ID3D10ShaderResourceView_Release(srview); + ID3D10Buffer_Release(buffer); + + texture_desc.Width = 512; + texture_desc.Height = 512; + texture_desc.MipLevels = 0; + texture_desc.ArraySize = 1; + texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + texture_desc.SampleDesc.Count = 1; + texture_desc.SampleDesc.Quality = 0; + texture_desc.Usage = D3D10_USAGE_DEFAULT; + texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; + texture_desc.CPUAccessFlags = 0; + texture_desc.MiscFlags = 0; + + hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr); + + hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, NULL, &srview); + ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x\n", hr); + + ID3D10ShaderResourceView_GetDesc(srview, &srv_desc); + ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format); + ok(srv_desc.ViewDimension == D3D10_SRV_DIMENSION_TEXTURE2D, + "Got unexpected view dimension %#x.\n", srv_desc.ViewDimension); + ok(U(srv_desc).Texture2D.MostDetailedMip == 0, "Got unexpected MostDetailedMip %u.\n", + U(srv_desc).Texture2D.MostDetailedMip); + ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels); + + ID3D10ShaderResourceView_Release(srview); + ID3D10Texture2D_Release(texture); +} + static void test_create_shader(ID3D10Device *device) { #if 0 @@ -447,6 +510,7 @@ START_TEST(device) test_create_texture3d(device); test_create_depthstencil_view(device); test_create_rendertarget_view(device); + test_create_shader_resource_view(device); test_create_shader(device); refcount = ID3D10Device_Release(device);