d3dx9: Implement D3DXLoadMeshHierarchy for only loading frames.

oldstable
Dylan Smith 2011-05-20 16:24:54 -04:00 committed by Alexandre Julliard
parent 40dfd72bdb
commit bf0979f557
3 changed files with 223 additions and 2 deletions

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@ -1,6 +1,6 @@
MODULE = d3dx9_36.dll
IMPORTLIB = d3dx9
IMPORTS = d3d9 d3dcompiler ole32 gdi32 user32
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
C_SRCS = \
core.c \

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@ -174,7 +174,7 @@
@ stub D3DXLoadMeshFromXW(ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshHierarchyFromXA(ptr long ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr)
@ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshHierarchyFromXW(ptr long ptr ptr ptr ptr ptr)
@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr)
@ stub D3DXLoadPRTBufferFromFileA(ptr ptr)

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@ -30,6 +30,10 @@
#include "windef.h"
#include "wingdi.h"
#include "d3dx9.h"
#undef MAKE_DDHRESULT
#include "dxfile.h"
#include "rmxfguid.h"
#include "rmxftmpl.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "d3dx9_36_private.h"
@ -1809,6 +1813,223 @@ HRESULT WINAPI D3DXCreateMeshFVF(DWORD numfaces, DWORD numvertices, DWORD option
}
static HRESULT get_next_child(IDirectXFileData *filedata, IDirectXFileData **child, const GUID **type)
{
HRESULT hr;
IDirectXFileDataReference *child_ref = NULL;
IDirectXFileObject *child_obj = NULL;
IDirectXFileData *child_data = NULL;
hr = IDirectXFileData_GetNextObject(filedata, &child_obj);
if (FAILED(hr)) return hr;
hr = IDirectXFileObject_QueryInterface(child_obj, &IID_IDirectXFileDataReference, (void**)&child_ref);
if (SUCCEEDED(hr)) {
hr = IDirectXFileDataReference_Resolve(child_ref, &child_data);
IDirectXFileDataReference_Release(child_ref);
} else {
hr = IDirectXFileObject_QueryInterface(child_obj, &IID_IDirectXFileData, (void**)&child_data);
}
IDirectXFileObject_Release(child_obj);
if (FAILED(hr))
return hr;
hr = IDirectXFileData_GetType(child_data, type);
if (FAILED(hr)) {
IDirectXFileData_Release(child_data);
} else {
*child = child_data;
}
return hr;
}
static HRESULT filedata_get_name(IDirectXFileData *filedata, char **name)
{
HRESULT hr;
DWORD name_len;
hr = IDirectXFileData_GetName(filedata, NULL, &name_len);
if (FAILED(hr)) return hr;
if (!name_len)
name_len++;
*name = HeapAlloc(GetProcessHeap(), 0, name_len);
if (!*name) return E_OUTOFMEMORY;
hr = IDirectXFileObject_GetName(filedata, *name, &name_len);
if (FAILED(hr))
HeapFree(GetProcessHeap(), 0, name);
if (!name_len)
(*name)[0] = 0;
return hr;
}
static HRESULT parse_transform_matrix(IDirectXFileData *filedata, D3DXMATRIX *transform)
{
HRESULT hr;
DWORD data_size;
BYTE *data;
/* template Matrix4x4 {
* array FLOAT matrix[16];
* }
* template FrameTransformMatrix {
* Matrix4x4 frameMatrix;
* }
*/
hr = IDirectXFileData_GetData(filedata, NULL, &data_size, (void**)&data);
if (FAILED(hr)) return hr;
if (data_size != sizeof(D3DXMATRIX)) {
WARN("incorrect data size (%u bytes)\n", data_size);
return E_FAIL;
}
memcpy(transform, data, sizeof(D3DXMATRIX));
return D3D_OK;
}
static HRESULT load_frame(IDirectXFileData *filedata,
DWORD options,
LPDIRECT3DDEVICE9 device,
LPD3DXALLOCATEHIERARCHY alloc_hier,
D3DXFRAME **frame_out)
{
HRESULT hr;
const GUID *type;
IDirectXFileData *child;
char *name = NULL;
D3DXFRAME *frame = NULL;
D3DXFRAME **next_child;
hr = filedata_get_name(filedata, &name);
if (FAILED(hr)) return hr;
hr = alloc_hier->lpVtbl->CreateFrame(alloc_hier, name, frame_out);
HeapFree(GetProcessHeap(), 0, name);
if (FAILED(hr)) return E_FAIL;
frame = *frame_out;
D3DXMatrixIdentity(&frame->TransformationMatrix);
next_child = &frame->pFrameFirstChild;
while (SUCCEEDED(hr = get_next_child(filedata, &child, &type)))
{
if (IsEqualGUID(type, &TID_D3DRMMesh)) {
FIXME("Mesh loading not implemented\n");
hr = E_NOTIMPL;
} else if (IsEqualGUID(type, &TID_D3DRMFrameTransformMatrix)) {
hr = parse_transform_matrix(child, &frame->TransformationMatrix);
} else if (IsEqualGUID(type, &TID_D3DRMFrame)) {
hr = load_frame(child, options, device, alloc_hier, next_child);
if (SUCCEEDED(hr))
next_child = &(*next_child)->pFrameSibling;
}
if (FAILED(hr)) break;
}
if (hr == DXFILEERR_NOMOREOBJECTS)
hr = D3D_OK;
return hr;
}
HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(LPCVOID memory,
DWORD memory_size,
DWORD options,
LPDIRECT3DDEVICE9 device,
LPD3DXALLOCATEHIERARCHY alloc_hier,
LPD3DXLOADUSERDATA load_user_data,
LPD3DXFRAME *frame_hierarchy,
LPD3DXANIMATIONCONTROLLER *anim_controller)
{
HRESULT hr;
IDirectXFile *dxfile = NULL;
IDirectXFileEnumObject *enumobj = NULL;
IDirectXFileData *filedata = NULL;
DXFILELOADMEMORY source;
D3DXFRAME *first_frame = NULL;
D3DXFRAME **next_frame = &first_frame;
TRACE("(%p, %u, %x, %p, %p, %p, %p, %p)\n", memory, memory_size, options,
device, alloc_hier, load_user_data, frame_hierarchy, anim_controller);
if (!memory || !memory_size || !device || !frame_hierarchy || !alloc_hier)
return D3DERR_INVALIDCALL;
if (load_user_data || anim_controller) {
if (load_user_data)
FIXME("Loading user data not implemented\n");
if (anim_controller)
FIXME("Animation controller creation not implemented\n");
return E_NOTIMPL;
}
hr = DirectXFileCreate(&dxfile);
if (FAILED(hr)) goto cleanup;
hr = IDirectXFile_RegisterTemplates(dxfile, D3DRM_XTEMPLATES, D3DRM_XTEMPLATE_BYTES);
if (FAILED(hr)) goto cleanup;
source.lpMemory = (void*)memory;
source.dSize = memory_size;
hr = IDirectXFile_CreateEnumObject(dxfile, &source, DXFILELOAD_FROMMEMORY, &enumobj);
if (FAILED(hr)) goto cleanup;
while (SUCCEEDED(hr = IDirectXFileEnumObject_GetNextDataObject(enumobj, &filedata)))
{
const GUID *guid = NULL;
hr = IDirectXFileData_GetType(filedata, &guid);
if (SUCCEEDED(hr)) {
if (IsEqualGUID(guid, &TID_D3DRMMesh)) {
FIXME("Mesh loading not implemented\n");
hr = E_NOTIMPL;
goto cleanup;
} else if (IsEqualGUID(guid, &TID_D3DRMFrame)) {
hr = load_frame(filedata, options, device, alloc_hier, next_frame);
if (FAILED(hr)) goto cleanup;
}
while (*next_frame)
next_frame = &(*next_frame)->pFrameSibling;
}
IDirectXFileData_Release(filedata);
filedata = NULL;
if (FAILED(hr))
goto cleanup;
}
if (hr != DXFILEERR_NOMOREOBJECTS)
goto cleanup;
if (!first_frame) {
hr = E_FAIL;
} else if (first_frame->pFrameSibling) {
D3DXFRAME *root_frame = NULL;
hr = alloc_hier->lpVtbl->CreateFrame(alloc_hier, NULL, &root_frame);
if (FAILED(hr)) {
hr = E_FAIL;
goto cleanup;
}
D3DXMatrixIdentity(&root_frame->TransformationMatrix);
root_frame->pFrameFirstChild = first_frame;
*frame_hierarchy = root_frame;
hr = D3D_OK;
} else {
*frame_hierarchy = first_frame;
hr = D3D_OK;
}
cleanup:
if (FAILED(hr) && first_frame) D3DXFrameDestroy(first_frame, alloc_hier);
if (filedata) IDirectXFileData_Release(filedata);
if (enumobj) IDirectXFileEnumObject_Release(enumobj);
if (dxfile) IDirectXFile_Release(dxfile);
return hr;
}
HRESULT WINAPI D3DXFrameDestroy(LPD3DXFRAME frame, LPD3DXALLOCATEHIERARCHY alloc_hier)
{
HRESULT hr;