diff --git a/Make.rules.in b/Make.rules.in index e296a443723..c70ea51e719 100644 --- a/Make.rules.in +++ b/Make.rules.in @@ -86,6 +86,7 @@ LINTS = $(C_SRCS:.c=.ln) X_DLLS = \ ddraw \ + opengl32 \ x11drv DLLS = \ diff --git a/configure b/configure index 4e27b0aa478..cbc2d629f28 100755 --- a/configure +++ b/configure @@ -2916,6 +2916,8 @@ X_DLLS="" XFILES="" +OPENGLFILES="" + DGA_SRCS="" DGA2_SRCS="" @@ -2931,17 +2933,17 @@ then do ac_safe=`echo "$ac_hdr" | sed 'y%./+-%__p_%'` echo $ac_n "checking for $ac_hdr""... $ac_c" 1>&6 -echo "configure:2935: checking for $ac_hdr" >&5 +echo "configure:2937: checking for $ac_hdr" >&5 if eval "test \"`echo '$''{'ac_cv_header_$ac_safe'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < EOF ac_try="$ac_cpp conftest.$ac_ext >/dev/null 2>conftest.out" -{ (eval echo configure:2945: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } +{ (eval echo configure:2947: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } ac_err=`grep -v '^ *+' conftest.out | grep -v "^conftest.${ac_ext}\$"` if test -z "$ac_err"; then rm -rf conftest* @@ -2970,7 +2972,7 @@ done if test "$ac_cv_header_X11_xpm_h" = "yes" then echo $ac_n "checking for XpmCreatePixmapFromData in -lXpm""... $ac_c" 1>&6 -echo "configure:2974: checking for XpmCreatePixmapFromData in -lXpm" >&5 +echo "configure:2976: checking for XpmCreatePixmapFromData in -lXpm" >&5 ac_lib_var=`echo Xpm'_'XpmCreatePixmapFromData | sed 'y%./+-%__p_%'` if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 @@ -2978,7 +2980,7 @@ else ac_save_LIBS="$LIBS" LIBS="-lXpm $X_LIBS -lXext -lX11 $X_EXTRA_LIBS $LIBS" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:2995: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* eval "ac_cv_lib_$ac_lib_var=yes" else @@ -3032,17 +3034,17 @@ fi do ac_safe=`echo "$ac_hdr" | sed 'y%./+-%__p_%'` echo $ac_n "checking for $ac_hdr""... $ac_c" 1>&6 -echo "configure:3036: checking for $ac_hdr" >&5 +echo "configure:3038: checking for $ac_hdr" >&5 if eval "test \"`echo '$''{'ac_cv_header_$ac_safe'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < EOF ac_try="$ac_cpp conftest.$ac_ext >/dev/null 2>conftest.out" -{ (eval echo configure:3046: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } +{ (eval echo configure:3048: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } ac_err=`grep -v '^ *+' conftest.out | grep -v "^conftest.${ac_ext}\$"` if test -z "$ac_err"; then rm -rf conftest* @@ -3071,7 +3073,7 @@ done if test "$ac_cv_header_X11_Xlib_h" = "yes" -a "$ac_cv_header_X11_extensions_XShm_h" = "yes" then echo $ac_n "checking for XShmQueryExtension in -lXext""... $ac_c" 1>&6 -echo "configure:3075: checking for XShmQueryExtension in -lXext" >&5 +echo "configure:3077: checking for XShmQueryExtension in -lXext" >&5 ac_lib_var=`echo Xext'_'XShmQueryExtension | sed 'y%./+-%__p_%'` if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 @@ -3079,7 +3081,7 @@ else ac_save_LIBS="$LIBS" LIBS="-lXext $X_LIBS -lXext -lX11 $X_EXTRA_LIBS $LIBS" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:3096: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* eval "ac_cv_lib_$ac_lib_var=yes" else @@ -3118,17 +3120,17 @@ fi do ac_safe=`echo "$ac_hdr" | sed 'y%./+-%__p_%'` echo $ac_n "checking for $ac_hdr""... $ac_c" 1>&6 -echo "configure:3122: checking for $ac_hdr" >&5 +echo "configure:3124: checking for $ac_hdr" >&5 if eval "test \"`echo '$''{'ac_cv_header_$ac_safe'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < EOF ac_try="$ac_cpp conftest.$ac_ext >/dev/null 2>conftest.out" -{ (eval echo configure:3132: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } +{ (eval echo configure:3134: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } ac_err=`grep -v '^ *+' conftest.out | grep -v "^conftest.${ac_ext}\$"` if test -z "$ac_err"; then rm -rf conftest* @@ -3157,7 +3159,7 @@ done if test "$ac_cv_header_X11_Xlib_h" = "yes" -a "$ac_cv_header_X11_extensions_xf86dga_h" = "yes" then echo $ac_n "checking for XDGAQueryExtension in -lXxf86dga""... $ac_c" 1>&6 -echo "configure:3161: checking for XDGAQueryExtension in -lXxf86dga" >&5 +echo "configure:3163: checking for XDGAQueryExtension in -lXxf86dga" >&5 ac_lib_var=`echo Xxf86dga'_'XDGAQueryExtension | sed 'y%./+-%__p_%'` if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 @@ -3166,7 +3168,7 @@ else LIBS="-lXxf86dga $X_LIBS -lXext -lX11 $X_EXTRA_LIBS $LIBS" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:3183: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* eval "ac_cv_lib_$ac_lib_var=yes" else @@ -3211,7 +3213,7 @@ fi if test "$ac_cv_lib_Xxf86dga_XDGAQueryExtension" = "no" then echo $ac_n "checking for XF86DGAQueryExtension in -lXxf86dga""... $ac_c" 1>&6 -echo "configure:3215: checking for XF86DGAQueryExtension in -lXxf86dga" >&5 +echo "configure:3217: checking for XF86DGAQueryExtension in -lXxf86dga" >&5 ac_lib_var=`echo Xxf86dga'_'XF86DGAQueryExtension | sed 'y%./+-%__p_%'` if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 @@ -3219,7 +3221,7 @@ else ac_save_LIBS="$LIBS" LIBS="-lXxf86dga $X_LIBS -lXext -lX11 $X_EXTRA_LIBS $LIBS" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:3236: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* eval "ac_cv_lib_$ac_lib_var=yes" else @@ -3263,17 +3265,17 @@ fi do ac_safe=`echo "$ac_hdr" | sed 'y%./+-%__p_%'` echo $ac_n "checking for $ac_hdr""... $ac_c" 1>&6 -echo "configure:3267: checking for $ac_hdr" >&5 +echo "configure:3269: checking for $ac_hdr" >&5 if eval "test \"`echo '$''{'ac_cv_header_$ac_safe'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < EOF ac_try="$ac_cpp conftest.$ac_ext >/dev/null 2>conftest.out" -{ (eval echo configure:3277: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } +{ (eval echo configure:3279: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } ac_err=`grep -v '^ *+' conftest.out | grep -v "^conftest.${ac_ext}\$"` if test -z "$ac_err"; then rm -rf conftest* @@ -3302,7 +3304,7 @@ done if test "$ac_cv_header_X11_Xlib_h" = "yes" -a "$ac_cv_header_X11_extensions_xf86vmode_h" = "yes" then echo $ac_n "checking for XF86VidModeQueryExtension in -lXxf86vm""... $ac_c" 1>&6 -echo "configure:3306: checking for XF86VidModeQueryExtension in -lXxf86vm" >&5 +echo "configure:3308: checking for XF86VidModeQueryExtension in -lXxf86vm" >&5 ac_lib_var=`echo Xxf86vm'_'XF86VidModeQueryExtension | sed 'y%./+-%__p_%'` if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 @@ -3310,7 +3312,7 @@ else ac_save_LIBS="$LIBS" LIBS="-lXxf86vm $X_LIBS -lXext -lX11 $X_EXTRA_LIBS $LIBS" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:3327: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* eval "ac_cv_lib_$ac_lib_var=yes" else @@ -3348,21 +3350,21 @@ fi if test $OPENGL = "yes" -o $OPENGL = "normal" then - for ac_hdr in GL/gl.h GL/glx.h + for ac_hdr in GL/gl.h GL/glx.h GL/glext.h do ac_safe=`echo "$ac_hdr" | sed 'y%./+-%__p_%'` echo $ac_n "checking for $ac_hdr""... $ac_c" 1>&6 -echo "configure:3356: checking for $ac_hdr" >&5 +echo "configure:3358: checking for $ac_hdr" >&5 if eval "test \"`echo '$''{'ac_cv_header_$ac_safe'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < EOF ac_try="$ac_cpp conftest.$ac_ext >/dev/null 2>conftest.out" -{ (eval echo configure:3366: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } +{ (eval echo configure:3368: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } ac_err=`grep -v '^ *+' conftest.out | grep -v "^conftest.${ac_ext}\$"` if test -z "$ac_err"; then rm -rf conftest* @@ -3388,72 +3390,72 @@ else fi done - if test "$ac_cv_header_GL_gl_h" = "yes" -a "$ac_cv_header_GL_glx_h" = "yes" + if test "$ac_cv_header_GL_gl_h" = "yes" -a "$ac_cv_header_GL_glx_h" = "yes" -a "$ac_cv_header_GL_glext_h" = "yes" then echo $ac_n "checking "for up-to-date OpenGL version"""... $ac_c" 1>&6 -echo "configure:3395: checking "for up-to-date OpenGL version"" >&5 -if eval "test \"`echo '$''{'wine_cv_mesa_version_OK'+set}'`\" = set"; then +echo "configure:3397: checking "for up-to-date OpenGL version"" >&5 +if eval "test \"`echo '$''{'wine_cv_opengl_version_OK'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < int main() { GLenum test = GL_UNSIGNED_SHORT_5_6_5; ; return 0; } EOF -if { (eval echo configure:3407: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then +if { (eval echo configure:3409: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then rm -rf conftest* - wine_cv_mesa_version_OK="yes" + wine_cv_opengl_version_OK="yes" else echo "configure: failed program was:" >&5 cat conftest.$ac_ext >&5 rm -rf conftest* - wine_cv_mesa_version_OK="no" + wine_cv_opengl_version_OK="no" fi rm -f conftest* fi -echo "$ac_t""$wine_cv_mesa_version_OK" 1>&6 +echo "$ac_t""$wine_cv_opengl_version_OK" 1>&6 echo $ac_n "checking "for thread-safe OpenGL version"""... $ac_c" 1>&6 -echo "configure:3424: checking "for thread-safe OpenGL version"" >&5 -if eval "test \"`echo '$''{'wine_cv_mesa_version_threadsafe'+set}'`\" = set"; then +echo "configure:3426: checking "for thread-safe OpenGL version"" >&5 +if eval "test \"`echo '$''{'wine_cv_opengl_version_threadsafe'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else saved_libs=$LIBS LIBS="$X_LIBS -lGL" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:3440: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* - wine_cv_mesa_version_threadsafe="yes" + wine_cv_opengl_version_threadsafe="yes" else echo "configure: failed program was:" >&5 cat conftest.$ac_ext >&5 rm -rf conftest* - wine_cv_mesa_version_threadsafe="no" + wine_cv_opengl_version_threadsafe="no" fi rm -f conftest* LIBS=$saved_libs fi -echo "$ac_t""$wine_cv_mesa_version_threadsafe" 1>&6 +echo "$ac_t""$wine_cv_opengl_version_threadsafe" 1>&6 - if test "$wine_cv_mesa_version_OK" = "yes" -a \( "$wine_cv_mesa_version_threadsafe" = "no" -o $OPENGL = "yes" \) + if test "$wine_cv_opengl_version_OK" = "yes" -a \( "$wine_cv_opengl_version_threadsafe" = "no" -o $OPENGL = "yes" \) then echo $ac_n "checking for glXCreateContext in -lGL""... $ac_c" 1>&6 -echo "configure:3457: checking for glXCreateContext in -lGL" >&5 +echo "configure:3459: checking for glXCreateContext in -lGL" >&5 ac_lib_var=`echo GL'_'glXCreateContext | sed 'y%./+-%__p_%'` if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 @@ -3461,7 +3463,7 @@ else ac_save_LIBS="$LIBS" LIBS="-lGL $X_LIBS -lXext -lX11 -lm $X_EXTRA_LIBS $LIBS" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:3478: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* eval "ac_cv_lib_$ac_lib_var=yes" else @@ -3487,11 +3489,7 @@ LIBS="$ac_save_LIBS" fi if eval "test \"`echo '$ac_cv_lib_'$ac_lib_var`\" = yes"; then echo "$ac_t""yes" 1>&6 - cat >> confdefs.h <<\EOF -#define HAVE_LIBMESAGL 1 -EOF - - X_PRE_LIBS="$X_PRE_LIBS -lGL" + X_PRE_LIBS="$X_PRE_LIBS -lGL" MESA_SRCS='$(MESA_SRCS)' else @@ -3499,70 +3497,22 @@ else fi - if test "$ac_cv_lib_GL_glXCreateContext" = "no" + if test $ac_cv_lib_GL_glXCreateContext = "yes" then - echo $ac_n "checking for glXCreateContext in -lMesaGL""... $ac_c" 1>&6 -echo "configure:3506: checking for glXCreateContext in -lMesaGL" >&5 -ac_lib_var=`echo MesaGL'_'glXCreateContext | sed 'y%./+-%__p_%'` -if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then - echo $ac_n "(cached) $ac_c" 1>&6 -else - ac_save_LIBS="$LIBS" -LIBS="-lMesaGL $X_LIBS -lXext -lX11 -lm $X_EXTRA_LIBS $LIBS" -cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then - rm -rf conftest* - eval "ac_cv_lib_$ac_lib_var=yes" -else - echo "configure: failed program was:" >&5 - cat conftest.$ac_ext >&5 - rm -rf conftest* - eval "ac_cv_lib_$ac_lib_var=no" -fi -rm -f conftest* -LIBS="$ac_save_LIBS" - -fi -if eval "test \"`echo '$ac_cv_lib_'$ac_lib_var`\" = yes"; then - echo "$ac_t""yes" 1>&6 - cat >> confdefs.h <<\EOF -#define HAVE_LIBMESAGL 1 -EOF - - X_PRE_LIBS="$X_PRE_LIBS -lMesaGL" - MESA_SRCS='$(MESA_SRCS)' - -else - echo "$ac_t""no" 1>&6 -fi - - fi - - echo $ac_n "checking "for the OpenGL Color Index extension"""... $ac_c" 1>&6 -echo "configure:3554: checking "for the OpenGL Color Index extension"" >&5 + echo $ac_n "checking "for the OpenGL Color Index extension"""... $ac_c" 1>&6 +echo "configure:3504: checking "for the OpenGL Color Index extension"" >&5 if eval "test \"`echo '$''{'dummy'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < int main() { GLenum test = GL_COLOR_INDEX8_EXT; ; return 0; } EOF -if { (eval echo configure:3566: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then +if { (eval echo configure:3516: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then rm -rf conftest* cat >> confdefs.h <<\EOF #define HAVE_GL_COLOR_TABLE 1 @@ -3577,54 +3527,8 @@ fi echo "$ac_t""$dummy" 1>&6 - if test "$ac_cv_lib_GL_glXCreateContext" = "no" - then - echo $ac_n "checking for glColorTableEXT in -lMesaGL""... $ac_c" 1>&6 -echo "configure:3584: checking for glColorTableEXT in -lMesaGL" >&5 -ac_lib_var=`echo MesaGL'_'glColorTableEXT | sed 'y%./+-%__p_%'` -if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then - echo $ac_n "(cached) $ac_c" 1>&6 -else - ac_save_LIBS="$LIBS" -LIBS="-lMesaGL $X_LIBS -lXext -lX11 -lm $X_EXTRA_LIBS $LIBS" -cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then - rm -rf conftest* - eval "ac_cv_lib_$ac_lib_var=yes" -else - echo "configure: failed program was:" >&5 - cat conftest.$ac_ext >&5 - rm -rf conftest* - eval "ac_cv_lib_$ac_lib_var=no" -fi -rm -f conftest* -LIBS="$ac_save_LIBS" - -fi -if eval "test \"`echo '$ac_cv_lib_'$ac_lib_var`\" = yes"; then - echo "$ac_t""yes" 1>&6 - cat >> confdefs.h <<\EOF -#define HAVE_GL_PALETTED_TEXTURE 1 -EOF - -else - echo "$ac_t""no" 1>&6 -fi - - else - echo $ac_n "checking for glColorTableEXT in -lGL""... $ac_c" 1>&6 -echo "configure:3628: checking for glColorTableEXT in -lGL" >&5 + echo $ac_n "checking for glColorTableEXT in -lGL""... $ac_c" 1>&6 +echo "configure:3532: checking for glColorTableEXT in -lGL" >&5 ac_lib_var=`echo GL'_'glColorTableEXT | sed 'y%./+-%__p_%'` if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 @@ -3632,7 +3536,7 @@ else ac_save_LIBS="$LIBS" LIBS="-lGL $X_LIBS -lXext -lX11 -lm $X_EXTRA_LIBS $LIBS" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:3551: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* eval "ac_cv_lib_$ac_lib_var=yes" else @@ -3666,6 +3570,58 @@ else echo "$ac_t""no" 1>&6 fi + echo $ac_n "checking for glXGetProcAddressARB in -lGL""... $ac_c" 1>&6 +echo "configure:3575: checking for glXGetProcAddressARB in -lGL" >&5 +ac_lib_var=`echo GL'_'glXGetProcAddressARB | sed 'y%./+-%__p_%'` +if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then + echo $ac_n "(cached) $ac_c" 1>&6 +else + ac_save_LIBS="$LIBS" +LIBS="-lGL $X_LIBS -lXext -lX11 -lm $X_EXTRA_LIBS $LIBS" +cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then + rm -rf conftest* + eval "ac_cv_lib_$ac_lib_var=yes" +else + echo "configure: failed program was:" >&5 + cat conftest.$ac_ext >&5 + rm -rf conftest* + eval "ac_cv_lib_$ac_lib_var=no" +fi +rm -f conftest* +LIBS="$ac_save_LIBS" + +fi +if eval "test \"`echo '$ac_cv_lib_'$ac_lib_var`\" = yes"; then + echo "$ac_t""yes" 1>&6 + cat >> confdefs.h <<\EOF +#define HAVE_GLX_GETPROCADDRESS 1 +EOF + +else + echo "$ac_t""no" 1>&6 +fi + + + if test $ac_cv_lib_GL_glXGetProcAddressARB = "yes" + then + cat >> confdefs.h <<\EOF +#define HAVE_OPENGL 1 +EOF + + OPENGLFILES='$(OPENGLFILES)' + fi fi fi fi @@ -3686,17 +3642,17 @@ then do ac_safe=`echo "$ac_hdr" | sed 'y%./+-%__p_%'` echo $ac_n "checking for $ac_hdr""... $ac_c" 1>&6 -echo "configure:3690: checking for $ac_hdr" >&5 +echo "configure:3646: checking for $ac_hdr" >&5 if eval "test \"`echo '$''{'ac_cv_header_$ac_safe'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < EOF ac_try="$ac_cpp conftest.$ac_ext >/dev/null 2>conftest.out" -{ (eval echo configure:3700: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } +{ (eval echo configure:3656: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } ac_err=`grep -v '^ *+' conftest.out | grep -v "^conftest.${ac_ext}\$"` if test -z "$ac_err"; then rm -rf conftest* @@ -3725,7 +3681,7 @@ done if test "$ac_cv_header_ncurses_h" = "yes" then echo $ac_n "checking for waddch in -lncurses""... $ac_c" 1>&6 -echo "configure:3729: checking for waddch in -lncurses" >&5 +echo "configure:3685: checking for waddch in -lncurses" >&5 ac_lib_var=`echo ncurses'_'waddch | sed 'y%./+-%__p_%'` if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 @@ -3733,7 +3689,7 @@ else ac_save_LIBS="$LIBS" LIBS="-lncurses $LIBS" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:3704: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* eval "ac_cv_lib_$ac_lib_var=yes" else @@ -3775,7 +3731,7 @@ fi if test "$ac_cv_lib_ncurses_waddch" = "yes" then echo $ac_n "checking for resizeterm in -lncurses""... $ac_c" 1>&6 -echo "configure:3779: checking for resizeterm in -lncurses" >&5 +echo "configure:3735: checking for resizeterm in -lncurses" >&5 ac_lib_var=`echo ncurses'_'resizeterm | sed 'y%./+-%__p_%'` if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 @@ -3783,7 +3739,7 @@ else ac_save_LIBS="$LIBS" LIBS="-lncurses $LIBS" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:3754: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* eval "ac_cv_lib_$ac_lib_var=yes" else @@ -3818,7 +3774,7 @@ else fi echo $ac_n "checking for getbkgd in -lncurses""... $ac_c" 1>&6 -echo "configure:3822: checking for getbkgd in -lncurses" >&5 +echo "configure:3778: checking for getbkgd in -lncurses" >&5 ac_lib_var=`echo ncurses'_'getbkgd | sed 'y%./+-%__p_%'` if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 @@ -3826,7 +3782,7 @@ else ac_save_LIBS="$LIBS" LIBS="-lncurses $LIBS" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:3797: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* eval "ac_cv_lib_$ac_lib_var=yes" else @@ -3865,17 +3821,17 @@ fi do ac_safe=`echo "$ac_hdr" | sed 'y%./+-%__p_%'` echo $ac_n "checking for $ac_hdr""... $ac_c" 1>&6 -echo "configure:3869: checking for $ac_hdr" >&5 +echo "configure:3825: checking for $ac_hdr" >&5 if eval "test \"`echo '$''{'ac_cv_header_$ac_safe'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < EOF ac_try="$ac_cpp conftest.$ac_ext >/dev/null 2>conftest.out" -{ (eval echo configure:3879: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } +{ (eval echo configure:3835: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } ac_err=`grep -v '^ *+' conftest.out | grep -v "^conftest.${ac_ext}\$"` if test -z "$ac_err"; then rm -rf conftest* @@ -3904,7 +3860,7 @@ done if test "$ac_cv_header_curses_h" = "yes" then echo $ac_n "checking for waddch in -lcurses""... $ac_c" 1>&6 -echo "configure:3908: checking for waddch in -lcurses" >&5 +echo "configure:3864: checking for waddch in -lcurses" >&5 ac_lib_var=`echo curses'_'waddch | sed 'y%./+-%__p_%'` if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 @@ -3912,7 +3868,7 @@ else ac_save_LIBS="$LIBS" LIBS="-lcurses $LIBS" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:3883: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* eval "ac_cv_lib_$ac_lib_var=yes" else @@ -3953,7 +3909,7 @@ fi if test "$ac_cv_lib_curses_waddch" = "yes" then echo $ac_n "checking for resizeterm in -lcurses""... $ac_c" 1>&6 -echo "configure:3957: checking for resizeterm in -lcurses" >&5 +echo "configure:3913: checking for resizeterm in -lcurses" >&5 ac_lib_var=`echo curses'_'resizeterm | sed 'y%./+-%__p_%'` if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 @@ -3961,7 +3917,7 @@ else ac_save_LIBS="$LIBS" LIBS="-lcurses $LIBS" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:3932: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* eval "ac_cv_lib_$ac_lib_var=yes" else @@ -3996,7 +3952,7 @@ else fi echo $ac_n "checking for getbkgd in -lcurses""... $ac_c" 1>&6 -echo "configure:4000: checking for getbkgd in -lcurses" >&5 +echo "configure:3956: checking for getbkgd in -lcurses" >&5 ac_lib_var=`echo curses'_'getbkgd | sed 'y%./+-%__p_%'` if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 @@ -4004,7 +3960,7 @@ else ac_save_LIBS="$LIBS" LIBS="-lcurses $LIBS" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:3975: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* eval "ac_cv_lib_$ac_lib_var=yes" else @@ -4044,12 +4000,12 @@ fi fi echo $ac_n "checking "for GNU style IPX support"""... $ac_c" 1>&6 -echo "configure:4048: checking "for GNU style IPX support"" >&5 +echo "configure:4004: checking "for GNU style IPX support"" >&5 if eval "test \"`echo '$''{'ac_cv_c_ipx_gnu'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < #include @@ -4057,7 +4013,7 @@ int main() { ((struct sockaddr_ipx *)0)->sipx_family == AF_IPX ; return 0; } EOF -if { (eval echo configure:4061: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then +if { (eval echo configure:4017: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then rm -rf conftest* ac_cv_c_ipx_gnu="yes" else @@ -4082,12 +4038,12 @@ fi if test "$ac_cv_c_ipx_gnu" = "no" then echo $ac_n "checking "for linux style IPX support"""... $ac_c" 1>&6 -echo "configure:4086: checking "for linux style IPX support"" >&5 +echo "configure:4042: checking "for linux style IPX support"" >&5 if eval "test \"`echo '$''{'ac_cv_c_ipx_linux'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < #include @@ -4096,7 +4052,7 @@ int main() { ((struct sockaddr_ipx *)0)->sipx_family == AF_IPX ; return 0; } EOF -if { (eval echo configure:4100: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then +if { (eval echo configure:4056: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then rm -rf conftest* ac_cv_c_ipx_linux="yes" else @@ -4123,17 +4079,17 @@ for ac_hdr in sys/soundcard.h machine/soundcard.h soundcard.h do ac_safe=`echo "$ac_hdr" | sed 'y%./+-%__p_%'` echo $ac_n "checking for $ac_hdr""... $ac_c" 1>&6 -echo "configure:4127: checking for $ac_hdr" >&5 +echo "configure:4083: checking for $ac_hdr" >&5 if eval "test \"`echo '$''{'ac_cv_header_$ac_safe'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < EOF ac_try="$ac_cpp conftest.$ac_ext >/dev/null 2>conftest.out" -{ (eval echo configure:4137: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } +{ (eval echo configure:4093: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } ac_err=`grep -v '^ *+' conftest.out | grep -v "^conftest.${ac_ext}\$"` if test -z "$ac_err"; then rm -rf conftest* @@ -4161,12 +4117,12 @@ done echo $ac_n "checking "for Open Sound System"""... $ac_c" 1>&6 -echo "configure:4165: checking "for Open Sound System"" >&5 +echo "configure:4121: checking "for Open Sound System"" >&5 if eval "test \"`echo '$''{'ac_cv_c_opensoundsystem'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext <&5; (eval $ac_compile) 2>&5; }; then +if { (eval echo configure:4147: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then rm -rf conftest* ac_cv_c_opensoundsystem="yes" else @@ -4210,12 +4166,12 @@ EOF fi echo $ac_n "checking "for Open Sound System/MIDI interface"""... $ac_c" 1>&6 -echo "configure:4214: checking "for Open Sound System/MIDI interface"" >&5 +echo "configure:4170: checking "for Open Sound System/MIDI interface"" >&5 if eval "test \"`echo '$''{'ac_cv_c_opensoundsystem_midi'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext <&5; (eval $ac_compile) 2>&5; }; then +if { (eval echo configure:4196: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then rm -rf conftest* ac_cv_c_opensoundsystem_midi="yes" else @@ -4265,7 +4221,7 @@ if test "x${GCC}" = "xyes" then CFLAGS="$CFLAGS -Wall" echo $ac_n "checking "for gcc strength-reduce bug"""... $ac_c" 1>&6 -echo "configure:4269: checking "for gcc strength-reduce bug"" >&5 +echo "configure:4225: checking "for gcc strength-reduce bug"" >&5 if eval "test \"`echo '$''{'ac_cv_c_gcc_strength_bug'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else @@ -4273,7 +4229,7 @@ else ac_cv_c_gcc_strength_bug="yes" else cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext} && (./conftest; exit) 2>/dev/null +if { (eval echo configure:4244: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext} && (./conftest; exit) 2>/dev/null then ac_cv_c_gcc_strength_bug="no" else @@ -4307,7 +4263,7 @@ fi echo $ac_n "checking "whether external symbols need an underscore prefix"""... $ac_c" 1>&6 -echo "configure:4311: checking "whether external symbols need an underscore prefix"" >&5 +echo "configure:4267: checking "whether external symbols need an underscore prefix"" >&5 if eval "test \"`echo '$''{'ac_cv_c_extern_prefix'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else @@ -4319,14 +4275,14 @@ _ac_test: .long 0 EOF cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:4286: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* ac_cv_c_extern_prefix="yes" else @@ -4350,7 +4306,7 @@ fi echo $ac_n "checking "whether assembler accepts .string"""... $ac_c" 1>&6 -echo "configure:4354: checking "whether assembler accepts .string"" >&5 +echo "configure:4310: checking "whether assembler accepts .string"" >&5 if eval "test \"`echo '$''{'ac_cv_c_asm_string'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else @@ -4360,14 +4316,14 @@ cat > conftest_asm.s < conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:4327: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* ac_cv_c_asm_string="yes" else @@ -4394,21 +4350,21 @@ LDSHARED="" if test "$LIBEXT" = "so" then echo $ac_n "checking "whether we can build a Linux dll"""... $ac_c" 1>&6 -echo "configure:4398: checking "whether we can build a Linux dll"" >&5 +echo "configure:4354: checking "whether we can build a Linux dll"" >&5 if eval "test \"`echo '$''{'ac_cv_c_dll_linux'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else saved_cflags=$CFLAGS CFLAGS="$CFLAGS -fPIC -shared -Wl,-soname,conftest.so.1.0" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:4368: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* ac_cv_c_dll_linux="yes" else @@ -4428,21 +4384,21 @@ echo "$ac_t""$ac_cv_c_dll_linux" 1>&6 LDSHARED="\$(CC) -shared -Wl,-soname,\$(SONAME),-rpath,\$(libdir)" else echo $ac_n "checking whether we can build a UnixWare (Solaris) dll""... $ac_c" 1>&6 -echo "configure:4432: checking whether we can build a UnixWare (Solaris) dll" >&5 +echo "configure:4388: checking whether we can build a UnixWare (Solaris) dll" >&5 if eval "test \"`echo '$''{'ac_cv_c_dll_unixware'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else saved_cflags=$CFLAGS CFLAGS="$CFLAGS -fPIC -Wl,-G,-h,conftest.so.1.0" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:4402: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* ac_cv_c_dll_unixware="yes" else @@ -4462,21 +4418,21 @@ echo "$ac_t""$ac_cv_c_dll_unixware" 1>&6 LDSHARED="\$(CC) -Wl,-G,-h,\$(libdir)/\$(SONAME)" else echo $ac_n "checking "whether we can build a NetBSD dll"""... $ac_c" 1>&6 -echo "configure:4466: checking "whether we can build a NetBSD dll"" >&5 +echo "configure:4422: checking "whether we can build a NetBSD dll"" >&5 if eval "test \"`echo '$''{'ac_cv_c_dll_netbsd'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else saved_cflags=$CFLAGS CFLAGS="$CFLAGS -fPIC -Bshareable -Bforcearchive" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:4436: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* ac_cv_c_dll_netbsd="yes" else @@ -4513,21 +4469,21 @@ if test "$LIBEXT" = "so"; then else DLL_LINK="-L\$(DLLDIR) \$(DLLS:%=-l%) -L\$(TOPOBJDIR) -lwine \$(X_LIBS) \$(XLIB)" echo $ac_n "checking whether the linker supports --[no]-whole-archive (Linux)""... $ac_c" 1>&6 -echo "configure:4517: checking whether the linker supports --[no]-whole-archive (Linux)" >&5 +echo "configure:4473: checking whether the linker supports --[no]-whole-archive (Linux)" >&5 if eval "test \"`echo '$''{'ac_cv_c_whole_archive'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else saved_cflags=$CFLAGS CFLAGS="$CFLAGS -Wl,--whole-archive -Wl,--no-whole-archive" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:4487: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* ac_cv_c_whole_archive="yes" else @@ -4547,21 +4503,21 @@ echo "$ac_t""$ac_cv_c_whole_archive" 1>&6 DLL_LINK="-Wl,--whole-archive $DLL_LINK -Wl,--no-whole-archive" else echo $ac_n "checking whether the linker supports -z {all,default}extract (Linux)""... $ac_c" 1>&6 -echo "configure:4551: checking whether the linker supports -z {all,default}extract (Linux)" >&5 +echo "configure:4507: checking whether the linker supports -z {all,default}extract (Linux)" >&5 if eval "test \"`echo '$''{'ac_cv_c_allextract'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else saved_cflags=$CFLAGS CFLAGS="$CFLAGS -Wl,-z,allextract -Wl,-z,defaultextract" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:4521: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* ac_cv_c_allextract="yes" else @@ -4592,7 +4548,7 @@ fi wine_cv_libc_reentrant=no echo $ac_n "checking "for reentrant libc: __errno_location"""... $ac_c" 1>&6 -echo "configure:4596: checking "for reentrant libc: __errno_location"" >&5 +echo "configure:4552: checking "for reentrant libc: __errno_location"" >&5 if eval "test \"`echo '$''{'wine_cv_libc_r__errno_location'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else @@ -4600,14 +4556,14 @@ else wine_cv_libc_r__errno_location=yes else cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext} && (./conftest; exit) 2>/dev/null +if { (eval echo configure:4567: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext} && (./conftest; exit) 2>/dev/null then wine_cv_libc_r__errno_location=yes else @@ -4632,7 +4588,7 @@ EOF wine_cv_libc_reentrant=__errno_location fi echo $ac_n "checking "for reentrant libc: __error"""... $ac_c" 1>&6 -echo "configure:4636: checking "for reentrant libc: __error"" >&5 +echo "configure:4592: checking "for reentrant libc: __error"" >&5 if eval "test \"`echo '$''{'wine_cv_libc_r__error'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else @@ -4640,14 +4596,14 @@ else wine_cv_libc_r__error=yes else cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext} && (./conftest; exit) 2>/dev/null +if { (eval echo configure:4607: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext} && (./conftest; exit) 2>/dev/null then wine_cv_libc_r__error=yes else @@ -4672,7 +4628,7 @@ EOF wine_cv_libc_reentrant=__error fi echo $ac_n "checking "for reentrant libc: ___errno"""... $ac_c" 1>&6 -echo "configure:4676: checking "for reentrant libc: ___errno"" >&5 +echo "configure:4632: checking "for reentrant libc: ___errno"" >&5 if eval "test \"`echo '$''{'wine_cv_libc_r___errno'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else @@ -4680,14 +4636,14 @@ else wine_cv_libc_r___errno=yes else cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext} && (./conftest; exit) 2>/dev/null +if { (eval echo configure:4647: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext} && (./conftest; exit) 2>/dev/null then wine_cv_libc_r___errno=yes else @@ -4712,7 +4668,7 @@ EOF wine_cv_libc_reentrant=___errno fi echo $ac_n "checking "for reentrant libc: __thr_errno"""... $ac_c" 1>&6 -echo "configure:4716: checking "for reentrant libc: __thr_errno"" >&5 +echo "configure:4672: checking "for reentrant libc: __thr_errno"" >&5 if eval "test \"`echo '$''{'wine_cv_libc_r__thr_errno'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else @@ -4720,14 +4676,14 @@ else wine_cv_libc_r__thr_errno=yes else cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext} && (./conftest; exit) 2>/dev/null +if { (eval echo configure:4687: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext} && (./conftest; exit) 2>/dev/null then wine_cv_libc_r__thr_errno=yes else @@ -4763,7 +4719,7 @@ fi if test "$have_x" = "yes" -a "$wine_cv_libc_reentrant" != "no" then echo $ac_n "checking "for reentrant X libraries"""... $ac_c" 1>&6 -echo "configure:4767: checking "for reentrant X libraries"" >&5 +echo "configure:4723: checking "for reentrant X libraries"" >&5 if eval "test \"`echo '$''{'wine_cv_x_reentrant'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else @@ -4809,14 +4765,14 @@ fi echo $ac_n "checking whether byte ordering is bigendian""... $ac_c" 1>&6 -echo "configure:4813: checking whether byte ordering is bigendian" >&5 +echo "configure:4769: checking whether byte ordering is bigendian" >&5 if eval "test \"`echo '$''{'ac_cv_c_bigendian'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else ac_cv_c_bigendian=unknown # See if sys/param.h defines the BYTE_ORDER macro. cat > conftest.$ac_ext < #include @@ -4827,11 +4783,11 @@ int main() { #endif ; return 0; } EOF -if { (eval echo configure:4831: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then +if { (eval echo configure:4787: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then rm -rf conftest* # It does; now see whether it defined to BIG_ENDIAN or not. cat > conftest.$ac_ext < #include @@ -4842,7 +4798,7 @@ int main() { #endif ; return 0; } EOF -if { (eval echo configure:4846: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then +if { (eval echo configure:4802: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then rm -rf conftest* ac_cv_c_bigendian=yes else @@ -4862,7 +4818,7 @@ if test "$cross_compiling" = yes; then { echo "configure: error: can not run test program while cross compiling" 1>&2; exit 1; } else cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext} && (./conftest; exit) 2>/dev/null +if { (eval echo configure:4835: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext} && (./conftest; exit) 2>/dev/null then ac_cv_c_bigendian=no else @@ -4903,19 +4859,19 @@ fi # The Ultrix 4.2 mips builtin alloca declared by alloca.h only works # for constant arguments. Useless! echo $ac_n "checking for working alloca.h""... $ac_c" 1>&6 -echo "configure:4907: checking for working alloca.h" >&5 +echo "configure:4863: checking for working alloca.h" >&5 if eval "test \"`echo '$''{'ac_cv_header_alloca_h'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < int main() { void *p = alloca(2 * sizeof(int)); ; return 0; } EOF -if { (eval echo configure:4919: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:4875: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* ac_cv_header_alloca_h=yes else @@ -4936,12 +4892,12 @@ EOF fi echo $ac_n "checking for alloca""... $ac_c" 1>&6 -echo "configure:4940: checking for alloca" >&5 +echo "configure:4896: checking for alloca" >&5 if eval "test \"`echo '$''{'ac_cv_func_alloca_works'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:4929: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* ac_cv_func_alloca_works=yes else @@ -5001,12 +4957,12 @@ EOF echo $ac_n "checking whether alloca needs Cray hooks""... $ac_c" 1>&6 -echo "configure:5005: checking whether alloca needs Cray hooks" >&5 +echo "configure:4961: checking whether alloca needs Cray hooks" >&5 if eval "test \"`echo '$''{'ac_cv_os_cray'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext <&6 if test $ac_cv_os_cray = yes; then for ac_func in _getb67 GETB67 getb67; do echo $ac_n "checking for $ac_func""... $ac_c" 1>&6 -echo "configure:5035: checking for $ac_func" >&5 +echo "configure:4991: checking for $ac_func" >&5 if eval "test \"`echo '$''{'ac_cv_func_$ac_func'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:5019: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* eval "ac_cv_func_$ac_func=yes" else @@ -5086,7 +5042,7 @@ done fi echo $ac_n "checking stack direction for C alloca""... $ac_c" 1>&6 -echo "configure:5090: checking stack direction for C alloca" >&5 +echo "configure:5046: checking stack direction for C alloca" >&5 if eval "test \"`echo '$''{'ac_cv_c_stack_direction'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else @@ -5094,7 +5050,7 @@ else ac_cv_c_stack_direction=0 else cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext} && (./conftest; exit) 2>/dev/null +if { (eval echo configure:5073: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext} && (./conftest; exit) 2>/dev/null then ac_cv_c_stack_direction=1 else @@ -5165,12 +5121,12 @@ for ac_func in \ do echo $ac_n "checking for $ac_func""... $ac_c" 1>&6 -echo "configure:5169: checking for $ac_func" >&5 +echo "configure:5125: checking for $ac_func" >&5 if eval "test \"`echo '$''{'ac_cv_func_$ac_func'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then +if { (eval echo configure:5153: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* eval "ac_cv_func_$ac_func=yes" else @@ -5270,17 +5226,17 @@ for ac_hdr in \ do ac_safe=`echo "$ac_hdr" | sed 'y%./+-%__p_%'` echo $ac_n "checking for $ac_hdr""... $ac_c" 1>&6 -echo "configure:5274: checking for $ac_hdr" >&5 +echo "configure:5230: checking for $ac_hdr" >&5 if eval "test \"`echo '$''{'ac_cv_header_$ac_safe'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < EOF ac_try="$ac_cpp conftest.$ac_ext >/dev/null 2>conftest.out" -{ (eval echo configure:5284: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } +{ (eval echo configure:5240: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } ac_err=`grep -v '^ *+' conftest.out | grep -v "^conftest.${ac_ext}\$"` if test -z "$ac_err"; then rm -rf conftest* @@ -5307,12 +5263,12 @@ fi done echo $ac_n "checking whether stat file-mode macros are broken""... $ac_c" 1>&6 -echo "configure:5311: checking whether stat file-mode macros are broken" >&5 +echo "configure:5267: checking whether stat file-mode macros are broken" >&5 if eval "test \"`echo '$''{'ac_cv_header_stat_broken'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < #include @@ -5365,12 +5321,12 @@ fi echo $ac_n "checking for working const""... $ac_c" 1>&6 -echo "configure:5369: checking for working const" >&5 +echo "configure:5325: checking for working const" >&5 if eval "test \"`echo '$''{'ac_cv_c_const'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext <&5; (eval $ac_compile) 2>&5; }; then +if { (eval echo configure:5379: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then rm -rf conftest* ac_cv_c_const=yes else @@ -5440,21 +5396,21 @@ EOF fi echo $ac_n "checking for inline""... $ac_c" 1>&6 -echo "configure:5444: checking for inline" >&5 +echo "configure:5400: checking for inline" >&5 if eval "test \"`echo '$''{'ac_cv_c_inline'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else ac_cv_c_inline=no for ac_kw in inline __inline__ __inline; do cat > conftest.$ac_ext <&5; (eval $ac_compile) 2>&5; }; then +if { (eval echo configure:5414: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then rm -rf conftest* ac_cv_c_inline=$ac_kw; break else @@ -5480,12 +5436,12 @@ EOF esac echo $ac_n "checking for ANSI C header files""... $ac_c" 1>&6 -echo "configure:5484: checking for ANSI C header files" >&5 +echo "configure:5440: checking for ANSI C header files" >&5 if eval "test \"`echo '$''{'ac_cv_header_stdc'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < #include @@ -5493,7 +5449,7 @@ else #include EOF ac_try="$ac_cpp conftest.$ac_ext >/dev/null 2>conftest.out" -{ (eval echo configure:5497: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } +{ (eval echo configure:5453: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } ac_err=`grep -v '^ *+' conftest.out | grep -v "^conftest.${ac_ext}\$"` if test -z "$ac_err"; then rm -rf conftest* @@ -5510,7 +5466,7 @@ rm -f conftest* if test $ac_cv_header_stdc = yes; then # SunOS 4.x string.h does not declare mem*, contrary to ANSI. cat > conftest.$ac_ext < EOF @@ -5528,7 +5484,7 @@ fi if test $ac_cv_header_stdc = yes; then # ISC 2.0.2 stdlib.h does not declare free, contrary to ANSI. cat > conftest.$ac_ext < EOF @@ -5549,7 +5505,7 @@ if test "$cross_compiling" = yes; then : else cat > conftest.$ac_ext < #define ISLOWER(c) ('a' <= (c) && (c) <= 'z') @@ -5560,7 +5516,7 @@ if (XOR (islower (i), ISLOWER (i)) || toupper (i) != TOUPPER (i)) exit(2); exit (0); } EOF -if { (eval echo configure:5564: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext} && (./conftest; exit) 2>/dev/null +if { (eval echo configure:5520: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext} && (./conftest; exit) 2>/dev/null then : else @@ -5584,12 +5540,12 @@ EOF fi echo $ac_n "checking for size_t""... $ac_c" 1>&6 -echo "configure:5588: checking for size_t" >&5 +echo "configure:5544: checking for size_t" >&5 if eval "test \"`echo '$''{'ac_cv_type_size_t'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < #if STDC_HEADERS @@ -5617,7 +5573,7 @@ EOF fi echo $ac_n "checking size of long long""... $ac_c" 1>&6 -echo "configure:5621: checking size of long long" >&5 +echo "configure:5577: checking size of long long" >&5 if eval "test \"`echo '$''{'ac_cv_sizeof_long_long'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else @@ -5625,7 +5581,7 @@ else ac_cv_sizeof_long_long=0 else cat > conftest.$ac_ext < main() @@ -5636,7 +5592,7 @@ main() exit(0); } EOF -if { (eval echo configure:5640: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext} && (./conftest; exit) 2>/dev/null +if { (eval echo configure:5596: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext} && (./conftest; exit) 2>/dev/null then ac_cv_sizeof_long_long=`cat conftestval` else @@ -5659,12 +5615,12 @@ EOF if test "$ac_cv_header_linux_joystick_h" = "yes" then echo $ac_n "checking "whether linux/joystick.h uses the Linux 2.2+ API"""... $ac_c" 1>&6 -echo "configure:5663: checking "whether linux/joystick.h uses the Linux 2.2+ API"" >&5 +echo "configure:5619: checking "whether linux/joystick.h uses the Linux 2.2+ API"" >&5 if eval "test \"`echo '$''{'wine_cv_linux_joystick_22_api'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < @@ -5679,7 +5635,7 @@ int main() { /*empty*/ ; return 0; } EOF -if { (eval echo configure:5683: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then +if { (eval echo configure:5639: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then rm -rf conftest* wine_cv_linux_joystick_22_api=yes else @@ -5706,12 +5662,12 @@ fi if test "$ac_cv_header_sys_vfs_h" = "yes" then echo $ac_n "checking "whether sys/vfs.h defines statfs"""... $ac_c" 1>&6 -echo "configure:5710: checking "whether sys/vfs.h defines statfs"" >&5 +echo "configure:5666: checking "whether sys/vfs.h defines statfs"" >&5 if eval "test \"`echo '$''{'wine_cv_sys_vfs_has_statfs'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < @@ -5728,7 +5684,7 @@ int main() { ; return 0; } EOF -if { (eval echo configure:5732: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then +if { (eval echo configure:5688: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then rm -rf conftest* wine_cv_sys_vfs_has_statfs=yes else @@ -5755,12 +5711,12 @@ fi if test "$ac_cv_header_sys_statfs_h" = "yes" then echo $ac_n "checking "whether sys/statfs.h defines statfs"""... $ac_c" 1>&6 -echo "configure:5759: checking "whether sys/statfs.h defines statfs"" >&5 +echo "configure:5715: checking "whether sys/statfs.h defines statfs"" >&5 if eval "test \"`echo '$''{'wine_cv_sys_statfs_has_statfs'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < @@ -5775,7 +5731,7 @@ int main() { ; return 0; } EOF -if { (eval echo configure:5779: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then +if { (eval echo configure:5735: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then rm -rf conftest* wine_cv_sys_statfs_has_statfs=yes else @@ -5802,12 +5758,12 @@ fi if test "$ac_cv_header_sys_mount_h" = "yes" then echo $ac_n "checking "whether sys/mount.h defines statfs"""... $ac_c" 1>&6 -echo "configure:5806: checking "whether sys/mount.h defines statfs"" >&5 +echo "configure:5762: checking "whether sys/mount.h defines statfs"" >&5 if eval "test \"`echo '$''{'wine_cv_sys_mount_has_statfs'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < @@ -5822,7 +5778,7 @@ int main() { ; return 0; } EOF -if { (eval echo configure:5826: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then +if { (eval echo configure:5782: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then rm -rf conftest* wine_cv_sys_mount_has_statfs=yes else @@ -5848,7 +5804,7 @@ fi echo $ac_n "checking "for statfs.f_bfree"""... $ac_c" 1>&6 -echo "configure:5852: checking "for statfs.f_bfree"" >&5 +echo "configure:5808: checking "for statfs.f_bfree"" >&5 if eval "test \"`echo '$''{'wine_cv_statfs_bfree'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else @@ -5857,7 +5813,7 @@ else wine_cv_statfs_bfree=no else cat > conftest.$ac_ext < @@ -5884,7 +5840,7 @@ int main() { ; return 0; } EOF -if { (eval echo configure:5888: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then +if { (eval echo configure:5844: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then rm -rf conftest* wine_cv_statfs_bfree=yes else @@ -5908,7 +5864,7 @@ EOF fi echo $ac_n "checking "for statfs.f_bavail"""... $ac_c" 1>&6 -echo "configure:5912: checking "for statfs.f_bavail"" >&5 +echo "configure:5868: checking "for statfs.f_bavail"" >&5 if eval "test \"`echo '$''{'wine_cv_statfs_bavail'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else @@ -5917,7 +5873,7 @@ else wine_cv_statfs_bavail=no else cat > conftest.$ac_ext < @@ -5944,7 +5900,7 @@ int main() { ; return 0; } EOF -if { (eval echo configure:5948: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then +if { (eval echo configure:5904: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then rm -rf conftest* wine_cv_statfs_bavail=yes else @@ -5969,12 +5925,12 @@ fi echo $ac_n "checking "for msg_accrights in struct msghdr"""... $ac_c" 1>&6 -echo "configure:5973: checking "for msg_accrights in struct msghdr"" >&5 +echo "configure:5929: checking "for msg_accrights in struct msghdr"" >&5 if eval "test \"`echo '$''{'ac_cv_c_msg_accrights'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < #include @@ -5982,7 +5938,7 @@ int main() { struct msghdr hdr; hdr.msg_accrights=0 ; return 0; } EOF -if { (eval echo configure:5986: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then +if { (eval echo configure:5942: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then rm -rf conftest* ac_cv_c_msg_accrights="yes" else @@ -6005,12 +5961,12 @@ fi echo $ac_n "checking "for sun_len in struct sockaddr_un"""... $ac_c" 1>&6 -echo "configure:6009: checking "for sun_len in struct sockaddr_un"" >&5 +echo "configure:5965: checking "for sun_len in struct sockaddr_un"" >&5 if eval "test \"`echo '$''{'ac_cv_c_sun_len'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < #include @@ -6019,7 +5975,7 @@ int main() { static struct sockaddr_un addr; addr.sun_len = 1 ; return 0; } EOF -if { (eval echo configure:6023: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then +if { (eval echo configure:5979: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then rm -rf conftest* ac_cv_c_sun_len="yes" else @@ -6042,12 +5998,12 @@ fi echo $ac_n "checking "whether we need to define __i386__"""... $ac_c" 1>&6 -echo "configure:6046: checking "whether we need to define __i386__"" >&5 +echo "configure:6002: checking "whether we need to define __i386__"" >&5 if eval "test \"`echo '$''{'ac_cv_cpp_def_i386'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext <], [GLenum test = GL_UNSIGNED_SHORT_5_6_5;], - [wine_cv_mesa_version_OK="yes"], - [wine_cv_mesa_version_OK="no"] + [wine_cv_opengl_version_OK="yes"], + [wine_cv_opengl_version_OK="no"] ) ) dnl Check for the thread-safety of the OpenGL library AC_CACHE_CHECK("for thread-safe OpenGL version", - wine_cv_mesa_version_threadsafe, + wine_cv_opengl_version_threadsafe, [saved_libs=$LIBS LIBS="$X_LIBS -lGL" AC_TRY_LINK([],[pthread_getspecific();], - [wine_cv_mesa_version_threadsafe="yes"], - [wine_cv_mesa_version_threadsafe="no"]) + [wine_cv_opengl_version_threadsafe="yes"], + [wine_cv_opengl_version_threadsafe="no"]) LIBS=$saved_libs] ) - if test "$wine_cv_mesa_version_OK" = "yes" -a \( "$wine_cv_mesa_version_threadsafe" = "no" -o $OPENGL = "yes" \) + if test "$wine_cv_opengl_version_OK" = "yes" -a \( "$wine_cv_opengl_version_threadsafe" = "no" -o $OPENGL = "yes" \) then dnl Check for the presense of the library AC_CHECK_LIB(GL,glXCreateContext, - AC_DEFINE(HAVE_LIBMESAGL) X_PRE_LIBS="$X_PRE_LIBS -lGL" MESA_SRCS='$(MESA_SRCS)' ,, $X_LIBS -lXext -lX11 -lm $X_EXTRA_LIBS) - if test "$ac_cv_lib_GL_glXCreateContext" = "no" + if test $ac_cv_lib_GL_glXCreateContext = "yes" then - AC_CHECK_LIB(MesaGL,glXCreateContext, - AC_DEFINE(HAVE_LIBMESAGL) - X_PRE_LIBS="$X_PRE_LIBS -lMesaGL" - MESA_SRCS='$(MESA_SRCS)' - ,, - $X_LIBS -lXext -lX11 -lm $X_EXTRA_LIBS) - fi + dnl Check for the Color Table and Paletted Texture extensions + AC_CACHE_CHECK("for the OpenGL Color Index extension",dummy, + AC_TRY_COMPILE([#include ], + [GLenum test = GL_COLOR_INDEX8_EXT;], + [AC_DEFINE(HAVE_GL_COLOR_TABLE)],)) - dnl Check for the Color Table and Paletted Texture extensions - AC_CACHE_CHECK("for the OpenGL Color Index extension",dummy, - AC_TRY_COMPILE([#include ], - [GLenum test = GL_COLOR_INDEX8_EXT;], - [AC_DEFINE(HAVE_GL_COLOR_TABLE)],)) + AC_CHECK_LIB(GL,glColorTableEXT,AC_DEFINE(HAVE_GL_PALETTED_TEXTURE),,$X_LIBS -lXext -lX11 -lm $X_EXTRA_LIBS) + AC_CHECK_LIB(GL,glXGetProcAddressARB,AC_DEFINE(HAVE_GLX_GETPROCADDRESS),,$X_LIBS -lXext -lX11 -lm $X_EXTRA_LIBS) - if test "$ac_cv_lib_GL_glXCreateContext" = "no" - then - AC_CHECK_LIB(MesaGL,glColorTableEXT,AC_DEFINE(HAVE_GL_PALETTED_TEXTURE),,$X_LIBS -lXext -lX11 -lm $X_EXTRA_LIBS) - else - AC_CHECK_LIB(GL,glColorTableEXT,AC_DEFINE(HAVE_GL_PALETTED_TEXTURE),,$X_LIBS -lXext -lX11 -lm $X_EXTRA_LIBS) + if test $ac_cv_lib_GL_glXGetProcAddressARB = "yes" + then + AC_DEFINE(HAVE_OPENGL) + OPENGLFILES='$(OPENGLFILES)' + fi fi fi fi @@ -994,6 +990,7 @@ dlls/olecli/Makefile dlls/oledlg/Makefile dlls/olepro32/Makefile dlls/olesvr/Makefile +dlls/opengl32/Makefile dlls/psapi/Makefile dlls/rasapi32/Makefile dlls/richedit/Makefile @@ -1108,14 +1105,14 @@ then echo "*** reentrant version of libc." fi -if test "$wine_cv_mesa_version_OK" = "no" +if test "$wine_cv_opengl_version_OK" = "no" then echo echo "*** Warning: old Mesa headers detected. Wine will be built without Direct3D" echo "*** support. Consider upgrading your Mesa libraries (http://www.mesa3d.org/)." fi -if test "$wine_cv_mesa_version_threadsafe" = "yes" -a $OPENGL = "normal" +if test "$wine_cv_opengl_version_threadsafe" = "yes" -a $OPENGL = "normal" then echo echo "*** Warning: the OpenGL version you have installed relies on libpthread for" @@ -1124,7 +1121,7 @@ then echo "*** start configure with '--enable-opengl' to force OpenGL support." fi -if test "$wine_cv_mesa_version_threadsafe" = "yes" -a $OPENGL = "yes" +if test "$wine_cv_opengl_version_threadsafe" = "yes" -a $OPENGL = "yes" then echo echo "*** Warning: you explicitely linked in a thread-safe OpenGL version. If you" diff --git a/dlls/Makefile.in b/dlls/Makefile.in index c9ccbdf1f0a..880644989e2 100644 --- a/dlls/Makefile.in +++ b/dlls/Makefile.in @@ -3,8 +3,12 @@ TOPOBJDIR = .. SRCDIR = @srcdir@ VPATH = @srcdir@ +OPENGLFILES= \ + opengl32/libopengl32.@LIBEXT@ + XFILES = \ ddraw/libddraw.@LIBEXT@ \ + @OPENGLFILES@ \ x11drv/libx11drv.@LIBEXT@ DLLFILES = \ @@ -118,6 +122,7 @@ SUBDIRS = \ oledlg \ olepro32 \ olesvr \ + opengl32 \ psapi \ rasapi32 \ richedit \ @@ -246,6 +251,9 @@ libolepro32.@LIBEXT@: olepro32/libolepro32.@LIBEXT@ libolesvr32.@LIBEXT@ libolesvr.@LIBEXT@: olesvr/libolesvr32.@LIBEXT@ $(RM) $@ && $(LN_S) olesvr/libolesvr32.@LIBEXT@ $@ +libopengl32.@LIBEXT@: opengl32/libopengl32.@LIBEXT@ + $(RM) $@ && $(LN_S) opengl32/libopengl32.@LIBEXT@ $@ + libpsapi.@LIBEXT@: psapi/libpsapi.@LIBEXT@ $(RM) $@ && $(LN_S) psapi/libpsapi.@LIBEXT@ $@ @@ -325,6 +333,7 @@ msvideo/libmsvfw32.so: libwinmm.so oleaut32/liboleaut32.so: libole32.so libcomctl32.so olecli/libolecli32.so: libolesvr32.so libole32.so olepro32/libolepro32.so: liboleaut32.so libole32.so +opengl32/libopengl32.so: libx11drv.so libgdi32.so shell32/libshell32.so: libole32.so urlmon/liburlmon.so: libole32.so version/libversion.so: liblz32.so diff --git a/dlls/ddraw/d3dviewport.c b/dlls/ddraw/d3dviewport.c index 15c8ee3a466..df060c053d8 100644 --- a/dlls/ddraw/d3dviewport.c +++ b/dlls/ddraw/d3dviewport.c @@ -14,10 +14,14 @@ #include "x11drv.h" #include "d3d_private.h" +#include "mesa_private.h" DEFAULT_DEBUG_CHANNEL(ddraw) -#ifdef HAVE_MESAGL +#ifdef HAVE_OPENGL + +#define D3DVPRIVATE(x) mesa_d3dv_private*dvpriv=((mesa_d3dv_private*)x->private) +#define D3DLPRIVATE(x) mesa_d3dl_private*dlpriv=((mesa_d3dl_private*)x->private) static ICOM_VTABLE(IDirect3DViewport2) viewport2_vtable; @@ -44,6 +48,7 @@ LPDIRECT3DVIEWPORT2 d3dviewport2_create(IDirect3D2Impl* d3d2) IDirect3DViewport2Impl* vp; vp = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DViewport2Impl)); + vp->private = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(mesa_d3dv_private)); vp->ref = 1; ICOM_VTBL(vp) = &viewport2_vtable; vp->d3d.d3d2 = d3d2; @@ -54,7 +59,7 @@ LPDIRECT3DVIEWPORT2 d3dviewport2_create(IDirect3D2Impl* d3d2) vp->lights = NULL; - vp->nextlight = GL_LIGHT0; + ((mesa_d3dv_private *) vp->private)->nextlight = GL_LIGHT0; return (LPDIRECT3DVIEWPORT2)vp; } @@ -64,6 +69,7 @@ LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1) IDirect3DViewport2Impl* vp; vp = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DViewport2Impl)); + vp->private = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(mesa_d3dv_private)); vp->ref = 1; ICOM_VTBL(vp) = &viewport2_vtable; vp->d3d.d3d1 = d3d1; @@ -74,7 +80,7 @@ LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1) vp->lights = NULL; - vp->nextlight = GL_LIGHT0; + ((mesa_d3dv_private *) vp->private)->nextlight = GL_LIGHT0; return (LPDIRECT3DVIEWPORT) vp; } @@ -83,7 +89,7 @@ LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1) * IDirect3DViewport2 methods */ -static HRESULT WINAPI IDirect3DViewport2Impl_QueryInterface(LPDIRECT3DVIEWPORT2 iface, +HRESULT WINAPI IDirect3DViewport2Impl_QueryInterface(LPDIRECT3DVIEWPORT2 iface, REFIID riid, LPVOID* ppvObj) { @@ -96,7 +102,7 @@ static HRESULT WINAPI IDirect3DViewport2Impl_QueryInterface(LPDIRECT3DVIEWPORT2 -static ULONG WINAPI IDirect3DViewport2Impl_AddRef(LPDIRECT3DVIEWPORT2 iface) +ULONG WINAPI IDirect3DViewport2Impl_AddRef(LPDIRECT3DVIEWPORT2 iface) { ICOM_THIS(IDirect3DViewport2Impl,iface); TRACE("(%p)->()incrementing from %lu.\n", This, This->ref ); @@ -106,7 +112,7 @@ static ULONG WINAPI IDirect3DViewport2Impl_AddRef(LPDIRECT3DVIEWPORT2 iface) -static ULONG WINAPI IDirect3DViewport2Impl_Release(LPDIRECT3DVIEWPORT2 iface) +ULONG WINAPI IDirect3DViewport2Impl_Release(LPDIRECT3DVIEWPORT2 iface) { ICOM_THIS(IDirect3DViewport2Impl,iface); FIXME("(%p)->() decrementing from %lu.\n", This, This->ref ); @@ -120,7 +126,7 @@ static ULONG WINAPI IDirect3DViewport2Impl_Release(LPDIRECT3DVIEWPORT2 iface) } /*** IDirect3DViewport methods ***/ -static HRESULT WINAPI IDirect3DViewport2Impl_Initialize(LPDIRECT3DVIEWPORT2 iface, +HRESULT WINAPI IDirect3DViewport2Impl_Initialize(LPDIRECT3DVIEWPORT2 iface, LPDIRECT3D d3d) { ICOM_THIS(IDirect3DViewport2Impl,iface); @@ -129,7 +135,7 @@ static HRESULT WINAPI IDirect3DViewport2Impl_Initialize(LPDIRECT3DVIEWPORT2 ifac return DD_OK; } -static HRESULT WINAPI IDirect3DViewport2Impl_GetViewport(LPDIRECT3DVIEWPORT2 iface, +HRESULT WINAPI IDirect3DViewport2Impl_GetViewport(LPDIRECT3DVIEWPORT2 iface, LPD3DVIEWPORT lpvp) { ICOM_THIS(IDirect3DViewport2Impl,iface); @@ -143,7 +149,7 @@ static HRESULT WINAPI IDirect3DViewport2Impl_GetViewport(LPDIRECT3DVIEWPORT2 ifa return DD_OK; } -static HRESULT WINAPI IDirect3DViewport2Impl_SetViewport(LPDIRECT3DVIEWPORT2 iface, +HRESULT WINAPI IDirect3DViewport2Impl_SetViewport(LPDIRECT3DVIEWPORT2 iface, LPD3DVIEWPORT lpvp) { ICOM_THIS(IDirect3DViewport2Impl,iface); @@ -167,7 +173,7 @@ static HRESULT WINAPI IDirect3DViewport2Impl_SetViewport(LPDIRECT3DVIEWPORT2 ifa return DD_OK; } -static HRESULT WINAPI IDirect3DViewport2Impl_TransformVertices(LPDIRECT3DVIEWPORT2 iface, +HRESULT WINAPI IDirect3DViewport2Impl_TransformVertices(LPDIRECT3DVIEWPORT2 iface, DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, @@ -180,7 +186,7 @@ static HRESULT WINAPI IDirect3DViewport2Impl_TransformVertices(LPDIRECT3DVIEWPOR return DD_OK; } -static HRESULT WINAPI IDirect3DViewport2Impl_LightElements(LPDIRECT3DVIEWPORT2 iface, +HRESULT WINAPI IDirect3DViewport2Impl_LightElements(LPDIRECT3DVIEWPORT2 iface, DWORD dwElementCount, LPD3DLIGHTDATA lpData) { @@ -190,7 +196,7 @@ static HRESULT WINAPI IDirect3DViewport2Impl_LightElements(LPDIRECT3DVIEWPORT2 i return DD_OK; } -static HRESULT WINAPI IDirect3DViewport2Impl_SetBackground(LPDIRECT3DVIEWPORT2 iface, +HRESULT WINAPI IDirect3DViewport2Impl_SetBackground(LPDIRECT3DVIEWPORT2 iface, D3DMATERIALHANDLE hMat) { ICOM_THIS(IDirect3DViewport2Impl,iface); @@ -199,7 +205,7 @@ static HRESULT WINAPI IDirect3DViewport2Impl_SetBackground(LPDIRECT3DVIEWPORT2 i return DD_OK; } -static HRESULT WINAPI IDirect3DViewport2Impl_GetBackground(LPDIRECT3DVIEWPORT2 iface, +HRESULT WINAPI IDirect3DViewport2Impl_GetBackground(LPDIRECT3DVIEWPORT2 iface, LPD3DMATERIALHANDLE lphMat, LPBOOL lpValid) { @@ -209,7 +215,7 @@ static HRESULT WINAPI IDirect3DViewport2Impl_GetBackground(LPDIRECT3DVIEWPORT2 i return DD_OK; } -static HRESULT WINAPI IDirect3DViewport2Impl_SetBackgroundDepth(LPDIRECT3DVIEWPORT2 iface, +HRESULT WINAPI IDirect3DViewport2Impl_SetBackgroundDepth(LPDIRECT3DVIEWPORT2 iface, LPDIRECTDRAWSURFACE lpDDSurface) { ICOM_THIS(IDirect3DViewport2Impl,iface); @@ -218,7 +224,7 @@ static HRESULT WINAPI IDirect3DViewport2Impl_SetBackgroundDepth(LPDIRECT3DVIEWPO return DD_OK; } -static HRESULT WINAPI IDirect3DViewport2Impl_GetBackgroundDepth(LPDIRECT3DVIEWPORT2 iface, +HRESULT WINAPI IDirect3DViewport2Impl_GetBackgroundDepth(LPDIRECT3DVIEWPORT2 iface, LPDIRECTDRAWSURFACE* lplpDDSurface, LPBOOL lpValid) { @@ -228,7 +234,7 @@ static HRESULT WINAPI IDirect3DViewport2Impl_GetBackgroundDepth(LPDIRECT3DVIEWPO return DD_OK; } -static HRESULT WINAPI IDirect3DViewport2Impl_Clear(LPDIRECT3DVIEWPORT2 iface, +HRESULT WINAPI IDirect3DViewport2Impl_Clear(LPDIRECT3DVIEWPORT2 iface, DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags) @@ -257,7 +263,7 @@ static HRESULT WINAPI IDirect3DViewport2Impl_Clear(LPDIRECT3DVIEWPORT2 iface, return DD_OK; } -static HRESULT WINAPI IDirect3DViewport2Impl_AddLight(LPDIRECT3DVIEWPORT2 iface, +HRESULT WINAPI IDirect3DViewport2Impl_AddLight(LPDIRECT3DVIEWPORT2 iface, LPDIRECT3DLIGHT lpLight) { ICOM_THIS(IDirect3DViewport2Impl,iface); @@ -270,6 +276,9 @@ static HRESULT WINAPI IDirect3DViewport2Impl_AddLight(LPDIRECT3DVIEWPORT2 iface, /* If active, activate the light */ if (This->device.active_device1 != NULL) { + D3DVPRIVATE(This); + D3DLPRIVATE(ilpLight); + /* Get the rendering context */ if (This->use_d3d2) This->device.active_device2->set_context(This->device.active_device2); @@ -277,14 +286,14 @@ static HRESULT WINAPI IDirect3DViewport2Impl_AddLight(LPDIRECT3DVIEWPORT2 iface, This->device.active_device1->set_context(This->device.active_device1); /* Activate the light */ - ilpLight->light_num = This->nextlight++; + dlpriv->light_num = dvpriv->nextlight++; ilpLight->activate(ilpLight); } return DD_OK; } -static HRESULT WINAPI IDirect3DViewport2Impl_DeleteLight(LPDIRECT3DVIEWPORT2 iface, +HRESULT WINAPI IDirect3DViewport2Impl_DeleteLight(LPDIRECT3DVIEWPORT2 iface, LPDIRECT3DLIGHT lpLight) { ICOM_THIS(IDirect3DViewport2Impl,iface); @@ -293,7 +302,7 @@ static HRESULT WINAPI IDirect3DViewport2Impl_DeleteLight(LPDIRECT3DVIEWPORT2 ifa return DD_OK; } -static HRESULT WINAPI IDirect3DViewport2Impl_NextLight(LPDIRECT3DVIEWPORT2 iface, +HRESULT WINAPI IDirect3DViewport2Impl_NextLight(LPDIRECT3DVIEWPORT2 iface, LPDIRECT3DLIGHT lpLight, LPDIRECT3DLIGHT* lplpLight, DWORD dwFlags) @@ -305,7 +314,7 @@ static HRESULT WINAPI IDirect3DViewport2Impl_NextLight(LPDIRECT3DVIEWPORT2 iface } /*** IDirect3DViewport2 methods ***/ -static HRESULT WINAPI IDirect3DViewport2Impl_GetViewport2(LPDIRECT3DVIEWPORT2 iface, +HRESULT WINAPI IDirect3DViewport2Impl_GetViewport2(LPDIRECT3DVIEWPORT2 iface, LPD3DVIEWPORT2 lpViewport2) { ICOM_THIS(IDirect3DViewport2Impl,iface); @@ -319,7 +328,7 @@ static HRESULT WINAPI IDirect3DViewport2Impl_GetViewport2(LPDIRECT3DVIEWPORT2 if return DD_OK; } -static HRESULT WINAPI IDirect3DViewport2Impl_SetViewport2(LPDIRECT3DVIEWPORT2 iface, +HRESULT WINAPI IDirect3DViewport2Impl_SetViewport2(LPDIRECT3DVIEWPORT2 iface, LPD3DVIEWPORT2 lpViewport2) { ICOM_THIS(IDirect3DViewport2Impl,iface); @@ -372,7 +381,7 @@ static ICOM_VTABLE(IDirect3DViewport2) viewport2_vtable = IDirect3DViewport2Impl_SetViewport2 }; -#else /* HAVE_MESAGL */ +#else /* HAVE_OPENGL */ LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1) { ERR("Should not be called...\n"); @@ -384,4 +393,4 @@ LPDIRECT3DVIEWPORT2 d3dviewport2_create(IDirect3D2Impl* d3d2) { return NULL; } -#endif /* HAVE_MESAGL */ +#endif /* HAVE_OPENGL */ diff --git a/dlls/ddraw/ddraw/dga.c b/dlls/ddraw/ddraw/dga.c index f2866e4f786..d8dcf41424d 100644 --- a/dlls/ddraw/ddraw/dga.c +++ b/dlls/ddraw/ddraw/dga.c @@ -345,7 +345,7 @@ static void fill_caps(LPDDCAPS caps) { DDSCAPS_FRONTBUFFER | DDSCAPS_LOCALVIDMEM | DDSCAPS_NONLOCALVIDMEM | DDSCAPS_OFFSCREENPLAIN | /*DDSCAPS_OVERLAY |*/ DDSCAPS_PALETTE | DDSCAPS_PRIMARYSURFACE | DDSCAPS_SYSTEMMEMORY | DDSCAPS_VIDEOMEMORY | DDSCAPS_VISIBLE; -#ifdef HAVE_MESAGL +#ifdef HAVE_OPENGL caps->dwCaps |= DDCAPS_3D | DDCAPS_ZBLTS; caps->dwCaps2 |= DDCAPS2_NO2DDURING3DSCENE; caps->ddsCaps.dwCaps |= DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER; diff --git a/dlls/ddraw/ddraw/x11.c b/dlls/ddraw/ddraw/x11.c index a6c5d2ab939..0789e9942ef 100644 --- a/dlls/ddraw/ddraw/x11.c +++ b/dlls/ddraw/ddraw/x11.c @@ -553,7 +553,7 @@ static void fill_caps(LPDDCAPS caps) { DDSCAPS_FRONTBUFFER | DDSCAPS_LOCALVIDMEM | DDSCAPS_NONLOCALVIDMEM | DDSCAPS_OFFSCREENPLAIN | /*DDSCAPS_OVERLAY |*/ DDSCAPS_PALETTE | DDSCAPS_PRIMARYSURFACE | DDSCAPS_SYSTEMMEMORY | DDSCAPS_VIDEOMEMORY | DDSCAPS_VISIBLE; -#ifdef HAVE_MESAGL +#ifdef HAVE_OPENGL caps->dwCaps |= DDCAPS_3D | DDCAPS_ZBLTS; caps->dwCaps2 |= DDCAPS2_NO2DDURING3DSCENE; caps->ddsCaps.dwCaps |= DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER; @@ -650,7 +650,7 @@ static HRESULT WINAPI Xlib_IDirectDraw2Impl_QueryInterface( return S_OK; } -#ifdef HAVE_MESAGL +#ifdef HAVE_OPENGL if ( IsEqualGUID( &IID_IDirect3D, refiid ) ) return create_direct3d(obj,This); if ( IsEqualGUID( &IID_IDirect3D2, refiid ) ) diff --git a/dlls/ddraw/dsurface/x11.c b/dlls/ddraw/dsurface/x11.c index 072a3d346f7..f21e83f3d98 100644 --- a/dlls/ddraw/dsurface/x11.c +++ b/dlls/ddraw/dsurface/x11.c @@ -17,7 +17,7 @@ #include "debugtools.h" #include "x11_private.h" -#ifdef HAVE_MESAGL +#ifdef HAVE_OPENGL /* for d3d texture stuff */ # include "mesa_private.h" #endif @@ -59,7 +59,7 @@ HRESULT WINAPI Xlib_IDirectDrawSurface4Impl_QueryInterface( TRACE(" Creating IDirectDrawSurface interface (%p)\n", *obj); return S_OK; } -#ifdef HAVE_MESAGL +#ifdef HAVE_OPENGL if ( IsEqualGUID( &IID_IDirect3DTexture2, refiid ) ) { /* Texture interface */ *obj = d3dtexture2_create(This); @@ -74,7 +74,7 @@ HRESULT WINAPI Xlib_IDirectDrawSurface4Impl_QueryInterface( TRACE(" Creating IDirect3DTexture interface (%p)\n", *obj); return S_OK; } -#endif /* HAVE_MESAGL */ +#endif /* HAVE_OPENGL */ FIXME("(%p):interface for IID %s NOT found!\n",This,debugstr_guid(refiid)); return OLE_E_ENUM_NOMORE; } diff --git a/dlls/ddraw/mesa_private.h b/dlls/ddraw/mesa_private.h index 54b542dd6bc..c30d6738340 100644 --- a/dlls/ddraw/mesa_private.h +++ b/dlls/ddraw/mesa_private.h @@ -40,14 +40,6 @@ typedef struct mesa_d3dv_private GLenum nextlight; } mesa_d3dv_private; -#ifdef USE_OSMESA -# define LEAVE_GL() ; -# define ENTER_GL() ; -#else -# define LEAVE_GL() LeaveCriticalSection( &X11DRV_CritSection ) -# define ENTER_GL() EnterCriticalSection( &X11DRV_CritSection ) -#endif - /* Matrix copy WITH transposition */ #define conv_mat2(mat,gl_mat) \ { \ diff --git a/dlls/opengl32/.cvsignore b/dlls/opengl32/.cvsignore new file mode 100644 index 00000000000..bb5bba06ec4 --- /dev/null +++ b/dlls/opengl32/.cvsignore @@ -0,0 +1,3 @@ +*.spec.c +Makefile +libopengl32.so.1.0 diff --git a/dlls/opengl32/Makefile.in b/dlls/opengl32/Makefile.in new file mode 100644 index 00000000000..9c22e9ce506 --- /dev/null +++ b/dlls/opengl32/Makefile.in @@ -0,0 +1,20 @@ +TOPSRCDIR = @top_srcdir@ +TOPOBJDIR = ../.. +SRCDIR = @srcdir@ +VPATH = @srcdir@ +MODULE = opengl32 +SOVERSION = 1.0 +IMPORTS = \ + x11drv \ + gdi32 + +SPEC_SRCS = opengl32.spec + +C_SRCS = \ + wgl.c \ + opengl_norm.c \ + opengl_ext.c + +@MAKE_DLL_RULES@ + +### Dependencies: diff --git a/dlls/opengl32/make_opengl_ext b/dlls/opengl32/make_opengl_ext new file mode 100755 index 00000000000..16a9548964c --- /dev/null +++ b/dlls/opengl32/make_opengl_ext @@ -0,0 +1,145 @@ +#!/usr/bin/perl -w + +print " +/* Auto-generated file... Do not edit ! */ + +#include \"config.h\" +#include \"wine_gl.h\" + +#include \"opengl_ext.h\" + +"; + +# +# First, create a hash-table with all function defined in opengl32.spec +# +%opengl_std = (); +open(SPEC, "dlls/opengl32/opengl32.spec") || die "Could not open spec file"; +foreach () { + if (($_ =~ /@/) && ($_ !~ /wgl/)) { + ($name) = ($_ =~ /stdcall (\w*)\(/); + $opengl_std{$name} = 1; + } +} +close(SPEC); + +# +# Now, the functions from the include file +# +%opengl_ext = (); +open(INC, "/home/ulmer/OpenGL/glext_proto.h") || die "Could not open GL/glext.h"; +while ($line = ) { + if ($line =~ /extern.*APIENTRY/) { + # Start of a function declaration + ($ret, $name, $args) = ($line =~ /extern (\w*) APIENTRY *(\w*) *\((.*)\)/); + + # Now, remove all function already defined in opengl32.spec + if ($opengl_std{$name}) { + # Do nothing as we already have these functions + } else { + # Now, get the typedef name (the line after) + ($typedef_name) = ( =~ /\(APIENTRY *\* *(\w*) *\)/); + + # After that, parse the arguments + @args = split /,/, $args; + $args_ref = []; + foreach (@args) { + push @$args_ref, $_; + } + $opengl_ext{$name} = [ $ret, $typedef_name, $args_ref ]; + } + } +} +close(INC); + +# +# After that, generate the file itself.... +# +print "/* These will be filled during a wglGetProcAddress call */\n"; +$num = 0; +foreach $name (sort keys(%opengl_ext)) { + $ref = $opengl_ext{$name}; + $arg_ref = $$ref[2]; + @larg = @$arg_ref; + + print "$$ref[0] (*func_$name)("; + $farg = shift @larg; + print "$farg"; + foreach (@larg) { + print ", $_"; + } + print ") = (void *) 0xdeadbeef;\n"; + $num++; +} +print "\n"; + +print "/* The function prototypes */\n"; +foreach $name (sort keys(%opengl_ext)) { + $ref = $opengl_ext{$name}; + $arg_ref = $$ref[2]; + @larg = @$arg_ref; + print "$$ref[0] WINAPI wine_$name("; + + $farg = shift @larg; + print "$farg"; + foreach (@larg) { + print ", $_"; + } + print ") ;\n"; +} +print "\n"; + + +print "/* The table giving the correspondance between names and functions */\n"; +print "int extension_registry_size = $num;\n"; +print "OpenGL_extension extension_registry[] = {\n"; +foreach $name (sort keys(%opengl_ext)) { + $num--; + print " { \"$name\", (void *) wine_$name, (void **) (&func_$name) }"; + if ($num) { + print ","; + } + print "\n"; +} +print "};\n"; +print "\n"; + +print "/* Now, the function declarations */\n"; +foreach $name (sort keys(%opengl_ext)) { + $ref = $opengl_ext{$name}; + $arg_ref = $$ref[2]; + print "$$ref[0] WINAPI wine_$name("; + + $farg = shift @$arg_ref; + $num = 0; + if ($farg !~ /void/) { + print "$farg arg_0"; + $num++; + foreach (@$arg_ref) { + print ", $_ arg_$num"; + $num++; + } + } + print ") {\n"; + if ($$ref[0] !~ /void/) { + print " $$ref[0] ret;\n" + } + print " ENTER_GL();\n"; + print " "; + if ($$ref[0] !~ /void/) { + print " ret = "; + } + print "func_$name("; + if ($num > 0) { + print "arg_0"; + for ($i = 1; $i < $num; $i++) { + print ", arg_$i"; + } + } + print ");\n"; + print " LEAVE_GL();\n"; + if ($$ref[0] !~ /void/) { + print " return ret;\n" + } + print "}\n\n"; +} diff --git a/dlls/opengl32/make_opengl_norm b/dlls/opengl32/make_opengl_norm new file mode 100755 index 00000000000..322e5c2f1ef --- /dev/null +++ b/dlls/opengl32/make_opengl_norm @@ -0,0 +1,91 @@ +#!/usr/bin/perl -w + +print " +/* Auto-generated file... Do not edit ! */ + +#include \"config.h\" +#include \"wine_gl.h\" + + +"; + +# +# Now, the functions from the include file +# +open(INC, "/usr/X11R6/include/GL/gl.h") || die "Could not open GL/gl.h"; +while ($line = ) { + if ($line =~ /GLAPI.*GLAPIENTRY/) { + # Start of a function declaration + ($ret, $name, $args) = ($line =~ /GLAPI (.*) GLAPIENTRY *(.*)\((.*)/); + + # Remove all extensions except the multitexture one (see OpenGL ABI) + if (($name !~ /(MESA|PGI|ARB|EXT)/) || + ($name =~ /MultiTexCoord/) || + ($name =~ /ActiveTextureARB/)) { + print "$ret WINAPI wine_$name("; + @rargs = (); + @names = (); + + # Now, get the parameters + while (1) { + @args = split /,|\)/, $args; + + foreach (@args) { + if ($_ =~ /[a-z,A-Z]/) { + ($a) = ($_ =~ /^\s*(.*)\s*$/); + if ($a =~ /\*\*/) { + ($var) = ($a =~ /\*\*(\w*)/); + } elsif ($a =~ /\*/) { + ($var) = ($a =~ /\*(\w*)/); + } else { + ($var) = ($a =~ /\s(\w*)/); + } + @rargs = (@rargs, $a); + if ($var !~ /void/) { + @names = (@names, $var); + } + } + } + + if ($args !~ /\)/) { + $args = ; + } else { + last; + } + } + + print shift @rargs; + foreach (@rargs) { + print ", $_"; + } + print ") {\n"; + if ($ret !~ /void/) { + print " $ret ret;\n"; + } + print " ENTER_GL();\n"; + if ($ret !~ /void/) { + print " ret = "; + } else { + print " "; + } + print "$name("; + + $farg = shift @names; + if ($farg) { + print "$farg"; + + foreach (@names) { + print ", $_"; + } + } + print ");\n"; + print " LEAVE_GL();\n"; + if ($ret !~ /void/) { + print " return ret;\n"; + } + print "}\n\n"; + } + } +} + +close(INC); diff --git a/dlls/opengl32/make_opengl_spec b/dlls/opengl32/make_opengl_spec new file mode 100755 index 00000000000..5858a993a04 --- /dev/null +++ b/dlls/opengl32/make_opengl_spec @@ -0,0 +1,86 @@ +#!/usr/bin/perl -w + +# +# First, the basics and the wgl functions +# +print " +name opengl32 +type win32 + +@ stdcall wglCreateContext(long) wglCreateContext +@ stdcall wglCreateLayerContext(long long) wglCreateLayerContext +@ stdcall wglCopyContext(long long long) wglCopyContext +@ stdcall wglDeleteContext(long) wglDeleteContext +@ stdcall wglDescribeLayerPlane(long long long long ptr) wglDescribeLayerPlane +@ stdcall wglGetCurrentContext() wglGetCurrentContext +@ stdcall wglGetCurrentDC() wglGetCurrentDC +@ stdcall wglGetLayerPaletteEntries(long long long long ptr) wglGetLayerPaletteEntries +@ stdcall wglGetProcAddress(str) wglGetProcAddress +@ stdcall wglMakeCurrent(long long) wglMakeCurrent +@ stdcall wglRealizeLayerPalette(long long long) wglRealizeLayerPalette +@ stdcall wglSetLayerPaletteEntries(long long long long ptr) wglSetLayerPaletteEntries +@ stdcall wglShareLists(long long) wglShareLists +@ stdcall wglSwapLayerBuffers(long long) wglSwapLayerBuffers +@ stdcall wglUseFontBitmaps(long long long long) wglUseFontBitmaps +@ stdcall wglUseFontOutlines(long long long long long long long) wglUseFontOutlines +@ stub glGetLevelParameterfv +@ stub glGetLevelParameteriv +@ stub wglUseFontBitmapsA +@ stub wglUseFontOutlinesA +@ forward wglChoosePixelFormat GDI32.ChoosePixelFormat +@ forward wglDescribePixelFormat GDI32.DescribePixelFormat +@ forward wglGetPixelFormat GDI32.GetPixelFormat +@ forward wglSetPixelFormat GDI32.SetPixelFormat +@ forward wglSwapBuffers GDI32.SwapBuffers +"; + +# +# Now, the functions from the include file +# +open(INC, "/usr/X11R6/include/GL/gl.h") || die "Could not open GL/gl.h"; + +while ($line = ) { + if ($line =~ /GLAPI.*GLAPIENTRY/) { + # Start of a function declaration + ($name, $args) = ($line =~ /GLAPIENTRY *(.*)\((.*)/); + + # Remove all extensions except the multitexture one (see OpenGL ABI) + if (($name !~ /(MESA|PGI|ARB|EXT)/) || + ($name =~ /MultiTexCoord/) || + ($name =~ /ActiveTextureARB/)) { + print "@ stdcall $name("; + + # Now, get the parameters + while (1) { + @args = split /,/, $args; + + foreach (@args) { + if ($_ =~ /\)/) { + ($_) = ($_ =~ /(.*)\)/); + } + + if ($_ =~ /\*/) { + print "ptr "; + } elsif ($_ =~ /[a-zA-Z]/) { + ($type) = ($_ =~ /^ *(.*) +.*/); + if ($type =~ /double/) { + print "double "; + } elsif ($type !~ /void/) { + print "long "; + } + } + } + + if ($args !~ /\)/) { + $args = ; + } else { + last; + } + } + + print ") wine_$name\n"; + } + } +} + +close(INC); diff --git a/dlls/opengl32/opengl32.spec b/dlls/opengl32/opengl32.spec new file mode 100644 index 00000000000..f28f7bcc54f --- /dev/null +++ b/dlls/opengl32/opengl32.spec @@ -0,0 +1,437 @@ + +name opengl32 +type win32 + +@ stdcall wglCreateContext(long) wglCreateContext +@ stdcall wglCreateLayerContext(long long) wglCreateLayerContext +@ stdcall wglCopyContext(long long long) wglCopyContext +@ stdcall wglDeleteContext(long) wglDeleteContext +@ stdcall wglDescribeLayerPlane(long long long long ptr) wglDescribeLayerPlane +@ stdcall wglGetCurrentContext() wglGetCurrentContext +@ stdcall wglGetCurrentDC() wglGetCurrentDC +@ stdcall wglGetLayerPaletteEntries(long long long long ptr) wglGetLayerPaletteEntries +@ stdcall wglGetProcAddress(str) wglGetProcAddress +@ stdcall wglMakeCurrent(long long) wglMakeCurrent +@ stdcall wglRealizeLayerPalette(long long long) wglRealizeLayerPalette +@ stdcall wglSetLayerPaletteEntries(long long long long ptr) wglSetLayerPaletteEntries +@ stdcall wglShareLists(long long) wglShareLists +@ stdcall wglSwapLayerBuffers(long long) wglSwapLayerBuffers +@ stdcall wglUseFontBitmaps(long long long long) wglUseFontBitmaps +@ stdcall wglUseFontOutlines(long long long long long long long) wglUseFontOutlines +@ stub glGetLevelParameterfv +@ stub glGetLevelParameteriv +@ stub wglUseFontBitmapsA +@ stub wglUseFontOutlinesA +@ forward wglChoosePixelFormat GDI32.ChoosePixelFormat +@ forward wglDescribePixelFormat GDI32.DescribePixelFormat +@ forward wglGetPixelFormat GDI32.GetPixelFormat +@ forward wglSetPixelFormat GDI32.SetPixelFormat +@ forward wglSwapBuffers GDI32.SwapBuffers +@ stdcall glClearIndex(long ) wine_glClearIndex +@ stdcall glClearColor(long long long long ) wine_glClearColor +@ stdcall glClear(long ) wine_glClear +@ stdcall glIndexMask(long ) wine_glIndexMask +@ stdcall glColorMask(long long long long ) wine_glColorMask +@ stdcall glAlphaFunc(long long ) wine_glAlphaFunc +@ stdcall glBlendFunc(long long ) wine_glBlendFunc +@ stdcall glLogicOp(long ) wine_glLogicOp +@ stdcall glCullFace(long ) wine_glCullFace +@ stdcall glFrontFace(long ) wine_glFrontFace +@ stdcall glPointSize(long ) wine_glPointSize +@ stdcall glLineWidth(long ) wine_glLineWidth +@ stdcall glLineStipple(long long ) wine_glLineStipple +@ stdcall glPolygonMode(long long ) wine_glPolygonMode +@ stdcall glPolygonOffset(long long ) wine_glPolygonOffset +@ stdcall glPolygonStipple(ptr ) wine_glPolygonStipple +@ stdcall glGetPolygonStipple(ptr ) wine_glGetPolygonStipple +@ stdcall glEdgeFlag(long ) wine_glEdgeFlag +@ stdcall glEdgeFlagv(ptr ) wine_glEdgeFlagv +@ stdcall glScissor(long long long long ) wine_glScissor +@ stdcall glClipPlane(long ptr ) wine_glClipPlane +@ stdcall glGetClipPlane(long ptr ) wine_glGetClipPlane +@ stdcall glDrawBuffer(long ) wine_glDrawBuffer +@ stdcall glReadBuffer(long ) wine_glReadBuffer +@ stdcall glEnable(long ) wine_glEnable +@ stdcall glDisable(long ) wine_glDisable +@ stdcall glIsEnabled(long ) wine_glIsEnabled +@ stdcall glEnableClientState(long ) wine_glEnableClientState +@ stdcall glDisableClientState(long ) wine_glDisableClientState +@ stdcall glGetBooleanv(long ptr ) wine_glGetBooleanv +@ stdcall glGetDoublev(long ptr ) wine_glGetDoublev +@ stdcall glGetFloatv(long ptr ) wine_glGetFloatv +@ stdcall glGetIntegerv(long ptr ) wine_glGetIntegerv +@ stdcall glPushAttrib(long ) wine_glPushAttrib +@ stdcall glPopAttrib() wine_glPopAttrib +@ stdcall glPushClientAttrib(long ) wine_glPushClientAttrib +@ stdcall glPopClientAttrib() wine_glPopClientAttrib +@ stdcall glRenderMode(long ) wine_glRenderMode +@ stdcall glGetError() wine_glGetError +@ stdcall glGetString(long ) wine_glGetString +@ stdcall glFinish() wine_glFinish +@ stdcall glFlush() wine_glFlush +@ stdcall glHint(long long ) wine_glHint +@ stdcall glClearDepth(long ) wine_glClearDepth +@ stdcall glDepthFunc(long ) wine_glDepthFunc +@ stdcall glDepthMask(long ) wine_glDepthMask +@ stdcall glDepthRange(long long ) wine_glDepthRange +@ stdcall glClearAccum(long long long long ) wine_glClearAccum +@ stdcall glAccum(long long ) wine_glAccum +@ stdcall glMatrixMode(long ) wine_glMatrixMode +@ stdcall glOrtho(double double double double double double ) wine_glOrtho +@ stdcall glFrustum(double double double double double double ) wine_glFrustum +@ stdcall glViewport(long long long long ) wine_glViewport +@ stdcall glPushMatrix() wine_glPushMatrix +@ stdcall glPopMatrix() wine_glPopMatrix +@ stdcall glLoadIdentity() wine_glLoadIdentity +@ stdcall glLoadMatrixd(ptr ) wine_glLoadMatrixd +@ stdcall glLoadMatrixf(ptr ) wine_glLoadMatrixf +@ stdcall glMultMatrixd(ptr ) wine_glMultMatrixd +@ stdcall glMultMatrixf(ptr ) wine_glMultMatrixf +@ stdcall glRotated(double double double double ) wine_glRotated +@ stdcall glRotatef(long long long long ) wine_glRotatef +@ stdcall glScaled(double double double ) wine_glScaled +@ stdcall glScalef(long long long ) wine_glScalef +@ stdcall glTranslated(double double double ) wine_glTranslated +@ stdcall glTranslatef(long long long ) wine_glTranslatef +@ stdcall glIsList(long ) wine_glIsList +@ stdcall glDeleteLists(long long ) wine_glDeleteLists +@ stdcall glGenLists(long ) wine_glGenLists +@ stdcall glNewList(long long ) wine_glNewList +@ stdcall glEndList() wine_glEndList +@ stdcall glCallList(long ) wine_glCallList +@ stdcall glCallLists(long long ptr ) wine_glCallLists +@ stdcall glListBase(long ) wine_glListBase +@ stdcall glBegin(long ) wine_glBegin +@ stdcall glEnd() wine_glEnd +@ stdcall glVertex2d(double double ) wine_glVertex2d +@ stdcall glVertex2f(long long ) wine_glVertex2f +@ stdcall glVertex2i(long long ) wine_glVertex2i +@ stdcall glVertex2s(long long ) wine_glVertex2s +@ stdcall glVertex3d(double double double ) wine_glVertex3d +@ stdcall glVertex3f(long long long ) wine_glVertex3f +@ stdcall glVertex3i(long long long ) wine_glVertex3i +@ stdcall glVertex3s(long long long ) wine_glVertex3s +@ stdcall glVertex4d(double double double double ) wine_glVertex4d +@ stdcall glVertex4f(long long long long ) wine_glVertex4f +@ stdcall glVertex4i(long long long long ) wine_glVertex4i +@ stdcall glVertex4s(long long long long ) wine_glVertex4s +@ stdcall glVertex2dv(ptr ) wine_glVertex2dv +@ stdcall glVertex2fv(ptr ) wine_glVertex2fv +@ stdcall glVertex2iv(ptr ) wine_glVertex2iv +@ stdcall glVertex2sv(ptr ) wine_glVertex2sv +@ stdcall glVertex3dv(ptr ) wine_glVertex3dv +@ stdcall glVertex3fv(ptr ) wine_glVertex3fv +@ stdcall glVertex3iv(ptr ) wine_glVertex3iv +@ stdcall glVertex3sv(ptr ) wine_glVertex3sv +@ stdcall glVertex4dv(ptr ) wine_glVertex4dv +@ stdcall glVertex4fv(ptr ) wine_glVertex4fv +@ stdcall glVertex4iv(ptr ) wine_glVertex4iv +@ stdcall glVertex4sv(ptr ) wine_glVertex4sv +@ stdcall glNormal3b(long long long ) wine_glNormal3b +@ stdcall glNormal3d(double double double ) wine_glNormal3d +@ stdcall glNormal3f(long long long ) wine_glNormal3f +@ stdcall glNormal3i(long long long ) wine_glNormal3i +@ stdcall glNormal3s(long long long ) wine_glNormal3s +@ stdcall glNormal3bv(ptr ) wine_glNormal3bv +@ stdcall glNormal3dv(ptr ) wine_glNormal3dv +@ stdcall glNormal3fv(ptr ) wine_glNormal3fv +@ stdcall glNormal3iv(ptr ) wine_glNormal3iv +@ stdcall glNormal3sv(ptr ) wine_glNormal3sv +@ stdcall glIndexd(double ) wine_glIndexd +@ stdcall glIndexf(long ) wine_glIndexf +@ stdcall glIndexi(long ) wine_glIndexi +@ stdcall glIndexs(long ) wine_glIndexs +@ stdcall glIndexub(long ) wine_glIndexub +@ stdcall glIndexdv(ptr ) wine_glIndexdv +@ stdcall glIndexfv(ptr ) wine_glIndexfv +@ stdcall glIndexiv(ptr ) wine_glIndexiv +@ stdcall glIndexsv(ptr ) wine_glIndexsv +@ stdcall glIndexubv(ptr ) wine_glIndexubv +@ stdcall glColor3b(long long long ) wine_glColor3b +@ stdcall glColor3d(double double double ) wine_glColor3d +@ stdcall glColor3f(long long long ) wine_glColor3f +@ stdcall glColor3i(long long long ) wine_glColor3i +@ stdcall glColor3s(long long long ) wine_glColor3s +@ stdcall glColor3ub(long long long ) wine_glColor3ub +@ stdcall glColor3ui(long long long ) wine_glColor3ui +@ stdcall glColor3us(long long long ) wine_glColor3us +@ stdcall glColor4b(long long long long ) wine_glColor4b +@ stdcall glColor4d(double double double double ) wine_glColor4d +@ stdcall glColor4f(long long long long ) wine_glColor4f +@ stdcall glColor4i(long long long long ) wine_glColor4i +@ stdcall glColor4s(long long long long ) wine_glColor4s +@ stdcall glColor4ub(long long long long ) wine_glColor4ub +@ stdcall glColor4ui(long long long long ) wine_glColor4ui +@ stdcall glColor4us(long long long long ) wine_glColor4us +@ stdcall glColor3bv(ptr ) wine_glColor3bv +@ stdcall glColor3dv(ptr ) wine_glColor3dv +@ stdcall glColor3fv(ptr ) wine_glColor3fv +@ stdcall glColor3iv(ptr ) wine_glColor3iv +@ stdcall glColor3sv(ptr ) wine_glColor3sv +@ stdcall glColor3ubv(ptr ) wine_glColor3ubv +@ stdcall glColor3uiv(ptr ) wine_glColor3uiv +@ stdcall glColor3usv(ptr ) wine_glColor3usv +@ stdcall glColor4bv(ptr ) wine_glColor4bv +@ stdcall glColor4dv(ptr ) wine_glColor4dv +@ stdcall glColor4fv(ptr ) wine_glColor4fv +@ stdcall glColor4iv(ptr ) wine_glColor4iv +@ stdcall glColor4sv(ptr ) wine_glColor4sv +@ stdcall glColor4ubv(ptr ) wine_glColor4ubv +@ stdcall glColor4uiv(ptr ) wine_glColor4uiv +@ stdcall glColor4usv(ptr ) wine_glColor4usv +@ stdcall glTexCoord1d(double ) wine_glTexCoord1d +@ stdcall glTexCoord1f(long ) wine_glTexCoord1f +@ stdcall glTexCoord1i(long ) wine_glTexCoord1i +@ stdcall glTexCoord1s(long ) wine_glTexCoord1s +@ stdcall glTexCoord2d(double double ) wine_glTexCoord2d +@ stdcall glTexCoord2f(long long ) wine_glTexCoord2f +@ stdcall glTexCoord2i(long long ) wine_glTexCoord2i +@ stdcall glTexCoord2s(long long ) wine_glTexCoord2s +@ stdcall glTexCoord3d(double double double ) wine_glTexCoord3d +@ stdcall glTexCoord3f(long long long ) wine_glTexCoord3f +@ stdcall glTexCoord3i(long long long ) wine_glTexCoord3i +@ stdcall glTexCoord3s(long long long ) wine_glTexCoord3s +@ stdcall glTexCoord4d(double double double double ) wine_glTexCoord4d +@ stdcall glTexCoord4f(long long long long ) wine_glTexCoord4f +@ stdcall glTexCoord4i(long long long long ) wine_glTexCoord4i +@ stdcall glTexCoord4s(long long long long ) wine_glTexCoord4s +@ stdcall glTexCoord1dv(ptr ) wine_glTexCoord1dv +@ stdcall glTexCoord1fv(ptr ) wine_glTexCoord1fv +@ stdcall glTexCoord1iv(ptr ) wine_glTexCoord1iv +@ stdcall glTexCoord1sv(ptr ) wine_glTexCoord1sv +@ stdcall glTexCoord2dv(ptr ) wine_glTexCoord2dv +@ stdcall glTexCoord2fv(ptr ) wine_glTexCoord2fv +@ stdcall glTexCoord2iv(ptr ) wine_glTexCoord2iv +@ stdcall glTexCoord2sv(ptr ) wine_glTexCoord2sv +@ stdcall glTexCoord3dv(ptr ) wine_glTexCoord3dv +@ stdcall glTexCoord3fv(ptr ) wine_glTexCoord3fv +@ stdcall glTexCoord3iv(ptr ) wine_glTexCoord3iv +@ stdcall glTexCoord3sv(ptr ) wine_glTexCoord3sv +@ stdcall glTexCoord4dv(ptr ) wine_glTexCoord4dv +@ stdcall glTexCoord4fv(ptr ) wine_glTexCoord4fv +@ stdcall glTexCoord4iv(ptr ) wine_glTexCoord4iv +@ stdcall glTexCoord4sv(ptr ) wine_glTexCoord4sv +@ stdcall glRasterPos2d(double double ) wine_glRasterPos2d +@ stdcall glRasterPos2f(long long ) wine_glRasterPos2f +@ stdcall glRasterPos2i(long long ) wine_glRasterPos2i +@ stdcall glRasterPos2s(long long ) wine_glRasterPos2s +@ stdcall glRasterPos3d(double double double ) wine_glRasterPos3d +@ stdcall glRasterPos3f(long long long ) wine_glRasterPos3f +@ stdcall glRasterPos3i(long long long ) wine_glRasterPos3i +@ stdcall glRasterPos3s(long long long ) wine_glRasterPos3s +@ stdcall glRasterPos4d(double double double double ) wine_glRasterPos4d +@ stdcall glRasterPos4f(long long long long ) wine_glRasterPos4f +@ stdcall glRasterPos4i(long long long long ) wine_glRasterPos4i +@ stdcall glRasterPos4s(long long long long ) wine_glRasterPos4s +@ stdcall glRasterPos2dv(ptr ) wine_glRasterPos2dv +@ stdcall glRasterPos2fv(ptr ) wine_glRasterPos2fv +@ stdcall glRasterPos2iv(ptr ) wine_glRasterPos2iv +@ stdcall glRasterPos2sv(ptr ) wine_glRasterPos2sv +@ stdcall glRasterPos3dv(ptr ) wine_glRasterPos3dv +@ stdcall glRasterPos3fv(ptr ) wine_glRasterPos3fv +@ stdcall glRasterPos3iv(ptr ) wine_glRasterPos3iv +@ stdcall glRasterPos3sv(ptr ) wine_glRasterPos3sv +@ stdcall glRasterPos4dv(ptr ) wine_glRasterPos4dv +@ stdcall glRasterPos4fv(ptr ) wine_glRasterPos4fv +@ stdcall glRasterPos4iv(ptr ) wine_glRasterPos4iv +@ stdcall glRasterPos4sv(ptr ) wine_glRasterPos4sv +@ stdcall glRectd(double double double double ) wine_glRectd +@ stdcall glRectf(long long long long ) wine_glRectf +@ stdcall glRecti(long long long long ) wine_glRecti +@ stdcall glRects(long long long long ) wine_glRects +@ stdcall glRectdv(ptr ptr ) wine_glRectdv +@ stdcall glRectfv(ptr ptr ) wine_glRectfv +@ stdcall glRectiv(ptr ptr ) wine_glRectiv +@ stdcall glRectsv(ptr ptr ) wine_glRectsv +@ stdcall glVertexPointer(long long long ptr ) wine_glVertexPointer +@ stdcall glNormalPointer(long long ptr ) wine_glNormalPointer +@ stdcall glColorPointer(long long long ptr ) wine_glColorPointer +@ stdcall glIndexPointer(long long ptr ) wine_glIndexPointer +@ stdcall glTexCoordPointer(long long long ptr ) wine_glTexCoordPointer +@ stdcall glEdgeFlagPointer(long ptr ) wine_glEdgeFlagPointer +@ stdcall glGetPointerv(long ptr ) wine_glGetPointerv +@ stdcall glArrayElement(long ) wine_glArrayElement +@ stdcall glDrawArrays(long long long ) wine_glDrawArrays +@ stdcall glDrawElements(long long long ptr ) wine_glDrawElements +@ stdcall glInterleavedArrays(long long ptr ) wine_glInterleavedArrays +@ stdcall glShadeModel(long ) wine_glShadeModel +@ stdcall glLightf(long long long ) wine_glLightf +@ stdcall glLighti(long long long ) wine_glLighti +@ stdcall glLightfv(long long ptr ) wine_glLightfv +@ stdcall glLightiv(long long ptr ) wine_glLightiv +@ stdcall glGetLightfv(long long ptr ) wine_glGetLightfv +@ stdcall glGetLightiv(long long ptr ) wine_glGetLightiv +@ stdcall glLightModelf(long long ) wine_glLightModelf +@ stdcall glLightModeli(long long ) wine_glLightModeli +@ stdcall glLightModelfv(long ptr ) wine_glLightModelfv +@ stdcall glLightModeliv(long ptr ) wine_glLightModeliv +@ stdcall glMaterialf(long long long ) wine_glMaterialf +@ stdcall glMateriali(long long long ) wine_glMateriali +@ stdcall glMaterialfv(long long ptr ) wine_glMaterialfv +@ stdcall glMaterialiv(long long ptr ) wine_glMaterialiv +@ stdcall glGetMaterialfv(long long ptr ) wine_glGetMaterialfv +@ stdcall glGetMaterialiv(long long ptr ) wine_glGetMaterialiv +@ stdcall glColorMaterial(long long ) wine_glColorMaterial +@ stdcall glPixelZoom(long long ) wine_glPixelZoom +@ stdcall glPixelStoref(long long ) wine_glPixelStoref +@ stdcall glPixelStorei(long long ) wine_glPixelStorei +@ stdcall glPixelTransferf(long long ) wine_glPixelTransferf +@ stdcall glPixelTransferi(long long ) wine_glPixelTransferi +@ stdcall glPixelMapfv(long long ptr ) wine_glPixelMapfv +@ stdcall glPixelMapuiv(long long ptr ) wine_glPixelMapuiv +@ stdcall glPixelMapusv(long long ptr ) wine_glPixelMapusv +@ stdcall glGetPixelMapfv(long ptr ) wine_glGetPixelMapfv +@ stdcall glGetPixelMapuiv(long ptr ) wine_glGetPixelMapuiv +@ stdcall glGetPixelMapusv(long ptr ) wine_glGetPixelMapusv +@ stdcall glBitmap(long long long long long long ptr ) wine_glBitmap +@ stdcall glReadPixels(long long long long long long ptr ) wine_glReadPixels +@ stdcall glDrawPixels(long long long long ptr ) wine_glDrawPixels +@ stdcall glCopyPixels(long long long long long ) wine_glCopyPixels +@ stdcall glStencilFunc(long long long ) wine_glStencilFunc +@ stdcall glStencilMask(long ) wine_glStencilMask +@ stdcall glStencilOp(long long long ) wine_glStencilOp +@ stdcall glClearStencil(long ) wine_glClearStencil +@ stdcall glTexGend(long long double ) wine_glTexGend +@ stdcall glTexGenf(long long long ) wine_glTexGenf +@ stdcall glTexGeni(long long long ) wine_glTexGeni +@ stdcall glTexGendv(long long ptr ) wine_glTexGendv +@ stdcall glTexGenfv(long long ptr ) wine_glTexGenfv +@ stdcall glTexGeniv(long long ptr ) wine_glTexGeniv +@ stdcall glGetTexGendv(long long ptr ) wine_glGetTexGendv +@ stdcall glGetTexGenfv(long long ptr ) wine_glGetTexGenfv +@ stdcall glGetTexGeniv(long long ptr ) wine_glGetTexGeniv +@ stdcall glTexEnvf(long long long ) wine_glTexEnvf +@ stdcall glTexEnvi(long long long ) wine_glTexEnvi +@ stdcall glTexEnvfv(long long ptr ) wine_glTexEnvfv +@ stdcall glTexEnviv(long long ptr ) wine_glTexEnviv +@ stdcall glGetTexEnvfv(long long ptr ) wine_glGetTexEnvfv +@ stdcall glGetTexEnviv(long long ptr ) wine_glGetTexEnviv +@ stdcall glTexParameterf(long long long ) wine_glTexParameterf +@ stdcall glTexParameteri(long long long ) wine_glTexParameteri +@ stdcall glTexParameterfv(long long ptr ) wine_glTexParameterfv +@ stdcall glTexParameteriv(long long ptr ) wine_glTexParameteriv +@ stdcall glGetTexParameterfv(long long ptr ) wine_glGetTexParameterfv +@ stdcall glGetTexParameteriv(long long ptr ) wine_glGetTexParameteriv +@ stdcall glGetTexLevelParameterfv(long long long ptr ) wine_glGetTexLevelParameterfv +@ stdcall glGetTexLevelParameteriv(long long long ptr ) wine_glGetTexLevelParameteriv +@ stdcall glTexImage1D(long long long long long long long ptr ) wine_glTexImage1D +@ stdcall glTexImage2D(long long long long long long long long ptr ) wine_glTexImage2D +@ stdcall glGetTexImage(long long long long ptr ) wine_glGetTexImage +@ stdcall glGenTextures(long ptr ) wine_glGenTextures +@ stdcall glDeleteTextures(long ptr ) wine_glDeleteTextures +@ stdcall glBindTexture(long long ) wine_glBindTexture +@ stdcall glPrioritizeTextures(long ptr ptr ) wine_glPrioritizeTextures +@ stdcall glAreTexturesResident(long ptr ptr ) wine_glAreTexturesResident +@ stdcall glIsTexture(long ) wine_glIsTexture +@ stdcall glTexSubImage1D(long long long long long long ptr ) wine_glTexSubImage1D +@ stdcall glTexSubImage2D(long long long long long long long long ptr ) wine_glTexSubImage2D +@ stdcall glCopyTexImage1D(long long long long long long long ) wine_glCopyTexImage1D +@ stdcall glCopyTexImage2D(long long long long long long long long ) wine_glCopyTexImage2D +@ stdcall glCopyTexSubImage1D(long long long long long long ) wine_glCopyTexSubImage1D +@ stdcall glCopyTexSubImage2D(long long long long long long long long ) wine_glCopyTexSubImage2D +@ stdcall glMap1d(long double double long long ptr ) wine_glMap1d +@ stdcall glMap1f(long long long long long ptr ) wine_glMap1f +@ stdcall glMap2d(long double double long long double double long long ptr ) wine_glMap2d +@ stdcall glMap2f(long long long long long long long long long ptr ) wine_glMap2f +@ stdcall glGetMapdv(long long ptr ) wine_glGetMapdv +@ stdcall glGetMapfv(long long ptr ) wine_glGetMapfv +@ stdcall glGetMapiv(long long ptr ) wine_glGetMapiv +@ stdcall glEvalCoord1d(double ) wine_glEvalCoord1d +@ stdcall glEvalCoord1f(long ) wine_glEvalCoord1f +@ stdcall glEvalCoord1dv(ptr ) wine_glEvalCoord1dv +@ stdcall glEvalCoord1fv(ptr ) wine_glEvalCoord1fv +@ stdcall glEvalCoord2d(double double ) wine_glEvalCoord2d +@ stdcall glEvalCoord2f(long long ) wine_glEvalCoord2f +@ stdcall glEvalCoord2dv(ptr ) wine_glEvalCoord2dv +@ stdcall glEvalCoord2fv(ptr ) wine_glEvalCoord2fv +@ stdcall glMapGrid1d(long double double ) wine_glMapGrid1d +@ stdcall glMapGrid1f(long long long ) wine_glMapGrid1f +@ stdcall glMapGrid2d(long double double long double double ) wine_glMapGrid2d +@ stdcall glMapGrid2f(long long long long long long ) wine_glMapGrid2f +@ stdcall glEvalPoint1(long ) wine_glEvalPoint1 +@ stdcall glEvalPoint2(long long ) wine_glEvalPoint2 +@ stdcall glEvalMesh1(long long long ) wine_glEvalMesh1 +@ stdcall glEvalMesh2(long long long long long ) wine_glEvalMesh2 +@ stdcall glFogf(long long ) wine_glFogf +@ stdcall glFogi(long long ) wine_glFogi +@ stdcall glFogfv(long ptr ) wine_glFogfv +@ stdcall glFogiv(long ptr ) wine_glFogiv +@ stdcall glFeedbackBuffer(long long ptr ) wine_glFeedbackBuffer +@ stdcall glPassThrough(long ) wine_glPassThrough +@ stdcall glSelectBuffer(long ptr ) wine_glSelectBuffer +@ stdcall glInitNames() wine_glInitNames +@ stdcall glLoadName(long ) wine_glLoadName +@ stdcall glPushName(long ) wine_glPushName +@ stdcall glPopName() wine_glPopName +@ stdcall glDrawRangeElements(long long long long long ptr ) wine_glDrawRangeElements +@ stdcall glTexImage3D(long long long long long long long long long ptr ) wine_glTexImage3D +@ stdcall glTexSubImage3D(long long long long long long long long long long ptr ) wine_glTexSubImage3D +@ stdcall glCopyTexSubImage3D(long long long long long long long long long ) wine_glCopyTexSubImage3D +@ stdcall glColorTable(long long long long long ptr ) wine_glColorTable +@ stdcall glColorSubTable(long long long long long ptr ) wine_glColorSubTable +@ stdcall glColorTableParameteriv(long long ptr ) wine_glColorTableParameteriv +@ stdcall glColorTableParameterfv(long long ptr ) wine_glColorTableParameterfv +@ stdcall glCopyColorSubTable(long long long long long ) wine_glCopyColorSubTable +@ stdcall glCopyColorTable(long long long long long ) wine_glCopyColorTable +@ stdcall glGetColorTable(long long long ptr ) wine_glGetColorTable +@ stdcall glGetColorTableParameterfv(long long ptr ) wine_glGetColorTableParameterfv +@ stdcall glGetColorTableParameteriv(long long ptr ) wine_glGetColorTableParameteriv +@ stdcall glBlendEquation(long ) wine_glBlendEquation +@ stdcall glBlendColor(long long long long ) wine_glBlendColor +@ stdcall glHistogram(long long long long ) wine_glHistogram +@ stdcall glResetHistogram(long ) wine_glResetHistogram +@ stdcall glGetHistogram(long long long long ptr ) wine_glGetHistogram +@ stdcall glGetHistogramParameterfv(long long ptr ) wine_glGetHistogramParameterfv +@ stdcall glGetHistogramParameteriv(long long ptr ) wine_glGetHistogramParameteriv +@ stdcall glMinmax(long long long ) wine_glMinmax +@ stdcall glResetMinmax(long ) wine_glResetMinmax +@ stdcall glGetMinmax(long long long long ptr ) wine_glGetMinmax +@ stdcall glGetMinmaxParameterfv(long long ptr ) wine_glGetMinmaxParameterfv +@ stdcall glGetMinmaxParameteriv(long long ptr ) wine_glGetMinmaxParameteriv +@ stdcall glConvolutionFilter1D(long long long long long ptr ) wine_glConvolutionFilter1D +@ stdcall glConvolutionFilter2D(long long long long long long ptr ) wine_glConvolutionFilter2D +@ stdcall glConvolutionParameterf(long long long ) wine_glConvolutionParameterf +@ stdcall glConvolutionParameterfv(long long ptr ) wine_glConvolutionParameterfv +@ stdcall glConvolutionParameteri(long long long ) wine_glConvolutionParameteri +@ stdcall glConvolutionParameteriv(long long ptr ) wine_glConvolutionParameteriv +@ stdcall glCopyConvolutionFilter1D(long long long long long ) wine_glCopyConvolutionFilter1D +@ stdcall glCopyConvolutionFilter2D(long long long long long long ) wine_glCopyConvolutionFilter2D +@ stdcall glGetConvolutionFilter(long long long ptr ) wine_glGetConvolutionFilter +@ stdcall glGetConvolutionParameterfv(long long ptr ) wine_glGetConvolutionParameterfv +@ stdcall glGetConvolutionParameteriv(long long ptr ) wine_glGetConvolutionParameteriv +@ stdcall glSeparableFilter2D(long long long long long long ptr ptr ) wine_glSeparableFilter2D +@ stdcall glGetSeparableFilter(long long long ptr ptr ptr ) wine_glGetSeparableFilter +@ stdcall glActiveTextureARB(long ) wine_glActiveTextureARB +@ stdcall glClientActiveTextureARB(long ) wine_glClientActiveTextureARB +@ stdcall glMultiTexCoord1dARB(long double ) wine_glMultiTexCoord1dARB +@ stdcall glMultiTexCoord1dvARB(long ptr ) wine_glMultiTexCoord1dvARB +@ stdcall glMultiTexCoord1fARB(long long ) wine_glMultiTexCoord1fARB +@ stdcall glMultiTexCoord1fvARB(long ptr ) wine_glMultiTexCoord1fvARB +@ stdcall glMultiTexCoord1iARB(long long ) wine_glMultiTexCoord1iARB +@ stdcall glMultiTexCoord1ivARB(long ptr ) wine_glMultiTexCoord1ivARB +@ stdcall glMultiTexCoord1sARB(long long ) wine_glMultiTexCoord1sARB +@ stdcall glMultiTexCoord1svARB(long ptr ) wine_glMultiTexCoord1svARB +@ stdcall glMultiTexCoord2dARB(long double double ) wine_glMultiTexCoord2dARB +@ stdcall glMultiTexCoord2dvARB(long ptr ) wine_glMultiTexCoord2dvARB +@ stdcall glMultiTexCoord2fARB(long long long ) wine_glMultiTexCoord2fARB +@ stdcall glMultiTexCoord2fvARB(long ptr ) wine_glMultiTexCoord2fvARB +@ stdcall glMultiTexCoord2iARB(long long long ) wine_glMultiTexCoord2iARB +@ stdcall glMultiTexCoord2ivARB(long ptr ) wine_glMultiTexCoord2ivARB +@ stdcall glMultiTexCoord2sARB(long long long ) wine_glMultiTexCoord2sARB +@ stdcall glMultiTexCoord2svARB(long ptr ) wine_glMultiTexCoord2svARB +@ stdcall glMultiTexCoord3dARB(long double double double ) wine_glMultiTexCoord3dARB +@ stdcall glMultiTexCoord3dvARB(long ptr ) wine_glMultiTexCoord3dvARB +@ stdcall glMultiTexCoord3fARB(long long long long ) wine_glMultiTexCoord3fARB +@ stdcall glMultiTexCoord3fvARB(long ptr ) wine_glMultiTexCoord3fvARB +@ stdcall glMultiTexCoord3iARB(long long long long ) wine_glMultiTexCoord3iARB +@ stdcall glMultiTexCoord3ivARB(long ptr ) wine_glMultiTexCoord3ivARB +@ stdcall glMultiTexCoord3sARB(long long long long ) wine_glMultiTexCoord3sARB +@ stdcall glMultiTexCoord3svARB(long ptr ) wine_glMultiTexCoord3svARB +@ stdcall glMultiTexCoord4dARB(long double double double double ) wine_glMultiTexCoord4dARB +@ stdcall glMultiTexCoord4dvARB(long ptr ) wine_glMultiTexCoord4dvARB +@ stdcall glMultiTexCoord4fARB(long long long long long ) wine_glMultiTexCoord4fARB +@ stdcall glMultiTexCoord4fvARB(long ptr ) wine_glMultiTexCoord4fvARB +@ stdcall glMultiTexCoord4iARB(long long long long long ) wine_glMultiTexCoord4iARB +@ stdcall glMultiTexCoord4ivARB(long ptr ) wine_glMultiTexCoord4ivARB +@ stdcall glMultiTexCoord4sARB(long long long long long ) wine_glMultiTexCoord4sARB +@ stdcall glMultiTexCoord4svARB(long ptr ) wine_glMultiTexCoord4svARB diff --git a/dlls/opengl32/opengl_ext.c b/dlls/opengl32/opengl_ext.c new file mode 100644 index 00000000000..ac1ee7f3a3c --- /dev/null +++ b/dlls/opengl32/opengl_ext.c @@ -0,0 +1,2924 @@ + +/* Auto-generated file... Do not edit ! */ + +#include "config.h" +#include "wine_gl.h" + +#include "opengl_ext.h" + +/* These will be filled during a wglGetProcAddress call */ +void (*func_glApplyTextureEXT)(GLenum) = (void *) 0xdeadbeef; +GLboolean (*func_glAreTexturesResidentEXT)(GLsizei, const GLuint *, GLboolean *) = (void *) 0xdeadbeef; +void (*func_glArrayElementEXT)(GLint) = (void *) 0xdeadbeef; +void (*func_glBindTextureEXT)(GLenum, GLuint) = (void *) 0xdeadbeef; +void (*func_glBinormal3b)(GLbyte, GLbyte, GLbyte) = (void *) 0xdeadbeef; +void (*func_glBinormal3bv)(const GLbyte *) = (void *) 0xdeadbeef; +void (*func_glBinormal3d)(GLdouble, GLdouble, GLdouble) = (void *) 0xdeadbeef; +void (*func_glBinormal3dv)(const GLdouble *) = (void *) 0xdeadbeef; +void (*func_glBinormal3f)(GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glBinormal3fv)(const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glBinormal3i)(GLint, GLint, GLint) = (void *) 0xdeadbeef; +void (*func_glBinormal3iv)(const GLint *) = (void *) 0xdeadbeef; +void (*func_glBinormal3s)(GLshort, GLshort, GLshort) = (void *) 0xdeadbeef; +void (*func_glBinormal3sv)(const GLshort *) = (void *) 0xdeadbeef; +void (*func_glBinormalPointerEXT)(GLenum, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glBlendColorEXT)(GLclampf, GLclampf, GLclampf, GLclampf) = (void *) 0xdeadbeef; +void (*func_glBlendEquationEXT)(GLenum) = (void *) 0xdeadbeef; +void (*func_glBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum) = (void *) 0xdeadbeef; +void (*func_glColor3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glColor3fVertex3fvSUN)(const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glColor4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glColor4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glColor4ubVertex2fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glColor4ubVertex2fvSUN)(const GLubyte *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glColor4ubVertex3fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glColor4ubVertex3fvSUN)(const GLubyte *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glColorPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid* *, GLint) = (void *) 0xdeadbeef; +void (*func_glColorPointervINTEL)(GLint, GLenum, const GLvoid* *) = (void *) 0xdeadbeef; +void (*func_glColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glColorTableParameterfvSGI)(GLenum, GLenum, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glColorTableParameterivSGI)(GLenum, GLenum, const GLint *) = (void *) 0xdeadbeef; +void (*func_glColorTableSGI)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glCombinerInputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) = (void *) 0xdeadbeef; +void (*func_glCombinerOutputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean) = (void *) 0xdeadbeef; +void (*func_glCombinerParameterfNV)(GLenum, GLfloat) = (void *) 0xdeadbeef; +void (*func_glCombinerParameterfvNV)(GLenum, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glCombinerParameteriNV)(GLenum, GLint) = (void *) 0xdeadbeef; +void (*func_glCombinerParameterivNV)(GLenum, const GLint *) = (void *) 0xdeadbeef; +void (*func_glCompressedTexImage1DARB)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glCompressedTexImage2DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glCompressedTexImage3DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glCompressedTexSubImage1DARB)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glCompressedTexSubImage2DARB)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glCompressedTexSubImage3DARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glConvolutionFilter1DEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glConvolutionFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glConvolutionParameterfEXT)(GLenum, GLenum, GLfloat) = (void *) 0xdeadbeef; +void (*func_glConvolutionParameterfvEXT)(GLenum, GLenum, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glConvolutionParameteriEXT)(GLenum, GLenum, GLint) = (void *) 0xdeadbeef; +void (*func_glConvolutionParameterivEXT)(GLenum, GLenum, const GLint *) = (void *) 0xdeadbeef; +void (*func_glCopyColorSubTableEXT)(GLenum, GLsizei, GLint, GLint, GLsizei) = (void *) 0xdeadbeef; +void (*func_glCopyColorTableSGI)(GLenum, GLenum, GLint, GLint, GLsizei) = (void *) 0xdeadbeef; +void (*func_glCopyConvolutionFilter1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei) = (void *) 0xdeadbeef; +void (*func_glCopyConvolutionFilter2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) = (void *) 0xdeadbeef; +void (*func_glCopyTexImage1DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = (void *) 0xdeadbeef; +void (*func_glCopyTexImage2DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = (void *) 0xdeadbeef; +void (*func_glCopyTexSubImage1DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei) = (void *) 0xdeadbeef; +void (*func_glCopyTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = (void *) 0xdeadbeef; +void (*func_glCopyTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = (void *) 0xdeadbeef; +void (*func_glCullParameterdvEXT)(GLenum, GLdouble *) = (void *) 0xdeadbeef; +void (*func_glCullParameterfvEXT)(GLenum, GLfloat *) = (void *) 0xdeadbeef; +void (*func_glDeleteTexturesEXT)(GLsizei, const GLuint *) = (void *) 0xdeadbeef; +void (*func_glDetailTexFuncSGIS)(GLenum, GLsizei, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glDrawArraysEXT)(GLenum, GLint, GLsizei) = (void *) 0xdeadbeef; +void (*func_glDrawRangeElementsEXT)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glEdgeFlagPointerEXT)(GLsizei, GLsizei, const GLboolean *) = (void *) 0xdeadbeef; +void (*func_glEdgeFlagPointerListIBM)(GLint, const GLboolean* *, GLint) = (void *) 0xdeadbeef; +void (*func_glFinalCombinerInputNV)(GLenum, GLenum, GLenum, GLenum) = (void *) 0xdeadbeef; +void (*func_glFinishTextureSUNX)(void) = (void *) 0xdeadbeef; +void (*func_glFlushRasterSGIX)(void) = (void *) 0xdeadbeef; +void (*func_glFlushVertexArrayRangeNV)(void) = (void *) 0xdeadbeef; +void (*func_glFogCoordPointerEXT)(GLenum, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glFogCoordPointerListIBM)(GLenum, GLint, const GLvoid* *, GLint) = (void *) 0xdeadbeef; +void (*func_glFogCoorddEXT)(GLdouble) = (void *) 0xdeadbeef; +void (*func_glFogCoorddvEXT)(const GLdouble *) = (void *) 0xdeadbeef; +void (*func_glFogCoordfEXT)(GLfloat) = (void *) 0xdeadbeef; +void (*func_glFogCoordfvEXT)(const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glFogFuncSGIS)(GLsizei, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glFragmentColorMaterialSGIX)(GLenum, GLenum) = (void *) 0xdeadbeef; +void (*func_glFragmentLightModelfSGIX)(GLenum, GLfloat) = (void *) 0xdeadbeef; +void (*func_glFragmentLightModelfvSGIX)(GLenum, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glFragmentLightModeliSGIX)(GLenum, GLint) = (void *) 0xdeadbeef; +void (*func_glFragmentLightModelivSGIX)(GLenum, const GLint *) = (void *) 0xdeadbeef; +void (*func_glFragmentLightfSGIX)(GLenum, GLenum, GLfloat) = (void *) 0xdeadbeef; +void (*func_glFragmentLightfvSGIX)(GLenum, GLenum, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glFragmentLightiSGIX)(GLenum, GLenum, GLint) = (void *) 0xdeadbeef; +void (*func_glFragmentLightivSGIX)(GLenum, GLenum, const GLint *) = (void *) 0xdeadbeef; +void (*func_glFragmentMaterialfSGIX)(GLenum, GLenum, GLfloat) = (void *) 0xdeadbeef; +void (*func_glFragmentMaterialfvSGIX)(GLenum, GLenum, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glFragmentMaterialiSGIX)(GLenum, GLenum, GLint) = (void *) 0xdeadbeef; +void (*func_glFragmentMaterialivSGIX)(GLenum, GLenum, const GLint *) = (void *) 0xdeadbeef; +void (*func_glFrameZoomSGIX)(GLint) = (void *) 0xdeadbeef; +void (*func_glGenTexturesEXT)(GLsizei, GLuint *) = (void *) 0xdeadbeef; +void (*func_glGetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *) = (void *) 0xdeadbeef; +void (*func_glGetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; +void (*func_glGetColorTableParameterfvSGI)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; +void (*func_glGetColorTableParameterivEXT)(GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; +void (*func_glGetColorTableParameterivSGI)(GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; +void (*func_glGetColorTableSGI)(GLenum, GLenum, GLenum, GLvoid *) = (void *) 0xdeadbeef; +void (*func_glGetCombinerInputParameterfvNV)(GLenum, GLenum, GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; +void (*func_glGetCombinerInputParameterivNV)(GLenum, GLenum, GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; +void (*func_glGetCombinerOutputParameterfvNV)(GLenum, GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; +void (*func_glGetCombinerOutputParameterivNV)(GLenum, GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; +void (*func_glGetCompressedTexImageARB)(GLenum, GLint, void *) = (void *) 0xdeadbeef; +void (*func_glGetConvolutionFilterEXT)(GLenum, GLenum, GLenum, GLvoid *) = (void *) 0xdeadbeef; +void (*func_glGetConvolutionParameterfvEXT)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; +void (*func_glGetConvolutionParameterivEXT)(GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; +void (*func_glGetDetailTexFuncSGIS)(GLenum, GLfloat *) = (void *) 0xdeadbeef; +void (*func_glGetFinalCombinerInputParameterfvNV)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; +void (*func_glGetFinalCombinerInputParameterivNV)(GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; +void (*func_glGetFogFuncSGIS)(const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glGetFragmentLightfvSGIX)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; +void (*func_glGetFragmentLightivSGIX)(GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; +void (*func_glGetFragmentMaterialfvSGIX)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; +void (*func_glGetFragmentMaterialivSGIX)(GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; +void (*func_glGetHistogramEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *) = (void *) 0xdeadbeef; +void (*func_glGetHistogramParameterfvEXT)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; +void (*func_glGetHistogramParameterivEXT)(GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; +void (*func_glGetImageTransformParameterfvHP)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; +void (*func_glGetImageTransformParameterivHP)(GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; +GLint (*func_glGetInstrumentsSGIX)(void) = (void *) 0xdeadbeef; +void (*func_glGetListParameterfvSGIX)(GLuint, GLenum, GLfloat *) = (void *) 0xdeadbeef; +void (*func_glGetListParameterivSGIX)(GLuint, GLenum, GLint *) = (void *) 0xdeadbeef; +void (*func_glGetMinmaxEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *) = (void *) 0xdeadbeef; +void (*func_glGetMinmaxParameterfvEXT)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; +void (*func_glGetMinmaxParameterivEXT)(GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; +void (*func_glGetPixelTexGenParameterfvSGIS)(GLenum, GLfloat *) = (void *) 0xdeadbeef; +void (*func_glGetPixelTexGenParameterivSGIS)(GLenum, GLint *) = (void *) 0xdeadbeef; +void (*func_glGetPointervEXT)(GLenum, GLvoid* *) = (void *) 0xdeadbeef; +void (*func_glGetSeparableFilterEXT)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *) = (void *) 0xdeadbeef; +void (*func_glGetSharpenTexFuncSGIS)(GLenum, GLfloat *) = (void *) 0xdeadbeef; +void (*func_glGetTexFilterFuncSGIS)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; +void (*func_glGlobalAlphaFactorbSUN)(GLbyte) = (void *) 0xdeadbeef; +void (*func_glGlobalAlphaFactordSUN)(GLdouble) = (void *) 0xdeadbeef; +void (*func_glGlobalAlphaFactorfSUN)(GLfloat) = (void *) 0xdeadbeef; +void (*func_glGlobalAlphaFactoriSUN)(GLint) = (void *) 0xdeadbeef; +void (*func_glGlobalAlphaFactorsSUN)(GLshort) = (void *) 0xdeadbeef; +void (*func_glGlobalAlphaFactorubSUN)(GLubyte) = (void *) 0xdeadbeef; +void (*func_glGlobalAlphaFactoruiSUN)(GLuint) = (void *) 0xdeadbeef; +void (*func_glGlobalAlphaFactorusSUN)(GLushort) = (void *) 0xdeadbeef; +void (*func_glHintPGI)(GLenum, GLint) = (void *) 0xdeadbeef; +void (*func_glHistogramEXT)(GLenum, GLsizei, GLenum, GLboolean) = (void *) 0xdeadbeef; +void (*func_glImageTransformParameterfHP)(GLenum, GLenum, GLfloat) = (void *) 0xdeadbeef; +void (*func_glImageTransformParameterfvHP)(GLenum, GLenum, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glImageTransformParameteriHP)(GLenum, GLenum, GLint) = (void *) 0xdeadbeef; +void (*func_glImageTransformParameterivHP)(GLenum, GLenum, const GLint *) = (void *) 0xdeadbeef; +void (*func_glIndexFuncEXT)(GLenum, GLclampf) = (void *) 0xdeadbeef; +void (*func_glIndexMaterialEXT)(GLenum, GLenum) = (void *) 0xdeadbeef; +void (*func_glIndexPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glIndexPointerListIBM)(GLenum, GLint, const GLvoid* *, GLint) = (void *) 0xdeadbeef; +void (*func_glInstrumentsBufferSGIX)(GLsizei, GLint *) = (void *) 0xdeadbeef; +GLboolean (*func_glIsTextureEXT)(GLuint) = (void *) 0xdeadbeef; +void (*func_glLightEnviSGIX)(GLenum, GLint) = (void *) 0xdeadbeef; +void (*func_glListParameterfSGIX)(GLuint, GLenum, GLfloat) = (void *) 0xdeadbeef; +void (*func_glListParameterfvSGIX)(GLuint, GLenum, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glListParameteriSGIX)(GLuint, GLenum, GLint) = (void *) 0xdeadbeef; +void (*func_glListParameterivSGIX)(GLuint, GLenum, const GLint *) = (void *) 0xdeadbeef; +void (*func_glLoadTransposeMatrixdARB)(const GLdouble *) = (void *) 0xdeadbeef; +void (*func_glLoadTransposeMatrixfARB)(const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glLockArraysEXT)(GLint, GLsizei) = (void *) 0xdeadbeef; +void (*func_glMinmaxEXT)(GLenum, GLenum, GLboolean) = (void *) 0xdeadbeef; +void (*func_glMultTransposeMatrixdARB)(const GLdouble *) = (void *) 0xdeadbeef; +void (*func_glMultTransposeMatrixfARB)(const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glMultiDrawArraysEXT)(GLenum, GLint *, GLsizei *, GLsizei) = (void *) 0xdeadbeef; +void (*func_glMultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei) = (void *) 0xdeadbeef; +void (*func_glMultiModeDrawArraysIBM)(GLenum, const GLint *, const GLsizei *, GLsizei, GLint) = (void *) 0xdeadbeef; +void (*func_glMultiModeDrawElementsIBM)(const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint) = (void *) 0xdeadbeef; +void (*func_glNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glNormalPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glNormalPointerListIBM)(GLenum, GLint, const GLvoid* *, GLint) = (void *) 0xdeadbeef; +void (*func_glNormalPointervINTEL)(GLenum, const GLvoid* *) = (void *) 0xdeadbeef; +void (*func_glPixelTexGenParameterfSGIS)(GLenum, GLfloat) = (void *) 0xdeadbeef; +void (*func_glPixelTexGenParameterfvSGIS)(GLenum, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glPixelTexGenParameteriSGIS)(GLenum, GLint) = (void *) 0xdeadbeef; +void (*func_glPixelTexGenParameterivSGIS)(GLenum, const GLint *) = (void *) 0xdeadbeef; +void (*func_glPixelTexGenSGIX)(GLenum) = (void *) 0xdeadbeef; +void (*func_glPixelTransformParameterfEXT)(GLenum, GLenum, GLfloat) = (void *) 0xdeadbeef; +void (*func_glPixelTransformParameterfvEXT)(GLenum, GLenum, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glPixelTransformParameteriEXT)(GLenum, GLenum, GLint) = (void *) 0xdeadbeef; +void (*func_glPixelTransformParameterivEXT)(GLenum, GLenum, const GLint *) = (void *) 0xdeadbeef; +void (*func_glPointParameterfEXT)(GLenum, GLfloat) = (void *) 0xdeadbeef; +void (*func_glPointParameterfSGIS)(GLenum, GLfloat) = (void *) 0xdeadbeef; +void (*func_glPointParameterfvEXT)(GLenum, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glPointParameterfvSGIS)(GLenum, const GLfloat *) = (void *) 0xdeadbeef; +GLint (*func_glPollInstrumentsSGIX)(GLint *) = (void *) 0xdeadbeef; +void (*func_glPolygonOffsetEXT)(GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glPrioritizeTexturesEXT)(GLsizei, const GLuint *, const GLclampf *) = (void *) 0xdeadbeef; +void (*func_glReadInstrumentsSGIX)(GLint) = (void *) 0xdeadbeef; +void (*func_glReferencePlaneSGIX)(const GLdouble *) = (void *) 0xdeadbeef; +void (*func_glReplacementCodePointer)(GLenum, GLsizei, const GLvoid* *) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeubSUN)(GLubyte) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeubvSUN)(const GLubyte *) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeuiColor3fVertex3fSUN)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeuiColor3fVertex3fvSUN)(const GLenum *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeuiColor4fNormal3fVertex3fSUN)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeuiColor4ubVertex3fSUN)(GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeuiColor4ubVertex3fvSUN)(const GLenum *, const GLubyte *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeuiNormal3fVertex3fSUN)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeuiNormal3fVertex3fvSUN)(const GLenum *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeuiSUN)(GLuint) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeuiTexCoord2fVertex3fSUN)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeuiTexCoord2fVertex3fvSUN)(const GLenum *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeuiVertex3fSUN)(GLenum, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeuiVertex3fvSUN)(const GLenum *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeuivSUN)(const GLuint *) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeusSUN)(GLushort) = (void *) 0xdeadbeef; +void (*func_glReplacementCodeusvSUN)(const GLushort *) = (void *) 0xdeadbeef; +void (*func_glResetHistogramEXT)(GLenum) = (void *) 0xdeadbeef; +void (*func_glResetMinmaxEXT)(GLenum) = (void *) 0xdeadbeef; +void (*func_glResizeBuffersMESA)(void) = (void *) 0xdeadbeef; +void (*func_glSampleCoverageARB)(GLclampf, GLboolean) = (void *) 0xdeadbeef; +void (*func_glSampleMaskEXT)(GLclampf, GLboolean) = (void *) 0xdeadbeef; +void (*func_glSampleMaskSGIS)(GLclampf, GLboolean) = (void *) 0xdeadbeef; +void (*func_glSamplePassARB)(GLenum) = (void *) 0xdeadbeef; +void (*func_glSamplePatternEXT)(GLenum) = (void *) 0xdeadbeef; +void (*func_glSamplePatternSGIS)(GLenum) = (void *) 0xdeadbeef; +void (*func_glSecondaryColor3bEXT)(GLbyte, GLbyte, GLbyte) = (void *) 0xdeadbeef; +void (*func_glSecondaryColor3bvEXT)(const GLbyte *) = (void *) 0xdeadbeef; +void (*func_glSecondaryColor3dEXT)(GLdouble, GLdouble, GLdouble) = (void *) 0xdeadbeef; +void (*func_glSecondaryColor3dvEXT)(const GLdouble *) = (void *) 0xdeadbeef; +void (*func_glSecondaryColor3fEXT)(GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glSecondaryColor3fvEXT)(const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glSecondaryColor3iEXT)(GLint, GLint, GLint) = (void *) 0xdeadbeef; +void (*func_glSecondaryColor3ivEXT)(const GLint *) = (void *) 0xdeadbeef; +void (*func_glSecondaryColor3sEXT)(GLshort, GLshort, GLshort) = (void *) 0xdeadbeef; +void (*func_glSecondaryColor3svEXT)(const GLshort *) = (void *) 0xdeadbeef; +void (*func_glSecondaryColor3ubEXT)(GLubyte, GLubyte, GLubyte) = (void *) 0xdeadbeef; +void (*func_glSecondaryColor3ubvEXT)(const GLubyte *) = (void *) 0xdeadbeef; +void (*func_glSecondaryColor3uiEXT)(GLuint, GLuint, GLuint) = (void *) 0xdeadbeef; +void (*func_glSecondaryColor3uivEXT)(const GLuint *) = (void *) 0xdeadbeef; +void (*func_glSecondaryColor3usEXT)(GLushort, GLushort, GLushort) = (void *) 0xdeadbeef; +void (*func_glSecondaryColor3usvEXT)(const GLushort *) = (void *) 0xdeadbeef; +void (*func_glSecondaryColorPointerEXT)(GLint, GLenum, GLsizei, GLvoid *) = (void *) 0xdeadbeef; +void (*func_glSecondaryColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid* *, GLint) = (void *) 0xdeadbeef; +void (*func_glSeparableFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glSharpenTexFuncSGIS)(GLenum, GLsizei, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glSpriteParameterfSGIX)(GLenum, GLfloat) = (void *) 0xdeadbeef; +void (*func_glSpriteParameterfvSGIX)(GLenum, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glSpriteParameteriSGIX)(GLenum, GLint) = (void *) 0xdeadbeef; +void (*func_glSpriteParameterivSGIX)(GLenum, const GLint *) = (void *) 0xdeadbeef; +void (*func_glStartInstrumentsSGIX)(void) = (void *) 0xdeadbeef; +void (*func_glStopInstrumentsSGIX)(GLint) = (void *) 0xdeadbeef; +void (*func_glTagSampleBufferSGIX)(void) = (void *) 0xdeadbeef; +void (*func_glTangent3b)(GLbyte, GLbyte, GLbyte) = (void *) 0xdeadbeef; +void (*func_glTangent3bv)(const GLbyte *) = (void *) 0xdeadbeef; +void (*func_glTangent3d)(GLdouble, GLdouble, GLdouble) = (void *) 0xdeadbeef; +void (*func_glTangent3dv)(const GLdouble *) = (void *) 0xdeadbeef; +void (*func_glTangent3f)(GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glTangent3fv)(const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glTangent3i)(GLint, GLint, GLint) = (void *) 0xdeadbeef; +void (*func_glTangent3iv)(const GLint *) = (void *) 0xdeadbeef; +void (*func_glTangent3s)(GLshort, GLshort, GLshort) = (void *) 0xdeadbeef; +void (*func_glTangent3sv)(const GLshort *) = (void *) 0xdeadbeef; +void (*func_glTangentPointerEXT)(GLenum, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glTbufferMask3DFX)(GLuint) = (void *) 0xdeadbeef; +void (*func_glTexCoord2fColor3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glTexCoord2fColor3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glTexCoord2fColor4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glTexCoord2fColor4ubVertex3fSUN)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glTexCoord2fColor4ubVertex3fvSUN)(const GLfloat *, const GLubyte *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glTexCoord2fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glTexCoord2fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glTexCoord2fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glTexCoord2fVertex3fvSUN)(const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glTexCoord4fColor4fNormal3fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glTexCoord4fColor4fNormal3fVertex4fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glTexCoord4fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glTexCoord4fVertex4fvSUN)(const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glTexCoordPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glTexCoordPointerListIBM)(GLint, GLenum, GLint, const GLvoid* *, GLint) = (void *) 0xdeadbeef; +void (*func_glTexCoordPointervINTEL)(GLint, GLenum, const GLvoid* *) = (void *) 0xdeadbeef; +void (*func_glTexFilterFuncSGIS)(GLenum, GLenum, GLsizei, const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glTexImage3DEXT)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glTexImage4DSGIS)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glTexSubImage1DEXT)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glTexSubImage4DSGIS)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glTextureLightEXT)(GLenum) = (void *) 0xdeadbeef; +void (*func_glTextureMaterialEXT)(GLenum, GLenum) = (void *) 0xdeadbeef; +void (*func_glTextureNormalEXT)(GLenum) = (void *) 0xdeadbeef; +void (*func_glUnlockArraysEXT)(void) = (void *) 0xdeadbeef; +void (*func_glVertexArrayRangeNV)(GLsizei, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glVertexPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glVertexPointerListIBM)(GLint, GLenum, GLint, const GLvoid* *, GLint) = (void *) 0xdeadbeef; +void (*func_glVertexPointervINTEL)(GLint, GLenum, const GLvoid* *) = (void *) 0xdeadbeef; +void (*func_glVertexWeightPointerEXT)(GLsizei, GLenum, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; +void (*func_glVertexWeightfEXT)(GLfloat) = (void *) 0xdeadbeef; +void (*func_glVertexWeightfvEXT)(const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glWindowPos2dMESA)(GLdouble, GLdouble) = (void *) 0xdeadbeef; +void (*func_glWindowPos2dvMESA)(const GLdouble *) = (void *) 0xdeadbeef; +void (*func_glWindowPos2fMESA)(GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glWindowPos2fvMESA)(const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glWindowPos2iMESA)(GLint, GLint) = (void *) 0xdeadbeef; +void (*func_glWindowPos2ivMESA)(const GLint *) = (void *) 0xdeadbeef; +void (*func_glWindowPos2sMESA)(GLshort, GLshort) = (void *) 0xdeadbeef; +void (*func_glWindowPos2svMESA)(const GLshort *) = (void *) 0xdeadbeef; +void (*func_glWindowPos3dMESA)(GLdouble, GLdouble, GLdouble) = (void *) 0xdeadbeef; +void (*func_glWindowPos3dvMESA)(const GLdouble *) = (void *) 0xdeadbeef; +void (*func_glWindowPos3fMESA)(GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glWindowPos3fvMESA)(const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glWindowPos3iMESA)(GLint, GLint, GLint) = (void *) 0xdeadbeef; +void (*func_glWindowPos3ivMESA)(const GLint *) = (void *) 0xdeadbeef; +void (*func_glWindowPos3sMESA)(GLshort, GLshort, GLshort) = (void *) 0xdeadbeef; +void (*func_glWindowPos3svMESA)(const GLshort *) = (void *) 0xdeadbeef; +void (*func_glWindowPos4dMESA)(GLdouble, GLdouble, GLdouble, GLdouble) = (void *) 0xdeadbeef; +void (*func_glWindowPos4dvMESA)(const GLdouble *) = (void *) 0xdeadbeef; +void (*func_glWindowPos4fMESA)(GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; +void (*func_glWindowPos4fvMESA)(const GLfloat *) = (void *) 0xdeadbeef; +void (*func_glWindowPos4iMESA)(GLint, GLint, GLint, GLint) = (void *) 0xdeadbeef; +void (*func_glWindowPos4ivMESA)(const GLint *) = (void *) 0xdeadbeef; +void (*func_glWindowPos4sMESA)(GLshort, GLshort, GLshort, GLshort) = (void *) 0xdeadbeef; +void (*func_glWindowPos4svMESA)(const GLshort *) = (void *) 0xdeadbeef; + +/* The function prototypes */ +void WINAPI wine_glApplyTextureEXT(GLenum) ; +GLboolean WINAPI wine_glAreTexturesResidentEXT(GLsizei, const GLuint *, GLboolean *) ; +void WINAPI wine_glArrayElementEXT(GLint) ; +void WINAPI wine_glBindTextureEXT(GLenum, GLuint) ; +void WINAPI wine_glBinormal3b(GLbyte, GLbyte, GLbyte) ; +void WINAPI wine_glBinormal3bv(const GLbyte *) ; +void WINAPI wine_glBinormal3d(GLdouble, GLdouble, GLdouble) ; +void WINAPI wine_glBinormal3dv(const GLdouble *) ; +void WINAPI wine_glBinormal3f(GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glBinormal3fv(const GLfloat *) ; +void WINAPI wine_glBinormal3i(GLint, GLint, GLint) ; +void WINAPI wine_glBinormal3iv(const GLint *) ; +void WINAPI wine_glBinormal3s(GLshort, GLshort, GLshort) ; +void WINAPI wine_glBinormal3sv(const GLshort *) ; +void WINAPI wine_glBinormalPointerEXT(GLenum, GLsizei, const GLvoid *) ; +void WINAPI wine_glBlendColorEXT(GLclampf, GLclampf, GLclampf, GLclampf) ; +void WINAPI wine_glBlendEquationEXT(GLenum) ; +void WINAPI wine_glBlendFuncSeparateEXT(GLenum, GLenum, GLenum, GLenum) ; +void WINAPI wine_glColor3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glColor3fVertex3fvSUN(const GLfloat *, const GLfloat *) ; +void WINAPI wine_glColor4fNormal3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glColor4fNormal3fVertex3fvSUN(const GLfloat *, const GLfloat *, const GLfloat *) ; +void WINAPI wine_glColor4ubVertex2fSUN(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) ; +void WINAPI wine_glColor4ubVertex2fvSUN(const GLubyte *, const GLfloat *) ; +void WINAPI wine_glColor4ubVertex3fSUN(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glColor4ubVertex3fvSUN(const GLubyte *, const GLfloat *) ; +void WINAPI wine_glColorPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) ; +void WINAPI wine_glColorPointerListIBM(GLint, GLenum, GLint, const GLvoid* *, GLint) ; +void WINAPI wine_glColorPointervINTEL(GLint, GLenum, const GLvoid* *) ; +void WINAPI wine_glColorSubTableEXT(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) ; +void WINAPI wine_glColorTableEXT(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) ; +void WINAPI wine_glColorTableParameterfvSGI(GLenum, GLenum, const GLfloat *) ; +void WINAPI wine_glColorTableParameterivSGI(GLenum, GLenum, const GLint *) ; +void WINAPI wine_glColorTableSGI(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) ; +void WINAPI wine_glCombinerInputNV(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) ; +void WINAPI wine_glCombinerOutputNV(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean) ; +void WINAPI wine_glCombinerParameterfNV(GLenum, GLfloat) ; +void WINAPI wine_glCombinerParameterfvNV(GLenum, const GLfloat *) ; +void WINAPI wine_glCombinerParameteriNV(GLenum, GLint) ; +void WINAPI wine_glCombinerParameterivNV(GLenum, const GLint *) ; +void WINAPI wine_glCompressedTexImage1DARB(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) ; +void WINAPI wine_glCompressedTexImage2DARB(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) ; +void WINAPI wine_glCompressedTexImage3DARB(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) ; +void WINAPI wine_glCompressedTexSubImage1DARB(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) ; +void WINAPI wine_glCompressedTexSubImage2DARB(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) ; +void WINAPI wine_glCompressedTexSubImage3DARB(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) ; +void WINAPI wine_glConvolutionFilter1DEXT(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) ; +void WINAPI wine_glConvolutionFilter2DEXT(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) ; +void WINAPI wine_glConvolutionParameterfEXT(GLenum, GLenum, GLfloat) ; +void WINAPI wine_glConvolutionParameterfvEXT(GLenum, GLenum, const GLfloat *) ; +void WINAPI wine_glConvolutionParameteriEXT(GLenum, GLenum, GLint) ; +void WINAPI wine_glConvolutionParameterivEXT(GLenum, GLenum, const GLint *) ; +void WINAPI wine_glCopyColorSubTableEXT(GLenum, GLsizei, GLint, GLint, GLsizei) ; +void WINAPI wine_glCopyColorTableSGI(GLenum, GLenum, GLint, GLint, GLsizei) ; +void WINAPI wine_glCopyConvolutionFilter1DEXT(GLenum, GLenum, GLint, GLint, GLsizei) ; +void WINAPI wine_glCopyConvolutionFilter2DEXT(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) ; +void WINAPI wine_glCopyTexImage1DEXT(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) ; +void WINAPI wine_glCopyTexImage2DEXT(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) ; +void WINAPI wine_glCopyTexSubImage1DEXT(GLenum, GLint, GLint, GLint, GLint, GLsizei) ; +void WINAPI wine_glCopyTexSubImage2DEXT(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) ; +void WINAPI wine_glCopyTexSubImage3DEXT(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) ; +void WINAPI wine_glCullParameterdvEXT(GLenum, GLdouble *) ; +void WINAPI wine_glCullParameterfvEXT(GLenum, GLfloat *) ; +void WINAPI wine_glDeleteTexturesEXT(GLsizei, const GLuint *) ; +void WINAPI wine_glDetailTexFuncSGIS(GLenum, GLsizei, const GLfloat *) ; +void WINAPI wine_glDrawArraysEXT(GLenum, GLint, GLsizei) ; +void WINAPI wine_glDrawRangeElementsEXT(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *) ; +void WINAPI wine_glEdgeFlagPointerEXT(GLsizei, GLsizei, const GLboolean *) ; +void WINAPI wine_glEdgeFlagPointerListIBM(GLint, const GLboolean* *, GLint) ; +void WINAPI wine_glFinalCombinerInputNV(GLenum, GLenum, GLenum, GLenum) ; +void WINAPI wine_glFinishTextureSUNX(void) ; +void WINAPI wine_glFlushRasterSGIX(void) ; +void WINAPI wine_glFlushVertexArrayRangeNV(void) ; +void WINAPI wine_glFogCoordPointerEXT(GLenum, GLsizei, const GLvoid *) ; +void WINAPI wine_glFogCoordPointerListIBM(GLenum, GLint, const GLvoid* *, GLint) ; +void WINAPI wine_glFogCoorddEXT(GLdouble) ; +void WINAPI wine_glFogCoorddvEXT(const GLdouble *) ; +void WINAPI wine_glFogCoordfEXT(GLfloat) ; +void WINAPI wine_glFogCoordfvEXT(const GLfloat *) ; +void WINAPI wine_glFogFuncSGIS(GLsizei, const GLfloat *) ; +void WINAPI wine_glFragmentColorMaterialSGIX(GLenum, GLenum) ; +void WINAPI wine_glFragmentLightModelfSGIX(GLenum, GLfloat) ; +void WINAPI wine_glFragmentLightModelfvSGIX(GLenum, const GLfloat *) ; +void WINAPI wine_glFragmentLightModeliSGIX(GLenum, GLint) ; +void WINAPI wine_glFragmentLightModelivSGIX(GLenum, const GLint *) ; +void WINAPI wine_glFragmentLightfSGIX(GLenum, GLenum, GLfloat) ; +void WINAPI wine_glFragmentLightfvSGIX(GLenum, GLenum, const GLfloat *) ; +void WINAPI wine_glFragmentLightiSGIX(GLenum, GLenum, GLint) ; +void WINAPI wine_glFragmentLightivSGIX(GLenum, GLenum, const GLint *) ; +void WINAPI wine_glFragmentMaterialfSGIX(GLenum, GLenum, GLfloat) ; +void WINAPI wine_glFragmentMaterialfvSGIX(GLenum, GLenum, const GLfloat *) ; +void WINAPI wine_glFragmentMaterialiSGIX(GLenum, GLenum, GLint) ; +void WINAPI wine_glFragmentMaterialivSGIX(GLenum, GLenum, const GLint *) ; +void WINAPI wine_glFrameZoomSGIX(GLint) ; +void WINAPI wine_glGenTexturesEXT(GLsizei, GLuint *) ; +void WINAPI wine_glGetColorTableEXT(GLenum, GLenum, GLenum, GLvoid *) ; +void WINAPI wine_glGetColorTableParameterfvEXT(GLenum, GLenum, GLfloat *) ; +void WINAPI wine_glGetColorTableParameterfvSGI(GLenum, GLenum, GLfloat *) ; +void WINAPI wine_glGetColorTableParameterivEXT(GLenum, GLenum, GLint *) ; +void WINAPI wine_glGetColorTableParameterivSGI(GLenum, GLenum, GLint *) ; +void WINAPI wine_glGetColorTableSGI(GLenum, GLenum, GLenum, GLvoid *) ; +void WINAPI wine_glGetCombinerInputParameterfvNV(GLenum, GLenum, GLenum, GLenum, GLfloat *) ; +void WINAPI wine_glGetCombinerInputParameterivNV(GLenum, GLenum, GLenum, GLenum, GLint *) ; +void WINAPI wine_glGetCombinerOutputParameterfvNV(GLenum, GLenum, GLenum, GLfloat *) ; +void WINAPI wine_glGetCombinerOutputParameterivNV(GLenum, GLenum, GLenum, GLint *) ; +void WINAPI wine_glGetCompressedTexImageARB(GLenum, GLint, void *) ; +void WINAPI wine_glGetConvolutionFilterEXT(GLenum, GLenum, GLenum, GLvoid *) ; +void WINAPI wine_glGetConvolutionParameterfvEXT(GLenum, GLenum, GLfloat *) ; +void WINAPI wine_glGetConvolutionParameterivEXT(GLenum, GLenum, GLint *) ; +void WINAPI wine_glGetDetailTexFuncSGIS(GLenum, GLfloat *) ; +void WINAPI wine_glGetFinalCombinerInputParameterfvNV(GLenum, GLenum, GLfloat *) ; +void WINAPI wine_glGetFinalCombinerInputParameterivNV(GLenum, GLenum, GLint *) ; +void WINAPI wine_glGetFogFuncSGIS(const GLfloat *) ; +void WINAPI wine_glGetFragmentLightfvSGIX(GLenum, GLenum, GLfloat *) ; +void WINAPI wine_glGetFragmentLightivSGIX(GLenum, GLenum, GLint *) ; +void WINAPI wine_glGetFragmentMaterialfvSGIX(GLenum, GLenum, GLfloat *) ; +void WINAPI wine_glGetFragmentMaterialivSGIX(GLenum, GLenum, GLint *) ; +void WINAPI wine_glGetHistogramEXT(GLenum, GLboolean, GLenum, GLenum, GLvoid *) ; +void WINAPI wine_glGetHistogramParameterfvEXT(GLenum, GLenum, GLfloat *) ; +void WINAPI wine_glGetHistogramParameterivEXT(GLenum, GLenum, GLint *) ; +void WINAPI wine_glGetImageTransformParameterfvHP(GLenum, GLenum, GLfloat *) ; +void WINAPI wine_glGetImageTransformParameterivHP(GLenum, GLenum, GLint *) ; +GLint WINAPI wine_glGetInstrumentsSGIX(void) ; +void WINAPI wine_glGetListParameterfvSGIX(GLuint, GLenum, GLfloat *) ; +void WINAPI wine_glGetListParameterivSGIX(GLuint, GLenum, GLint *) ; +void WINAPI wine_glGetMinmaxEXT(GLenum, GLboolean, GLenum, GLenum, GLvoid *) ; +void WINAPI wine_glGetMinmaxParameterfvEXT(GLenum, GLenum, GLfloat *) ; +void WINAPI wine_glGetMinmaxParameterivEXT(GLenum, GLenum, GLint *) ; +void WINAPI wine_glGetPixelTexGenParameterfvSGIS(GLenum, GLfloat *) ; +void WINAPI wine_glGetPixelTexGenParameterivSGIS(GLenum, GLint *) ; +void WINAPI wine_glGetPointervEXT(GLenum, GLvoid* *) ; +void WINAPI wine_glGetSeparableFilterEXT(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *) ; +void WINAPI wine_glGetSharpenTexFuncSGIS(GLenum, GLfloat *) ; +void WINAPI wine_glGetTexFilterFuncSGIS(GLenum, GLenum, GLfloat *) ; +void WINAPI wine_glGlobalAlphaFactorbSUN(GLbyte) ; +void WINAPI wine_glGlobalAlphaFactordSUN(GLdouble) ; +void WINAPI wine_glGlobalAlphaFactorfSUN(GLfloat) ; +void WINAPI wine_glGlobalAlphaFactoriSUN(GLint) ; +void WINAPI wine_glGlobalAlphaFactorsSUN(GLshort) ; +void WINAPI wine_glGlobalAlphaFactorubSUN(GLubyte) ; +void WINAPI wine_glGlobalAlphaFactoruiSUN(GLuint) ; +void WINAPI wine_glGlobalAlphaFactorusSUN(GLushort) ; +void WINAPI wine_glHintPGI(GLenum, GLint) ; +void WINAPI wine_glHistogramEXT(GLenum, GLsizei, GLenum, GLboolean) ; +void WINAPI wine_glImageTransformParameterfHP(GLenum, GLenum, GLfloat) ; +void WINAPI wine_glImageTransformParameterfvHP(GLenum, GLenum, const GLfloat *) ; +void WINAPI wine_glImageTransformParameteriHP(GLenum, GLenum, GLint) ; +void WINAPI wine_glImageTransformParameterivHP(GLenum, GLenum, const GLint *) ; +void WINAPI wine_glIndexFuncEXT(GLenum, GLclampf) ; +void WINAPI wine_glIndexMaterialEXT(GLenum, GLenum) ; +void WINAPI wine_glIndexPointerEXT(GLenum, GLsizei, GLsizei, const GLvoid *) ; +void WINAPI wine_glIndexPointerListIBM(GLenum, GLint, const GLvoid* *, GLint) ; +void WINAPI wine_glInstrumentsBufferSGIX(GLsizei, GLint *) ; +GLboolean WINAPI wine_glIsTextureEXT(GLuint) ; +void WINAPI wine_glLightEnviSGIX(GLenum, GLint) ; +void WINAPI wine_glListParameterfSGIX(GLuint, GLenum, GLfloat) ; +void WINAPI wine_glListParameterfvSGIX(GLuint, GLenum, const GLfloat *) ; +void WINAPI wine_glListParameteriSGIX(GLuint, GLenum, GLint) ; +void WINAPI wine_glListParameterivSGIX(GLuint, GLenum, const GLint *) ; +void WINAPI wine_glLoadTransposeMatrixdARB(const GLdouble *) ; +void WINAPI wine_glLoadTransposeMatrixfARB(const GLfloat *) ; +void WINAPI wine_glLockArraysEXT(GLint, GLsizei) ; +void WINAPI wine_glMinmaxEXT(GLenum, GLenum, GLboolean) ; +void WINAPI wine_glMultTransposeMatrixdARB(const GLdouble *) ; +void WINAPI wine_glMultTransposeMatrixfARB(const GLfloat *) ; +void WINAPI wine_glMultiDrawArraysEXT(GLenum, GLint *, GLsizei *, GLsizei) ; +void WINAPI wine_glMultiDrawElementsEXT(GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei) ; +void WINAPI wine_glMultiModeDrawArraysIBM(GLenum, const GLint *, const GLsizei *, GLsizei, GLint) ; +void WINAPI wine_glMultiModeDrawElementsIBM(const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint) ; +void WINAPI wine_glNormal3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glNormal3fVertex3fvSUN(const GLfloat *, const GLfloat *) ; +void WINAPI wine_glNormalPointerEXT(GLenum, GLsizei, GLsizei, const GLvoid *) ; +void WINAPI wine_glNormalPointerListIBM(GLenum, GLint, const GLvoid* *, GLint) ; +void WINAPI wine_glNormalPointervINTEL(GLenum, const GLvoid* *) ; +void WINAPI wine_glPixelTexGenParameterfSGIS(GLenum, GLfloat) ; +void WINAPI wine_glPixelTexGenParameterfvSGIS(GLenum, const GLfloat *) ; +void WINAPI wine_glPixelTexGenParameteriSGIS(GLenum, GLint) ; +void WINAPI wine_glPixelTexGenParameterivSGIS(GLenum, const GLint *) ; +void WINAPI wine_glPixelTexGenSGIX(GLenum) ; +void WINAPI wine_glPixelTransformParameterfEXT(GLenum, GLenum, GLfloat) ; +void WINAPI wine_glPixelTransformParameterfvEXT(GLenum, GLenum, const GLfloat *) ; +void WINAPI wine_glPixelTransformParameteriEXT(GLenum, GLenum, GLint) ; +void WINAPI wine_glPixelTransformParameterivEXT(GLenum, GLenum, const GLint *) ; +void WINAPI wine_glPointParameterfEXT(GLenum, GLfloat) ; +void WINAPI wine_glPointParameterfSGIS(GLenum, GLfloat) ; +void WINAPI wine_glPointParameterfvEXT(GLenum, const GLfloat *) ; +void WINAPI wine_glPointParameterfvSGIS(GLenum, const GLfloat *) ; +GLint WINAPI wine_glPollInstrumentsSGIX(GLint *) ; +void WINAPI wine_glPolygonOffsetEXT(GLfloat, GLfloat) ; +void WINAPI wine_glPrioritizeTexturesEXT(GLsizei, const GLuint *, const GLclampf *) ; +void WINAPI wine_glReadInstrumentsSGIX(GLint) ; +void WINAPI wine_glReferencePlaneSGIX(const GLdouble *) ; +void WINAPI wine_glReplacementCodePointer(GLenum, GLsizei, const GLvoid* *) ; +void WINAPI wine_glReplacementCodeubSUN(GLubyte) ; +void WINAPI wine_glReplacementCodeubvSUN(const GLubyte *) ; +void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN(const GLenum *, const GLfloat *, const GLfloat *) ; +void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *) ; +void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN(GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN(const GLenum *, const GLubyte *, const GLfloat *) ; +void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN(const GLenum *, const GLfloat *, const GLfloat *) ; +void WINAPI wine_glReplacementCodeuiSUN(GLuint) ; +void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) ; +void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *) ; +void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLenum *, const GLfloat *, const GLfloat *) ; +void WINAPI wine_glReplacementCodeuiVertex3fSUN(GLenum, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glReplacementCodeuiVertex3fvSUN(const GLenum *, const GLfloat *) ; +void WINAPI wine_glReplacementCodeuivSUN(const GLuint *) ; +void WINAPI wine_glReplacementCodeusSUN(GLushort) ; +void WINAPI wine_glReplacementCodeusvSUN(const GLushort *) ; +void WINAPI wine_glResetHistogramEXT(GLenum) ; +void WINAPI wine_glResetMinmaxEXT(GLenum) ; +void WINAPI wine_glResizeBuffersMESA(void) ; +void WINAPI wine_glSampleCoverageARB(GLclampf, GLboolean) ; +void WINAPI wine_glSampleMaskEXT(GLclampf, GLboolean) ; +void WINAPI wine_glSampleMaskSGIS(GLclampf, GLboolean) ; +void WINAPI wine_glSamplePassARB(GLenum) ; +void WINAPI wine_glSamplePatternEXT(GLenum) ; +void WINAPI wine_glSamplePatternSGIS(GLenum) ; +void WINAPI wine_glSecondaryColor3bEXT(GLbyte, GLbyte, GLbyte) ; +void WINAPI wine_glSecondaryColor3bvEXT(const GLbyte *) ; +void WINAPI wine_glSecondaryColor3dEXT(GLdouble, GLdouble, GLdouble) ; +void WINAPI wine_glSecondaryColor3dvEXT(const GLdouble *) ; +void WINAPI wine_glSecondaryColor3fEXT(GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glSecondaryColor3fvEXT(const GLfloat *) ; +void WINAPI wine_glSecondaryColor3iEXT(GLint, GLint, GLint) ; +void WINAPI wine_glSecondaryColor3ivEXT(const GLint *) ; +void WINAPI wine_glSecondaryColor3sEXT(GLshort, GLshort, GLshort) ; +void WINAPI wine_glSecondaryColor3svEXT(const GLshort *) ; +void WINAPI wine_glSecondaryColor3ubEXT(GLubyte, GLubyte, GLubyte) ; +void WINAPI wine_glSecondaryColor3ubvEXT(const GLubyte *) ; +void WINAPI wine_glSecondaryColor3uiEXT(GLuint, GLuint, GLuint) ; +void WINAPI wine_glSecondaryColor3uivEXT(const GLuint *) ; +void WINAPI wine_glSecondaryColor3usEXT(GLushort, GLushort, GLushort) ; +void WINAPI wine_glSecondaryColor3usvEXT(const GLushort *) ; +void WINAPI wine_glSecondaryColorPointerEXT(GLint, GLenum, GLsizei, GLvoid *) ; +void WINAPI wine_glSecondaryColorPointerListIBM(GLint, GLenum, GLint, const GLvoid* *, GLint) ; +void WINAPI wine_glSeparableFilter2DEXT(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *) ; +void WINAPI wine_glSharpenTexFuncSGIS(GLenum, GLsizei, const GLfloat *) ; +void WINAPI wine_glSpriteParameterfSGIX(GLenum, GLfloat) ; +void WINAPI wine_glSpriteParameterfvSGIX(GLenum, const GLfloat *) ; +void WINAPI wine_glSpriteParameteriSGIX(GLenum, GLint) ; +void WINAPI wine_glSpriteParameterivSGIX(GLenum, const GLint *) ; +void WINAPI wine_glStartInstrumentsSGIX(void) ; +void WINAPI wine_glStopInstrumentsSGIX(GLint) ; +void WINAPI wine_glTagSampleBufferSGIX(void) ; +void WINAPI wine_glTangent3b(GLbyte, GLbyte, GLbyte) ; +void WINAPI wine_glTangent3bv(const GLbyte *) ; +void WINAPI wine_glTangent3d(GLdouble, GLdouble, GLdouble) ; +void WINAPI wine_glTangent3dv(const GLdouble *) ; +void WINAPI wine_glTangent3f(GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glTangent3fv(const GLfloat *) ; +void WINAPI wine_glTangent3i(GLint, GLint, GLint) ; +void WINAPI wine_glTangent3iv(const GLint *) ; +void WINAPI wine_glTangent3s(GLshort, GLshort, GLshort) ; +void WINAPI wine_glTangent3sv(const GLshort *) ; +void WINAPI wine_glTangentPointerEXT(GLenum, GLsizei, const GLvoid *) ; +void WINAPI wine_glTbufferMask3DFX(GLuint) ; +void WINAPI wine_glTexCoord2fColor3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN(const GLfloat *, const GLfloat *, const GLfloat *) ; +void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) ; +void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN(const GLfloat *, const GLubyte *, const GLfloat *) ; +void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN(const GLfloat *, const GLfloat *, const GLfloat *) ; +void WINAPI wine_glTexCoord2fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glTexCoord2fVertex3fvSUN(const GLfloat *, const GLfloat *) ; +void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) ; +void WINAPI wine_glTexCoord4fVertex4fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glTexCoord4fVertex4fvSUN(const GLfloat *, const GLfloat *) ; +void WINAPI wine_glTexCoordPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) ; +void WINAPI wine_glTexCoordPointerListIBM(GLint, GLenum, GLint, const GLvoid* *, GLint) ; +void WINAPI wine_glTexCoordPointervINTEL(GLint, GLenum, const GLvoid* *) ; +void WINAPI wine_glTexFilterFuncSGIS(GLenum, GLenum, GLsizei, const GLfloat *) ; +void WINAPI wine_glTexImage3DEXT(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) ; +void WINAPI wine_glTexImage4DSGIS(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) ; +void WINAPI wine_glTexSubImage1DEXT(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) ; +void WINAPI wine_glTexSubImage2DEXT(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) ; +void WINAPI wine_glTexSubImage3DEXT(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) ; +void WINAPI wine_glTexSubImage4DSGIS(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) ; +void WINAPI wine_glTextureLightEXT(GLenum) ; +void WINAPI wine_glTextureMaterialEXT(GLenum, GLenum) ; +void WINAPI wine_glTextureNormalEXT(GLenum) ; +void WINAPI wine_glUnlockArraysEXT(void) ; +void WINAPI wine_glVertexArrayRangeNV(GLsizei, const GLvoid *) ; +void WINAPI wine_glVertexPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) ; +void WINAPI wine_glVertexPointerListIBM(GLint, GLenum, GLint, const GLvoid* *, GLint) ; +void WINAPI wine_glVertexPointervINTEL(GLint, GLenum, const GLvoid* *) ; +void WINAPI wine_glVertexWeightPointerEXT(GLsizei, GLenum, GLsizei, const GLvoid *) ; +void WINAPI wine_glVertexWeightfEXT(GLfloat) ; +void WINAPI wine_glVertexWeightfvEXT(const GLfloat *) ; +void WINAPI wine_glWindowPos2dMESA(GLdouble, GLdouble) ; +void WINAPI wine_glWindowPos2dvMESA(const GLdouble *) ; +void WINAPI wine_glWindowPos2fMESA(GLfloat, GLfloat) ; +void WINAPI wine_glWindowPos2fvMESA(const GLfloat *) ; +void WINAPI wine_glWindowPos2iMESA(GLint, GLint) ; +void WINAPI wine_glWindowPos2ivMESA(const GLint *) ; +void WINAPI wine_glWindowPos2sMESA(GLshort, GLshort) ; +void WINAPI wine_glWindowPos2svMESA(const GLshort *) ; +void WINAPI wine_glWindowPos3dMESA(GLdouble, GLdouble, GLdouble) ; +void WINAPI wine_glWindowPos3dvMESA(const GLdouble *) ; +void WINAPI wine_glWindowPos3fMESA(GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glWindowPos3fvMESA(const GLfloat *) ; +void WINAPI wine_glWindowPos3iMESA(GLint, GLint, GLint) ; +void WINAPI wine_glWindowPos3ivMESA(const GLint *) ; +void WINAPI wine_glWindowPos3sMESA(GLshort, GLshort, GLshort) ; +void WINAPI wine_glWindowPos3svMESA(const GLshort *) ; +void WINAPI wine_glWindowPos4dMESA(GLdouble, GLdouble, GLdouble, GLdouble) ; +void WINAPI wine_glWindowPos4dvMESA(const GLdouble *) ; +void WINAPI wine_glWindowPos4fMESA(GLfloat, GLfloat, GLfloat, GLfloat) ; +void WINAPI wine_glWindowPos4fvMESA(const GLfloat *) ; +void WINAPI wine_glWindowPos4iMESA(GLint, GLint, GLint, GLint) ; +void WINAPI wine_glWindowPos4ivMESA(const GLint *) ; +void WINAPI wine_glWindowPos4sMESA(GLshort, GLshort, GLshort, GLshort) ; +void WINAPI wine_glWindowPos4svMESA(const GLshort *) ; + +/* The table giving the correspondance between names and functions */ +int extension_registry_size = 322; +OpenGL_extension extension_registry[] = { + { "glApplyTextureEXT", (void *) wine_glApplyTextureEXT, (void **) (&func_glApplyTextureEXT) }, + { "glAreTexturesResidentEXT", (void *) wine_glAreTexturesResidentEXT, (void **) (&func_glAreTexturesResidentEXT) }, + { "glArrayElementEXT", (void *) wine_glArrayElementEXT, (void **) (&func_glArrayElementEXT) }, + { "glBindTextureEXT", (void *) wine_glBindTextureEXT, (void **) (&func_glBindTextureEXT) }, + { "glBinormal3b", (void *) wine_glBinormal3b, (void **) (&func_glBinormal3b) }, + { "glBinormal3bv", (void *) wine_glBinormal3bv, (void **) (&func_glBinormal3bv) }, + { "glBinormal3d", (void *) wine_glBinormal3d, (void **) (&func_glBinormal3d) }, + { "glBinormal3dv", (void *) wine_glBinormal3dv, (void **) (&func_glBinormal3dv) }, + { "glBinormal3f", (void *) wine_glBinormal3f, (void **) (&func_glBinormal3f) }, + { "glBinormal3fv", (void *) wine_glBinormal3fv, (void **) (&func_glBinormal3fv) }, + { "glBinormal3i", (void *) wine_glBinormal3i, (void **) (&func_glBinormal3i) }, + { "glBinormal3iv", (void *) wine_glBinormal3iv, (void **) (&func_glBinormal3iv) }, + { "glBinormal3s", (void *) wine_glBinormal3s, (void **) (&func_glBinormal3s) }, + { "glBinormal3sv", (void *) wine_glBinormal3sv, (void **) (&func_glBinormal3sv) }, + { "glBinormalPointerEXT", (void *) wine_glBinormalPointerEXT, (void **) (&func_glBinormalPointerEXT) }, + { "glBlendColorEXT", (void *) wine_glBlendColorEXT, (void **) (&func_glBlendColorEXT) }, + { "glBlendEquationEXT", (void *) wine_glBlendEquationEXT, (void **) (&func_glBlendEquationEXT) }, + { "glBlendFuncSeparateEXT", (void *) wine_glBlendFuncSeparateEXT, (void **) (&func_glBlendFuncSeparateEXT) }, + { "glColor3fVertex3fSUN", (void *) wine_glColor3fVertex3fSUN, (void **) (&func_glColor3fVertex3fSUN) }, + { "glColor3fVertex3fvSUN", (void *) wine_glColor3fVertex3fvSUN, (void **) (&func_glColor3fVertex3fvSUN) }, + { "glColor4fNormal3fVertex3fSUN", (void *) wine_glColor4fNormal3fVertex3fSUN, (void **) (&func_glColor4fNormal3fVertex3fSUN) }, + { "glColor4fNormal3fVertex3fvSUN", (void *) wine_glColor4fNormal3fVertex3fvSUN, (void **) (&func_glColor4fNormal3fVertex3fvSUN) }, + { "glColor4ubVertex2fSUN", (void *) wine_glColor4ubVertex2fSUN, (void **) (&func_glColor4ubVertex2fSUN) }, + { "glColor4ubVertex2fvSUN", (void *) wine_glColor4ubVertex2fvSUN, (void **) (&func_glColor4ubVertex2fvSUN) }, + { "glColor4ubVertex3fSUN", (void *) wine_glColor4ubVertex3fSUN, (void **) (&func_glColor4ubVertex3fSUN) }, + { "glColor4ubVertex3fvSUN", (void *) wine_glColor4ubVertex3fvSUN, (void **) (&func_glColor4ubVertex3fvSUN) }, + { "glColorPointerEXT", (void *) wine_glColorPointerEXT, (void **) (&func_glColorPointerEXT) }, + { "glColorPointerListIBM", (void *) wine_glColorPointerListIBM, (void **) (&func_glColorPointerListIBM) }, + { "glColorPointervINTEL", (void *) wine_glColorPointervINTEL, (void **) (&func_glColorPointervINTEL) }, + { "glColorSubTableEXT", (void *) wine_glColorSubTableEXT, (void **) (&func_glColorSubTableEXT) }, + { "glColorTableEXT", (void *) wine_glColorTableEXT, (void **) (&func_glColorTableEXT) }, + { "glColorTableParameterfvSGI", (void *) wine_glColorTableParameterfvSGI, (void **) (&func_glColorTableParameterfvSGI) }, + { "glColorTableParameterivSGI", (void *) wine_glColorTableParameterivSGI, (void **) (&func_glColorTableParameterivSGI) }, + { "glColorTableSGI", (void *) wine_glColorTableSGI, (void **) (&func_glColorTableSGI) }, + { "glCombinerInputNV", (void *) wine_glCombinerInputNV, (void **) (&func_glCombinerInputNV) }, + { "glCombinerOutputNV", (void *) wine_glCombinerOutputNV, (void **) (&func_glCombinerOutputNV) }, + { "glCombinerParameterfNV", (void *) wine_glCombinerParameterfNV, (void **) (&func_glCombinerParameterfNV) }, + { "glCombinerParameterfvNV", (void *) wine_glCombinerParameterfvNV, (void **) (&func_glCombinerParameterfvNV) }, + { "glCombinerParameteriNV", (void *) wine_glCombinerParameteriNV, (void **) (&func_glCombinerParameteriNV) }, + { "glCombinerParameterivNV", (void *) wine_glCombinerParameterivNV, (void **) (&func_glCombinerParameterivNV) }, + { "glCompressedTexImage1DARB", (void *) wine_glCompressedTexImage1DARB, (void **) (&func_glCompressedTexImage1DARB) }, + { "glCompressedTexImage2DARB", (void *) wine_glCompressedTexImage2DARB, (void **) (&func_glCompressedTexImage2DARB) }, + { "glCompressedTexImage3DARB", (void *) wine_glCompressedTexImage3DARB, (void **) (&func_glCompressedTexImage3DARB) }, + { "glCompressedTexSubImage1DARB", (void *) wine_glCompressedTexSubImage1DARB, (void **) (&func_glCompressedTexSubImage1DARB) }, + { "glCompressedTexSubImage2DARB", (void *) wine_glCompressedTexSubImage2DARB, (void **) (&func_glCompressedTexSubImage2DARB) }, + { "glCompressedTexSubImage3DARB", (void *) wine_glCompressedTexSubImage3DARB, (void **) (&func_glCompressedTexSubImage3DARB) }, + { "glConvolutionFilter1DEXT", (void *) wine_glConvolutionFilter1DEXT, (void **) (&func_glConvolutionFilter1DEXT) }, + { "glConvolutionFilter2DEXT", (void *) wine_glConvolutionFilter2DEXT, (void **) (&func_glConvolutionFilter2DEXT) }, + { "glConvolutionParameterfEXT", (void *) wine_glConvolutionParameterfEXT, (void **) (&func_glConvolutionParameterfEXT) }, + { "glConvolutionParameterfvEXT", (void *) wine_glConvolutionParameterfvEXT, (void **) (&func_glConvolutionParameterfvEXT) }, + { "glConvolutionParameteriEXT", (void *) wine_glConvolutionParameteriEXT, (void **) (&func_glConvolutionParameteriEXT) }, + { "glConvolutionParameterivEXT", (void *) wine_glConvolutionParameterivEXT, (void **) (&func_glConvolutionParameterivEXT) }, + { "glCopyColorSubTableEXT", (void *) wine_glCopyColorSubTableEXT, (void **) (&func_glCopyColorSubTableEXT) }, + { "glCopyColorTableSGI", (void *) wine_glCopyColorTableSGI, (void **) (&func_glCopyColorTableSGI) }, + { "glCopyConvolutionFilter1DEXT", (void *) wine_glCopyConvolutionFilter1DEXT, (void **) (&func_glCopyConvolutionFilter1DEXT) }, + { "glCopyConvolutionFilter2DEXT", (void *) wine_glCopyConvolutionFilter2DEXT, (void **) (&func_glCopyConvolutionFilter2DEXT) }, + { "glCopyTexImage1DEXT", (void *) wine_glCopyTexImage1DEXT, (void **) (&func_glCopyTexImage1DEXT) }, + { "glCopyTexImage2DEXT", (void *) wine_glCopyTexImage2DEXT, (void **) (&func_glCopyTexImage2DEXT) }, + { "glCopyTexSubImage1DEXT", (void *) wine_glCopyTexSubImage1DEXT, (void **) (&func_glCopyTexSubImage1DEXT) }, + { "glCopyTexSubImage2DEXT", (void *) wine_glCopyTexSubImage2DEXT, (void **) (&func_glCopyTexSubImage2DEXT) }, + { "glCopyTexSubImage3DEXT", (void *) wine_glCopyTexSubImage3DEXT, (void **) (&func_glCopyTexSubImage3DEXT) }, + { "glCullParameterdvEXT", (void *) wine_glCullParameterdvEXT, (void **) (&func_glCullParameterdvEXT) }, + { "glCullParameterfvEXT", (void *) wine_glCullParameterfvEXT, (void **) (&func_glCullParameterfvEXT) }, + { "glDeleteTexturesEXT", (void *) wine_glDeleteTexturesEXT, (void **) (&func_glDeleteTexturesEXT) }, + { "glDetailTexFuncSGIS", (void *) wine_glDetailTexFuncSGIS, (void **) (&func_glDetailTexFuncSGIS) }, + { "glDrawArraysEXT", (void *) wine_glDrawArraysEXT, (void **) (&func_glDrawArraysEXT) }, + { "glDrawRangeElementsEXT", (void *) wine_glDrawRangeElementsEXT, (void **) (&func_glDrawRangeElementsEXT) }, + { "glEdgeFlagPointerEXT", (void *) wine_glEdgeFlagPointerEXT, (void **) (&func_glEdgeFlagPointerEXT) }, + { "glEdgeFlagPointerListIBM", (void *) wine_glEdgeFlagPointerListIBM, (void **) (&func_glEdgeFlagPointerListIBM) }, + { "glFinalCombinerInputNV", (void *) wine_glFinalCombinerInputNV, (void **) (&func_glFinalCombinerInputNV) }, + { "glFinishTextureSUNX", (void *) wine_glFinishTextureSUNX, (void **) (&func_glFinishTextureSUNX) }, + { "glFlushRasterSGIX", (void *) wine_glFlushRasterSGIX, (void **) (&func_glFlushRasterSGIX) }, + { "glFlushVertexArrayRangeNV", (void *) wine_glFlushVertexArrayRangeNV, (void **) (&func_glFlushVertexArrayRangeNV) }, + { "glFogCoordPointerEXT", (void *) wine_glFogCoordPointerEXT, (void **) (&func_glFogCoordPointerEXT) }, + { "glFogCoordPointerListIBM", (void *) wine_glFogCoordPointerListIBM, (void **) (&func_glFogCoordPointerListIBM) }, + { "glFogCoorddEXT", (void *) wine_glFogCoorddEXT, (void **) (&func_glFogCoorddEXT) }, + { "glFogCoorddvEXT", (void *) wine_glFogCoorddvEXT, (void **) (&func_glFogCoorddvEXT) }, + { "glFogCoordfEXT", (void *) wine_glFogCoordfEXT, (void **) (&func_glFogCoordfEXT) }, + { "glFogCoordfvEXT", (void *) wine_glFogCoordfvEXT, (void **) (&func_glFogCoordfvEXT) }, + { "glFogFuncSGIS", (void *) wine_glFogFuncSGIS, (void **) (&func_glFogFuncSGIS) }, + { "glFragmentColorMaterialSGIX", (void *) wine_glFragmentColorMaterialSGIX, (void **) (&func_glFragmentColorMaterialSGIX) }, + { "glFragmentLightModelfSGIX", (void *) wine_glFragmentLightModelfSGIX, (void **) (&func_glFragmentLightModelfSGIX) }, + { "glFragmentLightModelfvSGIX", (void *) wine_glFragmentLightModelfvSGIX, (void **) (&func_glFragmentLightModelfvSGIX) }, + { "glFragmentLightModeliSGIX", (void *) wine_glFragmentLightModeliSGIX, (void **) (&func_glFragmentLightModeliSGIX) }, + { "glFragmentLightModelivSGIX", (void *) wine_glFragmentLightModelivSGIX, (void **) (&func_glFragmentLightModelivSGIX) }, + { "glFragmentLightfSGIX", (void *) wine_glFragmentLightfSGIX, (void **) (&func_glFragmentLightfSGIX) }, + { "glFragmentLightfvSGIX", (void *) wine_glFragmentLightfvSGIX, (void **) (&func_glFragmentLightfvSGIX) }, + { "glFragmentLightiSGIX", (void *) wine_glFragmentLightiSGIX, (void **) (&func_glFragmentLightiSGIX) }, + { "glFragmentLightivSGIX", (void *) wine_glFragmentLightivSGIX, (void **) (&func_glFragmentLightivSGIX) }, + { "glFragmentMaterialfSGIX", (void *) wine_glFragmentMaterialfSGIX, (void **) (&func_glFragmentMaterialfSGIX) }, + { "glFragmentMaterialfvSGIX", (void *) wine_glFragmentMaterialfvSGIX, (void **) (&func_glFragmentMaterialfvSGIX) }, + { "glFragmentMaterialiSGIX", (void *) wine_glFragmentMaterialiSGIX, (void **) (&func_glFragmentMaterialiSGIX) }, + { "glFragmentMaterialivSGIX", (void *) wine_glFragmentMaterialivSGIX, (void **) (&func_glFragmentMaterialivSGIX) }, + { "glFrameZoomSGIX", (void *) wine_glFrameZoomSGIX, (void **) (&func_glFrameZoomSGIX) }, + { "glGenTexturesEXT", (void *) wine_glGenTexturesEXT, (void **) (&func_glGenTexturesEXT) }, + { "glGetColorTableEXT", (void *) wine_glGetColorTableEXT, (void **) (&func_glGetColorTableEXT) }, + { "glGetColorTableParameterfvEXT", (void *) wine_glGetColorTableParameterfvEXT, (void **) (&func_glGetColorTableParameterfvEXT) }, + { "glGetColorTableParameterfvSGI", (void *) wine_glGetColorTableParameterfvSGI, (void **) (&func_glGetColorTableParameterfvSGI) }, + { "glGetColorTableParameterivEXT", (void *) wine_glGetColorTableParameterivEXT, (void **) (&func_glGetColorTableParameterivEXT) }, + { "glGetColorTableParameterivSGI", (void *) wine_glGetColorTableParameterivSGI, (void **) (&func_glGetColorTableParameterivSGI) }, + { "glGetColorTableSGI", (void *) wine_glGetColorTableSGI, (void **) (&func_glGetColorTableSGI) }, + { "glGetCombinerInputParameterfvNV", (void *) wine_glGetCombinerInputParameterfvNV, (void **) (&func_glGetCombinerInputParameterfvNV) }, + { "glGetCombinerInputParameterivNV", (void *) wine_glGetCombinerInputParameterivNV, (void **) (&func_glGetCombinerInputParameterivNV) }, + { "glGetCombinerOutputParameterfvNV", (void *) wine_glGetCombinerOutputParameterfvNV, (void **) (&func_glGetCombinerOutputParameterfvNV) }, + { "glGetCombinerOutputParameterivNV", (void *) wine_glGetCombinerOutputParameterivNV, (void **) (&func_glGetCombinerOutputParameterivNV) }, + { "glGetCompressedTexImageARB", (void *) wine_glGetCompressedTexImageARB, (void **) (&func_glGetCompressedTexImageARB) }, + { "glGetConvolutionFilterEXT", (void *) wine_glGetConvolutionFilterEXT, (void **) (&func_glGetConvolutionFilterEXT) }, + { "glGetConvolutionParameterfvEXT", (void *) wine_glGetConvolutionParameterfvEXT, (void **) (&func_glGetConvolutionParameterfvEXT) }, + { "glGetConvolutionParameterivEXT", (void *) wine_glGetConvolutionParameterivEXT, (void **) (&func_glGetConvolutionParameterivEXT) }, + { "glGetDetailTexFuncSGIS", (void *) wine_glGetDetailTexFuncSGIS, (void **) (&func_glGetDetailTexFuncSGIS) }, + { "glGetFinalCombinerInputParameterfvNV", (void *) wine_glGetFinalCombinerInputParameterfvNV, (void **) (&func_glGetFinalCombinerInputParameterfvNV) }, + { "glGetFinalCombinerInputParameterivNV", (void *) wine_glGetFinalCombinerInputParameterivNV, (void **) (&func_glGetFinalCombinerInputParameterivNV) }, + { "glGetFogFuncSGIS", (void *) wine_glGetFogFuncSGIS, (void **) (&func_glGetFogFuncSGIS) }, + { "glGetFragmentLightfvSGIX", (void *) wine_glGetFragmentLightfvSGIX, (void **) (&func_glGetFragmentLightfvSGIX) }, + { "glGetFragmentLightivSGIX", (void *) wine_glGetFragmentLightivSGIX, (void **) (&func_glGetFragmentLightivSGIX) }, + { "glGetFragmentMaterialfvSGIX", (void *) wine_glGetFragmentMaterialfvSGIX, (void **) (&func_glGetFragmentMaterialfvSGIX) }, + { "glGetFragmentMaterialivSGIX", (void *) wine_glGetFragmentMaterialivSGIX, (void **) (&func_glGetFragmentMaterialivSGIX) }, + { "glGetHistogramEXT", (void *) wine_glGetHistogramEXT, (void **) (&func_glGetHistogramEXT) }, + { "glGetHistogramParameterfvEXT", (void *) wine_glGetHistogramParameterfvEXT, (void **) (&func_glGetHistogramParameterfvEXT) }, + { "glGetHistogramParameterivEXT", (void *) wine_glGetHistogramParameterivEXT, (void **) (&func_glGetHistogramParameterivEXT) }, + { "glGetImageTransformParameterfvHP", (void *) wine_glGetImageTransformParameterfvHP, (void **) (&func_glGetImageTransformParameterfvHP) }, + { "glGetImageTransformParameterivHP", (void *) wine_glGetImageTransformParameterivHP, (void **) (&func_glGetImageTransformParameterivHP) }, + { "glGetInstrumentsSGIX", (void *) wine_glGetInstrumentsSGIX, (void **) (&func_glGetInstrumentsSGIX) }, + { "glGetListParameterfvSGIX", (void *) wine_glGetListParameterfvSGIX, (void **) (&func_glGetListParameterfvSGIX) }, + { "glGetListParameterivSGIX", (void *) wine_glGetListParameterivSGIX, (void **) (&func_glGetListParameterivSGIX) }, + { "glGetMinmaxEXT", (void *) wine_glGetMinmaxEXT, (void **) (&func_glGetMinmaxEXT) }, + { "glGetMinmaxParameterfvEXT", (void *) wine_glGetMinmaxParameterfvEXT, (void **) (&func_glGetMinmaxParameterfvEXT) }, + { "glGetMinmaxParameterivEXT", (void *) wine_glGetMinmaxParameterivEXT, (void **) (&func_glGetMinmaxParameterivEXT) }, + { "glGetPixelTexGenParameterfvSGIS", (void *) wine_glGetPixelTexGenParameterfvSGIS, (void **) (&func_glGetPixelTexGenParameterfvSGIS) }, + { "glGetPixelTexGenParameterivSGIS", (void *) wine_glGetPixelTexGenParameterivSGIS, (void **) (&func_glGetPixelTexGenParameterivSGIS) }, + { "glGetPointervEXT", (void *) wine_glGetPointervEXT, (void **) (&func_glGetPointervEXT) }, + { "glGetSeparableFilterEXT", (void *) wine_glGetSeparableFilterEXT, (void **) (&func_glGetSeparableFilterEXT) }, + { "glGetSharpenTexFuncSGIS", (void *) wine_glGetSharpenTexFuncSGIS, (void **) (&func_glGetSharpenTexFuncSGIS) }, + { "glGetTexFilterFuncSGIS", (void *) wine_glGetTexFilterFuncSGIS, (void **) (&func_glGetTexFilterFuncSGIS) }, + { "glGlobalAlphaFactorbSUN", (void *) wine_glGlobalAlphaFactorbSUN, (void **) (&func_glGlobalAlphaFactorbSUN) }, + { "glGlobalAlphaFactordSUN", (void *) wine_glGlobalAlphaFactordSUN, (void **) (&func_glGlobalAlphaFactordSUN) }, + { "glGlobalAlphaFactorfSUN", (void *) wine_glGlobalAlphaFactorfSUN, (void **) (&func_glGlobalAlphaFactorfSUN) }, + { "glGlobalAlphaFactoriSUN", (void *) wine_glGlobalAlphaFactoriSUN, (void **) (&func_glGlobalAlphaFactoriSUN) }, + { "glGlobalAlphaFactorsSUN", (void *) wine_glGlobalAlphaFactorsSUN, (void **) (&func_glGlobalAlphaFactorsSUN) }, + { "glGlobalAlphaFactorubSUN", (void *) wine_glGlobalAlphaFactorubSUN, (void **) (&func_glGlobalAlphaFactorubSUN) }, + { "glGlobalAlphaFactoruiSUN", (void *) wine_glGlobalAlphaFactoruiSUN, (void **) (&func_glGlobalAlphaFactoruiSUN) }, + { "glGlobalAlphaFactorusSUN", (void *) wine_glGlobalAlphaFactorusSUN, (void **) (&func_glGlobalAlphaFactorusSUN) }, + { "glHintPGI", (void *) wine_glHintPGI, (void **) (&func_glHintPGI) }, + { "glHistogramEXT", (void *) wine_glHistogramEXT, (void **) (&func_glHistogramEXT) }, + { "glImageTransformParameterfHP", (void *) wine_glImageTransformParameterfHP, (void **) (&func_glImageTransformParameterfHP) }, + { "glImageTransformParameterfvHP", (void *) wine_glImageTransformParameterfvHP, (void **) (&func_glImageTransformParameterfvHP) }, + { "glImageTransformParameteriHP", (void *) wine_glImageTransformParameteriHP, (void **) (&func_glImageTransformParameteriHP) }, + { "glImageTransformParameterivHP", (void *) wine_glImageTransformParameterivHP, (void **) (&func_glImageTransformParameterivHP) }, + { "glIndexFuncEXT", (void *) wine_glIndexFuncEXT, (void **) (&func_glIndexFuncEXT) }, + { "glIndexMaterialEXT", (void *) wine_glIndexMaterialEXT, (void **) (&func_glIndexMaterialEXT) }, + { "glIndexPointerEXT", (void *) wine_glIndexPointerEXT, (void **) (&func_glIndexPointerEXT) }, + { "glIndexPointerListIBM", (void *) wine_glIndexPointerListIBM, (void **) (&func_glIndexPointerListIBM) }, + { "glInstrumentsBufferSGIX", (void *) wine_glInstrumentsBufferSGIX, (void **) (&func_glInstrumentsBufferSGIX) }, + { "glIsTextureEXT", (void *) wine_glIsTextureEXT, (void **) (&func_glIsTextureEXT) }, + { "glLightEnviSGIX", (void *) wine_glLightEnviSGIX, (void **) (&func_glLightEnviSGIX) }, + { "glListParameterfSGIX", (void *) wine_glListParameterfSGIX, (void **) (&func_glListParameterfSGIX) }, + { "glListParameterfvSGIX", (void *) wine_glListParameterfvSGIX, (void **) (&func_glListParameterfvSGIX) }, + { "glListParameteriSGIX", (void *) wine_glListParameteriSGIX, (void **) (&func_glListParameteriSGIX) }, + { "glListParameterivSGIX", (void *) wine_glListParameterivSGIX, (void **) (&func_glListParameterivSGIX) }, + { "glLoadTransposeMatrixdARB", (void *) wine_glLoadTransposeMatrixdARB, (void **) (&func_glLoadTransposeMatrixdARB) }, + { "glLoadTransposeMatrixfARB", (void *) wine_glLoadTransposeMatrixfARB, (void **) (&func_glLoadTransposeMatrixfARB) }, + { "glLockArraysEXT", (void *) wine_glLockArraysEXT, (void **) (&func_glLockArraysEXT) }, + { "glMinmaxEXT", (void *) wine_glMinmaxEXT, (void **) (&func_glMinmaxEXT) }, + { "glMultTransposeMatrixdARB", (void *) wine_glMultTransposeMatrixdARB, (void **) (&func_glMultTransposeMatrixdARB) }, + { "glMultTransposeMatrixfARB", (void *) wine_glMultTransposeMatrixfARB, (void **) (&func_glMultTransposeMatrixfARB) }, + { "glMultiDrawArraysEXT", (void *) wine_glMultiDrawArraysEXT, (void **) (&func_glMultiDrawArraysEXT) }, + { "glMultiDrawElementsEXT", (void *) wine_glMultiDrawElementsEXT, (void **) (&func_glMultiDrawElementsEXT) }, + { "glMultiModeDrawArraysIBM", (void *) wine_glMultiModeDrawArraysIBM, (void **) (&func_glMultiModeDrawArraysIBM) }, + { "glMultiModeDrawElementsIBM", (void *) wine_glMultiModeDrawElementsIBM, (void **) (&func_glMultiModeDrawElementsIBM) }, + { "glNormal3fVertex3fSUN", (void *) wine_glNormal3fVertex3fSUN, (void **) (&func_glNormal3fVertex3fSUN) }, + { "glNormal3fVertex3fvSUN", (void *) wine_glNormal3fVertex3fvSUN, (void **) (&func_glNormal3fVertex3fvSUN) }, + { "glNormalPointerEXT", (void *) wine_glNormalPointerEXT, (void **) (&func_glNormalPointerEXT) }, + { "glNormalPointerListIBM", (void *) wine_glNormalPointerListIBM, (void **) (&func_glNormalPointerListIBM) }, + { "glNormalPointervINTEL", (void *) wine_glNormalPointervINTEL, (void **) (&func_glNormalPointervINTEL) }, + { "glPixelTexGenParameterfSGIS", (void *) wine_glPixelTexGenParameterfSGIS, (void **) (&func_glPixelTexGenParameterfSGIS) }, + { "glPixelTexGenParameterfvSGIS", (void *) wine_glPixelTexGenParameterfvSGIS, (void **) (&func_glPixelTexGenParameterfvSGIS) }, + { "glPixelTexGenParameteriSGIS", (void *) wine_glPixelTexGenParameteriSGIS, (void **) (&func_glPixelTexGenParameteriSGIS) }, + { "glPixelTexGenParameterivSGIS", (void *) wine_glPixelTexGenParameterivSGIS, (void **) (&func_glPixelTexGenParameterivSGIS) }, + { "glPixelTexGenSGIX", (void *) wine_glPixelTexGenSGIX, (void **) (&func_glPixelTexGenSGIX) }, + { "glPixelTransformParameterfEXT", (void *) wine_glPixelTransformParameterfEXT, (void **) (&func_glPixelTransformParameterfEXT) }, + { "glPixelTransformParameterfvEXT", (void *) wine_glPixelTransformParameterfvEXT, (void **) (&func_glPixelTransformParameterfvEXT) }, + { "glPixelTransformParameteriEXT", (void *) wine_glPixelTransformParameteriEXT, (void **) (&func_glPixelTransformParameteriEXT) }, + { "glPixelTransformParameterivEXT", (void *) wine_glPixelTransformParameterivEXT, (void **) (&func_glPixelTransformParameterivEXT) }, + { "glPointParameterfEXT", (void *) wine_glPointParameterfEXT, (void **) (&func_glPointParameterfEXT) }, + { "glPointParameterfSGIS", (void *) wine_glPointParameterfSGIS, (void **) (&func_glPointParameterfSGIS) }, + { "glPointParameterfvEXT", (void *) wine_glPointParameterfvEXT, (void **) (&func_glPointParameterfvEXT) }, + { "glPointParameterfvSGIS", (void *) wine_glPointParameterfvSGIS, (void **) (&func_glPointParameterfvSGIS) }, + { "glPollInstrumentsSGIX", (void *) wine_glPollInstrumentsSGIX, (void **) (&func_glPollInstrumentsSGIX) }, + { "glPolygonOffsetEXT", (void *) wine_glPolygonOffsetEXT, (void **) (&func_glPolygonOffsetEXT) }, + { "glPrioritizeTexturesEXT", (void *) wine_glPrioritizeTexturesEXT, (void **) (&func_glPrioritizeTexturesEXT) }, + { "glReadInstrumentsSGIX", (void *) wine_glReadInstrumentsSGIX, (void **) (&func_glReadInstrumentsSGIX) }, + { "glReferencePlaneSGIX", (void *) wine_glReferencePlaneSGIX, (void **) (&func_glReferencePlaneSGIX) }, + { "glReplacementCodePointer", (void *) wine_glReplacementCodePointer, (void **) (&func_glReplacementCodePointer) }, + { "glReplacementCodeubSUN", (void *) wine_glReplacementCodeubSUN, (void **) (&func_glReplacementCodeubSUN) }, + { "glReplacementCodeubvSUN", (void *) wine_glReplacementCodeubvSUN, (void **) (&func_glReplacementCodeubvSUN) }, + { "glReplacementCodeuiColor3fVertex3fSUN", (void *) wine_glReplacementCodeuiColor3fVertex3fSUN, (void **) (&func_glReplacementCodeuiColor3fVertex3fSUN) }, + { "glReplacementCodeuiColor3fVertex3fvSUN", (void *) wine_glReplacementCodeuiColor3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiColor3fVertex3fvSUN) }, + { "glReplacementCodeuiColor4fNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiColor4fNormal3fVertex3fSUN) }, + { "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN) }, + { "glReplacementCodeuiColor4ubVertex3fSUN", (void *) wine_glReplacementCodeuiColor4ubVertex3fSUN, (void **) (&func_glReplacementCodeuiColor4ubVertex3fSUN) }, + { "glReplacementCodeuiColor4ubVertex3fvSUN", (void *) wine_glReplacementCodeuiColor4ubVertex3fvSUN, (void **) (&func_glReplacementCodeuiColor4ubVertex3fvSUN) }, + { "glReplacementCodeuiNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiNormal3fVertex3fSUN) }, + { "glReplacementCodeuiNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiNormal3fVertex3fvSUN) }, + { "glReplacementCodeuiSUN", (void *) wine_glReplacementCodeuiSUN, (void **) (&func_glReplacementCodeuiSUN) }, + { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) }, + { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) }, + { "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) }, + { "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) }, + { "glReplacementCodeuiTexCoord2fVertex3fSUN", (void *) wine_glReplacementCodeuiTexCoord2fVertex3fSUN, (void **) (&func_glReplacementCodeuiTexCoord2fVertex3fSUN) }, + { "glReplacementCodeuiTexCoord2fVertex3fvSUN", (void *) wine_glReplacementCodeuiTexCoord2fVertex3fvSUN, (void **) (&func_glReplacementCodeuiTexCoord2fVertex3fvSUN) }, + { "glReplacementCodeuiVertex3fSUN", (void *) wine_glReplacementCodeuiVertex3fSUN, (void **) (&func_glReplacementCodeuiVertex3fSUN) }, + { "glReplacementCodeuiVertex3fvSUN", (void *) wine_glReplacementCodeuiVertex3fvSUN, (void **) (&func_glReplacementCodeuiVertex3fvSUN) }, + { "glReplacementCodeuivSUN", (void *) wine_glReplacementCodeuivSUN, (void **) (&func_glReplacementCodeuivSUN) }, + { "glReplacementCodeusSUN", (void *) wine_glReplacementCodeusSUN, (void **) (&func_glReplacementCodeusSUN) }, + { "glReplacementCodeusvSUN", (void *) wine_glReplacementCodeusvSUN, (void **) (&func_glReplacementCodeusvSUN) }, + { "glResetHistogramEXT", (void *) wine_glResetHistogramEXT, (void **) (&func_glResetHistogramEXT) }, + { "glResetMinmaxEXT", (void *) wine_glResetMinmaxEXT, (void **) (&func_glResetMinmaxEXT) }, + { "glResizeBuffersMESA", (void *) wine_glResizeBuffersMESA, (void **) (&func_glResizeBuffersMESA) }, + { "glSampleCoverageARB", (void *) wine_glSampleCoverageARB, (void **) (&func_glSampleCoverageARB) }, + { "glSampleMaskEXT", (void *) wine_glSampleMaskEXT, (void **) (&func_glSampleMaskEXT) }, + { "glSampleMaskSGIS", (void *) wine_glSampleMaskSGIS, (void **) (&func_glSampleMaskSGIS) }, + { "glSamplePassARB", (void *) wine_glSamplePassARB, (void **) (&func_glSamplePassARB) }, + { "glSamplePatternEXT", (void *) wine_glSamplePatternEXT, (void **) (&func_glSamplePatternEXT) }, + { "glSamplePatternSGIS", (void *) wine_glSamplePatternSGIS, (void **) (&func_glSamplePatternSGIS) }, + { "glSecondaryColor3bEXT", (void *) wine_glSecondaryColor3bEXT, (void **) (&func_glSecondaryColor3bEXT) }, + { "glSecondaryColor3bvEXT", (void *) wine_glSecondaryColor3bvEXT, (void **) (&func_glSecondaryColor3bvEXT) }, + { "glSecondaryColor3dEXT", (void *) wine_glSecondaryColor3dEXT, (void **) (&func_glSecondaryColor3dEXT) }, + { "glSecondaryColor3dvEXT", (void *) wine_glSecondaryColor3dvEXT, (void **) (&func_glSecondaryColor3dvEXT) }, + { "glSecondaryColor3fEXT", (void *) wine_glSecondaryColor3fEXT, (void **) (&func_glSecondaryColor3fEXT) }, + { "glSecondaryColor3fvEXT", (void *) wine_glSecondaryColor3fvEXT, (void **) (&func_glSecondaryColor3fvEXT) }, + { "glSecondaryColor3iEXT", (void *) wine_glSecondaryColor3iEXT, (void **) (&func_glSecondaryColor3iEXT) }, + { "glSecondaryColor3ivEXT", (void *) wine_glSecondaryColor3ivEXT, (void **) (&func_glSecondaryColor3ivEXT) }, + { "glSecondaryColor3sEXT", (void *) wine_glSecondaryColor3sEXT, (void **) (&func_glSecondaryColor3sEXT) }, + { "glSecondaryColor3svEXT", (void *) wine_glSecondaryColor3svEXT, (void **) (&func_glSecondaryColor3svEXT) }, + { "glSecondaryColor3ubEXT", (void *) wine_glSecondaryColor3ubEXT, (void **) (&func_glSecondaryColor3ubEXT) }, + { "glSecondaryColor3ubvEXT", (void *) wine_glSecondaryColor3ubvEXT, (void **) (&func_glSecondaryColor3ubvEXT) }, + { "glSecondaryColor3uiEXT", (void *) wine_glSecondaryColor3uiEXT, (void **) (&func_glSecondaryColor3uiEXT) }, + { "glSecondaryColor3uivEXT", (void *) wine_glSecondaryColor3uivEXT, (void **) (&func_glSecondaryColor3uivEXT) }, + { "glSecondaryColor3usEXT", (void *) wine_glSecondaryColor3usEXT, (void **) (&func_glSecondaryColor3usEXT) }, + { "glSecondaryColor3usvEXT", (void *) wine_glSecondaryColor3usvEXT, (void **) (&func_glSecondaryColor3usvEXT) }, + { "glSecondaryColorPointerEXT", (void *) wine_glSecondaryColorPointerEXT, (void **) (&func_glSecondaryColorPointerEXT) }, + { "glSecondaryColorPointerListIBM", (void *) wine_glSecondaryColorPointerListIBM, (void **) (&func_glSecondaryColorPointerListIBM) }, + { "glSeparableFilter2DEXT", (void *) wine_glSeparableFilter2DEXT, (void **) (&func_glSeparableFilter2DEXT) }, + { "glSharpenTexFuncSGIS", (void *) wine_glSharpenTexFuncSGIS, (void **) (&func_glSharpenTexFuncSGIS) }, + { "glSpriteParameterfSGIX", (void *) wine_glSpriteParameterfSGIX, (void **) (&func_glSpriteParameterfSGIX) }, + { "glSpriteParameterfvSGIX", (void *) wine_glSpriteParameterfvSGIX, (void **) (&func_glSpriteParameterfvSGIX) }, + { "glSpriteParameteriSGIX", (void *) wine_glSpriteParameteriSGIX, (void **) (&func_glSpriteParameteriSGIX) }, + { "glSpriteParameterivSGIX", (void *) wine_glSpriteParameterivSGIX, (void **) (&func_glSpriteParameterivSGIX) }, + { "glStartInstrumentsSGIX", (void *) wine_glStartInstrumentsSGIX, (void **) (&func_glStartInstrumentsSGIX) }, + { "glStopInstrumentsSGIX", (void *) wine_glStopInstrumentsSGIX, (void **) (&func_glStopInstrumentsSGIX) }, + { "glTagSampleBufferSGIX", (void *) wine_glTagSampleBufferSGIX, (void **) (&func_glTagSampleBufferSGIX) }, + { "glTangent3b", (void *) wine_glTangent3b, (void **) (&func_glTangent3b) }, + { "glTangent3bv", (void *) wine_glTangent3bv, (void **) (&func_glTangent3bv) }, + { "glTangent3d", (void *) wine_glTangent3d, (void **) (&func_glTangent3d) }, + { "glTangent3dv", (void *) wine_glTangent3dv, (void **) (&func_glTangent3dv) }, + { "glTangent3f", (void *) wine_glTangent3f, (void **) (&func_glTangent3f) }, + { "glTangent3fv", (void *) wine_glTangent3fv, (void **) (&func_glTangent3fv) }, + { "glTangent3i", (void *) wine_glTangent3i, (void **) (&func_glTangent3i) }, + { "glTangent3iv", (void *) wine_glTangent3iv, (void **) (&func_glTangent3iv) }, + { "glTangent3s", (void *) wine_glTangent3s, (void **) (&func_glTangent3s) }, + { "glTangent3sv", (void *) wine_glTangent3sv, (void **) (&func_glTangent3sv) }, + { "glTangentPointerEXT", (void *) wine_glTangentPointerEXT, (void **) (&func_glTangentPointerEXT) }, + { "glTbufferMask3DFX", (void *) wine_glTbufferMask3DFX, (void **) (&func_glTbufferMask3DFX) }, + { "glTexCoord2fColor3fVertex3fSUN", (void *) wine_glTexCoord2fColor3fVertex3fSUN, (void **) (&func_glTexCoord2fColor3fVertex3fSUN) }, + { "glTexCoord2fColor3fVertex3fvSUN", (void *) wine_glTexCoord2fColor3fVertex3fvSUN, (void **) (&func_glTexCoord2fColor3fVertex3fvSUN) }, + { "glTexCoord2fColor4fNormal3fVertex3fSUN", (void *) wine_glTexCoord2fColor4fNormal3fVertex3fSUN, (void **) (&func_glTexCoord2fColor4fNormal3fVertex3fSUN) }, + { "glTexCoord2fColor4fNormal3fVertex3fvSUN", (void *) wine_glTexCoord2fColor4fNormal3fVertex3fvSUN, (void **) (&func_glTexCoord2fColor4fNormal3fVertex3fvSUN) }, + { "glTexCoord2fColor4ubVertex3fSUN", (void *) wine_glTexCoord2fColor4ubVertex3fSUN, (void **) (&func_glTexCoord2fColor4ubVertex3fSUN) }, + { "glTexCoord2fColor4ubVertex3fvSUN", (void *) wine_glTexCoord2fColor4ubVertex3fvSUN, (void **) (&func_glTexCoord2fColor4ubVertex3fvSUN) }, + { "glTexCoord2fNormal3fVertex3fSUN", (void *) wine_glTexCoord2fNormal3fVertex3fSUN, (void **) (&func_glTexCoord2fNormal3fVertex3fSUN) }, + { "glTexCoord2fNormal3fVertex3fvSUN", (void *) wine_glTexCoord2fNormal3fVertex3fvSUN, (void **) (&func_glTexCoord2fNormal3fVertex3fvSUN) }, + { "glTexCoord2fVertex3fSUN", (void *) wine_glTexCoord2fVertex3fSUN, (void **) (&func_glTexCoord2fVertex3fSUN) }, + { "glTexCoord2fVertex3fvSUN", (void *) wine_glTexCoord2fVertex3fvSUN, (void **) (&func_glTexCoord2fVertex3fvSUN) }, + { "glTexCoord4fColor4fNormal3fVertex4fSUN", (void *) wine_glTexCoord4fColor4fNormal3fVertex4fSUN, (void **) (&func_glTexCoord4fColor4fNormal3fVertex4fSUN) }, + { "glTexCoord4fColor4fNormal3fVertex4fvSUN", (void *) wine_glTexCoord4fColor4fNormal3fVertex4fvSUN, (void **) (&func_glTexCoord4fColor4fNormal3fVertex4fvSUN) }, + { "glTexCoord4fVertex4fSUN", (void *) wine_glTexCoord4fVertex4fSUN, (void **) (&func_glTexCoord4fVertex4fSUN) }, + { "glTexCoord4fVertex4fvSUN", (void *) wine_glTexCoord4fVertex4fvSUN, (void **) (&func_glTexCoord4fVertex4fvSUN) }, + { "glTexCoordPointerEXT", (void *) wine_glTexCoordPointerEXT, (void **) (&func_glTexCoordPointerEXT) }, + { "glTexCoordPointerListIBM", (void *) wine_glTexCoordPointerListIBM, (void **) (&func_glTexCoordPointerListIBM) }, + { "glTexCoordPointervINTEL", (void *) wine_glTexCoordPointervINTEL, (void **) (&func_glTexCoordPointervINTEL) }, + { "glTexFilterFuncSGIS", (void *) wine_glTexFilterFuncSGIS, (void **) (&func_glTexFilterFuncSGIS) }, + { "glTexImage3DEXT", (void *) wine_glTexImage3DEXT, (void **) (&func_glTexImage3DEXT) }, + { "glTexImage4DSGIS", (void *) wine_glTexImage4DSGIS, (void **) (&func_glTexImage4DSGIS) }, + { "glTexSubImage1DEXT", (void *) wine_glTexSubImage1DEXT, (void **) (&func_glTexSubImage1DEXT) }, + { "glTexSubImage2DEXT", (void *) wine_glTexSubImage2DEXT, (void **) (&func_glTexSubImage2DEXT) }, + { "glTexSubImage3DEXT", (void *) wine_glTexSubImage3DEXT, (void **) (&func_glTexSubImage3DEXT) }, + { "glTexSubImage4DSGIS", (void *) wine_glTexSubImage4DSGIS, (void **) (&func_glTexSubImage4DSGIS) }, + { "glTextureLightEXT", (void *) wine_glTextureLightEXT, (void **) (&func_glTextureLightEXT) }, + { "glTextureMaterialEXT", (void *) wine_glTextureMaterialEXT, (void **) (&func_glTextureMaterialEXT) }, + { "glTextureNormalEXT", (void *) wine_glTextureNormalEXT, (void **) (&func_glTextureNormalEXT) }, + { "glUnlockArraysEXT", (void *) wine_glUnlockArraysEXT, (void **) (&func_glUnlockArraysEXT) }, + { "glVertexArrayRangeNV", (void *) wine_glVertexArrayRangeNV, (void **) (&func_glVertexArrayRangeNV) }, + { "glVertexPointerEXT", (void *) wine_glVertexPointerEXT, (void **) (&func_glVertexPointerEXT) }, + { "glVertexPointerListIBM", (void *) wine_glVertexPointerListIBM, (void **) (&func_glVertexPointerListIBM) }, + { "glVertexPointervINTEL", (void *) wine_glVertexPointervINTEL, (void **) (&func_glVertexPointervINTEL) }, + { "glVertexWeightPointerEXT", (void *) wine_glVertexWeightPointerEXT, (void **) (&func_glVertexWeightPointerEXT) }, + { "glVertexWeightfEXT", (void *) wine_glVertexWeightfEXT, (void **) (&func_glVertexWeightfEXT) }, + { "glVertexWeightfvEXT", (void *) wine_glVertexWeightfvEXT, (void **) (&func_glVertexWeightfvEXT) }, + { "glWindowPos2dMESA", (void *) wine_glWindowPos2dMESA, (void **) (&func_glWindowPos2dMESA) }, + { "glWindowPos2dvMESA", (void *) wine_glWindowPos2dvMESA, (void **) (&func_glWindowPos2dvMESA) }, + { "glWindowPos2fMESA", (void *) wine_glWindowPos2fMESA, (void **) (&func_glWindowPos2fMESA) }, + { "glWindowPos2fvMESA", (void *) wine_glWindowPos2fvMESA, (void **) (&func_glWindowPos2fvMESA) }, + { "glWindowPos2iMESA", (void *) wine_glWindowPos2iMESA, (void **) (&func_glWindowPos2iMESA) }, + { "glWindowPos2ivMESA", (void *) wine_glWindowPos2ivMESA, (void **) (&func_glWindowPos2ivMESA) }, + { "glWindowPos2sMESA", (void *) wine_glWindowPos2sMESA, (void **) (&func_glWindowPos2sMESA) }, + { "glWindowPos2svMESA", (void *) wine_glWindowPos2svMESA, (void **) (&func_glWindowPos2svMESA) }, + { "glWindowPos3dMESA", (void *) wine_glWindowPos3dMESA, (void **) (&func_glWindowPos3dMESA) }, + { "glWindowPos3dvMESA", (void *) wine_glWindowPos3dvMESA, (void **) (&func_glWindowPos3dvMESA) }, + { "glWindowPos3fMESA", (void *) wine_glWindowPos3fMESA, (void **) (&func_glWindowPos3fMESA) }, + { "glWindowPos3fvMESA", (void *) wine_glWindowPos3fvMESA, (void **) (&func_glWindowPos3fvMESA) }, + { "glWindowPos3iMESA", (void *) wine_glWindowPos3iMESA, (void **) (&func_glWindowPos3iMESA) }, + { "glWindowPos3ivMESA", (void *) wine_glWindowPos3ivMESA, (void **) (&func_glWindowPos3ivMESA) }, + { "glWindowPos3sMESA", (void *) wine_glWindowPos3sMESA, (void **) (&func_glWindowPos3sMESA) }, + { "glWindowPos3svMESA", (void *) wine_glWindowPos3svMESA, (void **) (&func_glWindowPos3svMESA) }, + { "glWindowPos4dMESA", (void *) wine_glWindowPos4dMESA, (void **) (&func_glWindowPos4dMESA) }, + { "glWindowPos4dvMESA", (void *) wine_glWindowPos4dvMESA, (void **) (&func_glWindowPos4dvMESA) }, + { "glWindowPos4fMESA", (void *) wine_glWindowPos4fMESA, (void **) (&func_glWindowPos4fMESA) }, + { "glWindowPos4fvMESA", (void *) wine_glWindowPos4fvMESA, (void **) (&func_glWindowPos4fvMESA) }, + { "glWindowPos4iMESA", (void *) wine_glWindowPos4iMESA, (void **) (&func_glWindowPos4iMESA) }, + { "glWindowPos4ivMESA", (void *) wine_glWindowPos4ivMESA, (void **) (&func_glWindowPos4ivMESA) }, + { "glWindowPos4sMESA", (void *) wine_glWindowPos4sMESA, (void **) (&func_glWindowPos4sMESA) }, + { "glWindowPos4svMESA", (void *) wine_glWindowPos4svMESA, (void **) (&func_glWindowPos4svMESA) } +}; + +/* Now, the function declarations */ +void WINAPI wine_glApplyTextureEXT(GLenum arg_0) { + ENTER_GL(); + func_glApplyTextureEXT(arg_0); + LEAVE_GL(); +} + +GLboolean WINAPI wine_glAreTexturesResidentEXT(GLsizei arg_0, const GLuint * arg_1, GLboolean * arg_2) { + GLboolean ret; + ENTER_GL(); + ret = func_glAreTexturesResidentEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); + return ret; +} + +void WINAPI wine_glArrayElementEXT(GLint arg_0) { + ENTER_GL(); + func_glArrayElementEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glBindTextureEXT(GLenum arg_0, GLuint arg_1) { + ENTER_GL(); + func_glBindTextureEXT(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glBinormal3b(GLbyte arg_0, GLbyte arg_1, GLbyte arg_2) { + ENTER_GL(); + func_glBinormal3b(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glBinormal3bv(const GLbyte * arg_0) { + ENTER_GL(); + func_glBinormal3bv(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glBinormal3d(GLdouble arg_0, GLdouble arg_1, GLdouble arg_2) { + ENTER_GL(); + func_glBinormal3d(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glBinormal3dv(const GLdouble * arg_0) { + ENTER_GL(); + func_glBinormal3dv(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glBinormal3f(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2) { + ENTER_GL(); + func_glBinormal3f(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glBinormal3fv(const GLfloat * arg_0) { + ENTER_GL(); + func_glBinormal3fv(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glBinormal3i(GLint arg_0, GLint arg_1, GLint arg_2) { + ENTER_GL(); + func_glBinormal3i(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glBinormal3iv(const GLint * arg_0) { + ENTER_GL(); + func_glBinormal3iv(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glBinormal3s(GLshort arg_0, GLshort arg_1, GLshort arg_2) { + ENTER_GL(); + func_glBinormal3s(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glBinormal3sv(const GLshort * arg_0) { + ENTER_GL(); + func_glBinormal3sv(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glBinormalPointerEXT(GLenum arg_0, GLsizei arg_1, const GLvoid * arg_2) { + ENTER_GL(); + func_glBinormalPointerEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glBlendColorEXT(GLclampf arg_0, GLclampf arg_1, GLclampf arg_2, GLclampf arg_3) { + ENTER_GL(); + func_glBlendColorEXT(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glBlendEquationEXT(GLenum arg_0) { + ENTER_GL(); + func_glBlendEquationEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glBlendFuncSeparateEXT(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLenum arg_3) { + ENTER_GL(); + func_glBlendFuncSeparateEXT(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glColor3fVertex3fSUN(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5) { + ENTER_GL(); + func_glColor3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); + LEAVE_GL(); +} + +void WINAPI wine_glColor3fVertex3fvSUN(const GLfloat * arg_0, const GLfloat * arg_1) { + ENTER_GL(); + func_glColor3fVertex3fvSUN(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glColor4fNormal3fVertex3fSUN(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7, GLfloat arg_8, GLfloat arg_9) { + ENTER_GL(); + func_glColor4fNormal3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9); + LEAVE_GL(); +} + +void WINAPI wine_glColor4fNormal3fVertex3fvSUN(const GLfloat * arg_0, const GLfloat * arg_1, const GLfloat * arg_2) { + ENTER_GL(); + func_glColor4fNormal3fVertex3fvSUN(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glColor4ubVertex2fSUN(GLubyte arg_0, GLubyte arg_1, GLubyte arg_2, GLubyte arg_3, GLfloat arg_4, GLfloat arg_5) { + ENTER_GL(); + func_glColor4ubVertex2fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); + LEAVE_GL(); +} + +void WINAPI wine_glColor4ubVertex2fvSUN(const GLubyte * arg_0, const GLfloat * arg_1) { + ENTER_GL(); + func_glColor4ubVertex2fvSUN(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glColor4ubVertex3fSUN(GLubyte arg_0, GLubyte arg_1, GLubyte arg_2, GLubyte arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6) { + ENTER_GL(); + func_glColor4ubVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6); + LEAVE_GL(); +} + +void WINAPI wine_glColor4ubVertex3fvSUN(const GLubyte * arg_0, const GLfloat * arg_1) { + ENTER_GL(); + func_glColor4ubVertex3fvSUN(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glColorPointerEXT(GLint arg_0, GLenum arg_1, GLsizei arg_2, GLsizei arg_3, const GLvoid * arg_4) { + ENTER_GL(); + func_glColorPointerEXT(arg_0, arg_1, arg_2, arg_3, arg_4); + LEAVE_GL(); +} + +void WINAPI wine_glColorPointerListIBM(GLint arg_0, GLenum arg_1, GLint arg_2, const GLvoid* * arg_3, GLint arg_4) { + ENTER_GL(); + func_glColorPointerListIBM(arg_0, arg_1, arg_2, arg_3, arg_4); + LEAVE_GL(); +} + +void WINAPI wine_glColorPointervINTEL(GLint arg_0, GLenum arg_1, const GLvoid* * arg_2) { + ENTER_GL(); + func_glColorPointervINTEL(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glColorSubTableEXT(GLenum arg_0, GLsizei arg_1, GLsizei arg_2, GLenum arg_3, GLenum arg_4, const GLvoid * arg_5) { + ENTER_GL(); + func_glColorSubTableEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); + LEAVE_GL(); +} + +void WINAPI wine_glColorTableEXT(GLenum arg_0, GLenum arg_1, GLsizei arg_2, GLenum arg_3, GLenum arg_4, const GLvoid * arg_5) { + ENTER_GL(); + func_glColorTableEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); + LEAVE_GL(); +} + +void WINAPI wine_glColorTableParameterfvSGI(GLenum arg_0, GLenum arg_1, const GLfloat * arg_2) { + ENTER_GL(); + func_glColorTableParameterfvSGI(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glColorTableParameterivSGI(GLenum arg_0, GLenum arg_1, const GLint * arg_2) { + ENTER_GL(); + func_glColorTableParameterivSGI(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glColorTableSGI(GLenum arg_0, GLenum arg_1, GLsizei arg_2, GLenum arg_3, GLenum arg_4, const GLvoid * arg_5) { + ENTER_GL(); + func_glColorTableSGI(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); + LEAVE_GL(); +} + +void WINAPI wine_glCombinerInputNV(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLenum arg_3, GLenum arg_4, GLenum arg_5) { + ENTER_GL(); + func_glCombinerInputNV(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); + LEAVE_GL(); +} + +void WINAPI wine_glCombinerOutputNV(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLenum arg_3, GLenum arg_4, GLenum arg_5, GLenum arg_6, GLboolean arg_7, GLboolean arg_8, GLboolean arg_9) { + ENTER_GL(); + func_glCombinerOutputNV(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9); + LEAVE_GL(); +} + +void WINAPI wine_glCombinerParameterfNV(GLenum arg_0, GLfloat arg_1) { + ENTER_GL(); + func_glCombinerParameterfNV(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glCombinerParameterfvNV(GLenum arg_0, const GLfloat * arg_1) { + ENTER_GL(); + func_glCombinerParameterfvNV(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glCombinerParameteriNV(GLenum arg_0, GLint arg_1) { + ENTER_GL(); + func_glCombinerParameteriNV(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glCombinerParameterivNV(GLenum arg_0, const GLint * arg_1) { + ENTER_GL(); + func_glCombinerParameterivNV(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glCompressedTexImage1DARB(GLenum arg_0, GLint arg_1, GLenum arg_2, GLsizei arg_3, GLint arg_4, GLsizei arg_5, const GLvoid * arg_6) { + ENTER_GL(); + func_glCompressedTexImage1DARB(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6); + LEAVE_GL(); +} + +void WINAPI wine_glCompressedTexImage2DARB(GLenum arg_0, GLint arg_1, GLenum arg_2, GLsizei arg_3, GLsizei arg_4, GLint arg_5, GLsizei arg_6, const GLvoid * arg_7) { + ENTER_GL(); + func_glCompressedTexImage2DARB(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7); + LEAVE_GL(); +} + +void WINAPI wine_glCompressedTexImage3DARB(GLenum arg_0, GLint arg_1, GLenum arg_2, GLsizei arg_3, GLsizei arg_4, GLsizei arg_5, GLint arg_6, GLsizei arg_7, const GLvoid * arg_8) { + ENTER_GL(); + func_glCompressedTexImage3DARB(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8); + LEAVE_GL(); +} + +void WINAPI wine_glCompressedTexSubImage1DARB(GLenum arg_0, GLint arg_1, GLint arg_2, GLsizei arg_3, GLenum arg_4, GLsizei arg_5, const GLvoid * arg_6) { + ENTER_GL(); + func_glCompressedTexSubImage1DARB(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6); + LEAVE_GL(); +} + +void WINAPI wine_glCompressedTexSubImage2DARB(GLenum arg_0, GLint arg_1, GLint arg_2, GLint arg_3, GLsizei arg_4, GLsizei arg_5, GLenum arg_6, GLsizei arg_7, const GLvoid * arg_8) { + ENTER_GL(); + func_glCompressedTexSubImage2DARB(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8); + LEAVE_GL(); +} + +void WINAPI wine_glCompressedTexSubImage3DARB(GLenum arg_0, GLint arg_1, GLint arg_2, GLint arg_3, GLint arg_4, GLsizei arg_5, GLsizei arg_6, GLsizei arg_7, GLenum arg_8, GLsizei arg_9, const GLvoid * arg_10) { + ENTER_GL(); + func_glCompressedTexSubImage3DARB(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9, arg_10); + LEAVE_GL(); +} + +void WINAPI wine_glConvolutionFilter1DEXT(GLenum arg_0, GLenum arg_1, GLsizei arg_2, GLenum arg_3, GLenum arg_4, const GLvoid * arg_5) { + ENTER_GL(); + func_glConvolutionFilter1DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); + LEAVE_GL(); +} + +void WINAPI wine_glConvolutionFilter2DEXT(GLenum arg_0, GLenum arg_1, GLsizei arg_2, GLsizei arg_3, GLenum arg_4, GLenum arg_5, const GLvoid * arg_6) { + ENTER_GL(); + func_glConvolutionFilter2DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6); + LEAVE_GL(); +} + +void WINAPI wine_glConvolutionParameterfEXT(GLenum arg_0, GLenum arg_1, GLfloat arg_2) { + ENTER_GL(); + func_glConvolutionParameterfEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glConvolutionParameterfvEXT(GLenum arg_0, GLenum arg_1, const GLfloat * arg_2) { + ENTER_GL(); + func_glConvolutionParameterfvEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glConvolutionParameteriEXT(GLenum arg_0, GLenum arg_1, GLint arg_2) { + ENTER_GL(); + func_glConvolutionParameteriEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glConvolutionParameterivEXT(GLenum arg_0, GLenum arg_1, const GLint * arg_2) { + ENTER_GL(); + func_glConvolutionParameterivEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glCopyColorSubTableEXT(GLenum arg_0, GLsizei arg_1, GLint arg_2, GLint arg_3, GLsizei arg_4) { + ENTER_GL(); + func_glCopyColorSubTableEXT(arg_0, arg_1, arg_2, arg_3, arg_4); + LEAVE_GL(); +} + +void WINAPI wine_glCopyColorTableSGI(GLenum arg_0, GLenum arg_1, GLint arg_2, GLint arg_3, GLsizei arg_4) { + ENTER_GL(); + func_glCopyColorTableSGI(arg_0, arg_1, arg_2, arg_3, arg_4); + LEAVE_GL(); +} + +void WINAPI wine_glCopyConvolutionFilter1DEXT(GLenum arg_0, GLenum arg_1, GLint arg_2, GLint arg_3, GLsizei arg_4) { + ENTER_GL(); + func_glCopyConvolutionFilter1DEXT(arg_0, arg_1, arg_2, arg_3, arg_4); + LEAVE_GL(); +} + +void WINAPI wine_glCopyConvolutionFilter2DEXT(GLenum arg_0, GLenum arg_1, GLint arg_2, GLint arg_3, GLsizei arg_4, GLsizei arg_5) { + ENTER_GL(); + func_glCopyConvolutionFilter2DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); + LEAVE_GL(); +} + +void WINAPI wine_glCopyTexImage1DEXT(GLenum arg_0, GLint arg_1, GLenum arg_2, GLint arg_3, GLint arg_4, GLsizei arg_5, GLint arg_6) { + ENTER_GL(); + func_glCopyTexImage1DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6); + LEAVE_GL(); +} + +void WINAPI wine_glCopyTexImage2DEXT(GLenum arg_0, GLint arg_1, GLenum arg_2, GLint arg_3, GLint arg_4, GLsizei arg_5, GLsizei arg_6, GLint arg_7) { + ENTER_GL(); + func_glCopyTexImage2DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7); + LEAVE_GL(); +} + +void WINAPI wine_glCopyTexSubImage1DEXT(GLenum arg_0, GLint arg_1, GLint arg_2, GLint arg_3, GLint arg_4, GLsizei arg_5) { + ENTER_GL(); + func_glCopyTexSubImage1DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); + LEAVE_GL(); +} + +void WINAPI wine_glCopyTexSubImage2DEXT(GLenum arg_0, GLint arg_1, GLint arg_2, GLint arg_3, GLint arg_4, GLint arg_5, GLsizei arg_6, GLsizei arg_7) { + ENTER_GL(); + func_glCopyTexSubImage2DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7); + LEAVE_GL(); +} + +void WINAPI wine_glCopyTexSubImage3DEXT(GLenum arg_0, GLint arg_1, GLint arg_2, GLint arg_3, GLint arg_4, GLint arg_5, GLint arg_6, GLsizei arg_7, GLsizei arg_8) { + ENTER_GL(); + func_glCopyTexSubImage3DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8); + LEAVE_GL(); +} + +void WINAPI wine_glCullParameterdvEXT(GLenum arg_0, GLdouble * arg_1) { + ENTER_GL(); + func_glCullParameterdvEXT(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glCullParameterfvEXT(GLenum arg_0, GLfloat * arg_1) { + ENTER_GL(); + func_glCullParameterfvEXT(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glDeleteTexturesEXT(GLsizei arg_0, const GLuint * arg_1) { + ENTER_GL(); + func_glDeleteTexturesEXT(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glDetailTexFuncSGIS(GLenum arg_0, GLsizei arg_1, const GLfloat * arg_2) { + ENTER_GL(); + func_glDetailTexFuncSGIS(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glDrawArraysEXT(GLenum arg_0, GLint arg_1, GLsizei arg_2) { + ENTER_GL(); + func_glDrawArraysEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glDrawRangeElementsEXT(GLenum arg_0, GLuint arg_1, GLuint arg_2, GLsizei arg_3, GLenum arg_4, const GLvoid * arg_5) { + ENTER_GL(); + func_glDrawRangeElementsEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); + LEAVE_GL(); +} + +void WINAPI wine_glEdgeFlagPointerEXT(GLsizei arg_0, GLsizei arg_1, const GLboolean * arg_2) { + ENTER_GL(); + func_glEdgeFlagPointerEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glEdgeFlagPointerListIBM(GLint arg_0, const GLboolean* * arg_1, GLint arg_2) { + ENTER_GL(); + func_glEdgeFlagPointerListIBM(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glFinalCombinerInputNV(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLenum arg_3) { + ENTER_GL(); + func_glFinalCombinerInputNV(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glFinishTextureSUNX() { + ENTER_GL(); + func_glFinishTextureSUNX(); + LEAVE_GL(); +} + +void WINAPI wine_glFlushRasterSGIX() { + ENTER_GL(); + func_glFlushRasterSGIX(); + LEAVE_GL(); +} + +void WINAPI wine_glFlushVertexArrayRangeNV() { + ENTER_GL(); + func_glFlushVertexArrayRangeNV(); + LEAVE_GL(); +} + +void WINAPI wine_glFogCoordPointerEXT(GLenum arg_0, GLsizei arg_1, const GLvoid * arg_2) { + ENTER_GL(); + func_glFogCoordPointerEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glFogCoordPointerListIBM(GLenum arg_0, GLint arg_1, const GLvoid* * arg_2, GLint arg_3) { + ENTER_GL(); + func_glFogCoordPointerListIBM(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glFogCoorddEXT(GLdouble arg_0) { + ENTER_GL(); + func_glFogCoorddEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glFogCoorddvEXT(const GLdouble * arg_0) { + ENTER_GL(); + func_glFogCoorddvEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glFogCoordfEXT(GLfloat arg_0) { + ENTER_GL(); + func_glFogCoordfEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glFogCoordfvEXT(const GLfloat * arg_0) { + ENTER_GL(); + func_glFogCoordfvEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glFogFuncSGIS(GLsizei arg_0, const GLfloat * arg_1) { + ENTER_GL(); + func_glFogFuncSGIS(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glFragmentColorMaterialSGIX(GLenum arg_0, GLenum arg_1) { + ENTER_GL(); + func_glFragmentColorMaterialSGIX(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glFragmentLightModelfSGIX(GLenum arg_0, GLfloat arg_1) { + ENTER_GL(); + func_glFragmentLightModelfSGIX(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glFragmentLightModelfvSGIX(GLenum arg_0, const GLfloat * arg_1) { + ENTER_GL(); + func_glFragmentLightModelfvSGIX(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glFragmentLightModeliSGIX(GLenum arg_0, GLint arg_1) { + ENTER_GL(); + func_glFragmentLightModeliSGIX(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glFragmentLightModelivSGIX(GLenum arg_0, const GLint * arg_1) { + ENTER_GL(); + func_glFragmentLightModelivSGIX(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glFragmentLightfSGIX(GLenum arg_0, GLenum arg_1, GLfloat arg_2) { + ENTER_GL(); + func_glFragmentLightfSGIX(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glFragmentLightfvSGIX(GLenum arg_0, GLenum arg_1, const GLfloat * arg_2) { + ENTER_GL(); + func_glFragmentLightfvSGIX(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glFragmentLightiSGIX(GLenum arg_0, GLenum arg_1, GLint arg_2) { + ENTER_GL(); + func_glFragmentLightiSGIX(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glFragmentLightivSGIX(GLenum arg_0, GLenum arg_1, const GLint * arg_2) { + ENTER_GL(); + func_glFragmentLightivSGIX(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glFragmentMaterialfSGIX(GLenum arg_0, GLenum arg_1, GLfloat arg_2) { + ENTER_GL(); + func_glFragmentMaterialfSGIX(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glFragmentMaterialfvSGIX(GLenum arg_0, GLenum arg_1, const GLfloat * arg_2) { + ENTER_GL(); + func_glFragmentMaterialfvSGIX(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glFragmentMaterialiSGIX(GLenum arg_0, GLenum arg_1, GLint arg_2) { + ENTER_GL(); + func_glFragmentMaterialiSGIX(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glFragmentMaterialivSGIX(GLenum arg_0, GLenum arg_1, const GLint * arg_2) { + ENTER_GL(); + func_glFragmentMaterialivSGIX(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glFrameZoomSGIX(GLint arg_0) { + ENTER_GL(); + func_glFrameZoomSGIX(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glGenTexturesEXT(GLsizei arg_0, GLuint * arg_1) { + ENTER_GL(); + func_glGenTexturesEXT(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glGetColorTableEXT(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLvoid * arg_3) { + ENTER_GL(); + func_glGetColorTableEXT(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glGetColorTableParameterfvEXT(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { + ENTER_GL(); + func_glGetColorTableParameterfvEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetColorTableParameterfvSGI(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { + ENTER_GL(); + func_glGetColorTableParameterfvSGI(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetColorTableParameterivEXT(GLenum arg_0, GLenum arg_1, GLint * arg_2) { + ENTER_GL(); + func_glGetColorTableParameterivEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetColorTableParameterivSGI(GLenum arg_0, GLenum arg_1, GLint * arg_2) { + ENTER_GL(); + func_glGetColorTableParameterivSGI(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetColorTableSGI(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLvoid * arg_3) { + ENTER_GL(); + func_glGetColorTableSGI(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glGetCombinerInputParameterfvNV(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLenum arg_3, GLfloat * arg_4) { + ENTER_GL(); + func_glGetCombinerInputParameterfvNV(arg_0, arg_1, arg_2, arg_3, arg_4); + LEAVE_GL(); +} + +void WINAPI wine_glGetCombinerInputParameterivNV(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLenum arg_3, GLint * arg_4) { + ENTER_GL(); + func_glGetCombinerInputParameterivNV(arg_0, arg_1, arg_2, arg_3, arg_4); + LEAVE_GL(); +} + +void WINAPI wine_glGetCombinerOutputParameterfvNV(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLfloat * arg_3) { + ENTER_GL(); + func_glGetCombinerOutputParameterfvNV(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glGetCombinerOutputParameterivNV(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLint * arg_3) { + ENTER_GL(); + func_glGetCombinerOutputParameterivNV(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glGetCompressedTexImageARB(GLenum arg_0, GLint arg_1, void * arg_2) { + ENTER_GL(); + func_glGetCompressedTexImageARB(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetConvolutionFilterEXT(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLvoid * arg_3) { + ENTER_GL(); + func_glGetConvolutionFilterEXT(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glGetConvolutionParameterfvEXT(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { + ENTER_GL(); + func_glGetConvolutionParameterfvEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetConvolutionParameterivEXT(GLenum arg_0, GLenum arg_1, GLint * arg_2) { + ENTER_GL(); + func_glGetConvolutionParameterivEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetDetailTexFuncSGIS(GLenum arg_0, GLfloat * arg_1) { + ENTER_GL(); + func_glGetDetailTexFuncSGIS(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glGetFinalCombinerInputParameterfvNV(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { + ENTER_GL(); + func_glGetFinalCombinerInputParameterfvNV(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetFinalCombinerInputParameterivNV(GLenum arg_0, GLenum arg_1, GLint * arg_2) { + ENTER_GL(); + func_glGetFinalCombinerInputParameterivNV(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetFogFuncSGIS(const GLfloat * arg_0) { + ENTER_GL(); + func_glGetFogFuncSGIS(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glGetFragmentLightfvSGIX(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { + ENTER_GL(); + func_glGetFragmentLightfvSGIX(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetFragmentLightivSGIX(GLenum arg_0, GLenum arg_1, GLint * arg_2) { + ENTER_GL(); + func_glGetFragmentLightivSGIX(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetFragmentMaterialfvSGIX(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { + ENTER_GL(); + func_glGetFragmentMaterialfvSGIX(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetFragmentMaterialivSGIX(GLenum arg_0, GLenum arg_1, GLint * arg_2) { + ENTER_GL(); + func_glGetFragmentMaterialivSGIX(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetHistogramEXT(GLenum arg_0, GLboolean arg_1, GLenum arg_2, GLenum arg_3, GLvoid * arg_4) { + ENTER_GL(); + func_glGetHistogramEXT(arg_0, arg_1, arg_2, arg_3, arg_4); + LEAVE_GL(); +} + +void WINAPI wine_glGetHistogramParameterfvEXT(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { + ENTER_GL(); + func_glGetHistogramParameterfvEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetHistogramParameterivEXT(GLenum arg_0, GLenum arg_1, GLint * arg_2) { + ENTER_GL(); + func_glGetHistogramParameterivEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetImageTransformParameterfvHP(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { + ENTER_GL(); + func_glGetImageTransformParameterfvHP(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetImageTransformParameterivHP(GLenum arg_0, GLenum arg_1, GLint * arg_2) { + ENTER_GL(); + func_glGetImageTransformParameterivHP(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +GLint WINAPI wine_glGetInstrumentsSGIX() { + GLint ret; + ENTER_GL(); + ret = func_glGetInstrumentsSGIX(); + LEAVE_GL(); + return ret; +} + +void WINAPI wine_glGetListParameterfvSGIX(GLuint arg_0, GLenum arg_1, GLfloat * arg_2) { + ENTER_GL(); + func_glGetListParameterfvSGIX(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetListParameterivSGIX(GLuint arg_0, GLenum arg_1, GLint * arg_2) { + ENTER_GL(); + func_glGetListParameterivSGIX(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetMinmaxEXT(GLenum arg_0, GLboolean arg_1, GLenum arg_2, GLenum arg_3, GLvoid * arg_4) { + ENTER_GL(); + func_glGetMinmaxEXT(arg_0, arg_1, arg_2, arg_3, arg_4); + LEAVE_GL(); +} + +void WINAPI wine_glGetMinmaxParameterfvEXT(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { + ENTER_GL(); + func_glGetMinmaxParameterfvEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetMinmaxParameterivEXT(GLenum arg_0, GLenum arg_1, GLint * arg_2) { + ENTER_GL(); + func_glGetMinmaxParameterivEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGetPixelTexGenParameterfvSGIS(GLenum arg_0, GLfloat * arg_1) { + ENTER_GL(); + func_glGetPixelTexGenParameterfvSGIS(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glGetPixelTexGenParameterivSGIS(GLenum arg_0, GLint * arg_1) { + ENTER_GL(); + func_glGetPixelTexGenParameterivSGIS(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glGetPointervEXT(GLenum arg_0, GLvoid* * arg_1) { + ENTER_GL(); + func_glGetPointervEXT(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glGetSeparableFilterEXT(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLvoid * arg_3, GLvoid * arg_4, GLvoid * arg_5) { + ENTER_GL(); + func_glGetSeparableFilterEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); + LEAVE_GL(); +} + +void WINAPI wine_glGetSharpenTexFuncSGIS(GLenum arg_0, GLfloat * arg_1) { + ENTER_GL(); + func_glGetSharpenTexFuncSGIS(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glGetTexFilterFuncSGIS(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { + ENTER_GL(); + func_glGetTexFilterFuncSGIS(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glGlobalAlphaFactorbSUN(GLbyte arg_0) { + ENTER_GL(); + func_glGlobalAlphaFactorbSUN(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glGlobalAlphaFactordSUN(GLdouble arg_0) { + ENTER_GL(); + func_glGlobalAlphaFactordSUN(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glGlobalAlphaFactorfSUN(GLfloat arg_0) { + ENTER_GL(); + func_glGlobalAlphaFactorfSUN(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glGlobalAlphaFactoriSUN(GLint arg_0) { + ENTER_GL(); + func_glGlobalAlphaFactoriSUN(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glGlobalAlphaFactorsSUN(GLshort arg_0) { + ENTER_GL(); + func_glGlobalAlphaFactorsSUN(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glGlobalAlphaFactorubSUN(GLubyte arg_0) { + ENTER_GL(); + func_glGlobalAlphaFactorubSUN(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glGlobalAlphaFactoruiSUN(GLuint arg_0) { + ENTER_GL(); + func_glGlobalAlphaFactoruiSUN(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glGlobalAlphaFactorusSUN(GLushort arg_0) { + ENTER_GL(); + func_glGlobalAlphaFactorusSUN(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glHintPGI(GLenum arg_0, GLint arg_1) { + ENTER_GL(); + func_glHintPGI(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glHistogramEXT(GLenum arg_0, GLsizei arg_1, GLenum arg_2, GLboolean arg_3) { + ENTER_GL(); + func_glHistogramEXT(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glImageTransformParameterfHP(GLenum arg_0, GLenum arg_1, GLfloat arg_2) { + ENTER_GL(); + func_glImageTransformParameterfHP(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glImageTransformParameterfvHP(GLenum arg_0, GLenum arg_1, const GLfloat * arg_2) { + ENTER_GL(); + func_glImageTransformParameterfvHP(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glImageTransformParameteriHP(GLenum arg_0, GLenum arg_1, GLint arg_2) { + ENTER_GL(); + func_glImageTransformParameteriHP(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glImageTransformParameterivHP(GLenum arg_0, GLenum arg_1, const GLint * arg_2) { + ENTER_GL(); + func_glImageTransformParameterivHP(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glIndexFuncEXT(GLenum arg_0, GLclampf arg_1) { + ENTER_GL(); + func_glIndexFuncEXT(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glIndexMaterialEXT(GLenum arg_0, GLenum arg_1) { + ENTER_GL(); + func_glIndexMaterialEXT(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glIndexPointerEXT(GLenum arg_0, GLsizei arg_1, GLsizei arg_2, const GLvoid * arg_3) { + ENTER_GL(); + func_glIndexPointerEXT(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glIndexPointerListIBM(GLenum arg_0, GLint arg_1, const GLvoid* * arg_2, GLint arg_3) { + ENTER_GL(); + func_glIndexPointerListIBM(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glInstrumentsBufferSGIX(GLsizei arg_0, GLint * arg_1) { + ENTER_GL(); + func_glInstrumentsBufferSGIX(arg_0, arg_1); + LEAVE_GL(); +} + +GLboolean WINAPI wine_glIsTextureEXT(GLuint arg_0) { + GLboolean ret; + ENTER_GL(); + ret = func_glIsTextureEXT(arg_0); + LEAVE_GL(); + return ret; +} + +void WINAPI wine_glLightEnviSGIX(GLenum arg_0, GLint arg_1) { + ENTER_GL(); + func_glLightEnviSGIX(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glListParameterfSGIX(GLuint arg_0, GLenum arg_1, GLfloat arg_2) { + ENTER_GL(); + func_glListParameterfSGIX(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glListParameterfvSGIX(GLuint arg_0, GLenum arg_1, const GLfloat * arg_2) { + ENTER_GL(); + func_glListParameterfvSGIX(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glListParameteriSGIX(GLuint arg_0, GLenum arg_1, GLint arg_2) { + ENTER_GL(); + func_glListParameteriSGIX(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glListParameterivSGIX(GLuint arg_0, GLenum arg_1, const GLint * arg_2) { + ENTER_GL(); + func_glListParameterivSGIX(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glLoadTransposeMatrixdARB(const GLdouble * arg_0) { + ENTER_GL(); + func_glLoadTransposeMatrixdARB(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glLoadTransposeMatrixfARB(const GLfloat * arg_0) { + ENTER_GL(); + func_glLoadTransposeMatrixfARB(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glLockArraysEXT(GLint arg_0, GLsizei arg_1) { + ENTER_GL(); + func_glLockArraysEXT(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glMinmaxEXT(GLenum arg_0, GLenum arg_1, GLboolean arg_2) { + ENTER_GL(); + func_glMinmaxEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glMultTransposeMatrixdARB(const GLdouble * arg_0) { + ENTER_GL(); + func_glMultTransposeMatrixdARB(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glMultTransposeMatrixfARB(const GLfloat * arg_0) { + ENTER_GL(); + func_glMultTransposeMatrixfARB(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glMultiDrawArraysEXT(GLenum arg_0, GLint * arg_1, GLsizei * arg_2, GLsizei arg_3) { + ENTER_GL(); + func_glMultiDrawArraysEXT(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glMultiDrawElementsEXT(GLenum arg_0, const GLsizei * arg_1, GLenum arg_2, const GLvoid* * arg_3, GLsizei arg_4) { + ENTER_GL(); + func_glMultiDrawElementsEXT(arg_0, arg_1, arg_2, arg_3, arg_4); + LEAVE_GL(); +} + +void WINAPI wine_glMultiModeDrawArraysIBM(GLenum arg_0, const GLint * arg_1, const GLsizei * arg_2, GLsizei arg_3, GLint arg_4) { + ENTER_GL(); + func_glMultiModeDrawArraysIBM(arg_0, arg_1, arg_2, arg_3, arg_4); + LEAVE_GL(); +} + +void WINAPI wine_glMultiModeDrawElementsIBM(const GLenum * arg_0, const GLsizei * arg_1, GLenum arg_2, const GLvoid* * arg_3, GLsizei arg_4, GLint arg_5) { + ENTER_GL(); + func_glMultiModeDrawElementsIBM(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); + LEAVE_GL(); +} + +void WINAPI wine_glNormal3fVertex3fSUN(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5) { + ENTER_GL(); + func_glNormal3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); + LEAVE_GL(); +} + +void WINAPI wine_glNormal3fVertex3fvSUN(const GLfloat * arg_0, const GLfloat * arg_1) { + ENTER_GL(); + func_glNormal3fVertex3fvSUN(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glNormalPointerEXT(GLenum arg_0, GLsizei arg_1, GLsizei arg_2, const GLvoid * arg_3) { + ENTER_GL(); + func_glNormalPointerEXT(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glNormalPointerListIBM(GLenum arg_0, GLint arg_1, const GLvoid* * arg_2, GLint arg_3) { + ENTER_GL(); + func_glNormalPointerListIBM(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glNormalPointervINTEL(GLenum arg_0, const GLvoid* * arg_1) { + ENTER_GL(); + func_glNormalPointervINTEL(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glPixelTexGenParameterfSGIS(GLenum arg_0, GLfloat arg_1) { + ENTER_GL(); + func_glPixelTexGenParameterfSGIS(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glPixelTexGenParameterfvSGIS(GLenum arg_0, const GLfloat * arg_1) { + ENTER_GL(); + func_glPixelTexGenParameterfvSGIS(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glPixelTexGenParameteriSGIS(GLenum arg_0, GLint arg_1) { + ENTER_GL(); + func_glPixelTexGenParameteriSGIS(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glPixelTexGenParameterivSGIS(GLenum arg_0, const GLint * arg_1) { + ENTER_GL(); + func_glPixelTexGenParameterivSGIS(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glPixelTexGenSGIX(GLenum arg_0) { + ENTER_GL(); + func_glPixelTexGenSGIX(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glPixelTransformParameterfEXT(GLenum arg_0, GLenum arg_1, GLfloat arg_2) { + ENTER_GL(); + func_glPixelTransformParameterfEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glPixelTransformParameterfvEXT(GLenum arg_0, GLenum arg_1, const GLfloat * arg_2) { + ENTER_GL(); + func_glPixelTransformParameterfvEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glPixelTransformParameteriEXT(GLenum arg_0, GLenum arg_1, GLint arg_2) { + ENTER_GL(); + func_glPixelTransformParameteriEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glPixelTransformParameterivEXT(GLenum arg_0, GLenum arg_1, const GLint * arg_2) { + ENTER_GL(); + func_glPixelTransformParameterivEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glPointParameterfEXT(GLenum arg_0, GLfloat arg_1) { + ENTER_GL(); + func_glPointParameterfEXT(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glPointParameterfSGIS(GLenum arg_0, GLfloat arg_1) { + ENTER_GL(); + func_glPointParameterfSGIS(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glPointParameterfvEXT(GLenum arg_0, const GLfloat * arg_1) { + ENTER_GL(); + func_glPointParameterfvEXT(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glPointParameterfvSGIS(GLenum arg_0, const GLfloat * arg_1) { + ENTER_GL(); + func_glPointParameterfvSGIS(arg_0, arg_1); + LEAVE_GL(); +} + +GLint WINAPI wine_glPollInstrumentsSGIX(GLint * arg_0) { + GLint ret; + ENTER_GL(); + ret = func_glPollInstrumentsSGIX(arg_0); + LEAVE_GL(); + return ret; +} + +void WINAPI wine_glPolygonOffsetEXT(GLfloat arg_0, GLfloat arg_1) { + ENTER_GL(); + func_glPolygonOffsetEXT(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glPrioritizeTexturesEXT(GLsizei arg_0, const GLuint * arg_1, const GLclampf * arg_2) { + ENTER_GL(); + func_glPrioritizeTexturesEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glReadInstrumentsSGIX(GLint arg_0) { + ENTER_GL(); + func_glReadInstrumentsSGIX(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glReferencePlaneSGIX(const GLdouble * arg_0) { + ENTER_GL(); + func_glReferencePlaneSGIX(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodePointer(GLenum arg_0, GLsizei arg_1, const GLvoid* * arg_2) { + ENTER_GL(); + func_glReplacementCodePointer(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeubSUN(GLubyte arg_0) { + ENTER_GL(); + func_glReplacementCodeubSUN(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeubvSUN(const GLubyte * arg_0) { + ENTER_GL(); + func_glReplacementCodeubvSUN(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN(GLenum arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6) { + ENTER_GL(); + func_glReplacementCodeuiColor3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN(const GLenum * arg_0, const GLfloat * arg_1, const GLfloat * arg_2) { + ENTER_GL(); + func_glReplacementCodeuiColor3fVertex3fvSUN(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLenum arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7, GLfloat arg_8, GLfloat arg_9, GLfloat arg_10) { + ENTER_GL(); + func_glReplacementCodeuiColor4fNormal3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9, arg_10); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLenum * arg_0, const GLfloat * arg_1, const GLfloat * arg_2, const GLfloat * arg_3) { + ENTER_GL(); + func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN(GLenum arg_0, GLubyte arg_1, GLubyte arg_2, GLubyte arg_3, GLubyte arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7) { + ENTER_GL(); + func_glReplacementCodeuiColor4ubVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN(const GLenum * arg_0, const GLubyte * arg_1, const GLfloat * arg_2) { + ENTER_GL(); + func_glReplacementCodeuiColor4ubVertex3fvSUN(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN(GLenum arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6) { + ENTER_GL(); + func_glReplacementCodeuiNormal3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN(const GLenum * arg_0, const GLfloat * arg_1, const GLfloat * arg_2) { + ENTER_GL(); + func_glReplacementCodeuiNormal3fVertex3fvSUN(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeuiSUN(GLuint arg_0) { + ENTER_GL(); + func_glReplacementCodeuiSUN(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLenum arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7, GLfloat arg_8, GLfloat arg_9, GLfloat arg_10, GLfloat arg_11, GLfloat arg_12) { + ENTER_GL(); + func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9, arg_10, arg_11, arg_12); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLenum * arg_0, const GLfloat * arg_1, const GLfloat * arg_2, const GLfloat * arg_3, const GLfloat * arg_4) { + ENTER_GL(); + func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(arg_0, arg_1, arg_2, arg_3, arg_4); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLenum arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7, GLfloat arg_8) { + ENTER_GL(); + func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLenum * arg_0, const GLfloat * arg_1, const GLfloat * arg_2, const GLfloat * arg_3) { + ENTER_GL(); + func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN(GLenum arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5) { + ENTER_GL(); + func_glReplacementCodeuiTexCoord2fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLenum * arg_0, const GLfloat * arg_1, const GLfloat * arg_2) { + ENTER_GL(); + func_glReplacementCodeuiTexCoord2fVertex3fvSUN(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeuiVertex3fSUN(GLenum arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3) { + ENTER_GL(); + func_glReplacementCodeuiVertex3fSUN(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeuiVertex3fvSUN(const GLenum * arg_0, const GLfloat * arg_1) { + ENTER_GL(); + func_glReplacementCodeuiVertex3fvSUN(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeuivSUN(const GLuint * arg_0) { + ENTER_GL(); + func_glReplacementCodeuivSUN(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeusSUN(GLushort arg_0) { + ENTER_GL(); + func_glReplacementCodeusSUN(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glReplacementCodeusvSUN(const GLushort * arg_0) { + ENTER_GL(); + func_glReplacementCodeusvSUN(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glResetHistogramEXT(GLenum arg_0) { + ENTER_GL(); + func_glResetHistogramEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glResetMinmaxEXT(GLenum arg_0) { + ENTER_GL(); + func_glResetMinmaxEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glResizeBuffersMESA() { + ENTER_GL(); + func_glResizeBuffersMESA(); + LEAVE_GL(); +} + +void WINAPI wine_glSampleCoverageARB(GLclampf arg_0, GLboolean arg_1) { + ENTER_GL(); + func_glSampleCoverageARB(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glSampleMaskEXT(GLclampf arg_0, GLboolean arg_1) { + ENTER_GL(); + func_glSampleMaskEXT(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glSampleMaskSGIS(GLclampf arg_0, GLboolean arg_1) { + ENTER_GL(); + func_glSampleMaskSGIS(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glSamplePassARB(GLenum arg_0) { + ENTER_GL(); + func_glSamplePassARB(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glSamplePatternEXT(GLenum arg_0) { + ENTER_GL(); + func_glSamplePatternEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glSamplePatternSGIS(GLenum arg_0) { + ENTER_GL(); + func_glSamplePatternSGIS(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glSecondaryColor3bEXT(GLbyte arg_0, GLbyte arg_1, GLbyte arg_2) { + ENTER_GL(); + func_glSecondaryColor3bEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glSecondaryColor3bvEXT(const GLbyte * arg_0) { + ENTER_GL(); + func_glSecondaryColor3bvEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glSecondaryColor3dEXT(GLdouble arg_0, GLdouble arg_1, GLdouble arg_2) { + ENTER_GL(); + func_glSecondaryColor3dEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glSecondaryColor3dvEXT(const GLdouble * arg_0) { + ENTER_GL(); + func_glSecondaryColor3dvEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glSecondaryColor3fEXT(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2) { + ENTER_GL(); + func_glSecondaryColor3fEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glSecondaryColor3fvEXT(const GLfloat * arg_0) { + ENTER_GL(); + func_glSecondaryColor3fvEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glSecondaryColor3iEXT(GLint arg_0, GLint arg_1, GLint arg_2) { + ENTER_GL(); + func_glSecondaryColor3iEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glSecondaryColor3ivEXT(const GLint * arg_0) { + ENTER_GL(); + func_glSecondaryColor3ivEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glSecondaryColor3sEXT(GLshort arg_0, GLshort arg_1, GLshort arg_2) { + ENTER_GL(); + func_glSecondaryColor3sEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glSecondaryColor3svEXT(const GLshort * arg_0) { + ENTER_GL(); + func_glSecondaryColor3svEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glSecondaryColor3ubEXT(GLubyte arg_0, GLubyte arg_1, GLubyte arg_2) { + ENTER_GL(); + func_glSecondaryColor3ubEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glSecondaryColor3ubvEXT(const GLubyte * arg_0) { + ENTER_GL(); + func_glSecondaryColor3ubvEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glSecondaryColor3uiEXT(GLuint arg_0, GLuint arg_1, GLuint arg_2) { + ENTER_GL(); + func_glSecondaryColor3uiEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glSecondaryColor3uivEXT(const GLuint * arg_0) { + ENTER_GL(); + func_glSecondaryColor3uivEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glSecondaryColor3usEXT(GLushort arg_0, GLushort arg_1, GLushort arg_2) { + ENTER_GL(); + func_glSecondaryColor3usEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glSecondaryColor3usvEXT(const GLushort * arg_0) { + ENTER_GL(); + func_glSecondaryColor3usvEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glSecondaryColorPointerEXT(GLint arg_0, GLenum arg_1, GLsizei arg_2, GLvoid * arg_3) { + ENTER_GL(); + func_glSecondaryColorPointerEXT(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glSecondaryColorPointerListIBM(GLint arg_0, GLenum arg_1, GLint arg_2, const GLvoid* * arg_3, GLint arg_4) { + ENTER_GL(); + func_glSecondaryColorPointerListIBM(arg_0, arg_1, arg_2, arg_3, arg_4); + LEAVE_GL(); +} + +void WINAPI wine_glSeparableFilter2DEXT(GLenum arg_0, GLenum arg_1, GLsizei arg_2, GLsizei arg_3, GLenum arg_4, GLenum arg_5, const GLvoid * arg_6, const GLvoid * arg_7) { + ENTER_GL(); + func_glSeparableFilter2DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7); + LEAVE_GL(); +} + +void WINAPI wine_glSharpenTexFuncSGIS(GLenum arg_0, GLsizei arg_1, const GLfloat * arg_2) { + ENTER_GL(); + func_glSharpenTexFuncSGIS(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glSpriteParameterfSGIX(GLenum arg_0, GLfloat arg_1) { + ENTER_GL(); + func_glSpriteParameterfSGIX(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glSpriteParameterfvSGIX(GLenum arg_0, const GLfloat * arg_1) { + ENTER_GL(); + func_glSpriteParameterfvSGIX(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glSpriteParameteriSGIX(GLenum arg_0, GLint arg_1) { + ENTER_GL(); + func_glSpriteParameteriSGIX(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glSpriteParameterivSGIX(GLenum arg_0, const GLint * arg_1) { + ENTER_GL(); + func_glSpriteParameterivSGIX(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glStartInstrumentsSGIX() { + ENTER_GL(); + func_glStartInstrumentsSGIX(); + LEAVE_GL(); +} + +void WINAPI wine_glStopInstrumentsSGIX(GLint arg_0) { + ENTER_GL(); + func_glStopInstrumentsSGIX(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glTagSampleBufferSGIX() { + ENTER_GL(); + func_glTagSampleBufferSGIX(); + LEAVE_GL(); +} + +void WINAPI wine_glTangent3b(GLbyte arg_0, GLbyte arg_1, GLbyte arg_2) { + ENTER_GL(); + func_glTangent3b(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glTangent3bv(const GLbyte * arg_0) { + ENTER_GL(); + func_glTangent3bv(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glTangent3d(GLdouble arg_0, GLdouble arg_1, GLdouble arg_2) { + ENTER_GL(); + func_glTangent3d(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glTangent3dv(const GLdouble * arg_0) { + ENTER_GL(); + func_glTangent3dv(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glTangent3f(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2) { + ENTER_GL(); + func_glTangent3f(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glTangent3fv(const GLfloat * arg_0) { + ENTER_GL(); + func_glTangent3fv(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glTangent3i(GLint arg_0, GLint arg_1, GLint arg_2) { + ENTER_GL(); + func_glTangent3i(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glTangent3iv(const GLint * arg_0) { + ENTER_GL(); + func_glTangent3iv(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glTangent3s(GLshort arg_0, GLshort arg_1, GLshort arg_2) { + ENTER_GL(); + func_glTangent3s(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glTangent3sv(const GLshort * arg_0) { + ENTER_GL(); + func_glTangent3sv(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glTangentPointerEXT(GLenum arg_0, GLsizei arg_1, const GLvoid * arg_2) { + ENTER_GL(); + func_glTangentPointerEXT(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glTbufferMask3DFX(GLuint arg_0) { + ENTER_GL(); + func_glTbufferMask3DFX(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord2fColor3fVertex3fSUN(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7) { + ENTER_GL(); + func_glTexCoord2fColor3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN(const GLfloat * arg_0, const GLfloat * arg_1, const GLfloat * arg_2) { + ENTER_GL(); + func_glTexCoord2fColor3fVertex3fvSUN(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7, GLfloat arg_8, GLfloat arg_9, GLfloat arg_10, GLfloat arg_11) { + ENTER_GL(); + func_glTexCoord2fColor4fNormal3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9, arg_10, arg_11); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * arg_0, const GLfloat * arg_1, const GLfloat * arg_2, const GLfloat * arg_3) { + ENTER_GL(); + func_glTexCoord2fColor4fNormal3fVertex3fvSUN(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN(GLfloat arg_0, GLfloat arg_1, GLubyte arg_2, GLubyte arg_3, GLubyte arg_4, GLubyte arg_5, GLfloat arg_6, GLfloat arg_7, GLfloat arg_8) { + ENTER_GL(); + func_glTexCoord2fColor4ubVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * arg_0, const GLubyte * arg_1, const GLfloat * arg_2) { + ENTER_GL(); + func_glTexCoord2fColor4ubVertex3fvSUN(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7) { + ENTER_GL(); + func_glTexCoord2fNormal3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * arg_0, const GLfloat * arg_1, const GLfloat * arg_2) { + ENTER_GL(); + func_glTexCoord2fNormal3fVertex3fvSUN(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord2fVertex3fSUN(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4) { + ENTER_GL(); + func_glTexCoord2fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord2fVertex3fvSUN(const GLfloat * arg_0, const GLfloat * arg_1) { + ENTER_GL(); + func_glTexCoord2fVertex3fvSUN(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7, GLfloat arg_8, GLfloat arg_9, GLfloat arg_10, GLfloat arg_11, GLfloat arg_12, GLfloat arg_13, GLfloat arg_14) { + ENTER_GL(); + func_glTexCoord4fColor4fNormal3fVertex4fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9, arg_10, arg_11, arg_12, arg_13, arg_14); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * arg_0, const GLfloat * arg_1, const GLfloat * arg_2, const GLfloat * arg_3) { + ENTER_GL(); + func_glTexCoord4fColor4fNormal3fVertex4fvSUN(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord4fVertex4fSUN(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7) { + ENTER_GL(); + func_glTexCoord4fVertex4fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord4fVertex4fvSUN(const GLfloat * arg_0, const GLfloat * arg_1) { + ENTER_GL(); + func_glTexCoord4fVertex4fvSUN(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoordPointerEXT(GLint arg_0, GLenum arg_1, GLsizei arg_2, GLsizei arg_3, const GLvoid * arg_4) { + ENTER_GL(); + func_glTexCoordPointerEXT(arg_0, arg_1, arg_2, arg_3, arg_4); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoordPointerListIBM(GLint arg_0, GLenum arg_1, GLint arg_2, const GLvoid* * arg_3, GLint arg_4) { + ENTER_GL(); + func_glTexCoordPointerListIBM(arg_0, arg_1, arg_2, arg_3, arg_4); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoordPointervINTEL(GLint arg_0, GLenum arg_1, const GLvoid* * arg_2) { + ENTER_GL(); + func_glTexCoordPointervINTEL(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glTexFilterFuncSGIS(GLenum arg_0, GLenum arg_1, GLsizei arg_2, const GLfloat * arg_3) { + ENTER_GL(); + func_glTexFilterFuncSGIS(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glTexImage3DEXT(GLenum arg_0, GLint arg_1, GLenum arg_2, GLsizei arg_3, GLsizei arg_4, GLsizei arg_5, GLint arg_6, GLenum arg_7, GLenum arg_8, const GLvoid * arg_9) { + ENTER_GL(); + func_glTexImage3DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9); + LEAVE_GL(); +} + +void WINAPI wine_glTexImage4DSGIS(GLenum arg_0, GLint arg_1, GLenum arg_2, GLsizei arg_3, GLsizei arg_4, GLsizei arg_5, GLsizei arg_6, GLint arg_7, GLenum arg_8, GLenum arg_9, const GLvoid * arg_10) { + ENTER_GL(); + func_glTexImage4DSGIS(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9, arg_10); + LEAVE_GL(); +} + +void WINAPI wine_glTexSubImage1DEXT(GLenum arg_0, GLint arg_1, GLint arg_2, GLsizei arg_3, GLenum arg_4, GLenum arg_5, const GLvoid * arg_6) { + ENTER_GL(); + func_glTexSubImage1DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6); + LEAVE_GL(); +} + +void WINAPI wine_glTexSubImage2DEXT(GLenum arg_0, GLint arg_1, GLint arg_2, GLint arg_3, GLsizei arg_4, GLsizei arg_5, GLenum arg_6, GLenum arg_7, const GLvoid * arg_8) { + ENTER_GL(); + func_glTexSubImage2DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8); + LEAVE_GL(); +} + +void WINAPI wine_glTexSubImage3DEXT(GLenum arg_0, GLint arg_1, GLint arg_2, GLint arg_3, GLint arg_4, GLsizei arg_5, GLsizei arg_6, GLsizei arg_7, GLenum arg_8, GLenum arg_9, const GLvoid * arg_10) { + ENTER_GL(); + func_glTexSubImage3DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9, arg_10); + LEAVE_GL(); +} + +void WINAPI wine_glTexSubImage4DSGIS(GLenum arg_0, GLint arg_1, GLint arg_2, GLint arg_3, GLint arg_4, GLint arg_5, GLsizei arg_6, GLsizei arg_7, GLsizei arg_8, GLsizei arg_9, GLenum arg_10, GLenum arg_11, const GLvoid * arg_12) { + ENTER_GL(); + func_glTexSubImage4DSGIS(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9, arg_10, arg_11, arg_12); + LEAVE_GL(); +} + +void WINAPI wine_glTextureLightEXT(GLenum arg_0) { + ENTER_GL(); + func_glTextureLightEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glTextureMaterialEXT(GLenum arg_0, GLenum arg_1) { + ENTER_GL(); + func_glTextureMaterialEXT(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glTextureNormalEXT(GLenum arg_0) { + ENTER_GL(); + func_glTextureNormalEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glUnlockArraysEXT() { + ENTER_GL(); + func_glUnlockArraysEXT(); + LEAVE_GL(); +} + +void WINAPI wine_glVertexArrayRangeNV(GLsizei arg_0, const GLvoid * arg_1) { + ENTER_GL(); + func_glVertexArrayRangeNV(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glVertexPointerEXT(GLint arg_0, GLenum arg_1, GLsizei arg_2, GLsizei arg_3, const GLvoid * arg_4) { + ENTER_GL(); + func_glVertexPointerEXT(arg_0, arg_1, arg_2, arg_3, arg_4); + LEAVE_GL(); +} + +void WINAPI wine_glVertexPointerListIBM(GLint arg_0, GLenum arg_1, GLint arg_2, const GLvoid* * arg_3, GLint arg_4) { + ENTER_GL(); + func_glVertexPointerListIBM(arg_0, arg_1, arg_2, arg_3, arg_4); + LEAVE_GL(); +} + +void WINAPI wine_glVertexPointervINTEL(GLint arg_0, GLenum arg_1, const GLvoid* * arg_2) { + ENTER_GL(); + func_glVertexPointervINTEL(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glVertexWeightPointerEXT(GLsizei arg_0, GLenum arg_1, GLsizei arg_2, const GLvoid * arg_3) { + ENTER_GL(); + func_glVertexWeightPointerEXT(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glVertexWeightfEXT(GLfloat arg_0) { + ENTER_GL(); + func_glVertexWeightfEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glVertexWeightfvEXT(const GLfloat * arg_0) { + ENTER_GL(); + func_glVertexWeightfvEXT(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos2dMESA(GLdouble arg_0, GLdouble arg_1) { + ENTER_GL(); + func_glWindowPos2dMESA(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos2dvMESA(const GLdouble * arg_0) { + ENTER_GL(); + func_glWindowPos2dvMESA(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos2fMESA(GLfloat arg_0, GLfloat arg_1) { + ENTER_GL(); + func_glWindowPos2fMESA(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos2fvMESA(const GLfloat * arg_0) { + ENTER_GL(); + func_glWindowPos2fvMESA(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos2iMESA(GLint arg_0, GLint arg_1) { + ENTER_GL(); + func_glWindowPos2iMESA(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos2ivMESA(const GLint * arg_0) { + ENTER_GL(); + func_glWindowPos2ivMESA(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos2sMESA(GLshort arg_0, GLshort arg_1) { + ENTER_GL(); + func_glWindowPos2sMESA(arg_0, arg_1); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos2svMESA(const GLshort * arg_0) { + ENTER_GL(); + func_glWindowPos2svMESA(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos3dMESA(GLdouble arg_0, GLdouble arg_1, GLdouble arg_2) { + ENTER_GL(); + func_glWindowPos3dMESA(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos3dvMESA(const GLdouble * arg_0) { + ENTER_GL(); + func_glWindowPos3dvMESA(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos3fMESA(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2) { + ENTER_GL(); + func_glWindowPos3fMESA(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos3fvMESA(const GLfloat * arg_0) { + ENTER_GL(); + func_glWindowPos3fvMESA(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos3iMESA(GLint arg_0, GLint arg_1, GLint arg_2) { + ENTER_GL(); + func_glWindowPos3iMESA(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos3ivMESA(const GLint * arg_0) { + ENTER_GL(); + func_glWindowPos3ivMESA(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos3sMESA(GLshort arg_0, GLshort arg_1, GLshort arg_2) { + ENTER_GL(); + func_glWindowPos3sMESA(arg_0, arg_1, arg_2); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos3svMESA(const GLshort * arg_0) { + ENTER_GL(); + func_glWindowPos3svMESA(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos4dMESA(GLdouble arg_0, GLdouble arg_1, GLdouble arg_2, GLdouble arg_3) { + ENTER_GL(); + func_glWindowPos4dMESA(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos4dvMESA(const GLdouble * arg_0) { + ENTER_GL(); + func_glWindowPos4dvMESA(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos4fMESA(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3) { + ENTER_GL(); + func_glWindowPos4fMESA(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos4fvMESA(const GLfloat * arg_0) { + ENTER_GL(); + func_glWindowPos4fvMESA(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos4iMESA(GLint arg_0, GLint arg_1, GLint arg_2, GLint arg_3) { + ENTER_GL(); + func_glWindowPos4iMESA(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos4ivMESA(const GLint * arg_0) { + ENTER_GL(); + func_glWindowPos4ivMESA(arg_0); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos4sMESA(GLshort arg_0, GLshort arg_1, GLshort arg_2, GLshort arg_3) { + ENTER_GL(); + func_glWindowPos4sMESA(arg_0, arg_1, arg_2, arg_3); + LEAVE_GL(); +} + +void WINAPI wine_glWindowPos4svMESA(const GLshort * arg_0) { + ENTER_GL(); + func_glWindowPos4svMESA(arg_0); + LEAVE_GL(); +} + diff --git a/dlls/opengl32/opengl_ext.h b/dlls/opengl32/opengl_ext.h new file mode 100644 index 00000000000..b09ce249de7 --- /dev/null +++ b/dlls/opengl32/opengl_ext.h @@ -0,0 +1,17 @@ +/* Typedefs for extensions loading + + Copyright (c) 2000 Lionel Ulmer +*/ +#ifndef __DLLS_OPENGL32_OPENGL_EXT_H +#define __DLLS_OPENGL32_OPENGL_EXT_H + +typedef struct { + char *name; /* name of the extension */ + void *func; /* pointer to the Wine function for this extension */ + void **func_ptr; /* where to store the value of glXGetProcAddressARB */ +} OpenGL_extension; + +extern OpenGL_extension extension_registry[]; +extern int extension_registry_size; + +#endif /* __DLLS_OPENGL32_OPENGL_EXT_H */ diff --git a/dlls/opengl32/opengl_norm.c b/dlls/opengl32/opengl_norm.c new file mode 100644 index 00000000000..64d3b339387 --- /dev/null +++ b/dlls/opengl32/opengl_norm.c @@ -0,0 +1,2471 @@ + +/* Auto-generated file... Do not edit ! */ + +#include "config.h" +#include "wine_gl.h" + + +void WINAPI wine_glClearIndex(GLfloat c ) { + ENTER_GL(); + glClearIndex(c); + LEAVE_GL(); +} + +void WINAPI wine_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { + ENTER_GL(); + glClearColor(red, green, blue, alpha); + LEAVE_GL(); +} + +void WINAPI wine_glClear(GLbitfield mask ) { + ENTER_GL(); + glClear(mask); + LEAVE_GL(); +} + +void WINAPI wine_glIndexMask(GLuint mask ) { + ENTER_GL(); + glIndexMask(mask); + LEAVE_GL(); +} + +void WINAPI wine_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { + ENTER_GL(); + glColorMask(red, green, blue, alpha); + LEAVE_GL(); +} + +void WINAPI wine_glAlphaFunc(GLenum func, GLclampf ref ) { + ENTER_GL(); + glAlphaFunc(func, ref); + LEAVE_GL(); +} + +void WINAPI wine_glBlendFunc(GLenum sfactor, GLenum dfactor ) { + ENTER_GL(); + glBlendFunc(sfactor, dfactor); + LEAVE_GL(); +} + +void WINAPI wine_glLogicOp(GLenum opcode ) { + ENTER_GL(); + glLogicOp(opcode); + LEAVE_GL(); +} + +void WINAPI wine_glCullFace(GLenum mode ) { + ENTER_GL(); + glCullFace(mode); + LEAVE_GL(); +} + +void WINAPI wine_glFrontFace(GLenum mode ) { + ENTER_GL(); + glFrontFace(mode); + LEAVE_GL(); +} + +void WINAPI wine_glPointSize(GLfloat size ) { + ENTER_GL(); + glPointSize(size); + LEAVE_GL(); +} + +void WINAPI wine_glLineWidth(GLfloat width ) { + ENTER_GL(); + glLineWidth(width); + LEAVE_GL(); +} + +void WINAPI wine_glLineStipple(GLint factor, GLushort pattern ) { + ENTER_GL(); + glLineStipple(factor, pattern); + LEAVE_GL(); +} + +void WINAPI wine_glPolygonMode(GLenum face, GLenum mode ) { + ENTER_GL(); + glPolygonMode(face, mode); + LEAVE_GL(); +} + +void WINAPI wine_glPolygonOffset(GLfloat factor, GLfloat units ) { + ENTER_GL(); + glPolygonOffset(factor, units); + LEAVE_GL(); +} + +void WINAPI wine_glPolygonStipple(const GLubyte *mask ) { + ENTER_GL(); + glPolygonStipple(mask); + LEAVE_GL(); +} + +void WINAPI wine_glGetPolygonStipple(GLubyte *mask ) { + ENTER_GL(); + glGetPolygonStipple(mask); + LEAVE_GL(); +} + +void WINAPI wine_glEdgeFlag(GLboolean flag ) { + ENTER_GL(); + glEdgeFlag(flag); + LEAVE_GL(); +} + +void WINAPI wine_glEdgeFlagv(const GLboolean *flag ) { + ENTER_GL(); + glEdgeFlagv(flag); + LEAVE_GL(); +} + +void WINAPI wine_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { + ENTER_GL(); + glScissor(x, y, width, height); + LEAVE_GL(); +} + +void WINAPI wine_glClipPlane(GLenum plane, const GLdouble *equation ) { + ENTER_GL(); + glClipPlane(plane, equation); + LEAVE_GL(); +} + +void WINAPI wine_glGetClipPlane(GLenum plane, GLdouble *equation ) { + ENTER_GL(); + glGetClipPlane(plane, equation); + LEAVE_GL(); +} + +void WINAPI wine_glDrawBuffer(GLenum mode ) { + ENTER_GL(); + glDrawBuffer(mode); + LEAVE_GL(); +} + +void WINAPI wine_glReadBuffer(GLenum mode ) { + ENTER_GL(); + glReadBuffer(mode); + LEAVE_GL(); +} + +void WINAPI wine_glEnable(GLenum cap ) { + ENTER_GL(); + glEnable(cap); + LEAVE_GL(); +} + +void WINAPI wine_glDisable(GLenum cap ) { + ENTER_GL(); + glDisable(cap); + LEAVE_GL(); +} + +GLboolean WINAPI wine_glIsEnabled(GLenum cap ) { + GLboolean ret; + ENTER_GL(); + ret = glIsEnabled(cap); + LEAVE_GL(); + return ret; +} + +void WINAPI wine_glEnableClientState(GLenum cap ) { + ENTER_GL(); + glEnableClientState(cap); + LEAVE_GL(); +} + +void WINAPI wine_glDisableClientState(GLenum cap ) { + ENTER_GL(); + glDisableClientState(cap); + LEAVE_GL(); +} + +void WINAPI wine_glGetBooleanv(GLenum pname, GLboolean *params ) { + ENTER_GL(); + glGetBooleanv(pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetDoublev(GLenum pname, GLdouble *params ) { + ENTER_GL(); + glGetDoublev(pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetFloatv(GLenum pname, GLfloat *params ) { + ENTER_GL(); + glGetFloatv(pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetIntegerv(GLenum pname, GLint *params ) { + ENTER_GL(); + glGetIntegerv(pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glPushAttrib(GLbitfield mask ) { + ENTER_GL(); + glPushAttrib(mask); + LEAVE_GL(); +} + +void WINAPI wine_glPopAttrib(void ) { + ENTER_GL(); + glPopAttrib(); + LEAVE_GL(); +} + +void WINAPI wine_glPushClientAttrib(GLbitfield mask ) { + ENTER_GL(); + glPushClientAttrib(mask); + LEAVE_GL(); +} + +void WINAPI wine_glPopClientAttrib(void ) { + ENTER_GL(); + glPopClientAttrib(); + LEAVE_GL(); +} + +GLint WINAPI wine_glRenderMode(GLenum mode ) { + GLint ret; + ENTER_GL(); + ret = glRenderMode(mode); + LEAVE_GL(); + return ret; +} + +GLenum WINAPI wine_glGetError(void ) { + GLenum ret; + ENTER_GL(); + ret = glGetError(); + LEAVE_GL(); + return ret; +} + +const GLubyte* WINAPI wine_glGetString(GLenum name ) { + const GLubyte* ret; + ENTER_GL(); + ret = glGetString(name); + LEAVE_GL(); + return ret; +} + +void WINAPI wine_glFinish(void ) { + ENTER_GL(); + glFinish(); + LEAVE_GL(); +} + +void WINAPI wine_glFlush(void ) { + ENTER_GL(); + glFlush(); + LEAVE_GL(); +} + +void WINAPI wine_glHint(GLenum target, GLenum mode ) { + ENTER_GL(); + glHint(target, mode); + LEAVE_GL(); +} + +void WINAPI wine_glClearDepth(GLclampd depth ) { + ENTER_GL(); + glClearDepth(depth); + LEAVE_GL(); +} + +void WINAPI wine_glDepthFunc(GLenum func ) { + ENTER_GL(); + glDepthFunc(func); + LEAVE_GL(); +} + +void WINAPI wine_glDepthMask(GLboolean flag ) { + ENTER_GL(); + glDepthMask(flag); + LEAVE_GL(); +} + +void WINAPI wine_glDepthRange(GLclampd near_val, GLclampd far_val ) { + ENTER_GL(); + glDepthRange(near_val, far_val); + LEAVE_GL(); +} + +void WINAPI wine_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { + ENTER_GL(); + glClearAccum(red, green, blue, alpha); + LEAVE_GL(); +} + +void WINAPI wine_glAccum(GLenum op, GLfloat value ) { + ENTER_GL(); + glAccum(op, value); + LEAVE_GL(); +} + +void WINAPI wine_glMatrixMode(GLenum mode ) { + ENTER_GL(); + glMatrixMode(mode); + LEAVE_GL(); +} + +void WINAPI wine_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) { + ENTER_GL(); + glOrtho(left, right, bottom, top, near_val, far_val); + LEAVE_GL(); +} + +void WINAPI wine_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) { + ENTER_GL(); + glFrustum(left, right, bottom, top, near_val, far_val); + LEAVE_GL(); +} + +void WINAPI wine_glViewport(GLint x, GLint y, GLsizei width, GLsizei height ) { + ENTER_GL(); + glViewport(x, y, width, height); + LEAVE_GL(); +} + +void WINAPI wine_glPushMatrix(void ) { + ENTER_GL(); + glPushMatrix(); + LEAVE_GL(); +} + +void WINAPI wine_glPopMatrix(void ) { + ENTER_GL(); + glPopMatrix(); + LEAVE_GL(); +} + +void WINAPI wine_glLoadIdentity(void ) { + ENTER_GL(); + glLoadIdentity(); + LEAVE_GL(); +} + +void WINAPI wine_glLoadMatrixd(const GLdouble *m ) { + ENTER_GL(); + glLoadMatrixd(m); + LEAVE_GL(); +} + +void WINAPI wine_glLoadMatrixf(const GLfloat *m ) { + ENTER_GL(); + glLoadMatrixf(m); + LEAVE_GL(); +} + +void WINAPI wine_glMultMatrixd(const GLdouble *m ) { + ENTER_GL(); + glMultMatrixd(m); + LEAVE_GL(); +} + +void WINAPI wine_glMultMatrixf(const GLfloat *m ) { + ENTER_GL(); + glMultMatrixf(m); + LEAVE_GL(); +} + +void WINAPI wine_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) { + ENTER_GL(); + glRotated(angle, x, y, z); + LEAVE_GL(); +} + +void WINAPI wine_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) { + ENTER_GL(); + glRotatef(angle, x, y, z); + LEAVE_GL(); +} + +void WINAPI wine_glScaled(GLdouble x, GLdouble y, GLdouble z ) { + ENTER_GL(); + glScaled(x, y, z); + LEAVE_GL(); +} + +void WINAPI wine_glScalef(GLfloat x, GLfloat y, GLfloat z ) { + ENTER_GL(); + glScalef(x, y, z); + LEAVE_GL(); +} + +void WINAPI wine_glTranslated(GLdouble x, GLdouble y, GLdouble z ) { + ENTER_GL(); + glTranslated(x, y, z); + LEAVE_GL(); +} + +void WINAPI wine_glTranslatef(GLfloat x, GLfloat y, GLfloat z ) { + ENTER_GL(); + glTranslatef(x, y, z); + LEAVE_GL(); +} + +GLboolean WINAPI wine_glIsList(GLuint list ) { + GLboolean ret; + ENTER_GL(); + ret = glIsList(list); + LEAVE_GL(); + return ret; +} + +void WINAPI wine_glDeleteLists(GLuint list, GLsizei range ) { + ENTER_GL(); + glDeleteLists(list, range); + LEAVE_GL(); +} + +GLuint WINAPI wine_glGenLists(GLsizei range ) { + GLuint ret; + ENTER_GL(); + ret = glGenLists(range); + LEAVE_GL(); + return ret; +} + +void WINAPI wine_glNewList(GLuint list, GLenum mode ) { + ENTER_GL(); + glNewList(list, mode); + LEAVE_GL(); +} + +void WINAPI wine_glEndList(void ) { + ENTER_GL(); + glEndList(); + LEAVE_GL(); +} + +void WINAPI wine_glCallList(GLuint list ) { + ENTER_GL(); + glCallList(list); + LEAVE_GL(); +} + +void WINAPI wine_glCallLists(GLsizei n, GLenum type, const GLvoid *lists ) { + ENTER_GL(); + glCallLists(n, type, lists); + LEAVE_GL(); +} + +void WINAPI wine_glListBase(GLuint base ) { + ENTER_GL(); + glListBase(base); + LEAVE_GL(); +} + +void WINAPI wine_glBegin(GLenum mode ) { + ENTER_GL(); + glBegin(mode); + LEAVE_GL(); +} + +void WINAPI wine_glEnd(void ) { + ENTER_GL(); + glEnd(); + LEAVE_GL(); +} + +void WINAPI wine_glVertex2d(GLdouble x, GLdouble y ) { + ENTER_GL(); + glVertex2d(x, y); + LEAVE_GL(); +} + +void WINAPI wine_glVertex2f(GLfloat x, GLfloat y ) { + ENTER_GL(); + glVertex2f(x, y); + LEAVE_GL(); +} + +void WINAPI wine_glVertex2i(GLint x, GLint y ) { + ENTER_GL(); + glVertex2i(x, y); + LEAVE_GL(); +} + +void WINAPI wine_glVertex2s(GLshort x, GLshort y ) { + ENTER_GL(); + glVertex2s(x, y); + LEAVE_GL(); +} + +void WINAPI wine_glVertex3d(GLdouble x, GLdouble y, GLdouble z ) { + ENTER_GL(); + glVertex3d(x, y, z); + LEAVE_GL(); +} + +void WINAPI wine_glVertex3f(GLfloat x, GLfloat y, GLfloat z ) { + ENTER_GL(); + glVertex3f(x, y, z); + LEAVE_GL(); +} + +void WINAPI wine_glVertex3i(GLint x, GLint y, GLint z ) { + ENTER_GL(); + glVertex3i(x, y, z); + LEAVE_GL(); +} + +void WINAPI wine_glVertex3s(GLshort x, GLshort y, GLshort z ) { + ENTER_GL(); + glVertex3s(x, y, z); + LEAVE_GL(); +} + +void WINAPI wine_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { + ENTER_GL(); + glVertex4d(x, y, z, w); + LEAVE_GL(); +} + +void WINAPI wine_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { + ENTER_GL(); + glVertex4f(x, y, z, w); + LEAVE_GL(); +} + +void WINAPI wine_glVertex4i(GLint x, GLint y, GLint z, GLint w ) { + ENTER_GL(); + glVertex4i(x, y, z, w); + LEAVE_GL(); +} + +void WINAPI wine_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w ) { + ENTER_GL(); + glVertex4s(x, y, z, w); + LEAVE_GL(); +} + +void WINAPI wine_glVertex2dv(const GLdouble *v ) { + ENTER_GL(); + glVertex2dv(v); + LEAVE_GL(); +} + +void WINAPI wine_glVertex2fv(const GLfloat *v ) { + ENTER_GL(); + glVertex2fv(v); + LEAVE_GL(); +} + +void WINAPI wine_glVertex2iv(const GLint *v ) { + ENTER_GL(); + glVertex2iv(v); + LEAVE_GL(); +} + +void WINAPI wine_glVertex2sv(const GLshort *v ) { + ENTER_GL(); + glVertex2sv(v); + LEAVE_GL(); +} + +void WINAPI wine_glVertex3dv(const GLdouble *v ) { + ENTER_GL(); + glVertex3dv(v); + LEAVE_GL(); +} + +void WINAPI wine_glVertex3fv(const GLfloat *v ) { + ENTER_GL(); + glVertex3fv(v); + LEAVE_GL(); +} + +void WINAPI wine_glVertex3iv(const GLint *v ) { + ENTER_GL(); + glVertex3iv(v); + LEAVE_GL(); +} + +void WINAPI wine_glVertex3sv(const GLshort *v ) { + ENTER_GL(); + glVertex3sv(v); + LEAVE_GL(); +} + +void WINAPI wine_glVertex4dv(const GLdouble *v ) { + ENTER_GL(); + glVertex4dv(v); + LEAVE_GL(); +} + +void WINAPI wine_glVertex4fv(const GLfloat *v ) { + ENTER_GL(); + glVertex4fv(v); + LEAVE_GL(); +} + +void WINAPI wine_glVertex4iv(const GLint *v ) { + ENTER_GL(); + glVertex4iv(v); + LEAVE_GL(); +} + +void WINAPI wine_glVertex4sv(const GLshort *v ) { + ENTER_GL(); + glVertex4sv(v); + LEAVE_GL(); +} + +void WINAPI wine_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz ) { + ENTER_GL(); + glNormal3b(nx, ny, nz); + LEAVE_GL(); +} + +void WINAPI wine_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz ) { + ENTER_GL(); + glNormal3d(nx, ny, nz); + LEAVE_GL(); +} + +void WINAPI wine_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz ) { + ENTER_GL(); + glNormal3f(nx, ny, nz); + LEAVE_GL(); +} + +void WINAPI wine_glNormal3i(GLint nx, GLint ny, GLint nz ) { + ENTER_GL(); + glNormal3i(nx, ny, nz); + LEAVE_GL(); +} + +void WINAPI wine_glNormal3s(GLshort nx, GLshort ny, GLshort nz ) { + ENTER_GL(); + glNormal3s(nx, ny, nz); + LEAVE_GL(); +} + +void WINAPI wine_glNormal3bv(const GLbyte *v ) { + ENTER_GL(); + glNormal3bv(v); + LEAVE_GL(); +} + +void WINAPI wine_glNormal3dv(const GLdouble *v ) { + ENTER_GL(); + glNormal3dv(v); + LEAVE_GL(); +} + +void WINAPI wine_glNormal3fv(const GLfloat *v ) { + ENTER_GL(); + glNormal3fv(v); + LEAVE_GL(); +} + +void WINAPI wine_glNormal3iv(const GLint *v ) { + ENTER_GL(); + glNormal3iv(v); + LEAVE_GL(); +} + +void WINAPI wine_glNormal3sv(const GLshort *v ) { + ENTER_GL(); + glNormal3sv(v); + LEAVE_GL(); +} + +void WINAPI wine_glIndexd(GLdouble c ) { + ENTER_GL(); + glIndexd(c); + LEAVE_GL(); +} + +void WINAPI wine_glIndexf(GLfloat c ) { + ENTER_GL(); + glIndexf(c); + LEAVE_GL(); +} + +void WINAPI wine_glIndexi(GLint c ) { + ENTER_GL(); + glIndexi(c); + LEAVE_GL(); +} + +void WINAPI wine_glIndexs(GLshort c ) { + ENTER_GL(); + glIndexs(c); + LEAVE_GL(); +} + +void WINAPI wine_glIndexub(GLubyte c ) { + ENTER_GL(); + glIndexub(c); + LEAVE_GL(); +} + +void WINAPI wine_glIndexdv(const GLdouble *c ) { + ENTER_GL(); + glIndexdv(c); + LEAVE_GL(); +} + +void WINAPI wine_glIndexfv(const GLfloat *c ) { + ENTER_GL(); + glIndexfv(c); + LEAVE_GL(); +} + +void WINAPI wine_glIndexiv(const GLint *c ) { + ENTER_GL(); + glIndexiv(c); + LEAVE_GL(); +} + +void WINAPI wine_glIndexsv(const GLshort *c ) { + ENTER_GL(); + glIndexsv(c); + LEAVE_GL(); +} + +void WINAPI wine_glIndexubv(const GLubyte *c ) { + ENTER_GL(); + glIndexubv(c); + LEAVE_GL(); +} + +void WINAPI wine_glColor3b(GLbyte red, GLbyte green, GLbyte blue ) { + ENTER_GL(); + glColor3b(red, green, blue); + LEAVE_GL(); +} + +void WINAPI wine_glColor3d(GLdouble red, GLdouble green, GLdouble blue ) { + ENTER_GL(); + glColor3d(red, green, blue); + LEAVE_GL(); +} + +void WINAPI wine_glColor3f(GLfloat red, GLfloat green, GLfloat blue ) { + ENTER_GL(); + glColor3f(red, green, blue); + LEAVE_GL(); +} + +void WINAPI wine_glColor3i(GLint red, GLint green, GLint blue ) { + ENTER_GL(); + glColor3i(red, green, blue); + LEAVE_GL(); +} + +void WINAPI wine_glColor3s(GLshort red, GLshort green, GLshort blue ) { + ENTER_GL(); + glColor3s(red, green, blue); + LEAVE_GL(); +} + +void WINAPI wine_glColor3ub(GLubyte red, GLubyte green, GLubyte blue ) { + ENTER_GL(); + glColor3ub(red, green, blue); + LEAVE_GL(); +} + +void WINAPI wine_glColor3ui(GLuint red, GLuint green, GLuint blue ) { + ENTER_GL(); + glColor3ui(red, green, blue); + LEAVE_GL(); +} + +void WINAPI wine_glColor3us(GLushort red, GLushort green, GLushort blue ) { + ENTER_GL(); + glColor3us(red, green, blue); + LEAVE_GL(); +} + +void WINAPI wine_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) { + ENTER_GL(); + glColor4b(red, green, blue, alpha); + LEAVE_GL(); +} + +void WINAPI wine_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) { + ENTER_GL(); + glColor4d(red, green, blue, alpha); + LEAVE_GL(); +} + +void WINAPI wine_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { + ENTER_GL(); + glColor4f(red, green, blue, alpha); + LEAVE_GL(); +} + +void WINAPI wine_glColor4i(GLint red, GLint green, GLint blue, GLint alpha ) { + ENTER_GL(); + glColor4i(red, green, blue, alpha); + LEAVE_GL(); +} + +void WINAPI wine_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha ) { + ENTER_GL(); + glColor4s(red, green, blue, alpha); + LEAVE_GL(); +} + +void WINAPI wine_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { + ENTER_GL(); + glColor4ub(red, green, blue, alpha); + LEAVE_GL(); +} + +void WINAPI wine_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha ) { + ENTER_GL(); + glColor4ui(red, green, blue, alpha); + LEAVE_GL(); +} + +void WINAPI wine_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha ) { + ENTER_GL(); + glColor4us(red, green, blue, alpha); + LEAVE_GL(); +} + +void WINAPI wine_glColor3bv(const GLbyte *v ) { + ENTER_GL(); + glColor3bv(v); + LEAVE_GL(); +} + +void WINAPI wine_glColor3dv(const GLdouble *v ) { + ENTER_GL(); + glColor3dv(v); + LEAVE_GL(); +} + +void WINAPI wine_glColor3fv(const GLfloat *v ) { + ENTER_GL(); + glColor3fv(v); + LEAVE_GL(); +} + +void WINAPI wine_glColor3iv(const GLint *v ) { + ENTER_GL(); + glColor3iv(v); + LEAVE_GL(); +} + +void WINAPI wine_glColor3sv(const GLshort *v ) { + ENTER_GL(); + glColor3sv(v); + LEAVE_GL(); +} + +void WINAPI wine_glColor3ubv(const GLubyte *v ) { + ENTER_GL(); + glColor3ubv(v); + LEAVE_GL(); +} + +void WINAPI wine_glColor3uiv(const GLuint *v ) { + ENTER_GL(); + glColor3uiv(v); + LEAVE_GL(); +} + +void WINAPI wine_glColor3usv(const GLushort *v ) { + ENTER_GL(); + glColor3usv(v); + LEAVE_GL(); +} + +void WINAPI wine_glColor4bv(const GLbyte *v ) { + ENTER_GL(); + glColor4bv(v); + LEAVE_GL(); +} + +void WINAPI wine_glColor4dv(const GLdouble *v ) { + ENTER_GL(); + glColor4dv(v); + LEAVE_GL(); +} + +void WINAPI wine_glColor4fv(const GLfloat *v ) { + ENTER_GL(); + glColor4fv(v); + LEAVE_GL(); +} + +void WINAPI wine_glColor4iv(const GLint *v ) { + ENTER_GL(); + glColor4iv(v); + LEAVE_GL(); +} + +void WINAPI wine_glColor4sv(const GLshort *v ) { + ENTER_GL(); + glColor4sv(v); + LEAVE_GL(); +} + +void WINAPI wine_glColor4ubv(const GLubyte *v ) { + ENTER_GL(); + glColor4ubv(v); + LEAVE_GL(); +} + +void WINAPI wine_glColor4uiv(const GLuint *v ) { + ENTER_GL(); + glColor4uiv(v); + LEAVE_GL(); +} + +void WINAPI wine_glColor4usv(const GLushort *v ) { + ENTER_GL(); + glColor4usv(v); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord1d(GLdouble s ) { + ENTER_GL(); + glTexCoord1d(s); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord1f(GLfloat s ) { + ENTER_GL(); + glTexCoord1f(s); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord1i(GLint s ) { + ENTER_GL(); + glTexCoord1i(s); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord1s(GLshort s ) { + ENTER_GL(); + glTexCoord1s(s); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord2d(GLdouble s, GLdouble t ) { + ENTER_GL(); + glTexCoord2d(s, t); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord2f(GLfloat s, GLfloat t ) { + ENTER_GL(); + glTexCoord2f(s, t); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord2i(GLint s, GLint t ) { + ENTER_GL(); + glTexCoord2i(s, t); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord2s(GLshort s, GLshort t ) { + ENTER_GL(); + glTexCoord2s(s, t); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r ) { + ENTER_GL(); + glTexCoord3d(s, t, r); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r ) { + ENTER_GL(); + glTexCoord3f(s, t, r); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord3i(GLint s, GLint t, GLint r ) { + ENTER_GL(); + glTexCoord3i(s, t, r); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord3s(GLshort s, GLshort t, GLshort r ) { + ENTER_GL(); + glTexCoord3s(s, t, r); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { + ENTER_GL(); + glTexCoord4d(s, t, r, q); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { + ENTER_GL(); + glTexCoord4f(s, t, r, q); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord4i(GLint s, GLint t, GLint r, GLint q ) { + ENTER_GL(); + glTexCoord4i(s, t, r, q); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q ) { + ENTER_GL(); + glTexCoord4s(s, t, r, q); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord1dv(const GLdouble *v ) { + ENTER_GL(); + glTexCoord1dv(v); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord1fv(const GLfloat *v ) { + ENTER_GL(); + glTexCoord1fv(v); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord1iv(const GLint *v ) { + ENTER_GL(); + glTexCoord1iv(v); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord1sv(const GLshort *v ) { + ENTER_GL(); + glTexCoord1sv(v); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord2dv(const GLdouble *v ) { + ENTER_GL(); + glTexCoord2dv(v); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord2fv(const GLfloat *v ) { + ENTER_GL(); + glTexCoord2fv(v); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord2iv(const GLint *v ) { + ENTER_GL(); + glTexCoord2iv(v); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord2sv(const GLshort *v ) { + ENTER_GL(); + glTexCoord2sv(v); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord3dv(const GLdouble *v ) { + ENTER_GL(); + glTexCoord3dv(v); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord3fv(const GLfloat *v ) { + ENTER_GL(); + glTexCoord3fv(v); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord3iv(const GLint *v ) { + ENTER_GL(); + glTexCoord3iv(v); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord3sv(const GLshort *v ) { + ENTER_GL(); + glTexCoord3sv(v); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord4dv(const GLdouble *v ) { + ENTER_GL(); + glTexCoord4dv(v); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord4fv(const GLfloat *v ) { + ENTER_GL(); + glTexCoord4fv(v); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord4iv(const GLint *v ) { + ENTER_GL(); + glTexCoord4iv(v); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoord4sv(const GLshort *v ) { + ENTER_GL(); + glTexCoord4sv(v); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos2d(GLdouble x, GLdouble y ) { + ENTER_GL(); + glRasterPos2d(x, y); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos2f(GLfloat x, GLfloat y ) { + ENTER_GL(); + glRasterPos2f(x, y); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos2i(GLint x, GLint y ) { + ENTER_GL(); + glRasterPos2i(x, y); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos2s(GLshort x, GLshort y ) { + ENTER_GL(); + glRasterPos2s(x, y); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z ) { + ENTER_GL(); + glRasterPos3d(x, y, z); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z ) { + ENTER_GL(); + glRasterPos3f(x, y, z); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos3i(GLint x, GLint y, GLint z ) { + ENTER_GL(); + glRasterPos3i(x, y, z); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos3s(GLshort x, GLshort y, GLshort z ) { + ENTER_GL(); + glRasterPos3s(x, y, z); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { + ENTER_GL(); + glRasterPos4d(x, y, z, w); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { + ENTER_GL(); + glRasterPos4f(x, y, z, w); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos4i(GLint x, GLint y, GLint z, GLint w ) { + ENTER_GL(); + glRasterPos4i(x, y, z, w); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w ) { + ENTER_GL(); + glRasterPos4s(x, y, z, w); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos2dv(const GLdouble *v ) { + ENTER_GL(); + glRasterPos2dv(v); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos2fv(const GLfloat *v ) { + ENTER_GL(); + glRasterPos2fv(v); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos2iv(const GLint *v ) { + ENTER_GL(); + glRasterPos2iv(v); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos2sv(const GLshort *v ) { + ENTER_GL(); + glRasterPos2sv(v); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos3dv(const GLdouble *v ) { + ENTER_GL(); + glRasterPos3dv(v); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos3fv(const GLfloat *v ) { + ENTER_GL(); + glRasterPos3fv(v); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos3iv(const GLint *v ) { + ENTER_GL(); + glRasterPos3iv(v); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos3sv(const GLshort *v ) { + ENTER_GL(); + glRasterPos3sv(v); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos4dv(const GLdouble *v ) { + ENTER_GL(); + glRasterPos4dv(v); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos4fv(const GLfloat *v ) { + ENTER_GL(); + glRasterPos4fv(v); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos4iv(const GLint *v ) { + ENTER_GL(); + glRasterPos4iv(v); + LEAVE_GL(); +} + +void WINAPI wine_glRasterPos4sv(const GLshort *v ) { + ENTER_GL(); + glRasterPos4sv(v); + LEAVE_GL(); +} + +void WINAPI wine_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) { + ENTER_GL(); + glRectd(x1, y1, x2, y2); + LEAVE_GL(); +} + +void WINAPI wine_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { + ENTER_GL(); + glRectf(x1, y1, x2, y2); + LEAVE_GL(); +} + +void WINAPI wine_glRecti(GLint x1, GLint y1, GLint x2, GLint y2 ) { + ENTER_GL(); + glRecti(x1, y1, x2, y2); + LEAVE_GL(); +} + +void WINAPI wine_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) { + ENTER_GL(); + glRects(x1, y1, x2, y2); + LEAVE_GL(); +} + +void WINAPI wine_glRectdv(const GLdouble *v1, const GLdouble *v2 ) { + ENTER_GL(); + glRectdv(v1, v2); + LEAVE_GL(); +} + +void WINAPI wine_glRectfv(const GLfloat *v1, const GLfloat *v2 ) { + ENTER_GL(); + glRectfv(v1, v2); + LEAVE_GL(); +} + +void WINAPI wine_glRectiv(const GLint *v1, const GLint *v2 ) { + ENTER_GL(); + glRectiv(v1, v2); + LEAVE_GL(); +} + +void WINAPI wine_glRectsv(const GLshort *v1, const GLshort *v2 ) { + ENTER_GL(); + glRectsv(v1, v2); + LEAVE_GL(); +} + +void WINAPI wine_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) { + ENTER_GL(); + glVertexPointer(size, type, stride, ptr); + LEAVE_GL(); +} + +void WINAPI wine_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) { + ENTER_GL(); + glNormalPointer(type, stride, ptr); + LEAVE_GL(); +} + +void WINAPI wine_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) { + ENTER_GL(); + glColorPointer(size, type, stride, ptr); + LEAVE_GL(); +} + +void WINAPI wine_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) { + ENTER_GL(); + glIndexPointer(type, stride, ptr); + LEAVE_GL(); +} + +void WINAPI wine_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) { + ENTER_GL(); + glTexCoordPointer(size, type, stride, ptr); + LEAVE_GL(); +} + +void WINAPI wine_glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr ) { + ENTER_GL(); + glEdgeFlagPointer(stride, ptr); + LEAVE_GL(); +} + +void WINAPI wine_glGetPointerv(GLenum pname, void **params ) { + ENTER_GL(); + glGetPointerv(pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glArrayElement(GLint i ) { + ENTER_GL(); + glArrayElement(i); + LEAVE_GL(); +} + +void WINAPI wine_glDrawArrays(GLenum mode, GLint first, GLsizei count ) { + ENTER_GL(); + glDrawArrays(mode, first, count); + LEAVE_GL(); +} + +void WINAPI wine_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) { + ENTER_GL(); + glDrawElements(mode, count, type, indices); + LEAVE_GL(); +} + +void WINAPI wine_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer ) { + ENTER_GL(); + glInterleavedArrays(format, stride, pointer); + LEAVE_GL(); +} + +void WINAPI wine_glShadeModel(GLenum mode ) { + ENTER_GL(); + glShadeModel(mode); + LEAVE_GL(); +} + +void WINAPI wine_glLightf(GLenum light, GLenum pname, GLfloat param ) { + ENTER_GL(); + glLightf(light, pname, param); + LEAVE_GL(); +} + +void WINAPI wine_glLighti(GLenum light, GLenum pname, GLint param ) { + ENTER_GL(); + glLighti(light, pname, param); + LEAVE_GL(); +} + +void WINAPI wine_glLightfv(GLenum light, GLenum pname, const GLfloat *params ) { + ENTER_GL(); + glLightfv(light, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glLightiv(GLenum light, GLenum pname, const GLint *params ) { + ENTER_GL(); + glLightiv(light, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetLightfv(GLenum light, GLenum pname, GLfloat *params ) { + ENTER_GL(); + glGetLightfv(light, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetLightiv(GLenum light, GLenum pname, GLint *params ) { + ENTER_GL(); + glGetLightiv(light, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glLightModelf(GLenum pname, GLfloat param ) { + ENTER_GL(); + glLightModelf(pname, param); + LEAVE_GL(); +} + +void WINAPI wine_glLightModeli(GLenum pname, GLint param ) { + ENTER_GL(); + glLightModeli(pname, param); + LEAVE_GL(); +} + +void WINAPI wine_glLightModelfv(GLenum pname, const GLfloat *params ) { + ENTER_GL(); + glLightModelfv(pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glLightModeliv(GLenum pname, const GLint *params ) { + ENTER_GL(); + glLightModeliv(pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glMaterialf(GLenum face, GLenum pname, GLfloat param ) { + ENTER_GL(); + glMaterialf(face, pname, param); + LEAVE_GL(); +} + +void WINAPI wine_glMateriali(GLenum face, GLenum pname, GLint param ) { + ENTER_GL(); + glMateriali(face, pname, param); + LEAVE_GL(); +} + +void WINAPI wine_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params ) { + ENTER_GL(); + glMaterialfv(face, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glMaterialiv(GLenum face, GLenum pname, const GLint *params ) { + ENTER_GL(); + glMaterialiv(face, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params ) { + ENTER_GL(); + glGetMaterialfv(face, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetMaterialiv(GLenum face, GLenum pname, GLint *params ) { + ENTER_GL(); + glGetMaterialiv(face, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glColorMaterial(GLenum face, GLenum mode ) { + ENTER_GL(); + glColorMaterial(face, mode); + LEAVE_GL(); +} + +void WINAPI wine_glPixelZoom(GLfloat xfactor, GLfloat yfactor ) { + ENTER_GL(); + glPixelZoom(xfactor, yfactor); + LEAVE_GL(); +} + +void WINAPI wine_glPixelStoref(GLenum pname, GLfloat param ) { + ENTER_GL(); + glPixelStoref(pname, param); + LEAVE_GL(); +} + +void WINAPI wine_glPixelStorei(GLenum pname, GLint param ) { + ENTER_GL(); + glPixelStorei(pname, param); + LEAVE_GL(); +} + +void WINAPI wine_glPixelTransferf(GLenum pname, GLfloat param ) { + ENTER_GL(); + glPixelTransferf(pname, param); + LEAVE_GL(); +} + +void WINAPI wine_glPixelTransferi(GLenum pname, GLint param ) { + ENTER_GL(); + glPixelTransferi(pname, param); + LEAVE_GL(); +} + +void WINAPI wine_glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values ) { + ENTER_GL(); + glPixelMapfv(map, mapsize, values); + LEAVE_GL(); +} + +void WINAPI wine_glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values ) { + ENTER_GL(); + glPixelMapuiv(map, mapsize, values); + LEAVE_GL(); +} + +void WINAPI wine_glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values ) { + ENTER_GL(); + glPixelMapusv(map, mapsize, values); + LEAVE_GL(); +} + +void WINAPI wine_glGetPixelMapfv(GLenum map, GLfloat *values ) { + ENTER_GL(); + glGetPixelMapfv(map, values); + LEAVE_GL(); +} + +void WINAPI wine_glGetPixelMapuiv(GLenum map, GLuint *values ) { + ENTER_GL(); + glGetPixelMapuiv(map, values); + LEAVE_GL(); +} + +void WINAPI wine_glGetPixelMapusv(GLenum map, GLushort *values ) { + ENTER_GL(); + glGetPixelMapusv(map, values); + LEAVE_GL(); +} + +void WINAPI wine_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) { + ENTER_GL(); + glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); + LEAVE_GL(); +} + +void WINAPI wine_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) { + ENTER_GL(); + glReadPixels(x, y, width, height, format, type, pixels); + LEAVE_GL(); +} + +void WINAPI wine_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) { + ENTER_GL(); + glDrawPixels(width, height, format, type, pixels); + LEAVE_GL(); +} + +void WINAPI wine_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) { + ENTER_GL(); + glCopyPixels(x, y, width, height, type); + LEAVE_GL(); +} + +void WINAPI wine_glStencilFunc(GLenum func, GLint ref, GLuint mask ) { + ENTER_GL(); + glStencilFunc(func, ref, mask); + LEAVE_GL(); +} + +void WINAPI wine_glStencilMask(GLuint mask ) { + ENTER_GL(); + glStencilMask(mask); + LEAVE_GL(); +} + +void WINAPI wine_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass ) { + ENTER_GL(); + glStencilOp(fail, zfail, zpass); + LEAVE_GL(); +} + +void WINAPI wine_glClearStencil(GLint s ) { + ENTER_GL(); + glClearStencil(s); + LEAVE_GL(); +} + +void WINAPI wine_glTexGend(GLenum coord, GLenum pname, GLdouble param ) { + ENTER_GL(); + glTexGend(coord, pname, param); + LEAVE_GL(); +} + +void WINAPI wine_glTexGenf(GLenum coord, GLenum pname, GLfloat param ) { + ENTER_GL(); + glTexGenf(coord, pname, param); + LEAVE_GL(); +} + +void WINAPI wine_glTexGeni(GLenum coord, GLenum pname, GLint param ) { + ENTER_GL(); + glTexGeni(coord, pname, param); + LEAVE_GL(); +} + +void WINAPI wine_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params ) { + ENTER_GL(); + glTexGendv(coord, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params ) { + ENTER_GL(); + glTexGenfv(coord, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glTexGeniv(GLenum coord, GLenum pname, const GLint *params ) { + ENTER_GL(); + glTexGeniv(coord, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params ) { + ENTER_GL(); + glGetTexGendv(coord, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params ) { + ENTER_GL(); + glGetTexGenfv(coord, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params ) { + ENTER_GL(); + glGetTexGeniv(coord, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glTexEnvf(GLenum target, GLenum pname, GLfloat param ) { + ENTER_GL(); + glTexEnvf(target, pname, param); + LEAVE_GL(); +} + +void WINAPI wine_glTexEnvi(GLenum target, GLenum pname, GLint param ) { + ENTER_GL(); + glTexEnvi(target, pname, param); + LEAVE_GL(); +} + +void WINAPI wine_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params ) { + ENTER_GL(); + glTexEnvfv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glTexEnviv(GLenum target, GLenum pname, const GLint *params ) { + ENTER_GL(); + glTexEnviv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params ) { + ENTER_GL(); + glGetTexEnvfv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetTexEnviv(GLenum target, GLenum pname, GLint *params ) { + ENTER_GL(); + glGetTexEnviv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glTexParameterf(GLenum target, GLenum pname, GLfloat param ) { + ENTER_GL(); + glTexParameterf(target, pname, param); + LEAVE_GL(); +} + +void WINAPI wine_glTexParameteri(GLenum target, GLenum pname, GLint param ) { + ENTER_GL(); + glTexParameteri(target, pname, param); + LEAVE_GL(); +} + +void WINAPI wine_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params ) { + ENTER_GL(); + glTexParameterfv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glTexParameteriv(GLenum target, GLenum pname, const GLint *params ) { + ENTER_GL(); + glTexParameteriv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) { + ENTER_GL(); + glGetTexParameterfv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params ) { + ENTER_GL(); + glGetTexParameteriv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params ) { + ENTER_GL(); + glGetTexLevelParameterfv(target, level, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params ) { + ENTER_GL(); + glGetTexLevelParameteriv(target, level, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { + ENTER_GL(); + glTexImage1D(target, level, internalFormat, width, border, format, type, pixels); + LEAVE_GL(); +} + +void WINAPI wine_glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { + ENTER_GL(); + glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels); + LEAVE_GL(); +} + +void WINAPI wine_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) { + ENTER_GL(); + glGetTexImage(target, level, format, type, pixels); + LEAVE_GL(); +} + +void WINAPI wine_glGenTextures(GLsizei n, GLuint *textures ) { + ENTER_GL(); + glGenTextures(n, textures); + LEAVE_GL(); +} + +void WINAPI wine_glDeleteTextures(GLsizei n, const GLuint *textures) { + ENTER_GL(); + glDeleteTextures(n, textures); + LEAVE_GL(); +} + +void WINAPI wine_glBindTexture(GLenum target, GLuint texture ) { + ENTER_GL(); + glBindTexture(target, texture); + LEAVE_GL(); +} + +void WINAPI wine_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities ) { + ENTER_GL(); + glPrioritizeTextures(n, textures, priorities); + LEAVE_GL(); +} + +GLboolean WINAPI wine_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences ) { + GLboolean ret; + ENTER_GL(); + ret = glAreTexturesResident(n, textures, residences); + LEAVE_GL(); + return ret; +} + +GLboolean WINAPI wine_glIsTexture(GLuint texture ) { + GLboolean ret; + ENTER_GL(); + ret = glIsTexture(texture); + LEAVE_GL(); + return ret; +} + +void WINAPI wine_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ) { + ENTER_GL(); + glTexSubImage1D(target, level, xoffset, width, format, type, pixels); + LEAVE_GL(); +} + +void WINAPI wine_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) { + ENTER_GL(); + glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); + LEAVE_GL(); +} + +void WINAPI wine_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) { + ENTER_GL(); + glCopyTexImage1D(target, level, internalformat, x, y, width, border); + LEAVE_GL(); +} + +void WINAPI wine_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { + ENTER_GL(); + glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); + LEAVE_GL(); +} + +void WINAPI wine_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { + ENTER_GL(); + glCopyTexSubImage1D(target, level, xoffset, x, y, width); + LEAVE_GL(); +} + +void WINAPI wine_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { + ENTER_GL(); + glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); + LEAVE_GL(); +} + +void WINAPI wine_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ) { + ENTER_GL(); + glMap1d(target, u1, u2, stride, order, points); + LEAVE_GL(); +} + +void WINAPI wine_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ) { + ENTER_GL(); + glMap1f(target, u1, u2, stride, order, points); + LEAVE_GL(); +} + +void WINAPI wine_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) { + ENTER_GL(); + glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + LEAVE_GL(); +} + +void WINAPI wine_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ) { + ENTER_GL(); + glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + LEAVE_GL(); +} + +void WINAPI wine_glGetMapdv(GLenum target, GLenum query, GLdouble *v ) { + ENTER_GL(); + glGetMapdv(target, query, v); + LEAVE_GL(); +} + +void WINAPI wine_glGetMapfv(GLenum target, GLenum query, GLfloat *v ) { + ENTER_GL(); + glGetMapfv(target, query, v); + LEAVE_GL(); +} + +void WINAPI wine_glGetMapiv(GLenum target, GLenum query, GLint *v ) { + ENTER_GL(); + glGetMapiv(target, query, v); + LEAVE_GL(); +} + +void WINAPI wine_glEvalCoord1d(GLdouble u ) { + ENTER_GL(); + glEvalCoord1d(u); + LEAVE_GL(); +} + +void WINAPI wine_glEvalCoord1f(GLfloat u ) { + ENTER_GL(); + glEvalCoord1f(u); + LEAVE_GL(); +} + +void WINAPI wine_glEvalCoord1dv(const GLdouble *u ) { + ENTER_GL(); + glEvalCoord1dv(u); + LEAVE_GL(); +} + +void WINAPI wine_glEvalCoord1fv(const GLfloat *u ) { + ENTER_GL(); + glEvalCoord1fv(u); + LEAVE_GL(); +} + +void WINAPI wine_glEvalCoord2d(GLdouble u, GLdouble v ) { + ENTER_GL(); + glEvalCoord2d(u, v); + LEAVE_GL(); +} + +void WINAPI wine_glEvalCoord2f(GLfloat u, GLfloat v ) { + ENTER_GL(); + glEvalCoord2f(u, v); + LEAVE_GL(); +} + +void WINAPI wine_glEvalCoord2dv(const GLdouble *u ) { + ENTER_GL(); + glEvalCoord2dv(u); + LEAVE_GL(); +} + +void WINAPI wine_glEvalCoord2fv(const GLfloat *u ) { + ENTER_GL(); + glEvalCoord2fv(u); + LEAVE_GL(); +} + +void WINAPI wine_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2 ) { + ENTER_GL(); + glMapGrid1d(un, u1, u2); + LEAVE_GL(); +} + +void WINAPI wine_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2 ) { + ENTER_GL(); + glMapGrid1f(un, u1, u2); + LEAVE_GL(); +} + +void WINAPI wine_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) { + ENTER_GL(); + glMapGrid2d(un, u1, u2, vn, v1, v2); + LEAVE_GL(); +} + +void WINAPI wine_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) { + ENTER_GL(); + glMapGrid2f(un, u1, u2, vn, v1, v2); + LEAVE_GL(); +} + +void WINAPI wine_glEvalPoint1(GLint i ) { + ENTER_GL(); + glEvalPoint1(i); + LEAVE_GL(); +} + +void WINAPI wine_glEvalPoint2(GLint i, GLint j ) { + ENTER_GL(); + glEvalPoint2(i, j); + LEAVE_GL(); +} + +void WINAPI wine_glEvalMesh1(GLenum mode, GLint i1, GLint i2 ) { + ENTER_GL(); + glEvalMesh1(mode, i1, i2); + LEAVE_GL(); +} + +void WINAPI wine_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) { + ENTER_GL(); + glEvalMesh2(mode, i1, i2, j1, j2); + LEAVE_GL(); +} + +void WINAPI wine_glFogf(GLenum pname, GLfloat param ) { + ENTER_GL(); + glFogf(pname, param); + LEAVE_GL(); +} + +void WINAPI wine_glFogi(GLenum pname, GLint param ) { + ENTER_GL(); + glFogi(pname, param); + LEAVE_GL(); +} + +void WINAPI wine_glFogfv(GLenum pname, const GLfloat *params ) { + ENTER_GL(); + glFogfv(pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glFogiv(GLenum pname, const GLint *params ) { + ENTER_GL(); + glFogiv(pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer ) { + ENTER_GL(); + glFeedbackBuffer(size, type, buffer); + LEAVE_GL(); +} + +void WINAPI wine_glPassThrough(GLfloat token ) { + ENTER_GL(); + glPassThrough(token); + LEAVE_GL(); +} + +void WINAPI wine_glSelectBuffer(GLsizei size, GLuint *buffer ) { + ENTER_GL(); + glSelectBuffer(size, buffer); + LEAVE_GL(); +} + +void WINAPI wine_glInitNames(void ) { + ENTER_GL(); + glInitNames(); + LEAVE_GL(); +} + +void WINAPI wine_glLoadName(GLuint name ) { + ENTER_GL(); + glLoadName(name); + LEAVE_GL(); +} + +void WINAPI wine_glPushName(GLuint name ) { + ENTER_GL(); + glPushName(name); + LEAVE_GL(); +} + +void WINAPI wine_glPopName(void ) { + ENTER_GL(); + glPopName(); + LEAVE_GL(); +} + +void WINAPI wine_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) { + ENTER_GL(); + glDrawRangeElements(mode, start, end, count, type, indices); + LEAVE_GL(); +} + +void WINAPI wine_glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { + ENTER_GL(); + glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels); + LEAVE_GL(); +} + +void WINAPI wine_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) { + ENTER_GL(); + glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + LEAVE_GL(); +} + +void WINAPI wine_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { + ENTER_GL(); + glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); + LEAVE_GL(); +} + +void WINAPI wine_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ) { + ENTER_GL(); + glColorTable(target, internalformat, width, format, type, table); + LEAVE_GL(); +} + +void WINAPI wine_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ) { + ENTER_GL(); + glColorSubTable(target, start, count, format, type, data); + LEAVE_GL(); +} + +void WINAPI wine_glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) { + ENTER_GL(); + glColorTableParameteriv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) { + ENTER_GL(); + glColorTableParameterfv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) { + ENTER_GL(); + glCopyColorSubTable(target, start, x, y, width); + LEAVE_GL(); +} + +void WINAPI wine_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) { + ENTER_GL(); + glCopyColorTable(target, internalformat, x, y, width); + LEAVE_GL(); +} + +void WINAPI wine_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table ) { + ENTER_GL(); + glGetColorTable(target, format, type, table); + LEAVE_GL(); +} + +void WINAPI wine_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params ) { + ENTER_GL(); + glGetColorTableParameterfv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params ) { + ENTER_GL(); + glGetColorTableParameteriv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glBlendEquation(GLenum mode ) { + ENTER_GL(); + glBlendEquation(mode); + LEAVE_GL(); +} + +void WINAPI wine_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { + ENTER_GL(); + glBlendColor(red, green, blue, alpha); + LEAVE_GL(); +} + +void WINAPI wine_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) { + ENTER_GL(); + glHistogram(target, width, internalformat, sink); + LEAVE_GL(); +} + +void WINAPI wine_glResetHistogram(GLenum target ) { + ENTER_GL(); + glResetHistogram(target); + LEAVE_GL(); +} + +void WINAPI wine_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values ) { + ENTER_GL(); + glGetHistogram(target, reset, format, type, values); + LEAVE_GL(); +} + +void WINAPI wine_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params ) { + ENTER_GL(); + glGetHistogramParameterfv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params ) { + ENTER_GL(); + glGetHistogramParameteriv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glMinmax(GLenum target, GLenum internalformat, GLboolean sink ) { + ENTER_GL(); + glMinmax(target, internalformat, sink); + LEAVE_GL(); +} + +void WINAPI wine_glResetMinmax(GLenum target ) { + ENTER_GL(); + glResetMinmax(target); + LEAVE_GL(); +} + +void WINAPI wine_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values ) { + ENTER_GL(); + glGetMinmax(target, reset, format, types, values); + LEAVE_GL(); +} + +void WINAPI wine_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params ) { + ENTER_GL(); + glGetMinmaxParameterfv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params ) { + ENTER_GL(); + glGetMinmaxParameteriv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image ) { + ENTER_GL(); + glConvolutionFilter1D(target, internalformat, width, format, type, image); + LEAVE_GL(); +} + +void WINAPI wine_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image ) { + ENTER_GL(); + glConvolutionFilter2D(target, internalformat, width, height, format, type, image); + LEAVE_GL(); +} + +void WINAPI wine_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params ) { + ENTER_GL(); + glConvolutionParameterf(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params ) { + ENTER_GL(); + glConvolutionParameterfv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glConvolutionParameteri(GLenum target, GLenum pname, GLint params ) { + ENTER_GL(); + glConvolutionParameteri(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params ) { + ENTER_GL(); + glConvolutionParameteriv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) { + ENTER_GL(); + glCopyConvolutionFilter1D(target, internalformat, x, y, width); + LEAVE_GL(); +} + +void WINAPI wine_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { + ENTER_GL(); + glCopyConvolutionFilter2D(target, internalformat, x, y, width, height); + LEAVE_GL(); +} + +void WINAPI wine_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image ) { + ENTER_GL(); + glGetConvolutionFilter(target, format, type, image); + LEAVE_GL(); +} + +void WINAPI wine_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params ) { + ENTER_GL(); + glGetConvolutionParameterfv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params ) { + ENTER_GL(); + glGetConvolutionParameteriv(target, pname, params); + LEAVE_GL(); +} + +void WINAPI wine_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column ) { + ENTER_GL(); + glSeparableFilter2D(target, internalformat, width, height, format, type, row, column); + LEAVE_GL(); +} + +void WINAPI wine_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ) { + ENTER_GL(); + glGetSeparableFilter(target, format, type, row, column, span); + LEAVE_GL(); +} + +void WINAPI wine_glActiveTextureARB(GLenum texture) { + ENTER_GL(); + glActiveTextureARB(texture); + LEAVE_GL(); +} + +void WINAPI wine_glClientActiveTextureARB(GLenum texture) { + ENTER_GL(); + glClientActiveTextureARB(texture); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord1dARB(GLenum target, GLdouble s) { + ENTER_GL(); + glMultiTexCoord1dARB(target, s); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord1dvARB(GLenum target, const GLdouble *v) { + ENTER_GL(); + glMultiTexCoord1dvARB(target, v); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord1fARB(GLenum target, GLfloat s) { + ENTER_GL(); + glMultiTexCoord1fARB(target, s); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) { + ENTER_GL(); + glMultiTexCoord1fvARB(target, v); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord1iARB(GLenum target, GLint s) { + ENTER_GL(); + glMultiTexCoord1iARB(target, s); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord1ivARB(GLenum target, const GLint *v) { + ENTER_GL(); + glMultiTexCoord1ivARB(target, v); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord1sARB(GLenum target, GLshort s) { + ENTER_GL(); + glMultiTexCoord1sARB(target, s); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord1svARB(GLenum target, const GLshort *v) { + ENTER_GL(); + glMultiTexCoord1svARB(target, v); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) { + ENTER_GL(); + glMultiTexCoord2dARB(target, s, t); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord2dvARB(GLenum target, const GLdouble *v) { + ENTER_GL(); + glMultiTexCoord2dvARB(target, v); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) { + ENTER_GL(); + glMultiTexCoord2fARB(target, s, t); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) { + ENTER_GL(); + glMultiTexCoord2fvARB(target, v); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) { + ENTER_GL(); + glMultiTexCoord2iARB(target, s, t); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord2ivARB(GLenum target, const GLint *v) { + ENTER_GL(); + glMultiTexCoord2ivARB(target, v); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) { + ENTER_GL(); + glMultiTexCoord2sARB(target, s, t); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord2svARB(GLenum target, const GLshort *v) { + ENTER_GL(); + glMultiTexCoord2svARB(target, v); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) { + ENTER_GL(); + glMultiTexCoord3dARB(target, s, t, r); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord3dvARB(GLenum target, const GLdouble *v) { + ENTER_GL(); + glMultiTexCoord3dvARB(target, v); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) { + ENTER_GL(); + glMultiTexCoord3fARB(target, s, t, r); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) { + ENTER_GL(); + glMultiTexCoord3fvARB(target, v); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) { + ENTER_GL(); + glMultiTexCoord3iARB(target, s, t, r); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord3ivARB(GLenum target, const GLint *v) { + ENTER_GL(); + glMultiTexCoord3ivARB(target, v); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) { + ENTER_GL(); + glMultiTexCoord3sARB(target, s, t, r); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord3svARB(GLenum target, const GLshort *v) { + ENTER_GL(); + glMultiTexCoord3svARB(target, v); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { + ENTER_GL(); + glMultiTexCoord4dARB(target, s, t, r, q); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord4dvARB(GLenum target, const GLdouble *v) { + ENTER_GL(); + glMultiTexCoord4dvARB(target, v); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { + ENTER_GL(); + glMultiTexCoord4fARB(target, s, t, r, q); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) { + ENTER_GL(); + glMultiTexCoord4fvARB(target, v); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) { + ENTER_GL(); + glMultiTexCoord4iARB(target, s, t, r, q); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord4ivARB(GLenum target, const GLint *v) { + ENTER_GL(); + glMultiTexCoord4ivARB(target, v); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { + ENTER_GL(); + glMultiTexCoord4sARB(target, s, t, r, q); + LEAVE_GL(); +} + +void WINAPI wine_glMultiTexCoord4svARB(GLenum target, const GLshort *v) { + ENTER_GL(); + glMultiTexCoord4svARB(target, v); + LEAVE_GL(); +} + diff --git a/dlls/opengl32/wgl.c b/dlls/opengl32/wgl.c new file mode 100644 index 00000000000..6109eb8fbdc --- /dev/null +++ b/dlls/opengl32/wgl.c @@ -0,0 +1,276 @@ +/* Window-specific OpenGL functions implementation. + + Copyright (c) 1999 Lionel Ulmer +*/ + +#include + +#include "config.h" +#include "debugtools.h" +#include "gdi.h" +#include "dc.h" +#include "windef.h" +#include "wine_gl.h" +#include "x11drv.h" + +#include "wgl.h" +#include "opengl_ext.h" + +DEFAULT_DEBUG_CHANNEL(opengl) + +HGLRC WINAPI wglCreateContext(HDC hdc) { + DC * dc = DC_GetDCPtr( hdc ); + X11DRV_PDEVICE *physDev; + XVisualInfo *vis; + GLXContext ret; + + TRACE("(%08x)\n", hdc); + + if (dc == NULL) { + ERR("Null DC !!!\n"); + return NULL; + } + + physDev = (X11DRV_PDEVICE *)dc->physDev; + + /* First, get the visual for the choosen pixel format */ + vis = physDev->visuals[physDev->current_pf - 1]; + + if (vis == NULL) { + ERR("NULL visual !!!\n"); + /* Need to set errors here */ + return NULL; + } + + ENTER_GL(); + ret = glXCreateContext(display, vis, NULL, True); + LEAVE_GL(); + + return (HGLRC) ret; +} + +HGLRC WINAPI wglCreateLayerContext(HDC hdc, + int iLayerPlane) { + FIXME("(%08x,%d): stub !\n", hdc, iLayerPlane); + + return NULL; +} + +BOOL WINAPI wglCopyContext(HGLRC hglrcSrc, + HGLRC hglrcDst, + UINT mask) { + FIXME("(%p,%p,%d)\n", hglrcSrc, hglrcDst, mask); + + return FALSE; +} + +BOOL WINAPI wglDeleteContext(HGLRC hglrc) { + FIXME("(%p): stub !\n", hglrc); + + return FALSE; +} + +BOOL WINAPI wglDescribeLayerPlane(HDC hdc, + int iPixelFormat, + int iLayerPlane, + UINT nBytes, + LPLAYERPLANEDESCRIPTOR plpd) { + FIXME("(%08x,%d,%d,%d,%p)\n", hdc, iPixelFormat, iLayerPlane, nBytes, plpd); + + return FALSE; +} + +HGLRC WINAPI wglGetCurrentContext(void) { + GLXContext ret; + + TRACE("()\n"); + + ENTER_GL(); + ret = glXGetCurrentContext(); + LEAVE_GL(); + + TRACE(" returning %p\n", ret); + + return ret; +} + +HDC WINAPI wglGetCurrentDC(void) { + GLXContext ret; + + ENTER_GL(); + ret = glXGetCurrentContext(); + LEAVE_GL(); + + if (ret == NULL) { + TRACE("() no current context -> returning NULL\n"); + return 0; + } else { + FIXME("()\n"); + + return 0; + } +} + +int WINAPI wglGetLayerPaletteEntries(HDC hdc, + int iLayerPlane, + int iStart, + int cEntries, + const COLORREF *pcr) { + FIXME("(): stub !\n"); + + return 0; +} + +static int compar(const void *elt_a, const void *elt_b) { + return strcmp(((OpenGL_extension *) elt_a)->name, + ((OpenGL_extension *) elt_b)->name); +} + +void* WINAPI wglGetProcAddress(LPCSTR lpszProc) { + void *local_func; + static HMODULE hm = 0; + + TRACE("(%s)\n", lpszProc); + + if (hm == 0) + hm = GetModuleHandleA("opengl32"); + + /* First, look if it's not already defined in the 'standard' OpenGL functions */ + if ((local_func = GetProcAddress(hm, lpszProc)) != NULL) { + TRACE("Found function in 'standard' OpenGL functions (%p)\n", local_func); + return local_func; + } + + /* After that, look at the extensions defined in the Linux OpenGL library */ + if ((local_func = glXGetProcAddressARB(lpszProc)) == NULL) { + char buf[256]; + void *ret = NULL; + + /* Remove the 3 last letters (EXT, ARB, ...). + + I know that some extensions have more than 3 letters (MESA, NV, + INTEL, ...), but this is only a stop-gap measure to fix buggy + OpenGL drivers (moreover, it is only useful for old 1.0 apps + that query the glBindTextureEXT extension). + */ + strncpy(buf, lpszProc, strlen(lpszProc) - 3); + buf[strlen(lpszProc) - 3] = '\0'; + TRACE("Extension not found in the Linux OpenGL library, checking against libGL bug with %s..\n", buf); + + ret = GetProcAddress(hm, buf); + if (ret != NULL) { + TRACE("Found function in main OpenGL library (%p) !\n", ret); + } + + return ret; + } else { + OpenGL_extension ext; + OpenGL_extension *ret; + + ext.name = (char *) lpszProc; + ret = (OpenGL_extension *) bsearch(&ext, extension_registry, + extension_registry_size, sizeof(OpenGL_extension), compar); + + if (ret != NULL) { + TRACE("Returning function (%p)\n", ret->func); + *(ret->func_ptr) = local_func; + + return ret->func; + } else { + ERR("Extension defined in the OpenGL library but NOT in opengl_ext.c... Please report (lionel.ulmer@free.fr) !\n"); + return NULL; + } + } +} + +BOOL WINAPI wglMakeCurrent(HDC hdc, + HGLRC hglrc) { + DC * dc = DC_GetDCPtr( hdc ); + X11DRV_PDEVICE *physDev; + BOOL ret; + + TRACE("(%08x,%p)\n", hdc, hglrc); + + if (dc == NULL) { + ERR("Null DC !!!\n"); + return FALSE; + } + + physDev =(X11DRV_PDEVICE *)dc->physDev; + + ENTER_GL(); + ret = glXMakeCurrent(display, physDev->drawable, (GLXContext) hglrc); + LEAVE_GL(); + + return ret; +} + +BOOL WINAPI wglRealizeLayerPalette(HDC hdc, + int iLayerPlane, + BOOL bRealize) { + FIXME("()\n"); + + return FALSE; +} + +int WINAPI wglSetLayerPaletteEntries(HDC hdc, + int iLayerPlane, + int iStart, + int cEntries, + const COLORREF *pcr) { + FIXME("(): stub !\n"); + + return 0; +} + +BOOL WINAPI wglShareLists(HGLRC hglrc1, + HGLRC hglrc2) { + FIXME("(): stub !\n"); + + return FALSE; +} + +BOOL WINAPI wglSwapLayerBuffers(HDC hdc, + UINT fuPlanes) { + FIXME("(): stub !\n"); + + return FALSE; +} + +BOOL WINAPI wglUseFontBitmaps(HDC hdc, + DWORD first, + DWORD count, + DWORD listBase) { + FIXME("(): stub !\n"); + + return FALSE; +} + +BOOL WINAPI wglUseFontOutlines(HDC hdc, + DWORD first, + DWORD count, + DWORD listBase, + FLOAT deviation, + FLOAT extrusion, + int format, + LPGLYPHMETRICSFLOAT lpgmf) { + FIXME("(): stub !\n"); + + return FALSE; +} + +/* This is for brain-dead applications that use OpenGL functions before even + creating a rendering context.... */ +DECL_GLOBAL_CONSTRUCTOR(OpenGL_create_default_context) { + int num; + XVisualInfo template; + XVisualInfo *vis; + GLXContext cx; + + ENTER_GL(); + template.visualid = XVisualIDFromVisual(visual); + vis = XGetVisualInfo(display, VisualIDMask, &template, &num); + cx=glXCreateContext(display, vis, 0, GL_TRUE); + glXMakeCurrent(display, X11DRV_GetXRootWindow(), cx); + LEAVE_GL(); +} diff --git a/dlls/opengl32/wgl.h b/dlls/opengl32/wgl.h new file mode 100644 index 00000000000..aa7ae303a39 --- /dev/null +++ b/dlls/opengl32/wgl.h @@ -0,0 +1,103 @@ +/* Window-specific OpenGL functions implementation. + + Copyright (c) 2000 Lionel Ulmer +*/ + +#ifndef __DLLS_OPENGL32_WGL_H +#define __DLLS_OPENGL32_WGL_H + +#include "gdi.h" + +typedef void *HGLRC; + +typedef struct { + WORD nSize; + WORD nVersion; + DWORD dwFlags; + BYTE iPixelType; + BYTE cColorBits; + BYTE cRedBits; + BYTE cRedShift; + BYTE cGreenBits; + BYTE cGreenShift; + BYTE cBlueBits; + BYTE cBlueShift; + BYTE cAlphaBits; + BYTE cAlphaShift; + BYTE cAccumBits; + BYTE cAccumRedBits; + BYTE cAccumGreenBits; + BYTE cAccumBlueBits; + BYTE cAccumAlphaBits; + BYTE cDepthBits; + BYTE cStencilBits; + BYTE cAuxBuffers; + BYTE iLayerPlane; + BYTE bReserved; + COLORREF crTransparent; +} LAYERPLANEDESCRIPTOR; +typedef LAYERPLANEDESCRIPTOR* LPLAYERPLANEDESCRIPTOR; + +typedef struct { + FLOAT x; + FLOAT y; +} POINTFLOAT; + +typedef struct { + FLOAT gmfBlackBoxX; + FLOAT gmfBlackBoxY; + POINTFLOAT gmfptGlyphOrigin; + FLOAT gmfCellIncX; + FLOAT gmfCellIncY; +} GLYPHMETRICSFLOAT; +typedef GLYPHMETRICSFLOAT *LPGLYPHMETRICSFLOAT; + +HGLRC WINAPI wglCreateContext(HDC hdc) ; +HGLRC WINAPI wglCreateLayerContext(HDC hdc, + int iLayerPlane) ; +BOOL WINAPI wglCopyContext(HGLRC hglrcSrc, + HGLRC hglrcDst, + UINT mask) ; +BOOL WINAPI wglDeleteContext(HGLRC hglrc) ; +BOOL WINAPI wglDescribeLayerPlane(HDC hdc, + int iPixelFormat, + int iLayerPlane, + UINT nBytes, + LPLAYERPLANEDESCRIPTOR plpd) ; +HGLRC WINAPI wglGetCurrentContext(void) ; +HDC WINAPI wglGetCurrentDC(void) ; +int WINAPI wglGetLayerPaletteEntries(HDC hdc, + int iLayerPlane, + int iStart, + int cEntries, + const COLORREF *pcr) ; +void * WINAPI wglGetProcAddress(LPCSTR lpszProc) ; +BOOL WINAPI wglMakeCurrent(HDC hdc, + HGLRC hglrc) ; +BOOL WINAPI wglRealizeLayerPalette(HDC hdc, + int iLayerPlane, + BOOL bRealize) ; +int WINAPI wglSetLayerPaletteEntries(HDC hdc, + int iLayerPlane, + int iStart, + int cEntries, + const COLORREF *pcr) ; +BOOL WINAPI wglShareLists(HGLRC hglrc1, + HGLRC hglrc2) ; +BOOL WINAPI wglSwapLayerBuffers(HDC hdc, + UINT fuPlanes); +BOOL WINAPI wglUseFontBitmaps(HDC hdc, + DWORD first, + DWORD count, + DWORD listBase) ; +BOOL WINAPI wglUseFontOutlines(HDC hdc, + DWORD first, + DWORD count, + DWORD listBase, + FLOAT deviation, + FLOAT extrusion, + int format, + LPGLYPHMETRICSFLOAT lpgmf) ; + +#endif /* __DLLS_OPENGL32_WGL_H */ + diff --git a/graphics/enhmetafiledrv/init.c b/graphics/enhmetafiledrv/init.c index 7133c1f180a..ee8c295ba72 100644 --- a/graphics/enhmetafiledrv/init.c +++ b/graphics/enhmetafiledrv/init.c @@ -29,6 +29,7 @@ static const DC_FUNCTIONS EMFDRV_Funcs = EMFDRV_BeginPath, /* pBeginPath */ NULL, /* pBitBlt */ NULL, /* pBitmapBits */ + NULL, /* pChoosePixelFormat */ EMFDRV_Chord, /* pChord */ EMFDRV_CloseFigure, /* pCloseFigure */ NULL, /* pCreateBitmap */ @@ -37,6 +38,7 @@ static const DC_FUNCTIONS EMFDRV_Funcs = NULL, /* pCreateDIBSection16 */ NULL, /* no implementation */ /* pDeleteDC */ NULL, /* pDeleteObject */ + NULL, /* pDescribePixelFormat */ NULL, /* pDeviceCapabilities */ EMFDRV_Ellipse, /* pEllipse */ NULL, /* pEndDoc */ @@ -55,6 +57,7 @@ static const DC_FUNCTIONS EMFDRV_Funcs = NULL, /* pGetCharWidth */ NULL, /* pGetDCOrgEx */ NULL, /* no implementation */ /* pGetPixel */ + NULL, /* pGetPixelFormat */ NULL, /* pGetTextExtentPoint */ NULL, /* pGetTextMetrics */ EMFDRV_IntersectClipRect, /* pIntersectClipRect */ @@ -94,6 +97,7 @@ static const DC_FUNCTIONS EMFDRV_Funcs = EMFDRV_SetMapMode, /* pSetMapMode */ EMFDRV_SetMapperFlags, /* pSetMapperFlags */ NULL, /* pSetPixel */ + NULL, /* pSetPixelFormat */ EMFDRV_SetPolyFillMode, /* pSetPolyFillMode */ EMFDRV_SetROP2, /* pSetROP2 */ NULL, /* pSetRelAbs */ @@ -112,6 +116,7 @@ static const DC_FUNCTIONS EMFDRV_Funcs = NULL, /* pStretchDIBits */ EMFDRV_StrokeAndFillPath, /* pStrokeAndFillPath */ EMFDRV_StrokePath, /* pStrokePath */ + NULL, /* pSwapBuffers */ EMFDRV_WidenPath /* pWiddenPath */ }; diff --git a/graphics/metafiledrv/init.c b/graphics/metafiledrv/init.c index f04aa5c7439..c78b4e13457 100644 --- a/graphics/metafiledrv/init.c +++ b/graphics/metafiledrv/init.c @@ -27,6 +27,7 @@ static const DC_FUNCTIONS MFDRV_Funcs = MFDRV_BeginPath, /* pBeginPath */ MFDRV_BitBlt, /* pBitBlt */ NULL, /* pBitmapBits */ + NULL, /* pChoosePixelFormat */ MFDRV_Chord, /* pChord */ MFDRV_CloseFigure, /* pCloseFigure */ NULL, /* pCreateBitmap */ @@ -35,6 +36,7 @@ static const DC_FUNCTIONS MFDRV_Funcs = NULL, /* pCreateDIBSection16 */ NULL, /* no implementation */ /* pDeleteDC */ NULL, /* pDeleteObject */ + NULL, /* pDescribePixelFormat */ NULL, /* pDeviceCapabilities */ MFDRV_Ellipse, /* pEllipse */ NULL, /* pEndDoc */ @@ -53,6 +55,7 @@ static const DC_FUNCTIONS MFDRV_Funcs = NULL, /* pGetCharWidth */ NULL, /* pGetDCOrgEx */ NULL, /* no implementation */ /* pGetPixel */ + NULL, /* pGetPixelFormat */ NULL, /* pGetTextExtentPoint */ NULL, /* pGetTextMetrics */ MFDRV_IntersectClipRect, /* pIntersectClipRect */ @@ -92,6 +95,7 @@ static const DC_FUNCTIONS MFDRV_Funcs = MFDRV_SetMapMode, /* pSetMapMode */ MFDRV_SetMapperFlags, /* pSetMapperFlags */ MFDRV_SetPixel, /* pSetPixel */ + NULL, /* pSetPixelFormat */ MFDRV_SetPolyFillMode, /* pSetPolyFillMode */ MFDRV_SetROP2, /* pSetROP2 */ MFDRV_SetRelAbs, /* pSetRelAbs */ @@ -110,6 +114,7 @@ static const DC_FUNCTIONS MFDRV_Funcs = MFDRV_StretchDIBits, /* pStretchDIBits */ MFDRV_StrokeAndFillPath, /* pStrokeAndFillPath */ MFDRV_StrokePath, /* pStrokePath */ + NULL, /* pSwapBuffers */ MFDRV_WidenPath /* pWidenPath */ }; diff --git a/graphics/painting.c b/graphics/painting.c index 3413c58bf39..a507c61c074 100644 --- a/graphics/painting.c +++ b/graphics/painting.c @@ -404,8 +404,17 @@ COLORREF WINAPI GetPixel( HDC hdc, INT x, INT y ) */ INT WINAPI ChoosePixelFormat( HDC hdc, const LPPIXELFORMATDESCRIPTOR ppfd ) { - FIXME("(%d,%p): stub\n",hdc,ppfd); - return 1; + DC * dc = DC_GetDCPtr( hdc ); + + TRACE("(%08x,%p)\n",hdc,ppfd); + + if (dc == NULL) return 0; + if (dc->funcs->pChoosePixelFormat == NULL) { + FIXME(" :stub\n"); + return 0; + } + + return dc->funcs->pChoosePixelFormat(dc,ppfd); } @@ -423,8 +432,16 @@ INT WINAPI ChoosePixelFormat( HDC hdc, const LPPIXELFORMATDESCRIPTOR ppfd ) BOOL WINAPI SetPixelFormat( HDC hdc, INT iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd) { - FIXME("(%d,%d,%p): stub\n",hdc,iPixelFormat,ppfd); - return TRUE; + DC * dc = DC_GetDCPtr( hdc ); + + TRACE("(%d,%d,%p)\n",hdc,iPixelFormat,ppfd); + + if (dc == NULL) return 0; + if (dc->funcs->pSetPixelFormat == NULL) { + FIXME(" :stub\n"); + return 0; + } + return dc->funcs->pSetPixelFormat(dc,iPixelFormat,ppfd); } @@ -441,8 +458,16 @@ BOOL WINAPI SetPixelFormat( HDC hdc, INT iPixelFormat, */ INT WINAPI GetPixelFormat( HDC hdc ) { - FIXME("(%d): stub\n",hdc); - return 1; + DC * dc = DC_GetDCPtr( hdc ); + + TRACE("(%08x)\n",hdc); + + if (dc == NULL) return 0; + if (dc->funcs->pGetPixelFormat == NULL) { + FIXME(" :stub\n"); + return 0; + } + return dc->funcs->pGetPixelFormat(dc); } @@ -463,10 +488,18 @@ INT WINAPI GetPixelFormat( HDC hdc ) INT WINAPI DescribePixelFormat( HDC hdc, INT iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd ) { - FIXME("(%d,%d,%d,%p): stub\n",hdc,iPixelFormat,nBytes,ppfd); + DC * dc = DC_GetDCPtr( hdc ); + + TRACE("(%08x,%d,%d,%p): stub\n",hdc,iPixelFormat,nBytes,ppfd); + + if (dc == NULL) return 0; + if (dc->funcs->pDescribePixelFormat == NULL) { + FIXME(" :stub\n"); ppfd->nSize = nBytes; ppfd->nVersion = 1; return 3; + } + return dc->funcs->pDescribePixelFormat(dc,iPixelFormat,nBytes,ppfd); } @@ -481,8 +514,16 @@ INT WINAPI DescribePixelFormat( HDC hdc, INT iPixelFormat, UINT nBytes, */ BOOL WINAPI SwapBuffers( HDC hdc ) { - FIXME("(%d): stub\n",hdc); + DC * dc = DC_GetDCPtr( hdc ); + + TRACE("(%08x)\n",hdc); + + if (dc == NULL) return 0; + if (dc->funcs->pSwapBuffers == NULL) { + FIXME(" :stub\n"); return TRUE; + } + return dc->funcs->pSwapBuffers(dc); } diff --git a/graphics/psdrv/init.c b/graphics/psdrv/init.c index 99d81d8c909..fef71459b7b 100644 --- a/graphics/psdrv/init.c +++ b/graphics/psdrv/init.c @@ -31,6 +31,7 @@ static const DC_FUNCTIONS PSDRV_Funcs = NULL, /* pBeginPath */ NULL, /* pBitBlt */ NULL, /* pBitmapBits */ + NULL, /* pChoosePixelFormat */ PSDRV_Chord, /* pChord */ NULL, /* pCloseFigure */ NULL, /* pCreateBitmap */ @@ -39,6 +40,7 @@ static const DC_FUNCTIONS PSDRV_Funcs = NULL, /* pCreateDIBSection16 */ PSDRV_DeleteDC, /* pDeleteDC */ NULL, /* pDeleteObject */ + NULL, /* pDescribePixelFormat */ PSDRV_DeviceCapabilities, /* pDeviceCapabilities */ PSDRV_Ellipse, /* pEllipse */ PSDRV_EndDoc, /* pEndDoc */ @@ -57,6 +59,7 @@ static const DC_FUNCTIONS PSDRV_Funcs = PSDRV_GetCharWidth, /* pGetCharWidth */ NULL, /* pGetDCOrgEx */ NULL, /* pGetPixel */ + NULL, /* pGetPixelFormat */ PSDRV_GetTextExtentPoint, /* pGetTextExtentPoint */ PSDRV_GetTextMetrics, /* pGetTextMetrics */ NULL, /* pIntersectClipRect */ @@ -96,6 +99,7 @@ static const DC_FUNCTIONS PSDRV_Funcs = NULL, /* pSetMapMode (optional) */ NULL, /* pSetMapperFlags */ PSDRV_SetPixel, /* pSetPixel */ + NULL, /* pSetPixelFormat */ NULL, /* pSetPolyFillMode */ NULL, /* pSetROP2 */ NULL, /* pSetRelAbs */ @@ -114,6 +118,7 @@ static const DC_FUNCTIONS PSDRV_Funcs = PSDRV_StretchDIBits, /* pStretchDIBits */ NULL, /* pStrokeAndFillPath */ NULL, /* pStrokePath */ + NULL, /* pSwapBuffers */ NULL /* pWidenPath */ }; diff --git a/graphics/ttydrv/init.c b/graphics/ttydrv/init.c index 8b1a0050bbd..c3150c38a5c 100644 --- a/graphics/ttydrv/init.c +++ b/graphics/ttydrv/init.c @@ -25,6 +25,7 @@ static const DC_FUNCTIONS TTYDRV_DC_Driver = NULL, /* pBeginPath */ TTYDRV_DC_BitBlt, /* pBitBlt */ TTYDRV_DC_BitmapBits,/* pBitmapBits */ + NULL, /* pChoosePixelFormat */ TTYDRV_DC_Chord, /* pChord */ NULL, /* pCloseFigure */ TTYDRV_DC_CreateBitmap, /* pCreateBitmap */ @@ -33,6 +34,7 @@ static const DC_FUNCTIONS TTYDRV_DC_Driver = NULL, /* pCreateDIBSection16 */ TTYDRV_DC_DeleteDC, /* pDeleteDC */ TTYDRV_DC_DeleteObject, /* pDeleteObject */ + NULL, /* pDescribePixelFormat */ NULL, /* pDeviceCapabilities */ TTYDRV_DC_Ellipse, /* pEllipse */ NULL, /* pEndDoc */ @@ -51,6 +53,7 @@ static const DC_FUNCTIONS TTYDRV_DC_Driver = TTYDRV_DC_GetCharWidth, /* pGetCharWidth */ NULL, /* pGetDCOrgEx */ TTYDRV_DC_GetPixel, /* pGetPixel */ + NULL, /* pGetPixelFormat */ TTYDRV_DC_GetTextExtentPoint, /* pGetTextExtentPoint */ TTYDRV_DC_GetTextMetrics, /* pGetTextMetrics */ NULL, /* pIntersectClipRect */ @@ -90,6 +93,7 @@ static const DC_FUNCTIONS TTYDRV_DC_Driver = NULL, /* pSetMapMode (optional) */ NULL, /* pSetMapperFlags */ TTYDRV_DC_SetPixel, /* pSetPixel */ + NULL, /* pSetPixelFormat */ NULL, /* pSetPolyFillMode */ NULL, /* pSetROP2 */ NULL, /* pSetRelAbs */ @@ -108,6 +112,7 @@ static const DC_FUNCTIONS TTYDRV_DC_Driver = NULL, /* pStretchDIBits */ NULL, /* pStrokeAndFillPath */ NULL, /* pStrokePath */ + NULL, /* pSwapBuffers */ NULL /* pWidenPath */ }; diff --git a/graphics/win16drv/init.c b/graphics/win16drv/init.c index 412d535460f..f3687572620 100644 --- a/graphics/win16drv/init.c +++ b/graphics/win16drv/init.c @@ -53,6 +53,7 @@ static const DC_FUNCTIONS WIN16DRV_Funcs = NULL, /* pBeginPath */ NULL, /* pBitBlt */ NULL, /* pBitmapBits */ + NULL, /* pChoosePixelFormat */ NULL, /* pChord */ NULL, /* pCloseFigure */ NULL, /* pCreateBitmap */ @@ -61,6 +62,7 @@ static const DC_FUNCTIONS WIN16DRV_Funcs = NULL, /* pCreateDIBSection16 */ NULL, /* pDeleteDC */ NULL, /* pDeleteObject */ + NULL, /* pDescribePixelFormat */ WIN16DRV_DeviceCapabilities, /* pDeviceCapabilities */ WIN16DRV_Ellipse, /* pEllipse */ NULL, /* pEndDoc */ @@ -79,6 +81,7 @@ static const DC_FUNCTIONS WIN16DRV_Funcs = WIN16DRV_GetCharWidth, /* pGetCharWidth */ NULL, /* pGetDCOrgEx */ NULL, /* pGetPixel */ + NULL, /* pGetPixelFormat */ WIN16DRV_GetTextExtentPoint, /* pGetTextExtentPoint */ WIN16DRV_GetTextMetrics, /* pGetTextMetrics */ NULL, /* pIntersectClipRect */ @@ -118,6 +121,7 @@ static const DC_FUNCTIONS WIN16DRV_Funcs = NULL, /* pSetMapMode */ NULL, /* pSetMapperFlags */ NULL, /* pSetPixel */ + NULL, /* pSetPixelFormat */ NULL, /* pSetPolyFillMode */ NULL, /* pSetROP2 */ NULL, /* pSetRelAbs */ @@ -136,6 +140,7 @@ static const DC_FUNCTIONS WIN16DRV_Funcs = NULL, /* pStretchDIBits */ NULL, /* pStrokeAndFillPath */ NULL, /* pStrokePath */ + NULL, /* pSwapBuffers */ NULL /* pWidenPath */ }; diff --git a/graphics/x11drv/Makefile.in b/graphics/x11drv/Makefile.in index 679ad08c625..f7b8953b5c1 100644 --- a/graphics/x11drv/Makefile.in +++ b/graphics/x11drv/Makefile.in @@ -15,6 +15,7 @@ C_SRCS = \ init.c \ objects.c \ oembitmap.c \ + opengl.c \ palette.c \ pen.c \ text.c \ diff --git a/graphics/x11drv/init.c b/graphics/x11drv/init.c index 13b7b7454f7..d013535eb9c 100644 --- a/graphics/x11drv/init.c +++ b/graphics/x11drv/init.c @@ -38,6 +38,7 @@ const DC_FUNCTIONS X11DRV_DC_Funcs = NULL, /* pBeginPath */ X11DRV_BitBlt, /* pBitBlt */ X11DRV_BitmapBits, /* pBitmapBits */ + X11DRV_ChoosePixelFormat, /* pChoosePixelFormat */ X11DRV_Chord, /* pChord */ NULL, /* pCloseFigure */ X11DRV_CreateBitmap, /* pCreateBitmap */ @@ -46,6 +47,7 @@ const DC_FUNCTIONS X11DRV_DC_Funcs = X11DRV_DIB_CreateDIBSection16, /* pCreateDIBSection16 */ X11DRV_DeleteDC, /* pDeleteDC */ X11DRV_DeleteObject, /* pDeleteObject */ + X11DRV_DescribePixelFormat, /* pDescribePixelFormat */ NULL, /* pDeviceCapabilities */ X11DRV_Ellipse, /* pEllipse */ NULL, /* pEndDoc */ @@ -64,6 +66,7 @@ const DC_FUNCTIONS X11DRV_DC_Funcs = X11DRV_GetCharWidth, /* pGetCharWidth */ X11DRV_GetDCOrgEx, /* pGetDCOrgEx */ X11DRV_GetPixel, /* pGetPixel */ + X11DRV_GetPixelFormat, /* pGetPixelFormat */ X11DRV_GetTextExtentPoint, /* pGetTextExtentPoint */ X11DRV_GetTextMetrics, /* pGetTextMetrics */ NULL, /* pIntersectClipRect */ @@ -103,6 +106,7 @@ const DC_FUNCTIONS X11DRV_DC_Funcs = NULL, /* pSetMapMode (optional) */ NULL, /* pSetMapperFlags */ X11DRV_SetPixel, /* pSetPixel */ + X11DRV_SetPixelFormat, /* pSetPixelFormat */ NULL, /* pSetPolyFillMode */ NULL, /* pSetROP2 */ NULL, /* pSetRelAbs */ @@ -121,6 +125,7 @@ const DC_FUNCTIONS X11DRV_DC_Funcs = NULL, /* pStretchDIBits */ NULL, /* pStrokeAndFillPath */ NULL, /* pStrokePath */ + X11DRV_SwapBuffers, /* pSwapBuffers */ NULL /* pWidenPath */ }; @@ -265,6 +270,9 @@ static BOOL X11DRV_CreateDC( DC *dc, LPCSTR driver, LPCSTR device, dc->w.hVisRgn = CreateRectRgnIndirect( &dc->w.totalExtent ); } + physDev->current_pf = 0; + physDev->used_visuals = 0; + if (!dc->w.hVisRgn) { TSXFreeGC( display, physDev->gc ); @@ -285,6 +293,8 @@ static BOOL X11DRV_DeleteDC( DC *dc ) { X11DRV_PDEVICE *physDev = (X11DRV_PDEVICE *)dc->physDev; TSXFreeGC( display, physDev->gc ); + while (physDev->used_visuals-- > 0) + TSXFree(physDev->visuals[physDev->used_visuals]); HeapFree( GetProcessHeap(), 0, physDev ); dc->physDev = NULL; return TRUE; diff --git a/graphics/x11drv/opengl.c b/graphics/x11drv/opengl.c new file mode 100644 index 00000000000..c7ff05e9b20 --- /dev/null +++ b/graphics/x11drv/opengl.c @@ -0,0 +1,343 @@ +/* + * X11DRV OpenGL functions + * + * Copyright 2000 Lionel Ulmer + * + */ + +#include "config.h" + +#include "ts_xlib.h" + +#include +#include + +#include "debugtools.h" +#include "gdi.h" +#include "x11drv.h" +#include "wine_gl.h" + +DEFAULT_DEBUG_CHANNEL(opengl) + +#ifdef HAVE_OPENGL + +static void dump_PIXELFORMATDESCRIPTOR(PIXELFORMATDESCRIPTOR *ppfd) { + DPRINTF(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion); + DPRINTF(" - dwFlags : "); +#define TEST_AND_DUMP(t,tv) if ((t) & (tv)) DPRINTF(#tv " ") + TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE); + TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER); + TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE); + TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW); + TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP); + TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED); + TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT); + TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE); + TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE); + TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO); + TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE); + TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI); + TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL); + TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY); + TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE); + TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS); +#undef TEST_AND_DUMP + DPRINTF("\n"); + + DPRINTF(" - iPixelType : "); + switch (ppfd->iPixelType) { + case PFD_TYPE_RGBA: DPRINTF("PFD_TYPE_RGBA"); break; + case PFD_TYPE_COLORINDEX: DPRINTF("PFD_TYPE_COLORINDEX"); break; + } + DPRINTF("\n"); + + DPRINTF(" - Color : %d\n", ppfd->cColorBits); + DPRINTF(" - Alpha : %d\n", ppfd->cAlphaBits); + DPRINTF(" - Accum : %d\n", ppfd->cAccumBits); + DPRINTF(" - Depth : %d\n", ppfd->cDepthBits); + DPRINTF(" - Stencil : %d\n", ppfd->cStencilBits); + DPRINTF(" - Aux : %d\n", ppfd->cAuxBuffers); + + DPRINTF(" - iLayerType : "); + switch (ppfd->iLayerType) { + case PFD_MAIN_PLANE: DPRINTF("PFD_MAIN_PLANE"); break; + case PFD_OVERLAY_PLANE: DPRINTF("PFD_OVERLAY_PLANE"); break; + case PFD_UNDERLAY_PLANE: DPRINTF("PFD_UNDERLAY_PLANE"); break; + } + DPRINTF("\n"); +} + +/* X11DRV_ChoosePixelFormat + + Equivalent of glXChooseVisual +*/ +int X11DRV_ChoosePixelFormat(DC *dc, + const PIXELFORMATDESCRIPTOR *ppfd) { +#define TEST_AND_ADD1(t,a) if (t) att_list[att_pos++] = a +#define TEST_AND_ADD2(t,a,b) if (t) { att_list[att_pos++] = a; att_list[att_pos++] = b; } +#define NULL_TEST_AND_ADD2(tv,a,b) att_list[att_pos++] = a; att_list[att_pos++] = ((tv) == 0 ? 0 : b) +#define ADD2(a,b) att_list[att_pos++] = a; att_list[att_pos++] = b + + X11DRV_PDEVICE *physDev = (X11DRV_PDEVICE *)dc->physDev; + int att_list[64]; + int att_pos = 0; + XVisualInfo *vis; + + if (TRACE_ON(opengl)) { + TRACE("(%p,%p)\n", dc, ppfd); + + dump_PIXELFORMATDESCRIPTOR((PIXELFORMATDESCRIPTOR *) ppfd); + } + + /* For the moment, we are dumb : we always allocate a new XVisualInfo structure, + we do not try to find an already found that could match */ + if (physDev->used_visuals == MAX_PIXELFORMATS) { + ERR("Maximum number of visuals reached !\n"); + /* Should SetError here... */ + return 0; + } + + if (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) { + ERR("Flag not supported !\n"); + /* Should SetError here... */ + return 0; + } + + /* Now, build the request to GLX */ + TEST_AND_ADD1(ppfd->dwFlags & PFD_DOUBLEBUFFER, GLX_DOUBLEBUFFER); + TEST_AND_ADD1(ppfd->dwFlags & PFD_STEREO, GLX_STEREO); + TEST_AND_ADD1(ppfd->iPixelType == PFD_TYPE_RGBA, GLX_RGBA); + TEST_AND_ADD2(ppfd->iPixelType == PFD_TYPE_COLORINDEX, GLX_BUFFER_SIZE, ppfd->cColorBits); + + NULL_TEST_AND_ADD2(ppfd->cDepthBits, GLX_DEPTH_SIZE, 8); + /* These flags are not supported yet... + + NULL_TEST_AND_ADD2(ppfd->cAlphaBits, GLX_ALPHA_SIZE, 8); + ADD2(GLX_ACCUM_SIZE, ppfd->cAccumBits); + ADD2(GLX_STENCIL_SIZE, ppfd->cStencilBits); + ADD2(GLX_AUX_BUFFERS, ppfd->cAuxBuffers); */ + att_list[att_pos] = None; + + ENTER_GL(); { + /* + This command cannot be used as we need to use the default visual... + Let's hope it at least contains some OpenGL functionnalities + + vis = glXChooseVisual(display, DefaultScreen(display), att_list); + */ + int num; + XVisualInfo template; + + template.visualid = XVisualIDFromVisual(visual); + vis = XGetVisualInfo(display, VisualIDMask, &template, &num); + + TRACE("Found visual : %p - returns %d\n", vis, physDev->used_visuals + 1); + } + LEAVE_GL(); + + if (vis == NULL) { + ERR("No visual found !\n"); + /* Should SetError here... */ + return 0; + } + physDev->visuals[physDev->used_visuals++] = vis; + + return physDev->used_visuals; +} + +/* X11DRV_DescribePixelFormat + + Get the pixel-format descriptor associated to the given id +*/ +int X11DRV_DescribePixelFormat(DC *dc, + int iPixelFormat, + UINT nBytes, + PIXELFORMATDESCRIPTOR *ppfd) { + X11DRV_PDEVICE *physDev = (X11DRV_PDEVICE *)dc->physDev; + XVisualInfo *vis; + int value; + int rb,gb,bb,ab; + + TRACE("(%p,%d,%d,%p)\n", dc, iPixelFormat, nBytes, ppfd); + + if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) { + ERR("Wrong structure size !\n"); + /* Should set error */ + return 0; + } + if ((iPixelFormat > MAX_PIXELFORMATS) || + (iPixelFormat > physDev->used_visuals + 1) || + (iPixelFormat <= 0)) { + ERR("Wrong pixel format !\n"); + /* Should set error */ + return 0; + } + + if (iPixelFormat == physDev->used_visuals + 1) { + int dblBuf[]={GLX_RGBA,GLX_DEPTH_SIZE,16,GLX_DOUBLEBUFFER,None}; + + /* Create a 'standard' X Visual */ + ENTER_GL(); + vis = glXChooseVisual(display, + DefaultScreen(display), + dblBuf); + LEAVE_GL(); + + WARN("Uninitialized Visual. Creating standard (%p) !\n", vis); + + if (vis == NULL) { + ERR("Could not create standard visual !\n"); + /* Should set error */ + return 0; + } + + physDev->visuals[physDev->used_visuals++] = vis; + } + vis = physDev->visuals[iPixelFormat - 1]; + + memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR)); + ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR); + ppfd->nVersion = 1; + + /* These flags are always the same... */ + ppfd->dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_GENERIC_ACCELERATED; + /* Now the flags extraced from the Visual */ + ENTER_GL(); + glXGetConfig(display, vis, GLX_DOUBLEBUFFER, &value); if (value) ppfd->dwFlags |= PFD_DOUBLEBUFFER; + glXGetConfig(display, vis, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO; + + /* Pixel type */ + glXGetConfig(display, vis, GLX_RGBA, &value); + if (value) + ppfd->iPixelType = PFD_TYPE_RGBA; + else + ppfd->iPixelType = PFD_TYPE_COLORINDEX; + + /* Color bits */ + glXGetConfig(display, vis, GLX_BUFFER_SIZE, &value); + ppfd->cColorBits = value; + + /* Red, green, blue and alpha bits / shifts */ + if (ppfd->iPixelType == PFD_TYPE_RGBA) { + glXGetConfig(display, vis, GLX_RED_SIZE, &rb); + glXGetConfig(display, vis, GLX_GREEN_SIZE, &gb); + glXGetConfig(display, vis, GLX_BLUE_SIZE, &bb); + glXGetConfig(display, vis, GLX_ALPHA_SIZE, &ab); + + ppfd->cRedBits = rb; + ppfd->cRedShift = gb + bb + ab; + ppfd->cBlueBits = bb; + ppfd->cBlueShift = ab; + ppfd->cGreenBits = gb; + ppfd->cGreenShift = bb + ab; + ppfd->cAlphaBits = ab; + ppfd->cAlphaShift = 0; + } else { + ppfd->cRedBits = 0; + ppfd->cRedShift = 0; + ppfd->cBlueBits = 0; + ppfd->cBlueShift = 0; + ppfd->cGreenBits = 0; + ppfd->cGreenShift = 0; + ppfd->cAlphaBits = 0; + ppfd->cAlphaShift = 0; + } + /* Accums : to do ... */ + + /* Depth bits */ + glXGetConfig(display, vis, GLX_DEPTH_SIZE, &value); + ppfd->cDepthBits = value; + LEAVE_GL(); + + /* Aux, stencil : to do ... */ + + ppfd->iLayerType = PFD_MAIN_PLANE; + + dump_PIXELFORMATDESCRIPTOR(ppfd); + + return MAX_PIXELFORMATS; +} + +/* X11DRV_GetPixelFormat + + Get the pixel-format id used by this DC +*/ +int X11DRV_GetPixelFormat(DC *dc) { + X11DRV_PDEVICE *physDev = (X11DRV_PDEVICE *)dc->physDev; + + TRACE("(%p): returns %d\n", dc, physDev->current_pf); + + return physDev->current_pf; +} + +/* X11DRV_SetPixelFormat + + Set the pixel-format id used by this DC +*/ +BOOL X11DRV_SetPixelFormat(DC *dc, + int iPixelFormat, + const PIXELFORMATDESCRIPTOR *ppfd) { + X11DRV_PDEVICE *physDev = (X11DRV_PDEVICE *)dc->physDev; + + TRACE("(%p,%d,%p)\n", dc, iPixelFormat, ppfd); + + physDev->current_pf = iPixelFormat; + + return TRUE; +} + +/* X11DRV_SwapBuffers + + Swap the buffers of this DC +*/ +BOOL X11DRV_SwapBuffers(DC *dc) { + X11DRV_PDEVICE *physDev = (X11DRV_PDEVICE *)dc->physDev; + + TRACE("(%p)\n", dc); + + ENTER_GL(); + glXSwapBuffers(display, physDev->drawable); + LEAVE_GL(); + + return TRUE; +} + +#else /* defined(HAVE_OPENGL) */ + +int X11DRV_ChoosePixelFormat(DC *dc, + const PIXELFORMATDESCRIPTOR *ppfd) { + ERR("No OpenGL support compiled in.\n"); + + return 0; +} + +int X11DRV_DescribePixelFormat(DC *dc, + int iPixelFormat, + UINT nBytes, + PIXELFORMATDESCRIPTOR *ppfd) { + ERR("No OpenGL support compiled in.\n"); + + return 0; +} + +int X11DRV_GetPixelFormat(DC *dc) { + ERR("No OpenGL support compiled in.\n"); + + return 0; +} + +BOOL X11DRV_SetPixelFormat(DC *dc, + int iPixelFormat, + const PIXELFORMATDESCRIPTOR *ppfd) { + ERR("No OpenGL support compiled in.\n"); + + return FALSE; +} + +BOOL X11DRV_SwapBuffers(DC *dc) { + ERR("No OpenGL support compiled in.\n"); + + return FALSE; +} + +#endif /* defined(HAVE_OPENGL) */ diff --git a/include/acconfig.h b/include/acconfig.h index 8f1f449b51a..f63980a43fe 100644 --- a/include/acconfig.h +++ b/include/acconfig.h @@ -96,8 +96,8 @@ /* Define if IPX includes are taken from Linux kernel */ #undef HAVE_IPX_LINUX -/* Define if Mesa is present on the system or not */ -#undef HAVE_LIBMESAGL +/* Define if OpenGL is present on the system or not */ +#undef HAVE_OPENGL /* Define if the system has dynamic link library support with the dl* API */ #undef HAVE_DL_API @@ -110,3 +110,6 @@ /* Define if the OpenGL implementation supports the GL_EXT_paletted_texture extension */ #undef HAVE_GL_PALETTED_TEXTURE + +/* Define if the OpenGL library supports the glXGetProcAddressARB call */ +#undef HAVE_GLX_GETPROCADDRESS diff --git a/include/config.h.in b/include/config.h.in index 32e9fba2262..c59ee137fa8 100644 --- a/include/config.h.in +++ b/include/config.h.in @@ -128,8 +128,8 @@ /* Define if IPX includes are taken from Linux kernel */ #undef HAVE_IPX_LINUX -/* Define if Mesa is present on the system or not */ -#undef HAVE_LIBMESAGL +/* Define if OpenGL is present on the system or not */ +#undef HAVE_OPENGL /* Define if the system has dynamic link library support with the dl* API */ #undef HAVE_DL_API @@ -143,6 +143,9 @@ /* Define if the OpenGL implementation supports the GL_EXT_paletted_texture extension */ #undef HAVE_GL_PALETTED_TEXTURE +/* Define if the OpenGL library supports the glXGetProcAddressARB call */ +#undef HAVE_GLX_GETPROCADDRESS + /* The number of bytes in a long long. */ #undef SIZEOF_LONG_LONG @@ -242,6 +245,9 @@ /* Define if you have the header file. */ #undef HAVE_GL_GL_H +/* Define if you have the header file. */ +#undef HAVE_GL_GLEXT_H + /* Define if you have the header file. */ #undef HAVE_GL_GLX_H diff --git a/include/debugdefs.h b/include/debugdefs.h index 6bf4e8b19b3..7b04886e4bf 100644 --- a/include/debugdefs.h +++ b/include/debugdefs.h @@ -104,6 +104,7 @@ char dbch_nonclient[] = "\003nonclient"; char dbch_ntdll[] = "\003ntdll"; char dbch_odbc[] = "\003odbc"; char dbch_ole[] = "\003ole"; +char dbch_opengl[] = "\003opengl"; char dbch_pager[] = "\003pager"; char dbch_palette[] = "\003palette"; char dbch_pidl[] = "\003pidl"; @@ -171,7 +172,7 @@ char dbch_wnet[] = "\003wnet"; char dbch_x11[] = "\003x11"; char dbch_x11drv[] = "\003x11drv"; -#define DEBUG_CHANNEL_COUNT 164 +#define DEBUG_CHANNEL_COUNT 165 static char * const debug_channels[DEBUG_CHANNEL_COUNT] = { dbch_accel, @@ -272,6 +273,7 @@ static char * const debug_channels[DEBUG_CHANNEL_COUNT] = { dbch_ntdll, dbch_odbc, dbch_ole, + dbch_opengl, dbch_pager, dbch_palette, dbch_pidl, diff --git a/include/gdi.h b/include/gdi.h index f21213fce8e..a4759230963 100644 --- a/include/gdi.h +++ b/include/gdi.h @@ -176,6 +176,7 @@ typedef struct tagDC_FUNCS BOOL (*pBeginPath)(DC*); BOOL (*pBitBlt)(DC*,INT,INT,INT,INT,DC*,INT,INT,DWORD); LONG (*pBitmapBits)(HBITMAP,void*,LONG,WORD); + INT (*pChoosePixelFormat)(DC*,const PIXELFORMATDESCRIPTOR *); BOOL (*pChord)(DC*,INT,INT,INT,INT,INT,INT,INT,INT); BOOL (*pCloseFigure)(DC*); BOOL (*pCreateBitmap)(HBITMAP); @@ -186,6 +187,7 @@ typedef struct tagDC_FUNCS DWORD,DWORD); BOOL (*pDeleteDC)(DC*); BOOL (*pDeleteObject)(HGDIOBJ); + INT (*pDescribePixelFormat)(DC *,INT,UINT,PIXELFORMATDESCRIPTOR *); DWORD (*pDeviceCapabilities)(LPSTR,LPCSTR,LPCSTR,WORD,LPSTR,LPDEVMODEA); BOOL (*pEllipse)(DC*,INT,INT,INT,INT); INT (*pEndDoc)(DC*); @@ -206,6 +208,7 @@ typedef struct tagDC_FUNCS BOOL (*pGetCharWidth)(DC*,UINT,UINT,LPINT); BOOL (*pGetDCOrgEx)(DC*,LPPOINT); COLORREF (*pGetPixel)(DC*,INT,INT); + INT (*pGetPixelFormat)(DC*); BOOL (*pGetTextExtentPoint)(DC*,LPCWSTR,INT,LPSIZE); BOOL (*pGetTextMetrics)(DC*,TEXTMETRICA*); INT (*pIntersectClipRect)(DC*,INT,INT,INT,INT); @@ -246,6 +249,7 @@ typedef struct tagDC_FUNCS INT (*pSetMapMode)(DC*,INT); DWORD (*pSetMapperFlags)(DC*,DWORD); COLORREF (*pSetPixel)(DC*,INT,INT,COLORREF); + BOOL (*pSetPixelFormat)(DC*,INT,const PIXELFORMATDESCRIPTOR *); INT (*pSetPolyFillMode)(DC*,INT); INT (*pSetROP2)(DC*,INT); INT (*pSetRelAbs)(DC*,INT); @@ -265,6 +269,7 @@ typedef struct tagDC_FUNCS const void *,const BITMAPINFO *,UINT,DWORD); BOOL (*pStrokeAndFillPath)(DC*); BOOL (*pStrokePath)(DC*); + BOOL (*pSwapBuffers)(DC*); BOOL (*pWidenPath)(DC*); } DC_FUNCTIONS; diff --git a/include/wine_gl.h b/include/wine_gl.h index ade42424745..736d9d3a10b 100644 --- a/include/wine_gl.h +++ b/include/wine_gl.h @@ -9,9 +9,13 @@ #include "config.h" -#if defined(HAVE_LIBMESAGL) && defined(HAVE_GL_GLX_H) +#if defined(HAVE_OPENGL) -#define HAVE_MESAGL +#include "x11drv.h" + +/* As GLX relies on X, this is needed */ +#define ENTER_GL() EnterCriticalSection( &X11DRV_CritSection ) +#define LEAVE_GL() LeaveCriticalSection( &X11DRV_CritSection ) #undef APIENTRY #undef CALLBACK @@ -20,6 +24,7 @@ #define XMD_H /* This is to prevent the Xmd.h inclusion bug to happen :-/ */ #include #include +#include #undef XMD_H #undef APIENTRY @@ -31,10 +36,6 @@ #define WINAPI __stdcall #define APIENTRY WINAPI -#else /* HAVE_LIBMESAGL */ - -#undef HAVE_MESAGL - -#endif /* HAVE_LIBMESAGL */ +#endif /* HAVE_OPENGL */ #endif /* __WINE_WINE_GL_H */ diff --git a/include/x11drv.h b/include/x11drv.h index 3a2bd4997b3..822bf9a7465 100644 --- a/include/x11drv.h +++ b/include/x11drv.h @@ -19,6 +19,7 @@ #include "winbase.h" #include "windef.h" +#define MAX_PIXELFORMATS 8 struct tagBITMAPOBJ; struct tagCLASS; @@ -67,6 +68,9 @@ typedef struct X_PHYSBRUSH brush; int backgroundPixel; int textPixel; + XVisualInfo *visuals[MAX_PIXELFORMATS]; + int used_visuals; + int current_pf; } X11DRV_PDEVICE; @@ -153,6 +157,13 @@ extern INT X11DRV_DeviceBitmapBits( struct tagDC *dc, HBITMAP hbitmap, LPBITMAPINFO info, UINT coloruse ); extern HANDLE X11DRV_LoadOEMResource( WORD id, WORD type ); +/* OpenGL / X11 driver functions */ +extern int X11DRV_ChoosePixelFormat(DC *dc, const PIXELFORMATDESCRIPTOR *pppfd) ; +extern int X11DRV_DescribePixelFormat(DC *dc, int iPixelFormat, UINT nBytes, PIXELFORMATDESCRIPTOR *ppfd) ; +extern int X11DRV_GetPixelFormat(DC *dc) ; +extern BOOL X11DRV_SetPixelFormat(DC *dc, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd) ; +extern BOOL X11DRV_SwapBuffers(DC *dc) ; + /* X11 driver internal functions */ extern BOOL X11DRV_BITMAP_Init(void); diff --git a/loader/loadorder.c b/loader/loadorder.c index fad87e25339..2a974f1dc71 100644 --- a/loader/loadorder.c +++ b/loader/loadorder.c @@ -59,6 +59,7 @@ static struct tagDllOverride { /* we have to use libglide2x.so instead of glide2x.dll ... */ {"glide2x", "so,native"}, {"odbc32", "builtin"}, + {"opengl32", "builtin,native"}, {NULL,NULL}, }; @@ -482,6 +483,8 @@ module_loadorder_t *MODULE_GetLoadOrder(const char *path) char *name; int len; + TRACE("looking for %s\n", path); + assert(path != NULL); /* Strip path information */