wined3d: Get gl_info from context in query_issue() functions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2018-08-21 10:24:29 +02:00 committed by Alexandre Julliard
parent 5546f2914a
commit bd398e319c
1 changed files with 10 additions and 3 deletions

View File

@ -526,7 +526,7 @@ static BOOL wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD
{
struct wined3d_occlusion_query *oq = wined3d_occlusion_query_from_query(query);
struct wined3d_device *device = query->device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
BOOL poll = FALSE;
@ -540,6 +540,7 @@ static BOOL wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD
{
if ((context = context_reacquire(device, oq->context)))
{
gl_info = context->gl_info;
GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED));
checkGLcall("glEndQuery()");
}
@ -558,6 +559,7 @@ static BOOL wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD
context = context_acquire(device, NULL, 0);
context_alloc_occlusion_query(context, oq);
}
gl_info = context->gl_info;
GL_EXTCALL(glBeginQuery(GL_SAMPLES_PASSED, oq->id));
checkGLcall("glBeginQuery()");
@ -574,6 +576,7 @@ static BOOL wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD
{
if ((context = context_reacquire(device, oq->context)))
{
gl_info = context->gl_info;
GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED));
checkGLcall("glEndQuery()");
@ -713,7 +716,7 @@ static BOOL wined3d_so_statistics_query_ops_issue(struct wined3d_query *query, D
{
struct wined3d_so_statistics_query *pq = wined3d_so_statistics_query_from_query(query);
struct wined3d_device *device = query->device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
BOOL poll = FALSE;
@ -725,6 +728,7 @@ static BOOL wined3d_so_statistics_query_ops_issue(struct wined3d_query *query, D
{
if ((context = context_reacquire(device, pq->context)))
{
gl_info = context->gl_info;
GL_EXTCALL(glEndQueryIndexed(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, pq->stream_idx));
GL_EXTCALL(glEndQueryIndexed(GL_PRIMITIVES_GENERATED, pq->stream_idx));
}
@ -743,6 +747,7 @@ static BOOL wined3d_so_statistics_query_ops_issue(struct wined3d_query *query, D
context = context_acquire(device, NULL, 0);
context_alloc_so_statistics_query(context, pq);
}
gl_info = context->gl_info;
GL_EXTCALL(glBeginQueryIndexed(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,
pq->stream_idx, pq->u.query.written));
@ -759,6 +764,7 @@ static BOOL wined3d_so_statistics_query_ops_issue(struct wined3d_query *query, D
{
if ((context = context_reacquire(device, pq->context)))
{
gl_info = context->gl_info;
GL_EXTCALL(glEndQueryIndexed(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, pq->stream_idx));
GL_EXTCALL(glEndQueryIndexed(GL_PRIMITIVES_GENERATED, pq->stream_idx));
checkGLcall("end query");
@ -846,7 +852,7 @@ static BOOL wined3d_pipeline_query_ops_issue(struct wined3d_query *query, DWORD
{
struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query);
struct wined3d_device *device = query->device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
BOOL poll = FALSE;
@ -875,6 +881,7 @@ static BOOL wined3d_pipeline_query_ops_issue(struct wined3d_query *query, DWORD
context = context_acquire(device, NULL, 0);
context_alloc_pipeline_statistics_query(context, pq);
}
gl_info = context->gl_info;
GL_EXTCALL(glBeginQuery(GL_VERTICES_SUBMITTED_ARB, pq->u.query.vertices));
GL_EXTCALL(glBeginQuery(GL_PRIMITIVES_SUBMITTED_ARB, pq->u.query.primitives));