diff --git a/include/d3d9.h b/include/d3d9.h index 1311ac03ec7..0ceb23fc6e4 100644 --- a/include/d3d9.h +++ b/include/d3d9.h @@ -39,19 +39,19 @@ /***************************************************************************** * Behavior Flags for IDirect3D8::CreateDevice */ -#define D3DCREATE_FPU_PRESERVE 0x00000002L -#define D3DCREATE_MULTITHREADED 0x00000004L -#define D3DCREATE_PUREDEVICE 0x00000010L -#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L -#define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L -#define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L -#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100L -#define D3DCREATE_ADAPTERGROUP_DEVICE 0x00000200L +#define D3DCREATE_FPU_PRESERVE __MSABI_LONG(0x00000002) +#define D3DCREATE_MULTITHREADED __MSABI_LONG(0x00000004) +#define D3DCREATE_PUREDEVICE __MSABI_LONG(0x00000010) +#define D3DCREATE_SOFTWARE_VERTEXPROCESSING __MSABI_LONG(0x00000020) +#define D3DCREATE_HARDWARE_VERTEXPROCESSING __MSABI_LONG(0x00000040) +#define D3DCREATE_MIXED_VERTEXPROCESSING __MSABI_LONG(0x00000080) +#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT __MSABI_LONG(0x00000100) +#define D3DCREATE_ADAPTERGROUP_DEVICE __MSABI_LONG(0x00000200) /***************************************************************************** * Flags for SetPrivateData */ -#define D3DSPD_IUNKNOWN 0x00000001L +#define D3DSPD_IUNKNOWN __MSABI_LONG(0x00000001) /***************************************************************************** @@ -59,10 +59,10 @@ */ #define D3D_SDK_VERSION 32 #define D3DADAPTER_DEFAULT 0 -#define D3DENUM_NO_WHQL_LEVEL 0x00000002L -#define D3DPRESENT_BACK_BUFFERS_MAX 3L -#define D3DSGR_NO_CALIBRATION 0x00000000L -#define D3DSGR_CALIBRATE 0x00000001L +#define D3DENUM_NO_WHQL_LEVEL __MSABI_LONG(0x00000002) +#define D3DPRESENT_BACK_BUFFERS_MAX __MSABI_LONG(3) +#define D3DSGR_NO_CALIBRATION __MSABI_LONG(0x00000000) +#define D3DSGR_CALIBRATE __MSABI_LONG(0x00000001) #define _FACD3D 0x876 #define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code ) diff --git a/include/d3d9types.h b/include/d3d9types.h index bbb8fbdd9fa..88553831c72 100644 --- a/include/d3d9types.h +++ b/include/d3d9types.h @@ -24,9 +24,9 @@ /***************************************************************************** * Direct 3D v9 #defines */ -#define D3DCLEAR_TARGET 0x00000001L -#define D3DCLEAR_ZBUFFER 0x00000002L -#define D3DCLEAR_STENCIL 0x00000004L +#define D3DCLEAR_TARGET __MSABI_LONG(0x00000001) +#define D3DCLEAR_ZBUFFER __MSABI_LONG(0x00000002) +#define D3DCLEAR_STENCIL __MSABI_LONG(0x00000004) #define D3DCLIPPLANE0 (1 << 0) #define D3DCLIPPLANE1 (1 << 1) @@ -42,19 +42,19 @@ #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v) #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) -#define D3DCS_LEFT 0x001L -#define D3DCS_RIGHT 0x002L -#define D3DCS_TOP 0x004L -#define D3DCS_BOTTOM 0x008L -#define D3DCS_FRONT 0x010L -#define D3DCS_BACK 0x020L -#define D3DCS_PLANE0 0x040L -#define D3DCS_PLANE1 0x080L -#define D3DCS_PLANE2 0x100L -#define D3DCS_PLANE3 0x200L -#define D3DCS_PLANE4 0x400L -#define D3DCS_PLANE5 0x800L -#define D3DCS_ALL 0xFFFL +#define D3DCS_LEFT __MSABI_LONG(0x001) +#define D3DCS_RIGHT __MSABI_LONG(0x002) +#define D3DCS_TOP __MSABI_LONG(0x004) +#define D3DCS_BOTTOM __MSABI_LONG(0x008) +#define D3DCS_FRONT __MSABI_LONG(0x010) +#define D3DCS_BACK __MSABI_LONG(0x020) +#define D3DCS_PLANE0 __MSABI_LONG(0x040) +#define D3DCS_PLANE1 __MSABI_LONG(0x080) +#define D3DCS_PLANE2 __MSABI_LONG(0x100) +#define D3DCS_PLANE3 __MSABI_LONG(0x200) +#define D3DCS_PLANE4 __MSABI_LONG(0x400) +#define D3DCS_PLANE5 __MSABI_LONG(0x800) +#define D3DCS_ALL __MSABI_LONG(0xFFF) #define D3DFVF_TEXTUREFORMAT1 3 #define D3DFVF_TEXTUREFORMAT2 0 @@ -81,7 +81,7 @@ #define D3DCLIPPLANE5 (1 << 5) -#define D3DRENDERSTATE_WRAPBIAS 128UL +#define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U) /* MSDN has this in d3d9caps.h, but it should be here */ #define D3DTSS_TCI_PASSTHRU 0x00000 @@ -97,25 +97,25 @@ #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) -#define D3DUSAGE_RENDERTARGET 0x00000001L -#define D3DUSAGE_DEPTHSTENCIL 0x00000002L -#define D3DUSAGE_WRITEONLY 0x00000008L -#define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L -#define D3DUSAGE_DONOTCLIP 0x00000020L -#define D3DUSAGE_POINTS 0x00000040L -#define D3DUSAGE_RTPATCHES 0x00000080L -#define D3DUSAGE_NPATCHES 0x00000100L -#define D3DUSAGE_DYNAMIC 0x00000200L -#define D3DUSAGE_AUTOGENMIPMAP 0x00000400L -#define D3DUSAGE_DMAP 0x00004000L +#define D3DUSAGE_RENDERTARGET __MSABI_LONG(0x00000001) +#define D3DUSAGE_DEPTHSTENCIL __MSABI_LONG(0x00000002) +#define D3DUSAGE_WRITEONLY __MSABI_LONG(0x00000008) +#define D3DUSAGE_SOFTWAREPROCESSING __MSABI_LONG(0x00000010) +#define D3DUSAGE_DONOTCLIP __MSABI_LONG(0x00000020) +#define D3DUSAGE_POINTS __MSABI_LONG(0x00000040) +#define D3DUSAGE_RTPATCHES __MSABI_LONG(0x00000080) +#define D3DUSAGE_NPATCHES __MSABI_LONG(0x00000100) +#define D3DUSAGE_DYNAMIC __MSABI_LONG(0x00000200) +#define D3DUSAGE_AUTOGENMIPMAP __MSABI_LONG(0x00000400) +#define D3DUSAGE_DMAP __MSABI_LONG(0x00004000) -#define D3DUSAGE_QUERY_FILTER 0x00020000L -#define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L -#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L -#define D3DUSAGE_QUERY_SRGBREAD 0x00010000L -#define D3DUSAGE_QUERY_SRGBWRITE 0x00040000L -#define D3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L -#define D3DUSAGE_QUERY_WRAPANDMIP 0x00200000L +#define D3DUSAGE_QUERY_FILTER __MSABI_LONG(0x00020000) +#define D3DUSAGE_QUERY_LEGACYBUMPMAP __MSABI_LONG(0x00008000) +#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000) +#define D3DUSAGE_QUERY_SRGBREAD __MSABI_LONG(0x00010000) +#define D3DUSAGE_QUERY_SRGBWRITE __MSABI_LONG(0x00040000) +#define D3DUSAGE_QUERY_VERTEXTEXTURE __MSABI_LONG(0x00100000) +#define D3DUSAGE_QUERY_WRAPANDMIP __MSABI_LONG(0x00200000) #define D3DWRAP_U 1 #define D3DWRAP_V 2 @@ -167,10 +167,10 @@ #define D3DTA_COMPLEMENT 0x00000010 #define D3DTA_ALPHAREPLICATE 0x00000020 -#define D3DCOLORWRITEENABLE_RED (1L<<0) -#define D3DCOLORWRITEENABLE_GREEN (1L<<1) -#define D3DCOLORWRITEENABLE_BLUE (1L<<2) -#define D3DCOLORWRITEENABLE_ALPHA (1L<<3) +#define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0) +#define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1) +#define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2) +#define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3) #define D3DPV_DONOTCOPYDATA (1 << 0) @@ -206,7 +206,7 @@ #define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 /* d3d9ex, ignore display rotation */ #define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 /* d3d9ex, specify invalid display modes */ -#define D3DPRESENT_BACK_BUFFERS_MAX 3L +#define D3DPRESENT_BACK_BUFFERS_MAX __MSABI_LONG(3) #define D3DPRESENT_RATE_DEFAULT 0x00000000 /**************************** @@ -643,7 +643,7 @@ typedef enum _D3DBACKBUFFER_TYPE { D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff } D3DBACKBUFFER_TYPE; -#define D3DPRESENT_BACK_BUFFER_MAX 3L +#define D3DPRESENT_BACK_BUFFER_MAX __MSABI_LONG(3) typedef enum _D3DBASISTYPE { D3DBASIS_BEZIER = 0,