- Add texture support for all the texture types for d3d9->wined3d.

- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
oldstable
Jason Edmeades 2005-01-17 13:44:57 +00:00 committed by Alexandre Julliard
parent d1685b00bf
commit bcecddc084
23 changed files with 2519 additions and 410 deletions

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@ -102,41 +102,34 @@ D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9
/* IDirect3DBaseTexture9 Interface follow: */
DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return 0;
return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew);
}
DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return 0;
return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture);
}
DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return 0;
return IWineD3DBaseTexture_GetLevelCount(This->wineD3DBaseTexture);
}
HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
return IWineD3DBaseTexture_SetAutoGenFilterType(This->wineD3DBaseTexture, FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3DTEXF_NONE;
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
return IWineD3DBaseTexture_GetAutoGenFilterType(This->wineD3DBaseTexture);
}
void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return ;
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
return IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture);
}
IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl =
{
IDirect3DBaseTexture9Impl_QueryInterface,

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@ -1,7 +1,7 @@
/*
* IDirect3DCubeTexture9 implementation
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2005 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
@ -44,24 +44,16 @@ HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 i
ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
return InterlockedIncrement(&This->ref);
}
ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
ULONG ref = --This->ref;
unsigned int i, j;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0) {
for (i = 0; i < This->levels; i++) {
for (j = 0; j < 6; j++) {
if (This->surfaces[j][i] != NULL) {
TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[j][i]);
IDirect3DSurface9Impl_Release((LPDIRECT3DSURFACE9) This->surfaces[j][i]);
}
}
}
IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
@ -75,47 +67,43 @@ HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface,
HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
}
DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
}
DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
}
void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return ;
return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
}
D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
}
/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew);
return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
}
DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
@ -125,86 +113,71 @@ DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This);
return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType);
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
return IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This);
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
return IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
}
void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return ;
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
return IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
}
/* IDirect3DCubeTexture9 Interface follow: */
HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
if (Level < This->levels) {
TRACE("(%p) level (%d)\n", This, Level);
return IDirect3DSurface9Impl_GetDesc((LPDIRECT3DSURFACE9) This->surfaces[0][Level], pDesc);
}
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
return D3DERR_INVALIDCALL;
return D3D_OK;
WINED3DSURFACE_DESC wined3ddesc;
UINT tmpInt = -1;
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = &pDesc->Format;
wined3ddesc.Type = &pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = &pDesc->Pool;
wined3ddesc.Size = &tmpInt;
wined3ddesc.MultiSampleType = &pDesc->MultiSampleType;
wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
if (Level < This->levels) {
*ppCubeMapSurface = (LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level];
IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppCubeMapSurface);
TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p \n", This, FaceType, Level, This->surfaces[FaceType][Level]);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
return D3DERR_INVALIDCALL;
HRESULT hrc = D3D_OK;
IWineD3DSurface *mySurface = NULL;
hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, FaceType, Level, &mySurface);
if (hrc == D3D_OK) {
IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
IWineD3DCubeTexture_Release(mySurface);
}
return D3D_OK;
return hrc;
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
HRESULT hr;
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
if (Level < This->levels) {
/**
* Not dirtified while Surfaces don't notify dirtification
* This->Dirty = TRUE;
*/
hr = IDirect3DSurface9Impl_LockRect((LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level], pLockedRect, pRect, Flags);
TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)\n", This, FaceType, Level, pLockedRect->pBits, hr);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
return D3DERR_INVALIDCALL;
}
return hr;
return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, FaceType, Level, pLockedRect, pRect, Flags);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
HRESULT hr;
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
if (Level < This->levels) {
hr = IDirect3DSurface9Impl_UnlockRect((LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level]);
TRACE("(%p) -> faceType(%d) level(%d) success(%lu)\n", This, FaceType, Level, hr);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
return D3DERR_INVALIDCALL;
}
return hr;
return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, FaceType, Level);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
This->Dirty = TRUE;
return D3D_OK;
return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, FaceType, pDirtyRect);
}
@ -238,10 +211,20 @@ IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
/* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface,
UINT EdgeLength, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
D3DFORMAT Format, D3DPOOL Pool,
IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
IDirect3DCubeTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DCubeTexture9Impl));
object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
object->ref = 1;
IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
Format, Pool, &(object->wineD3DCubeTexture), pSharedHandle, (IUnknown *)object,
D3D9CB_CreateSurface);
*ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
return D3D_OK;
}

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@ -447,20 +447,7 @@ struct IDirect3DVolume9Impl
DWORD ref;
/* IDirect3DVolume9 fields */
IDirect3DDevice9Impl *Device;
D3DRESOURCETYPE ResourceType;
IUnknown *Container;
D3DVOLUME_DESC myDesc;
BYTE *allocatedMemory;
UINT textureName;
UINT bytesPerPixel;
BOOL lockable;
BOOL locked;
D3DBOX lockedBox;
D3DBOX dirtyBox;
BOOL Dirty;
IWineD3DVolume *wineD3DVolume;
};
/* IUnknown: */
@ -756,17 +743,7 @@ struct IDirect3DCubeTexture9Impl
DWORD ref;
/* IDirect3DResource9 fields */
D3DRESOURCETYPE ResourceType;
/* IDirect3DBaseTexture9 fields */
BOOL Dirty;
D3DFORMAT format;
UINT levels;
/* IDirect3DCubeTexture9 fields */
UINT edgeLength;
DWORD usage;
IDirect3DSurface9Impl *surfaces[6][MAX_LEVELS];
IWineD3DCubeTexture *wineD3DCubeTexture;
};
/* IUnknown: */
@ -819,18 +796,8 @@ struct IDirect3DTexture9Impl
DWORD ref;
/* IDirect3DResource9 fields */
D3DRESOURCETYPE ResourceType;
IWineD3DTexture *wineD3DTexture;
/* IDirect3DBaseTexture9 fields */
BOOL Dirty;
D3DFORMAT format;
UINT levels;
/* IDirect3DTexture9 fields */
UINT width;
UINT height;
DWORD usage;
IDirect3DSurface9Impl *surfaces[MAX_LEVELS];
};
/* IUnknown: */
@ -883,19 +850,7 @@ struct IDirect3DVolumeTexture9Impl
DWORD ref;
/* IDirect3DResource9 fields */
D3DRESOURCETYPE ResourceType;
/* IDirect3DBaseTexture9 fields */
BOOL Dirty;
D3DFORMAT format;
UINT levels;
/* IDirect3DVolumeTexture9 fields */
UINT width;
UINT height;
UINT depth;
DWORD usage;
IDirect3DVolume9Impl *volumes[MAX_LEVELS];
IWineD3DVolumeTexture *wineD3DVolumeTexture;
};
/* IUnknown: */
@ -1182,5 +1137,16 @@ extern DWORD WINAPI IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 ifac
extern HRESULT WINAPI IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dwIssueFlags);
extern HRESULT WINAPI IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags);
/* Callbacks */
extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *pDevice,
UINT Width,
UINT Height,
D3DFORMAT Format,
D3DPOOL Pool,
IWineD3DSurface **ppSurface,
HANDLE * pSharedHandle);
extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
D3DFORMAT Format, D3DPOOL Pool, DWORD Usage,
IWineD3DVolume **ppVolume,
HANDLE * pSharedHandle);
#endif /* __WINE_D3D9_PRIVATE_H */

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@ -219,7 +219,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface
object->lpVtbl = &Direct3DSurface9_Vtbl;
object->ref = 1;
IWineD3DDevice_CreateRenderTarget(This->WineD3DDevice, Width, Height, Format, MultiSample, MultisampleQuality,
Lockable, &object->wineD3DSurface, pSharedHandle, (IUnknown *)This);
Lockable, &object->wineD3DSurface, pSharedHandle, (IUnknown *)object);
*ppSurface = (LPDIRECT3DSURFACE9) object;
return D3D_OK;
@ -274,8 +274,17 @@ HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect
}
HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
IDirect3DSurface9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
object->lpVtbl = &Direct3DSurface9_Vtbl;
object->ref = 1;
IWineD3DDevice_CreateOffscreenPlainSurface(This->WineD3DDevice, Width, Height, Format, Pool,
&(object->wineD3DSurface), pSharedHandle, (IUnknown *)object);
*ppSurface = (LPDIRECT3DSURFACE9) object;
return D3D_OK;
}

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@ -62,6 +62,7 @@ HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDire
IWineD3DDevice *myDevice = NULL;
IWineD3DResource_GetDevice(This->wineD3DResource, &myDevice);
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
return D3D_OK;
}

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@ -51,7 +51,7 @@ ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface) {
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0) {
IWineD3DBaseTexture_Release(This->wineD3DSurface);
IWineD3DSurface_Release(This->wineD3DSurface);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
@ -130,12 +130,14 @@ HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 iface, REFI
HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3DSURFACE_DESC* pDesc) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
WINED3DSURFACE_DESC wined3ddesc;
UINT tmpInt = -1;
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = &pDesc->Format;
wined3ddesc.Type = &pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = &pDesc->Pool;
wined3ddesc.Size = &tmpInt;
wined3ddesc.MultiSampleType = &pDesc->MultiSampleType;
wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
wined3ddesc.Width = &pDesc->Width;
@ -185,3 +187,23 @@ IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl =
IDirect3DSurface9Impl_GetDC,
IDirect3DSurface9Impl_ReleaseDC
};
/* Internal function called back during the CreateTexture and CreateCubeTextures to create the surface(s) */
HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *pDevice,
UINT Width,
UINT Height,
D3DFORMAT Format,
D3DPOOL Pool,
IWineD3DSurface **ppSurface,
HANDLE * pSharedHandle) {
HRESULT res = D3D_OK;
IDirect3DSurface9Impl *d3dSurface = NULL;
res = IDirect3DDevice9_CreateOffscreenPlainSurface((IDirect3DDevice9 *)pDevice, Width, Height,
Format, Pool, (IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
if (res == D3D_OK) {
*ppSurface = d3dSurface->wineD3DSurface;
}
return res;
}

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@ -1,7 +1,7 @@
/*
* IDirect3DTexture9 implementation
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2005 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
@ -44,22 +44,16 @@ HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, RE
ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
return InterlockedIncrement(&This->ref);
}
ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
ULONG ref = --This->ref;
unsigned int i;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0) {
for (i = 0; i < This->levels; i++) {
if (NULL != This->surfaces[i]) {
TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]);
IDirect3DSurface9Impl_Release((LPDIRECT3DSURFACE9) This->surfaces[i]);
}
}
IWineD3DTexture_Release(This->wineD3DTexture);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
@ -73,130 +67,117 @@ HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect
HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
return IWineD3DTexture_SetPrivateData(This->wineD3DTexture,refguid,pData,SizeOfData,Flags);
}
HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
return IWineD3DTexture_GetPrivateData(This->wineD3DTexture,refguid,pData,pSizeOfData);
}
HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
return IWineD3DTexture_FreePrivateData(This->wineD3DTexture,refguid);
}
DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
}
DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
return IWineD3DTexture_GetPriority(This->wineD3DTexture);
}
void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return ;
return IWineD3DTexture_PreLoad(This->wineD3DTexture);
}
D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
return IWineD3DTexture_GetType(This->wineD3DTexture);
}
/* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew);
return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
}
DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
return IWineD3DTexture_GetLOD(This->wineD3DTexture);
}
DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This);
return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
}
HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType);
return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This);
return IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
}
void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return ;
return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
}
/* IDirect3DTexture9 Interface follow: */
HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
if (Level < This->levels) {
TRACE("(%p) Level (%d)\n", This, Level);
return IDirect3DSurface9Impl_GetDesc((LPDIRECT3DSURFACE9) This->surfaces[Level], pDesc);
}
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
return D3DERR_INVALIDCALL;
WINED3DSURFACE_DESC wined3ddesc;
UINT tmpInt = -1;
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = &pDesc->Format;
wined3ddesc.Type = &pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = &pDesc->Pool;
wined3ddesc.Size = &tmpInt;
wined3ddesc.MultiSampleType = &pDesc->MultiSampleType;
wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
}
HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
*ppSurfaceLevel = (LPDIRECT3DSURFACE9) This->surfaces[Level];
IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) This->surfaces[Level]);
TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level);
return D3D_OK;
HRESULT hrc = D3D_OK;
IWineD3DSurface *mySurface = NULL;
hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
if (hrc == D3D_OK) {
IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
IWineD3DSurface_Release(mySurface);
}
return hrc;
}
HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level,D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
HRESULT hr;
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
if (Level < This->levels) {
/**
* Not dirtified while Surfaces don't notify dirtification
* This->impl.parent.Dirty = TRUE;
*/
hr = IDirect3DSurface9Impl_LockRect((LPDIRECT3DSURFACE9) This->surfaces[Level], pLockedRect, pRect, Flags);
TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
return D3DERR_INVALIDCALL;
}
return hr;
return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, pLockedRect, pRect, Flags);
}
HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
HRESULT hr;
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
if (Level < This->levels) {
hr = IDirect3DSurface9Impl_UnlockRect((LPDIRECT3DSURFACE9) This->surfaces[Level]);
TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
return D3DERR_INVALIDCALL;
}
return hr;
return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
}
HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
This->Dirty = TRUE;
return D3D_OK;
return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
}
@ -230,7 +211,16 @@ IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
/* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
IDirect3DTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
object->lpVtbl = &Direct3DTexture9_Vtbl;
object->ref = 1;
IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
Format, Pool, &(object->wineD3DTexture), pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
*ppTexture = (LPDIRECT3DTEXTURE9) object;
return D3D_OK;
}

View File

@ -1,7 +1,7 @@
/*
* IDirect3DVolume9 implementation
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2005 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
@ -42,15 +42,15 @@ HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFI
ULONG WINAPI IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
return InterlockedIncrement(&This->ref);
}
ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
ULONG ref = --This->ref;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0) {
HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
IWineD3DVolume_Release(This->wineD3DVolume);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
@ -59,62 +59,73 @@ ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface) {
/* IDirect3DVolume9 Interface follow: */
HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p) : returning %p\n", This, This->Device);
*ppDevice = (LPDIRECT3DDEVICE9) This->Device;
/* Note Calling this method will increase the internal reference count
on the IDirect3DDevice9 interface. */
IDirect3DDevice9Impl_AddRef(*ppDevice);
IWineD3DDevice *myDevice = NULL;
IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice);
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
return D3D_OK;
}
HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
return IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
return IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
return IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid);
}
HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID riid, void** ppContainer) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p) : returning %p\n", This, This->Container);
*ppContainer = This->Container;
IUnknown_AddRef(This->Container);
return D3D_OK;
HRESULT res;
IUnknown *IWineContainer = NULL;
res = IWineD3DVolume_GetContainer(This->wineD3DVolume, riid, (void **)&IWineContainer);
/* If this works, the only valid container is a child of resource (volumetexture) */
if (res == D3D_OK) {
IWineD3DResource_GetParent((IWineD3DResource *)IWineContainer, (IUnknown **)ppContainer);
IWineD3DResource_Release((IWineD3DResource *)IWineContainer);
}
return res;
}
HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_DESC* pDesc) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p) : copying into %p\n", This, pDesc);
memcpy(pDesc, &This->myDesc, sizeof(D3DVOLUME_DESC));
return D3D_OK;
WINED3DVOLUME_DESC wined3ddesc;
UINT tmpInt = -1;
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = &pDesc->Format;
wined3ddesc.Type = &pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = &pDesc->Pool;
wined3ddesc.Size = &tmpInt;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
wined3ddesc.Depth = &pDesc->Depth;
return IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
}
HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
return IWineD3DVolume_LockBox(This->wineD3DVolume, pLockedVolume, pBox, Flags);
}
HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
return IWineD3DVolume_UnlockBox(This->wineD3DVolume);
}
IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl =
{
IDirect3DVolume9Impl_QueryInterface,
@ -129,3 +140,19 @@ IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl =
IDirect3DVolume9Impl_LockBox,
IDirect3DVolume9Impl_UnlockBox
};
/* Internal function called back during the CreateVolumeTexture */
HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
D3DFORMAT Format, D3DPOOL Pool, DWORD Usage,
IWineD3DVolume **ppVolume,
HANDLE * pSharedHandle) {
IDirect3DVolume9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)pDevice;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolume9Impl));
object->lpVtbl = &Direct3DVolume9_Vtbl;
object->ref = 1;
return IWineD3DDevice_CreateVolume(This->WineD3DDevice, Width, Height, Depth, Usage, Format,
Pool, ppVolume, pSharedHandle, (IUnknown *)object);
}

View File

@ -1,7 +1,7 @@
/*
* IDirect3DVolumeTexture9 implementation
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2005 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
@ -44,22 +44,16 @@ HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTUR
ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
return InterlockedIncrement(&This->ref);
}
ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
ULONG ref = --This->ref;
UINT i;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0) {
for (i = 0; i < This->levels; i++) {
if (This->volumes[i] != NULL) {
TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]);
IDirect3DVolume9Impl_Release((LPDIRECT3DVOLUME9) This->volumes[i]);
}
}
IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
@ -73,134 +67,115 @@ HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 if
HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture,refguid,pData,SizeOfData,Flags);
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture,refguid,pData,pSizeOfData);
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture,refguid);
}
DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
}
DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
}
void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return ;
return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
}
D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
}
/* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew);
return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
}
DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
}
DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This);
return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType);
return IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This);
return IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
}
void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
return ;
return IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
}
/* IDirect3DVolumeTexture9 Interface follow: */
HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
if (Level < This->levels) {
TRACE("(%p) Level (%d)\n", This, Level);
return IDirect3DVolume9Impl_GetDesc((LPDIRECT3DVOLUME9) This->volumes[Level], pDesc);
}
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
return D3DERR_INVALIDCALL;
WINED3DVOLUME_DESC wined3ddesc;
UINT tmpInt = -1;
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = &pDesc->Format;
wined3ddesc.Type = &pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = &pDesc->Pool;
wined3ddesc.Size = &tmpInt;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
wined3ddesc.Depth = &pDesc->Depth;
return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
if (Level < This->levels) {
*ppVolumeLevel = (LPDIRECT3DVOLUME9) This->volumes[Level];
IDirect3DVolume9Impl_AddRef((LPDIRECT3DVOLUME9) *ppVolumeLevel);
TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
} else {
FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->levels);
return D3DERR_INVALIDCALL;
HRESULT hrc = D3D_OK;
IWineD3DVolume *myVolume = NULL;
hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
if (hrc == D3D_OK) {
IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
IWineD3DVolumeTexture_Release(myVolume);
}
return D3D_OK;
return hrc;
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
HRESULT hr;
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
if (Level < This->levels) {
/**
* Not dirtified while Surfaces don't notify dirtification
* This->Dirty = TRUE;
*/
hr = IDirect3DVolume9Impl_LockBox((LPDIRECT3DVOLUME9) This->volumes[Level], pLockedVolume, pBox, Flags);
TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
return D3DERR_INVALIDCALL;
}
return hr;
return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, pLockedVolume, pBox, Flags);
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
HRESULT hr;
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
if (Level < This->levels) {
hr = IDirect3DVolume9Impl_UnlockBox((LPDIRECT3DVOLUME9) This->volumes[Level]);
TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
return D3DERR_INVALIDCALL;
}
return hr;
return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
FIXME("(%p) : stub\n", This);
This->Dirty = TRUE;
return D3D_OK;
return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, pDirtyBox);
}
@ -237,7 +212,17 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 ifac
D3DFORMAT Format, D3DPOOL Pool,
IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
IDirect3DVolumeTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
object->ref = 1;
IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
Format, Pool, &(object->wineD3DVolumeTexture), pSharedHandle,
(IUnknown *)object, D3D9CB_CreateVolume);
*ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
return D3D_OK;
}

View File

@ -9,6 +9,7 @@ EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_
C_SRCS = \
basetexture.c \
cubetexture.c \
device.c \
directx.c \
drawprim.c \
@ -16,9 +17,12 @@ C_SRCS = \
resource.c \
stateblock.c \
surface.c \
texture.c \
utils.c \
vertexbuffer.c \
vertexshader.c \
volume.c \
volumetexture.c \
wined3d_main.c
@MAKE_DLL_RULES@

View File

@ -60,39 +60,39 @@ ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface) {
IWineD3DBaseTexture IWineD3DResource parts follow
**************************************************** */
HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice** ppDevice) {
return IWineD3DResource_GetDevice((IWineD3DResource *)iface, ppDevice);
return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
}
HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
return IWineD3DResource_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
return IWineD3DResource_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid) {
return IWineD3DResource_FreePrivateData((IWineD3DResource *)iface, refguid);
return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
}
DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew) {
return IWineD3DResource_SetPriority((IWineD3DResource *)iface, PriorityNew);
return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
}
DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface) {
return IWineD3DResource_GetPriority((IWineD3DResource *)iface);
return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
}
void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface) {
return IWineD3DResource_PreLoad((IWineD3DResource *)iface);
return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
}
D3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface) {
return IWineD3DResource_GetType((IWineD3DResource *)iface);
return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
}
HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent) {
return IWineD3DResource_GetParent((IWineD3DResource *)iface, pParent);
return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
}
/* ******************************************************
@ -143,6 +143,11 @@ BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL di
return old;
}
BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface) {
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
return This->baseTexture.dirty;
}
IWineD3DBaseTextureVtbl IWineD3DBaseTexture_Vtbl =
{
IWineD3DBaseTextureImpl_QueryInterface,
@ -163,5 +168,6 @@ IWineD3DBaseTextureVtbl IWineD3DBaseTexture_Vtbl =
IWineD3DBaseTextureImpl_SetAutoGenFilterType,
IWineD3DBaseTextureImpl_GetAutoGenFilterType,
IWineD3DBaseTextureImpl_GenerateMipSubLevels,
IWineD3DBaseTextureImpl_SetDirty
IWineD3DBaseTextureImpl_SetDirty,
IWineD3DBaseTextureImpl_GetDirty
};

View File

@ -0,0 +1,300 @@
/*
* IDirect3DCubeTexture9 implementation
*
* Copyright 2002-2005 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
static const GLenum cube_targets[6] = {
#if defined(GL_VERSION_1_3)
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
#else
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
#endif
};
/* *******************************************
IWineD3DCubeTexture IUnknown parts follow
******************************************* */
HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture *iface, REFIID riid, LPVOID *ppobj)
{
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DCubeTexture *iface) {
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
IUnknown_AddRef(This->resource.parent);
return InterlockedIncrement(&This->resource.ref);
}
ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface) {
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
ULONG ref;
TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
ref = InterlockedDecrement(&This->resource.ref);
if (ref == 0) {
int i,j;
for (i = 0; i < This->baseTexture.levels; i++) {
for (j = 0; j < 6; j++) {
if (This->surfaces[j][i] != NULL) {
TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[j][i]);
IWineD3DSurface_Release((IWineD3DSurface *) This->surfaces[j][i]);
}
}
}
IWineD3DDevice_Release((IWineD3DDevice *)This->resource.wineD3DDevice);
HeapFree(GetProcessHeap(), 0, This);
} else {
IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */
}
return ref;
}
/* ****************************************************
IWineD3DCubeTexture IWineD3DResource parts follow
**************************************************** */
HRESULT WINAPI IWineD3DCubeTextureImpl_GetDevice(IWineD3DCubeTexture *iface, IWineD3DDevice** ppDevice) {
return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
}
HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTexture *iface, REFGUID refguid) {
return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
}
DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *iface, DWORD PriorityNew) {
return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
}
DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture *iface) {
return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
}
void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface) {
/* Override the IWineD3DResource Preload method */
unsigned int i,j;
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
TRACE("(%p) : About to load texture: dirtified(%d)\n", This, This->baseTexture.dirty);
ENTER_GL();
for (i = 0; i < This->baseTexture.levels; i++) {
if (i == 0 && This->surfaces[0][0]->textureName != 0 && This->baseTexture.dirty == FALSE) {
glEnable(GL_TEXTURE_CUBE_MAP_ARB);
glBindTexture(GLTEXTURECUBEMAP, This->surfaces[0][0]->textureName);
checkGLcall("glBindTexture");
TRACE("Texture %p (level %d) given name %d\n", This->surfaces[0][0], i, This->surfaces[0][0]->textureName);
/* No need to walk through all mip-map levels, since already all assigned */
i = This->baseTexture.levels;
} else {
if (i == 0) {
if (This->surfaces[0][0]->textureName == 0) {
glGenTextures(1, &This->surfaces[0][0]->textureName);
checkGLcall("glGenTextures");
TRACE("Texture %p (level %d) given name %d\n", This->surfaces[0][i], i, This->surfaces[0][0]->textureName);
}
glBindTexture(GLTEXTURECUBEMAP, This->surfaces[0][0]->textureName);
checkGLcall("glBindTexture");
TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->baseTexture.levels - 1);
glTexParameteri(GLTEXTURECUBEMAP, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels - 1);
checkGLcall("glTexParameteri(GL_TEXTURE_CUBE, GL_TEXTURE_MAX_LEVEL, This->levels - 1)");
}
for (j = 0; j < 6; j++) {
IWineD3DSurface_LoadTexture((IWineD3DSurface *) This->surfaces[j][i], cube_targets[j], i);
#if 0
static int gen = 0;
char buffer[4096];
snprintf(buffer, sizeof(buffer), "/tmp/cube%d_face%d_level%d_%d.png", This->surfaces[0][0]->textureName, j, i, ++gen);
IWineD3DSurfaceImpl_SaveSnapshot((IWineD3DSurface *) This->surfaces[j][i], buffer);
#endif
}
/* Removed glTexParameterf now TextureStageStates are initialized at startup */
This->baseTexture.dirty = FALSE;
}
}
LEAVE_GL();
return ;
}
D3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture *iface) {
return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
}
HRESULT WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture *iface, IUnknown **pParent) {
return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
}
/* ******************************************************
IWineD3DCubeTexture IWineD3DBaseTexture parts follow
****************************************************** */
DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture *iface, DWORD LODNew) {
return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture *)iface, LODNew);
}
DWORD WINAPI IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture *iface) {
return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture *)iface);
}
DWORD WINAPI IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture *iface) {
return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface);
}
HRESULT WINAPI IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture *iface) {
return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface);
}
void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture *iface) {
return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
}
/* Internal function, No d3d mapping */
BOOL WINAPI IWineD3DCubeTextureImpl_SetDirty(IWineD3DCubeTexture *iface, BOOL dirty) {
return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, TRUE);
}
BOOL WINAPI IWineD3DCubeTextureImpl_GetDirty(IWineD3DCubeTexture *iface) {
return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture *)iface);
}
/* *******************************************
IWineD3DCubeTexture IWineD3DCubeTexture parts follow
******************************************* */
HRESULT WINAPI IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc) {
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
if (Level < This->baseTexture.levels) {
TRACE("(%p) level (%d)\n", This, Level);
return IWineD3DSurface_GetDesc((IWineD3DSurface *) This->surfaces[0][Level], pDesc);
}
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
return D3DERR_INVALIDCALL;
}
HRESULT WINAPI IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level, IWineD3DSurface** ppCubeMapSurface) {
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
if (Level < This->baseTexture.levels) {
*ppCubeMapSurface = (IWineD3DSurface *) This->surfaces[FaceType][Level];
IWineD3DSurface_AddRef((IWineD3DSurface *) *ppCubeMapSurface);
TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p \n", This, FaceType, Level, This->surfaces[FaceType][Level]);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
return D3DERR_INVALIDCALL;
}
return D3D_OK;
}
HRESULT WINAPI IWineD3DCubeTextureImpl_LockRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
HRESULT hr;
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
if (Level < This->baseTexture.levels) {
hr = IWineD3DSurface_LockRect((IWineD3DSurface *) This->surfaces[FaceType][Level], pLockedRect, pRect, Flags);
TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)\n", This, FaceType, Level, pLockedRect->pBits, hr);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
return D3DERR_INVALIDCALL;
}
return hr;
}
HRESULT WINAPI IWineD3DCubeTextureImpl_UnlockRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
HRESULT hr;
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
if (Level < This->baseTexture.levels) {
hr = IWineD3DSurface_UnlockRect((IWineD3DSurface *) This->surfaces[FaceType][Level]);
TRACE("(%p) -> faceType(%d) level(%d) success(%lu)\n", This, FaceType, Level, hr);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
return D3DERR_INVALIDCALL;
}
return hr;
}
HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
This->baseTexture.dirty = TRUE;
TRACE("(%p) : dirtyfication of faceType(%d) Level (0)\n", This, FaceType);
return IWineD3DSurface_AddDirtyRect((IWineD3DSurface *) This->surfaces[FaceType][0], pDirtyRect);
}
IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
{
IWineD3DCubeTextureImpl_QueryInterface,
IWineD3DCubeTextureImpl_AddRef,
IWineD3DCubeTextureImpl_Release,
IWineD3DCubeTextureImpl_GetParent,
IWineD3DCubeTextureImpl_GetDevice,
IWineD3DCubeTextureImpl_SetPrivateData,
IWineD3DCubeTextureImpl_GetPrivateData,
IWineD3DCubeTextureImpl_FreePrivateData,
IWineD3DCubeTextureImpl_SetPriority,
IWineD3DCubeTextureImpl_GetPriority,
IWineD3DCubeTextureImpl_PreLoad,
IWineD3DCubeTextureImpl_GetType,
IWineD3DCubeTextureImpl_SetLOD,
IWineD3DCubeTextureImpl_GetLOD,
IWineD3DCubeTextureImpl_GetLevelCount,
IWineD3DCubeTextureImpl_SetAutoGenFilterType,
IWineD3DCubeTextureImpl_GetAutoGenFilterType,
IWineD3DCubeTextureImpl_GenerateMipSubLevels,
IWineD3DCubeTextureImpl_SetDirty,
IWineD3DCubeTextureImpl_GetDirty,
IWineD3DCubeTextureImpl_GetLevelDesc,
IWineD3DCubeTextureImpl_GetCubeMapSurface,
IWineD3DCubeTextureImpl_LockRect,
IWineD3DCubeTextureImpl_UnlockRect,
IWineD3DCubeTextureImpl_AddDirtyRect
};

View File

@ -208,6 +208,9 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetParent(IWineD3DDevice *iface, IUnknown **pP
return D3D_OK;
}
/*****
* Creation of other classes
*****/
HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *iface, UINT Size, DWORD Usage,
DWORD FVF, D3DPOOL Pool, IWineD3DVertexBuffer** ppVertexBuffer, HANDLE *sharedHandle,
IUnknown *parent) {
@ -347,6 +350,337 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateRenderTarget(IWineD3DDevice *iface, UINT
return D3D_OK;
}
HRESULT WINAPI IWineD3DDeviceImpl_CreateOffscreenPlainSurface(IWineD3DDevice *iface,
UINT Width, UINT Height,
D3DFORMAT Format, D3DPOOL Pool,
IWineD3DSurface** ppSurface,
HANDLE* pSharedHandle, IUnknown *parent) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DSurfaceImpl *object;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DSurfaceImpl));
if (NULL == object) {
*ppSurface = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &IWineD3DSurface_Vtbl;
object->resource.wineD3DDevice = This;
IWineD3DDevice_AddRef(iface);
object->resource.resourceType = D3DRTYPE_VOLUME;
object->resource.parent = parent;
object->resource.ref = 1;
*ppSurface = (IWineD3DSurface *)object;
object->container = (IUnknown*) This;
TRACE("(%p) : W(%d) H(%d), Fmt(%u,%s), Pool(%s)\n", This, Width, Height,
Format, debug_d3dformat(Format), debug_d3dpool(Pool));
object->currentDesc.Width = Width;
object->currentDesc.Height = Height;
object->currentDesc.Format = Format;
object->currentDesc.Type = D3DRTYPE_SURFACE;
object->currentDesc.Usage = 0;
object->currentDesc.Pool = Pool;
object->bytesPerPixel = D3DFmtGetBpp(This, Format);
/* DXTn mipmaps use the same number of 'levels' down to eg. 8x1, but since
it is based around 4x4 pixel blocks it requires padding, so allocate enough
space! */
if (Format == D3DFMT_DXT1) {
object->currentDesc.Size = ((max(Width,4) * object->bytesPerPixel) * max(Height,4)) / 2; /* DXT1 is half byte per pixel */
} else if (Format == D3DFMT_DXT2 || Format == D3DFMT_DXT3 ||
Format == D3DFMT_DXT4 || Format == D3DFMT_DXT5) {
object->currentDesc.Size = ((max(Width,4) * object->bytesPerPixel) * max(Height,4));
} else {
object->currentDesc.Size = (Width * object->bytesPerPixel) * Height;
}
object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->currentDesc.Size);
object->lockable = TRUE;
object->locked = FALSE;
object->Dirty = FALSE;
TRACE("(%p) : w(%d) h(%d) fmt(%d,%s) surf@%p, surfmem@%p, %d bytes\n", This, Width, Height, Format, debug_d3dformat(Format), *ppSurface, object->allocatedMemory, object->currentDesc.Size);
memset(&object->lockedRect, 0, sizeof(RECT));
return IWineD3DSurface_CleanDirtyRect(*ppSurface);
}
HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface, UINT Width,
UINT Height, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
IWineD3DTexture** ppTexture,
HANDLE* pSharedHandle, IUnknown *parent,
D3DCB_CREATESURFACEFN D3DCB_CreateSurface) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DTextureImpl *object;
unsigned int i;
UINT tmpW;
UINT tmpH;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DTextureImpl));
if (NULL == object) {
*ppTexture = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &IWineD3DTexture_Vtbl;
object->resource.wineD3DDevice = This;
IWineD3DDevice_AddRef(iface);
object->resource.resourceType = D3DRTYPE_TEXTURE;
object->resource.parent = parent;
object->resource.ref = 1;
*ppTexture = (IWineD3DTexture *)object;
TRACE("(%p) : W(%d) H(%d), Lvl(%d) Usage(%ld), Fmt(%u,%s), Pool(%s)\n", This,
Width, Height, Levels, Usage, Format, debug_d3dformat(Format), debug_d3dpool(Pool));
object->width = Width;
object->height = Height;
object->usage = Usage;
object->baseTexture.levels = Levels;
object->baseTexture.format = Format;
/* Calculate levels for mip mapping */
if (Levels == 0) {
object->baseTexture.levels++;
tmpW = Width;
tmpH = Height;
while (tmpW > 1 && tmpH > 1) {
tmpW = max(1, tmpW / 2);
tmpH = max(1, tmpH / 2);
object->baseTexture.levels++;
}
TRACE("Calculated levels = %d\n", object->baseTexture.levels);
}
/* Generate all the surfaces */
tmpW = Width;
tmpH = Height;
for (i = 0; i < object->baseTexture.levels; i++)
{
D3DCB_CreateSurface(This->parent, tmpW, tmpH, Format, Pool,
(IWineD3DSurface **)&object->surfaces[i], pSharedHandle);
object->surfaces[i]->container = (IUnknown*) object;
object->surfaces[i]->currentDesc.Usage = Usage;
object->surfaces[i]->currentDesc.Pool = Pool;
/**
* As written in msdn in IDirect3DTexture8::LockRect
* Textures created in D3DPOOL_DEFAULT are not lockable.
*/
if (D3DPOOL_DEFAULT == Pool) {
object->surfaces[i]->lockable = FALSE;
}
TRACE("Created surface level %d @ %p, memory at %p\n", i, object->surfaces[i], object->surfaces[i]->allocatedMemory);
tmpW = max(1, tmpW / 2);
tmpH = max(1, tmpH / 2);
}
*ppTexture = (IWineD3DTexture *) object;
TRACE("(%p) : Created texture %p\n", This, object);
return D3D_OK;
}
HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *iface,
UINT Width, UINT Height, UINT Depth,
UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
IWineD3DVolumeTexture** ppVolumeTexture,
HANDLE* pSharedHandle, IUnknown *parent,
D3DCB_CREATEVOLUMEFN D3DCB_CreateVolume) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DVolumeTextureImpl *object;
unsigned int i;
UINT tmpW;
UINT tmpH;
UINT tmpD;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DVolumeTextureImpl));
if (NULL == object) {
*ppVolumeTexture = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &IWineD3DVolumeTexture_Vtbl;
object->resource.wineD3DDevice = This;
IWineD3DDevice_AddRef(iface);
object->resource.resourceType = D3DRTYPE_VOLUMETEXTURE;
object->resource.parent = parent;
object->resource.ref = 1;
*ppVolumeTexture = (IWineD3DVolumeTexture *)object;
TRACE("(%p) : W(%d) H(%d) D(%d), Lvl(%d) Usage(%ld), Fmt(%u,%s), Pool(%s)\n", This, Width, Height,
Depth, Levels, Usage, Format, debug_d3dformat(Format), debug_d3dpool(Pool));
object->width = Width;
object->height = Height;
object->depth = Depth;
object->usage = Usage;
object->baseTexture.levels = Levels;
object->baseTexture.format = Format;
/* Calculate levels for mip mapping */
if (Levels == 0) {
object->baseTexture.levels++;
tmpW = Width;
tmpH = Height;
tmpD = Depth;
while (tmpW > 1 && tmpH > 1 && tmpD > 1) {
tmpW = max(1, tmpW / 2);
tmpH = max(1, tmpH / 2);
tmpD = max(1, tmpD / 2);
object->baseTexture.levels++;
}
TRACE("Calculated levels = %d\n", object->baseTexture.levels);
}
/* Generate all the surfaces */
tmpW = Width;
tmpH = Height;
tmpD = Depth;
for (i = 0; i < object->baseTexture.levels; i++)
{
/* Create the volume - No entry point for this seperately?? */
D3DCB_CreateVolume(This->parent, Width, Height, Depth, Format, Pool, Usage,
(IWineD3DVolume **)&object->volumes[i], pSharedHandle);
object->volumes[i]->container = (IUnknown*) object;
tmpW = max(1, tmpW / 2);
tmpH = max(1, tmpH / 2);
tmpD = max(1, tmpD / 2);
}
*ppVolumeTexture = (IWineD3DVolumeTexture *) object;
TRACE("(%p) : Created volume texture %p\n", This, object);
return D3D_OK;
}
HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface,
UINT Width, UINT Height, UINT Depth,
DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
IWineD3DVolume** ppVolume,
HANDLE* pSharedHandle, IUnknown *parent) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DVolumeImpl *object;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DVolumeImpl));
if (NULL == object) {
*ppVolume = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &IWineD3DVolume_Vtbl;
object->wineD3DDevice = This;
IWineD3DDevice_AddRef(iface);
object->resourceType = D3DRTYPE_VOLUME;
object->parent = parent;
object->ref = 1;
*ppVolume = (IWineD3DVolume *)object;
TRACE("(%p) : W(%d) H(%d) D(%d), Usage(%ld), Fmt(%u,%s), Pool(%s)\n", This, Width, Height,
Depth, Usage, Format, debug_d3dformat(Format), debug_d3dpool(Pool));
object->currentDesc.Width = Width;
object->currentDesc.Height = Height;
object->currentDesc.Depth = Depth;
object->currentDesc.Format = Format;
object->currentDesc.Type = D3DRTYPE_VOLUME;
object->currentDesc.Pool = Pool;
object->currentDesc.Usage = Usage;
object->bytesPerPixel = D3DFmtGetBpp(This, Format);
/* Note: Volume textures cannot be dxtn, hence no need to check here */
object->currentDesc.Size = (Width * object->bytesPerPixel) * Height * Depth;
object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->currentDesc.Size);
object->lockable = TRUE;
object->locked = FALSE;
memset(&object->lockedBox, 0, sizeof(D3DBOX));
object->dirty = FALSE;
return IWineD3DVolume_CleanDirtyBox((IWineD3DVolume *) object);
}
HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface, UINT EdgeLength,
UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
IWineD3DCubeTexture** ppCubeTexture,
HANDLE* pSharedHandle, IUnknown *parent,
D3DCB_CREATESURFACEFN D3DCB_CreateSurface) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DCubeTextureImpl *object;
unsigned int i,j;
UINT tmpW;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DCubeTextureImpl));
if (NULL == object) {
*ppCubeTexture = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &IWineD3DCubeTexture_Vtbl;
object->resource.wineD3DDevice = This;
IWineD3DDevice_AddRef(iface);
object->resource.resourceType = D3DRTYPE_CUBETEXTURE;
object->resource.parent = parent;
object->resource.ref = 1;
*ppCubeTexture = (IWineD3DCubeTexture *)object;
/* Allocate the storage for it */
TRACE("(%p) : Len(%d), Lvl(%d) Usage(%ld), Fmt(%u,%s), Pool(%s)\n", This, EdgeLength, Levels, Usage, Format, debug_d3dformat(Format), debug_d3dpool(Pool));
object->usage = Usage;
object->edgeLength = EdgeLength;
object->baseTexture.levels = Levels;
object->baseTexture.format = Format;
/* Calculate levels for mip mapping */
if (Levels == 0) {
object->baseTexture.levels++;
tmpW = EdgeLength;
while (tmpW > 1) {
tmpW = max(1, tmpW / 2);
object->baseTexture.levels++;
}
TRACE("Calculated levels = %d\n", object->baseTexture.levels);
}
/* Generate all the surfaces */
tmpW = EdgeLength;
for (i = 0; i < object->baseTexture.levels; i++) {
/* Create the 6 faces */
for (j = 0; j < 6; j++) {
D3DCB_CreateSurface(This->parent, tmpW, tmpW, Format, Pool,
(IWineD3DSurface **)&object->surfaces[j][i], pSharedHandle);
object->surfaces[j][i]->container = (IUnknown*) object;
object->surfaces[j][i]->currentDesc.Usage = Usage;
object->surfaces[j][i]->currentDesc.Pool = Pool;
/**
* As written in msdn in IDirect3DCubeTexture8::LockRect
* Textures created in D3DPOOL_DEFAULT are not lockable.
*/
if (D3DPOOL_DEFAULT == Pool) {
object->surfaces[j][i]->lockable = FALSE;
}
TRACE("Created surface level %d @ %p, memory at %p\n", i, object->surfaces[j][i], object->surfaces[j][i]->allocatedMemory);
}
tmpW = max(1, tmpW / 2);
}
TRACE("(%p) : Created Cube Texture %p\n", This, object);
*ppCubeTexture = (IWineD3DCubeTexture *) object;
return D3D_OK;
}
/*****
* Get / Set FVF
*****/
@ -3032,6 +3366,11 @@ IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
IWineD3DDeviceImpl_CreateIndexBuffer,
IWineD3DDeviceImpl_CreateStateBlock,
IWineD3DDeviceImpl_CreateRenderTarget,
IWineD3DDeviceImpl_CreateOffscreenPlainSurface,
IWineD3DDeviceImpl_CreateTexture,
IWineD3DDeviceImpl_CreateVolumeTexture,
IWineD3DDeviceImpl_CreateVolume,
IWineD3DDeviceImpl_CreateCubeTexture,
IWineD3DDeviceImpl_SetFVF,
IWineD3DDeviceImpl_GetFVF,

View File

@ -649,9 +649,7 @@ void draw_vertex(IWineD3DDevice *iface, /* interfac
void drawStridedFast(IWineD3DDevice *iface, Direct3DVertexStridedData *sd,
int PrimitiveType, ULONG NumPrimitives,
const void *idxData, short idxSize, ULONG minIndex, ULONG startIdx) {
#if 0 /* TODO: Texture support */
unsigned int textureNo = 0;
#endif
GLenum glPrimType = GL_POINTS;
int NumVertexes = NumPrimitives;
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
@ -806,47 +804,32 @@ void drawStridedFast(IWineD3DDevice *iface, Direct3DVertexStridedData *sd,
}
/* Texture coords -------------------------------------------*/
#if 0 /* TODO: Texture support */
for (textureNo = 0; textureNo < GL_LIMITS(textures); ++textureNo) {
/* Select the correct texture stage */
#if defined(GL_VERSION_1_3)
glClientActiveTexture(GL_TEXTURE0 + textureNo);
#else
glClientActiveTextureARB(GL_TEXTURE0_ARB + textureNo);
#endif
GLCLIENTACTIVETEXTURE(textureNo);
/* Query tex coords */
if (This->stateBlock->textures[textureNo] != NULL) {
int coordIdx = This->updateStateBlock->texture_state[textureNo][D3DTSS_TEXCOORDINDEX];
int coordIdx = This->updateStateBlock->textureState[textureNo][D3DTSS_TEXCOORDINDEX];
if (!GL_SUPPORT(ARB_MULTITEXTURE) && textureNo > 0) {
FIXME("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
#if defined(GL_VERSION_1_3)
glMultiTexCoord4f(GL_TEXTURE0 + textureNo, 0, 0, 0, 1);
#else
glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1);
#endif
GLMULTITEXCOORD4F(textureNo, 0, 0, 0, 1);
continue;
}
if (coordIdx > 7) {
VTRACE(("tex: %d - Skip tex coords, as being system generated\n", textureNo));
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
#if defined(GL_VERSION_1_3)
glMultiTexCoord4f(GL_TEXTURE0 + textureNo, 0, 0, 0, 1);
#else
glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1);
#endif
GLMULTITEXCOORD4F(textureNo, 0, 0, 0, 1);
} else if (sd->u.s.texCoords[coordIdx].lpData == NULL) {
VTRACE(("Bound texture but no texture coordinates supplied, so skipping\n"));
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
#if defined(GL_VERSION_1_3)
glMultiTexCoord4f(GL_TEXTURE0 + textureNo, 0, 0, 0, 1);
#else
glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1);
#endif
GLMULTITEXCOORD4F(textureNo, 0, 0, 0, 1);
} else {
/* The coords to supply depend completely on the fvf / vertex shader */
@ -870,14 +853,9 @@ void drawStridedFast(IWineD3DDevice *iface, Direct3DVertexStridedData *sd,
}
} else {
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
#if defined(GL_VERSION_1_3)
glMultiTexCoord4f(GL_TEXTURE0 + textureNo, 0, 0, 0, 1);
#else
glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1);
#endif
GLMULTITEXCOORD4F(textureNo, 0, 0, 0, 1);
}
}
#endif /* TODO: Texture support */
/* Ok, Work out which primitive is requested and how many vertexes that
will be */
@ -915,9 +893,7 @@ void drawStridedSlow(IWineD3DDevice *iface, Direct3DVertexStridedData *sd,
int PrimitiveType, ULONG NumPrimitives,
const void *idxData, short idxSize, ULONG minIndex, ULONG startIdx) {
#if 0 /* TODO: Texture support */
unsigned int textureNo = 0;
#endif
GLenum glPrimType = GL_POINTS;
int NumVertexes = NumPrimitives;
const short *pIdxBufS = NULL;
@ -1029,7 +1005,6 @@ void drawStridedSlow(IWineD3DDevice *iface, Direct3DVertexStridedData *sd,
}
/* Texture coords --------------------------- */
#if 0 /* TODO: Texture support */
for (textureNo = 0; textureNo < GL_LIMITS(textures); ++textureNo) {
if (!GL_SUPPORT(ARB_MULTITEXTURE) && textureNo > 0) {
@ -1040,7 +1015,7 @@ void drawStridedSlow(IWineD3DDevice *iface, Direct3DVertexStridedData *sd,
/* Query tex coords */
if (This->stateBlock->textures[textureNo] != NULL) {
int coordIdx = This->updateStateBlock->texture_state[textureNo][D3DTSS_TEXCOORDINDEX];
int coordIdx = This->updateStateBlock->textureState[textureNo][D3DTSS_TEXCOORDINDEX];
float *ptrToCoords = (float *)(sd->u.s.texCoords[coordIdx].lpData + (SkipnStrides * sd->u.s.texCoords[coordIdx].dwStride));
float s = 0.0, t = 0.0, r = 0.0, q = 0.0;
@ -1064,10 +1039,10 @@ void drawStridedSlow(IWineD3DDevice *iface, Direct3DVertexStridedData *sd,
/* Projected is more 'fun' - Move the last coord to the 'q'
parameter (see comments under D3DTSS_TEXTURETRANSFORMFLAGS */
if ((This->updateStateBlock->texture_state[textureNo][D3DTSS_TEXTURETRANSFORMFLAGS] != D3DTTFF_DISABLE) &&
(This->updateStateBlock->texture_state[textureNo][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED)) {
if ((This->updateStateBlock->textureState[textureNo][D3DTSS_TEXTURETRANSFORMFLAGS] != D3DTTFF_DISABLE) &&
(This->updateStateBlock->textureState[textureNo][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED)) {
if (This->updateStateBlock->texture_state[textureNo][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED) {
if (This->updateStateBlock->textureState[textureNo][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED) {
switch (coordsToUse) {
case 0: /* Drop Through */
case 1:
@ -1087,7 +1062,7 @@ void drawStridedSlow(IWineD3DDevice *iface, Direct3DVertexStridedData *sd,
break;
default:
FIXME("Unexpected D3DTSS_TEXTURETRANSFORMFLAGS value of %ld\n",
This->updateStateBlock->texture_state[textureNo][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED);
This->updateStateBlock->textureState[textureNo][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED);
}
}
}
@ -1096,11 +1071,7 @@ void drawStridedSlow(IWineD3DDevice *iface, Direct3DVertexStridedData *sd,
case D3DTTFF_COUNT1:
VTRACE(("tex:%d, s=%f\n", textureNo, s));
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
#if defined(GL_VERSION_1_3)
glMultiTexCoord1f(GL_TEXTURE0 + textureNo, s);
#else
glMultiTexCoord1fARB(GL_TEXTURE0_ARB + textureNo, s);
#endif
GLMULTITEXCOORD1F(textureNo, s);
} else {
glTexCoord1f(s);
}
@ -1108,11 +1079,7 @@ void drawStridedSlow(IWineD3DDevice *iface, Direct3DVertexStridedData *sd,
case D3DTTFF_COUNT2:
VTRACE(("tex:%d, s=%f, t=%f\n", textureNo, s, t));
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
#if defined(GL_VERSION_1_3)
glMultiTexCoord2f(GL_TEXTURE0 + textureNo, s, t);
#else
glMultiTexCoord2fARB(GL_TEXTURE0_ARB + textureNo, s, t);
#endif
GLMULTITEXCOORD2F(textureNo, s, t);
} else {
glTexCoord2f(s, t);
}
@ -1120,11 +1087,7 @@ void drawStridedSlow(IWineD3DDevice *iface, Direct3DVertexStridedData *sd,
case D3DTTFF_COUNT3:
VTRACE(("tex:%d, s=%f, t=%f, r=%f\n", textureNo, s, t, r));
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
#if defined(GL_VERSION_1_3)
glMultiTexCoord3f(GL_TEXTURE0 + textureNo, s, t, r);
#else
glMultiTexCoord3fARB(GL_TEXTURE0_ARB + textureNo, s, t, r);
#endif
GLMULTITEXCOORD3F(textureNo, s, t, r);
} else {
glTexCoord3f(s, t, r);
}
@ -1132,11 +1095,7 @@ void drawStridedSlow(IWineD3DDevice *iface, Direct3DVertexStridedData *sd,
case D3DTTFF_COUNT4:
VTRACE(("tex:%d, s=%f, t=%f, r=%f, q=%f\n", textureNo, s, t, r, q));
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
#if defined(GL_VERSION_1_3)
glMultiTexCoord4f(GL_TEXTURE0 + textureNo, s, t, r, q);
#else
glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, s, t, r, q);
#endif
GLMULTITEXCOORD4F(textureNo, s, t, r, q);
} else {
glTexCoord4f(s, t, r, q);
}
@ -1147,7 +1106,6 @@ void drawStridedSlow(IWineD3DDevice *iface, Direct3DVertexStridedData *sd,
}
}
} /* End of textures */
#endif /* TODO: Texture support */
/* Diffuse -------------------------------- */
if (sd->u.s.diffuse.lpData != NULL) {
@ -1458,9 +1416,9 @@ void drawPrimitive(IWineD3DDevice *iface,
#if 0 /* TODO: vertex and pixel shaders */
IDirect3DVertexShaderImpl *vertex_shader = NULL;
IDirect3DPixelShaderImpl *pixel_shader = NULL;
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
unsigned int i;
#endif
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
unsigned int i;
BOOL useVertexShaderFunction = FALSE;
BOOL isLightingOn = FALSE;
Direct3DVertexStridedData dataLocations;
@ -1560,19 +1518,17 @@ void drawPrimitive(IWineD3DDevice *iface,
init_materials(iface, (dataLocations.u.s.diffuse.lpData != NULL));
#if 0 /* TODO: Texture support */
/* And re-upload any dirty textures */
for (i=0; i<GL_LIMITS(textures); i++) {
if ((This->stateBlock->textures[i] != NULL) &&
(IWineD3DBaseTextureImpl_IsDirty(This->stateBlock->textures[i])))
(IWineD3DBaseTexture_GetDirty(This->stateBlock->textures[i])))
{
/* Load up the texture now */
IWineD3DTextureImpl_PreLoad((IWineD3DTexture8 *) This->stateBlock->textures[i]);
IWineD3DTexture_PreLoad((IWineD3DTexture *) This->stateBlock->textures[i]);
/* TODO: Is this right, as its cast all texture types to texture8... checkme */
}
}
#endif
/* Now draw the graphics to the screen */
if (useVertexShaderFunction) {

View File

@ -62,39 +62,39 @@ ULONG WINAPI IWineD3DIndexBufferImpl_Release(IWineD3DIndexBuffer *iface) {
IWineD3DIndexBuffer IWineD3DResource parts follow
**************************************************** */
HRESULT WINAPI IWineD3DIndexBufferImpl_GetDevice(IWineD3DIndexBuffer *iface, IWineD3DDevice** ppDevice) {
return IWineD3DResource_GetDevice((IWineD3DResource *)iface, ppDevice);
return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
}
HRESULT WINAPI IWineD3DIndexBufferImpl_SetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
return IWineD3DResource_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IWineD3DIndexBufferImpl_GetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
return IWineD3DResource_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IWineD3DIndexBufferImpl_FreePrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid) {
return IWineD3DResource_FreePrivateData((IWineD3DResource *)iface, refguid);
return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
}
DWORD WINAPI IWineD3DIndexBufferImpl_SetPriority(IWineD3DIndexBuffer *iface, DWORD PriorityNew) {
return IWineD3DResource_SetPriority((IWineD3DResource *)iface, PriorityNew);
return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
}
DWORD WINAPI IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *iface) {
return IWineD3DResource_GetPriority((IWineD3DResource *)iface);
return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
}
void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface) {
return IWineD3DResource_PreLoad((IWineD3DResource *)iface);
return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
}
D3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface) {
return IWineD3DResource_GetType((IWineD3DResource *)iface);
return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
}
HRESULT WINAPI IWineD3DIndexBufferImpl_GetParent(IWineD3DIndexBuffer *iface, IUnknown **pParent) {
return IWineD3DResource_GetParent((IWineD3DResource *)iface, pParent);
return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
}
/* ******************************************************

View File

@ -62,39 +62,39 @@ ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface) {
IWineD3DSurface IWineD3DResource parts follow
**************************************************** */
HRESULT WINAPI IWineD3DSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice) {
return IWineD3DResource_GetDevice((IWineD3DResource *)iface, ppDevice);
return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
}
HRESULT WINAPI IWineD3DSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
return IWineD3DResource_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IWineD3DSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
return IWineD3DResource_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IWineD3DSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) {
return IWineD3DResource_FreePrivateData((IWineD3DResource *)iface, refguid);
return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
}
DWORD WINAPI IWineD3DSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) {
return IWineD3DResource_SetPriority((IWineD3DResource *)iface, PriorityNew);
return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
}
DWORD WINAPI IWineD3DSurfaceImpl_GetPriority(IWineD3DSurface *iface) {
return IWineD3DResource_GetPriority((IWineD3DResource *)iface);
return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
}
void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface) {
return IWineD3DResource_PreLoad((IWineD3DResource *)iface);
return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
}
D3DRESOURCETYPE WINAPI IWineD3DSurfaceImpl_GetType(IWineD3DSurface *iface) {
return IWineD3DResource_GetType((IWineD3DResource *)iface);
return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
}
HRESULT WINAPI IWineD3DSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) {
return IWineD3DResource_GetParent((IWineD3DResource *)iface, pParent);
return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
}
/* ******************************************************
@ -124,6 +124,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFAC
*(pDesc->Type) = This->currentDesc.Type;
*(pDesc->Usage) = This->currentDesc.Usage;
*(pDesc->Pool) = This->currentDesc.Pool;
*(pDesc->Size) = This->currentDesc.Size; /* dx8 only */
*(pDesc->MultiSampleType) = This->currentDesc.MultiSampleType;
*(pDesc->MultiSampleQuality) = This->currentDesc.MultiSampleQuality;
*(pDesc->Width) = This->currentDesc.Width;
@ -727,6 +728,8 @@ HRESULT WINAPI IWineD3DSurfaceImpl_CleanDirtyRect(IWineD3DSurface *iface) {
This->dirtyRect.top = This->currentDesc.Height;
This->dirtyRect.right = 0;
This->dirtyRect.bottom = 0;
TRACE("(%p) : Dirty?%d, Rect:(%ld,%ld,%ld,%ld)\n", This, This->Dirty, This->dirtyRect.left,
This->dirtyRect.top, This->dirtyRect.right, This->dirtyRect.bottom);
return D3D_OK;
}
@ -747,6 +750,8 @@ extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, C
This->dirtyRect.right = This->currentDesc.Width;
This->dirtyRect.bottom = This->currentDesc.Height;
}
TRACE("(%p) : Dirty?%d, Rect:(%ld,%ld,%ld,%ld)\n", This, This->Dirty, This->dirtyRect.left,
This->dirtyRect.top, This->dirtyRect.right, This->dirtyRect.bottom);
return D3D_OK;
}

View File

@ -0,0 +1,270 @@
/*
* IDirect3DTexture9 implementation
*
* Copyright 2002-2005 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
/* *******************************************
IWineD3DTexture IUnknown parts follow
******************************************* */
HRESULT WINAPI IWineD3DTextureImpl_QueryInterface(IWineD3DTexture *iface, REFIID riid, LPVOID *ppobj)
{
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IWineD3DTextureImpl_AddRef(IWineD3DTexture *iface) {
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
IUnknown_AddRef(This->resource.parent);
return InterlockedIncrement(&This->resource.ref);
}
ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface) {
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
ULONG ref;
TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
ref = InterlockedDecrement(&This->resource.ref);
if (ref == 0) {
int i;
for (i = 0; i < This->baseTexture.levels; i++) {
if (This->surfaces[i] != NULL) {
TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]);
IWineD3DSurface_Release((IWineD3DSurface *) This->surfaces[i]);
}
}
IWineD3DDevice_Release((IWineD3DDevice *)This->resource.wineD3DDevice);
HeapFree(GetProcessHeap(), 0, This);
} else {
IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */
}
return ref;
}
/* ****************************************************
IWineD3DTexture IWineD3DResource parts follow
**************************************************** */
HRESULT WINAPI IWineD3DTextureImpl_GetDevice(IWineD3DTexture *iface, IWineD3DDevice** ppDevice) {
return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
}
HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture *iface, REFGUID refguid) {
return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
}
DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWORD PriorityNew) {
return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
}
DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DTexture *iface) {
return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
}
void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) {
/* Override the IWineD3DResource Preload method */
unsigned int i;
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
TRACE("(%p) : About to load texture\n", This);
ENTER_GL();
for (i = 0; i < This->baseTexture.levels; i++) {
if (i == 0 && This->surfaces[i]->textureName != 0 && This->baseTexture.dirty == FALSE) {
glBindTexture(GL_TEXTURE_2D, This->surfaces[i]->textureName);
checkGLcall("glBindTexture");
TRACE("Texture %p (level %d) given name %d\n", This->surfaces[i], i, This->surfaces[i]->textureName);
/* No need to walk through all mip-map levels, since already all assigned */
i = This->baseTexture.levels;
} else {
if (i == 0) {
if (This->surfaces[i]->textureName == 0) {
glGenTextures(1, &This->surfaces[i]->textureName);
checkGLcall("glGenTextures");
TRACE("Texture %p (level %d) given name %d\n", This->surfaces[i], i, This->surfaces[i]->textureName);
}
glBindTexture(GL_TEXTURE_2D, This->surfaces[i]->textureName);
checkGLcall("glBindTexture");
}
IWineD3DSurface_LoadTexture((IWineD3DSurface *) This->surfaces[i], GL_TEXTURE_2D, i);
}
}
/* No longer dirty */
This->baseTexture.dirty = FALSE;
/* Always need to reset the number of mipmap levels when rebinding as it is
a property of the active texture unit, and another texture may have set it
to a different value */
TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->baseTexture.levels - 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels - 1);
checkGLcall("glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, This->levels)");
LEAVE_GL();
return ;
}
D3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DTexture *iface) {
return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
}
HRESULT WINAPI IWineD3DTextureImpl_GetParent(IWineD3DTexture *iface, IUnknown **pParent) {
return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
}
/* ******************************************************
IWineD3DTexture IWineD3DBaseTexture parts follow
****************************************************** */
DWORD WINAPI IWineD3DTextureImpl_SetLOD(IWineD3DTexture *iface, DWORD LODNew) {
return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture *)iface, LODNew);
}
DWORD WINAPI IWineD3DTextureImpl_GetLOD(IWineD3DTexture *iface) {
return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture *)iface);
}
DWORD WINAPI IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture *iface) {
return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface);
}
HRESULT WINAPI IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture *iface) {
return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface);
}
void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *iface) {
return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
}
/* Internal function, No d3d mapping */
BOOL WINAPI IWineD3DTextureImpl_SetDirty(IWineD3DTexture *iface, BOOL dirty) {
return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, TRUE);
}
BOOL WINAPI IWineD3DTextureImpl_GetDirty(IWineD3DTexture *iface) {
return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture *)iface);
}
/* *******************************************
IWineD3DTexture IWineD3DTexture parts follow
******************************************* */
HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc) {
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
if (Level < This->baseTexture.levels) {
TRACE("(%p) Level (%d)\n", This, Level);
return IWineD3DSurface_GetDesc((IWineD3DSurface *) This->surfaces[Level], pDesc);
}
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
return D3DERR_INVALIDCALL;
}
HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface, UINT Level, IWineD3DSurface** ppSurfaceLevel) {
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
*ppSurfaceLevel = (IWineD3DSurface *) This->surfaces[Level];
IWineD3DSurface_AddRef((IWineD3DSurface *) This->surfaces[Level]);
TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level);
return D3D_OK;
}
HRESULT WINAPI IWineD3DTextureImpl_LockRect(IWineD3DTexture *iface, UINT Level, D3DLOCKED_RECT *pLockedRect,
CONST RECT *pRect, DWORD Flags) {
HRESULT hr;
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
if (Level < This->baseTexture.levels) {
hr = IWineD3DSurface_LockRect((IWineD3DSurface *) This->surfaces[Level], pLockedRect, pRect, Flags);
TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
return D3DERR_INVALIDCALL;
}
return hr;
}
HRESULT WINAPI IWineD3DTextureImpl_UnlockRect(IWineD3DTexture *iface, UINT Level) {
HRESULT hr;
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
if (Level < This->baseTexture.levels) {
hr = IWineD3DSurface_UnlockRect((IWineD3DSurface *) This->surfaces[Level]);
TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
return D3DERR_INVALIDCALL;
}
return hr;
}
HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, CONST RECT* pDirtyRect) {
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
This->baseTexture.dirty = TRUE;
TRACE("(%p) : dirtyfication of surface Level (0)\n", This);
return IWineD3DSurface_AddDirtyRect((IWineD3DSurface *)This->surfaces[0], pDirtyRect);
}
IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
{
IWineD3DTextureImpl_QueryInterface,
IWineD3DTextureImpl_AddRef,
IWineD3DTextureImpl_Release,
IWineD3DTextureImpl_GetParent,
IWineD3DTextureImpl_GetDevice,
IWineD3DTextureImpl_SetPrivateData,
IWineD3DTextureImpl_GetPrivateData,
IWineD3DTextureImpl_FreePrivateData,
IWineD3DTextureImpl_SetPriority,
IWineD3DTextureImpl_GetPriority,
IWineD3DTextureImpl_PreLoad,
IWineD3DTextureImpl_GetType,
IWineD3DTextureImpl_SetLOD,
IWineD3DTextureImpl_GetLOD,
IWineD3DTextureImpl_GetLevelCount,
IWineD3DTextureImpl_SetAutoGenFilterType,
IWineD3DTextureImpl_GetAutoGenFilterType,
IWineD3DTextureImpl_GenerateMipSubLevels,
IWineD3DTextureImpl_SetDirty,
IWineD3DTextureImpl_GetDirty,
IWineD3DTextureImpl_GetLevelDesc,
IWineD3DTextureImpl_GetSurfaceLevel,
IWineD3DTextureImpl_LockRect,
IWineD3DTextureImpl_UnlockRect,
IWineD3DTextureImpl_AddDirtyRect
};

View File

@ -271,6 +271,19 @@ const char* debug_d3dtexturestate(DWORD state) {
}
}
const char* debug_d3dpool(D3DPOOL Pool) {
switch (Pool) {
#define POOL_TO_STR(p) case p: return #p;
POOL_TO_STR(D3DPOOL_DEFAULT);
POOL_TO_STR(D3DPOOL_MANAGED);
POOL_TO_STR(D3DPOOL_SYSTEMMEM);
POOL_TO_STR(D3DPOOL_SCRATCH);
#undef POOL_TO_STR
default:
FIXME("Unrecognized %u D3DPOOL!\n", Pool);
return "unrecognized";
}
}
/*****************************************************************************
* Useful functions mapping GL <-> D3D values
*/

View File

@ -62,39 +62,39 @@ ULONG WINAPI IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer *iface) {
IWineD3DVertexBuffer IWineD3DResource parts follow
**************************************************** */
HRESULT WINAPI IWineD3DVertexBufferImpl_GetDevice(IWineD3DVertexBuffer *iface, IWineD3DDevice** ppDevice) {
return IWineD3DResource_GetDevice((IWineD3DResource *)iface, ppDevice);
return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
}
HRESULT WINAPI IWineD3DVertexBufferImpl_SetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
return IWineD3DResource_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IWineD3DVertexBufferImpl_GetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
return IWineD3DResource_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IWineD3DVertexBufferImpl_FreePrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid) {
return IWineD3DResource_FreePrivateData((IWineD3DResource *)iface, refguid);
return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
}
DWORD WINAPI IWineD3DVertexBufferImpl_SetPriority(IWineD3DVertexBuffer *iface, DWORD PriorityNew) {
return IWineD3DResource_SetPriority((IWineD3DResource *)iface, PriorityNew);
return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
}
DWORD WINAPI IWineD3DVertexBufferImpl_GetPriority(IWineD3DVertexBuffer *iface) {
return IWineD3DResource_GetPriority((IWineD3DResource *)iface);
return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
}
void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *iface) {
return IWineD3DResource_PreLoad((IWineD3DResource *)iface);
return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
}
D3DRESOURCETYPE WINAPI IWineD3DVertexBufferImpl_GetType(IWineD3DVertexBuffer *iface) {
return IWineD3DResource_GetType((IWineD3DResource *)iface);
return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
}
HRESULT WINAPI IWineD3DVertexBufferImpl_GetParent(IWineD3DVertexBuffer *iface, IUnknown **pParent) {
return IWineD3DResource_GetParent((IWineD3DResource *)iface, pParent);
return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
}
/* ******************************************************

View File

@ -0,0 +1,245 @@
/*
* IWineD3DVolume implementation
*
* Copyright 2002-2005 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->wineD3DDevice)->wineD3D))->gl_info
/* *******************************************
IWineD3DVolume IUnknown parts follow
******************************************* */
HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID riid, LPVOID *ppobj)
{
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IWineD3DVolumeImpl_AddRef(IWineD3DVolume *iface) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
IUnknown_AddRef(This->parent);
return InterlockedIncrement(&This->ref);
}
ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
ULONG ref;
TRACE("(%p) : Releasing from %ld\n", This, This->ref);
ref = InterlockedDecrement(&This->ref);
if (ref == 0) {
HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
IWineD3DDevice_Release((IWineD3DDevice *)This->wineD3DDevice);
HeapFree(GetProcessHeap(), 0, This);
} else {
IUnknown_Release(This->parent); /* Released the reference to the d3dx object */
}
return ref;
}
/* *******************************************
IWineD3DVolume parts follow
******************************************* */
HRESULT WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface, IUnknown **pParent) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
IUnknown_AddRef(This->parent);
*pParent = This->parent;
return D3D_OK;
}
HRESULT WINAPI IWineD3DVolumeImpl_GetDevice(IWineD3DVolume *iface, IWineD3DDevice** ppDevice) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
*ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
IWineD3DDevice_AddRef(*ppDevice);
return D3D_OK;
}
HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface, REFGUID refguid) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IWineD3DVolumeImpl_GetContainer(IWineD3DVolume *iface, REFIID riid, void** ppContainer) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
TRACE("(%p) : returning %p\n", This, This->container);
*ppContainer = This->container;
IUnknown_AddRef(This->container);
return D3D_OK;
}
HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC* pDesc) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
TRACE("(%p) : copying into %p\n", This, pDesc);
*(pDesc->Format) = This->currentDesc.Format;
*(pDesc->Type) = This->currentDesc.Type;
*(pDesc->Usage) = This->currentDesc.Usage;
*(pDesc->Pool) = This->currentDesc.Pool;
*(pDesc->Size) = This->currentDesc.Size; /* dx8 only */
*(pDesc->Width) = This->currentDesc.Width;
*(pDesc->Height) = This->currentDesc.Height;
*(pDesc->Depth) = This->currentDesc.Depth;
return D3D_OK;
}
HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
FIXME("(%p) : pBox=%p stub\n", This, pBox);
/* fixme: should we really lock as such? */
TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This, pBox, pLockedVolume, This->allocatedMemory);
pLockedVolume->RowPitch = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */
pLockedVolume->SlicePitch = This->bytesPerPixel * This->currentDesc.Width * This->currentDesc.Height; /* Bytes / slice */
if (!pBox) {
TRACE("No box supplied - all is ok\n");
pLockedVolume->pBits = This->allocatedMemory;
This->lockedBox.Left = 0;
This->lockedBox.Top = 0;
This->lockedBox.Front = 0;
This->lockedBox.Right = This->currentDesc.Width;
This->lockedBox.Bottom = This->currentDesc.Height;
This->lockedBox.Back = This->currentDesc.Depth;
} else {
TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox, pBox->Left, pBox->Top, pBox->Right, pBox->Bottom, pBox->Front, pBox->Back);
pLockedVolume->pBits = This->allocatedMemory +
(pLockedVolume->SlicePitch * pBox->Front) + /* FIXME: is front < back or vica versa? */
(pLockedVolume->RowPitch * pBox->Top) +
(pBox->Left * This->bytesPerPixel);
This->lockedBox.Left = pBox->Left;
This->lockedBox.Top = pBox->Top;
This->lockedBox.Front = pBox->Front;
This->lockedBox.Right = pBox->Right;
This->lockedBox.Bottom = pBox->Bottom;
This->lockedBox.Back = pBox->Back;
}
if (Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY)) {
/* Don't dirtify */
} else {
/**
* Dirtify on lock
* as seen in msdn docs
*/
IWineD3DVolume_AddDirtyBox(iface, &This->lockedBox);
/** Dirtify Container if needed */
if (NULL != This->container) {
IWineD3DVolumeTexture *cont = (IWineD3DVolumeTexture*) This->container;
D3DRESOURCETYPE containerType = IWineD3DBaseTexture_GetType((IWineD3DBaseTexture *) cont);
if (containerType == D3DRTYPE_VOLUMETEXTURE) {
IWineD3DBaseTextureImpl* pTexture = (IWineD3DBaseTextureImpl*) cont;
pTexture->baseTexture.dirty = TRUE;
} else {
FIXME("Set dirty on container type %d\n", containerType);
}
}
}
This->locked = TRUE;
TRACE("returning memory@%p rpitch(%d) spitch(%d)\n", pLockedVolume->pBits, pLockedVolume->RowPitch, pLockedVolume->SlicePitch);
return D3D_OK;
}
HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
if (FALSE == This->locked) {
ERR("trying to lock unlocked volume@%p\n", This);
return D3DERR_INVALIDCALL;
}
TRACE("(%p) : unlocking volume\n", This);
This->locked = FALSE;
memset(&This->lockedBox, 0, sizeof(RECT));
return D3D_OK;
}
/* Internal use functions follow : */
HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
This->dirty = FALSE;
This->lockedBox.Left = This->currentDesc.Width;
This->lockedBox.Top = This->currentDesc.Height;
This->lockedBox.Front = This->currentDesc.Depth;
This->lockedBox.Right = 0;
This->lockedBox.Bottom = 0;
This->lockedBox.Back = 0;
return D3D_OK;
}
HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST D3DBOX* pDirtyBox) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
This->dirty = TRUE;
if (NULL != pDirtyBox) {
This->lockedBox.Left = min(This->lockedBox.Left, pDirtyBox->Left);
This->lockedBox.Top = min(This->lockedBox.Top, pDirtyBox->Top);
This->lockedBox.Front = min(This->lockedBox.Front, pDirtyBox->Front);
This->lockedBox.Right = max(This->lockedBox.Right, pDirtyBox->Right);
This->lockedBox.Bottom = max(This->lockedBox.Bottom, pDirtyBox->Bottom);
This->lockedBox.Back = max(This->lockedBox.Back, pDirtyBox->Back);
} else {
This->lockedBox.Left = 0;
This->lockedBox.Top = 0;
This->lockedBox.Front = 0;
This->lockedBox.Right = This->currentDesc.Width;
This->lockedBox.Bottom = This->currentDesc.Height;
This->lockedBox.Back = This->currentDesc.Depth;
}
return D3D_OK;
}
IWineD3DVolumeVtbl IWineD3DVolume_Vtbl =
{
IWineD3DVolumeImpl_QueryInterface,
IWineD3DVolumeImpl_AddRef,
IWineD3DVolumeImpl_Release,
IWineD3DVolumeImpl_GetParent,
IWineD3DVolumeImpl_GetDevice,
IWineD3DVolumeImpl_SetPrivateData,
IWineD3DVolumeImpl_GetPrivateData,
IWineD3DVolumeImpl_FreePrivateData,
IWineD3DVolumeImpl_GetContainer,
IWineD3DVolumeImpl_GetDesc,
IWineD3DVolumeImpl_LockBox,
IWineD3DVolumeImpl_UnlockBox,
IWineD3DVolumeImpl_AddDirtyBox,
IWineD3DVolumeImpl_CleanDirtyBox
};

View File

@ -0,0 +1,295 @@
/*
* IDirect3DVolumeTexture9 implementation
*
* Copyright 2002-2005 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
/* *******************************************
IWineD3DTexture IUnknown parts follow
******************************************* */
HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
{
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) {
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
IUnknown_AddRef(This->resource.parent);
return InterlockedIncrement(&This->resource.ref);
}
ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) {
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
ULONG ref;
int i;
TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
ref = InterlockedDecrement(&This->resource.ref);
if (ref == 0) {
for (i = 0; i < This->baseTexture.levels; i++) {
if (This->volumes[i] != NULL) {
TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]);
IWineD3DVolume_Release((IWineD3DSurface *) This->volumes[i]);
}
}
IWineD3DDevice_Release((IWineD3DDevice *)This->resource.wineD3DDevice);
HeapFree(GetProcessHeap(), 0, This);
} else {
IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */
}
return ref;
}
/* ****************************************************
IWineD3DVolumeTexture IWineD3DResource parts follow
**************************************************** */
HRESULT WINAPI IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture *iface, IWineD3DDevice** ppDevice) {
return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
}
HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid) {
return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
}
DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) {
return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
}
DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface) {
return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
}
void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface) {
/* Overrider the IWineD3DResource Preload method */
unsigned int i;
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
TRACE("(%p) : About to load texture\n", This);
ENTER_GL();
for (i = 0; i < This->baseTexture.levels; i++) {
if (i == 0 && This->volumes[i]->textureName != 0 && This->baseTexture.dirty == FALSE) {
glBindTexture(GL_TEXTURE_3D, This->volumes[i]->textureName);
checkGLcall("glBindTexture");
TRACE("Texture %p (level %d) given name %d\n", This->volumes[i], i, This->volumes[i]->textureName);
/* No need to walk through all mip-map levels, since already all assigned */
i = This->baseTexture.levels;
} else {
if (i == 0) {
if (This->volumes[i]->textureName == 0) {
glGenTextures(1, &This->volumes[i]->textureName);
checkGLcall("glGenTextures");
TRACE("Texture %p (level %d) given name %d\n", This->volumes[i], i, This->volumes[i]->textureName);
}
glBindTexture(GL_TEXTURE_3D, This->volumes[i]->textureName);
checkGLcall("glBindTexture");
TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->baseTexture.levels - 1);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels - 1);
checkGLcall("glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->levels - 1)");
}
TRACE("Calling glTexImage3D %x i=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n",
GL_TEXTURE_3D,
i,
D3DFmt2GLIntFmt(This->resource.wineD3DDevice, This->volumes[i]->currentDesc.Format),
This->volumes[i]->currentDesc.Width,
This->volumes[i]->currentDesc.Height,
This->volumes[i]->currentDesc.Depth,
0,
D3DFmt2GLFmt(This->resource.wineD3DDevice, This->volumes[i]->currentDesc.Format),
D3DFmt2GLType(This->resource.wineD3DDevice, This->volumes[i]->currentDesc.Format),
This->volumes[i]->allocatedMemory);
glTexImage3D(GL_TEXTURE_3D,
i,
D3DFmt2GLIntFmt(This->resource.wineD3DDevice, This->volumes[i]->currentDesc.Format),
This->volumes[i]->currentDesc.Width,
This->volumes[i]->currentDesc.Height,
This->volumes[i]->currentDesc.Depth,
0,
D3DFmt2GLFmt(This->resource.wineD3DDevice, This->volumes[i]->currentDesc.Format),
D3DFmt2GLType(This->resource.wineD3DDevice, This->volumes[i]->currentDesc.Format),
This->volumes[i]->allocatedMemory);
checkGLcall("glTexImage3D");
This->baseTexture.dirty = FALSE;
}
}
LEAVE_GL();
return ;
}
D3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) {
return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
}
HRESULT WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface, IUnknown **pParent) {
return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
}
/* ******************************************************
IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
****************************************************** */
DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) {
return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture *)iface, LODNew);
}
DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) {
return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture *)iface);
}
DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface) {
return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface);
}
HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface) {
return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface);
}
void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface) {
return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
}
/* Internal function, No d3d mapping */
BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL dirty) {
return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, TRUE);
}
BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *iface) {
return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture *)iface);
}
/* *******************************************
IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
******************************************* */
HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level,WINED3DVOLUME_DESC *pDesc) {
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
if (Level < This->baseTexture.levels) {
TRACE("(%p) Level (%d)\n", This, Level);
return IWineD3DVolume_GetDesc((IWineD3DVolume *) This->volumes[Level], pDesc);
} else {
FIXME("(%p) Level (%d)\n", This, Level);
}
return D3D_OK;
}
HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel) {
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
if (Level < This->baseTexture.levels) {
*ppVolumeLevel = (IWineD3DVolume *)This->volumes[Level];
IWineD3DVolume_AddRef((IWineD3DVolume *) *ppVolumeLevel);
TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
} else {
FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
return D3DERR_INVALIDCALL;
}
return D3D_OK;
}
HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
HRESULT hr;
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
if (Level < This->baseTexture.levels) {
hr = IWineD3DVolume_LockBox((IWineD3DVolume *)This->volumes[Level], pLockedVolume, pBox, Flags);
TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
return D3DERR_INVALIDCALL;
}
return hr;
}
HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT Level) {
HRESULT hr;
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
if (Level < This->baseTexture.levels) {
hr = IWineD3DVolume_UnlockBox((IWineD3DVolume*) This->volumes[Level]);
TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
return D3DERR_INVALIDCALL;
}
return hr;
}
HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, CONST D3DBOX* pDirtyBox) {
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
This->baseTexture.dirty = TRUE;
TRACE("(%p) : dirtyfication of volume Level (0)\n", This);
return IWineD3DVolume_AddDirtyBox((IWineD3DVolume *) This->volumes[0], pDirtyBox);
}
IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
{
IWineD3DVolumeTextureImpl_QueryInterface,
IWineD3DVolumeTextureImpl_AddRef,
IWineD3DVolumeTextureImpl_Release,
IWineD3DVolumeTextureImpl_GetParent,
IWineD3DVolumeTextureImpl_GetDevice,
IWineD3DVolumeTextureImpl_SetPrivateData,
IWineD3DVolumeTextureImpl_GetPrivateData,
IWineD3DVolumeTextureImpl_FreePrivateData,
IWineD3DVolumeTextureImpl_SetPriority,
IWineD3DVolumeTextureImpl_GetPriority,
IWineD3DVolumeTextureImpl_PreLoad,
IWineD3DVolumeTextureImpl_GetType,
IWineD3DVolumeTextureImpl_SetLOD,
IWineD3DVolumeTextureImpl_GetLOD,
IWineD3DVolumeTextureImpl_GetLevelCount,
IWineD3DVolumeTextureImpl_SetAutoGenFilterType,
IWineD3DVolumeTextureImpl_GetAutoGenFilterType,
IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
IWineD3DVolumeTextureImpl_SetDirty,
IWineD3DVolumeTextureImpl_GetDirty,
IWineD3DVolumeTextureImpl_GetLevelDesc,
IWineD3DVolumeTextureImpl_GetVolumeLevel,
IWineD3DVolumeTextureImpl_LockBox,
IWineD3DVolumeTextureImpl_UnlockBox,
IWineD3DVolumeTextureImpl_AddDirtyBox
};

View File

@ -92,6 +92,8 @@ extern int num_lock;
#define GLACTIVETEXTURE(textureNo) \
glActiveTexture(GL_TEXTURE0 + textureNo); \
checkGLcall("glActiveTexture");
#define GLCLIENTACTIVETEXTURE(textureNo) \
glClientActiveTexture(GL_TEXTURE0 + textureNo);
#define GLMULTITEXCOORD1F(a,b) \
glMultiTexCoord1f(GL_TEXTURE0 + a, b);
#define GLMULTITEXCOORD2F(a,b,c) \
@ -100,10 +102,13 @@ extern int num_lock;
glMultiTexCoord3f(GL_TEXTURE0 + a, b, c, d);
#define GLMULTITEXCOORD4F(a,b,c,d,e) \
glMultiTexCoord4f(GL_TEXTURE0 + a, b, c, d, e);
#define GLTEXTURECUBEMAP GL_TEXTURE_CUBE_MAP
#else
#define GLACTIVETEXTURE(textureNo) \
glActiveTextureARB(GL_TEXTURE0_ARB + textureNo); \
checkGLcall("glActiveTextureARB");
#define GLCLIENTACTIVETEXTURE(textureNo) \
glClientActiveTextureARB(GL_TEXTURE0_ARB + textureNo);
#define GLMULTITEXCOORD1F(a,b) \
glMultiTexCoord1fARB(GL_TEXTURE0_ARB + a, b);
#define GLMULTITEXCOORD2F(a,b,c) \
@ -112,10 +117,13 @@ extern int num_lock;
glMultiTexCoord3fARB(GL_TEXTURE0_ARB + a, b, c, d);
#define GLMULTITEXCOORD4F(a,b,c,d,e) \
glMultiTexCoord4fARB(GL_TEXTURE0_ARB + a, b, c, d, e);
#define GLTEXTURECUBEMAP GL_TEXTURE_CUBE_MAP_ARB
#endif
/* DirectX Device Limits */
/* --------------------- */
#define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
#define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
See MaxStreams in MSDN under GetDeviceCaps */
#define HIGHEST_TRANSFORMSTATE 512
@ -328,7 +336,7 @@ typedef struct IWineD3DDeviceImpl
DWORD ref; /* Note: Ref counting not required */
/* WineD3D Information */
IUnknown *parent; /* TODO - to be a new interface eventually */
IUnknown *parent;
IWineD3D *wineD3D;
/* X and GL Information */
@ -456,13 +464,14 @@ typedef struct IWineD3DBaseTextureClass
{
UINT levels;
BOOL dirty;
D3DFORMAT format;
} IWineD3DBaseTextureClass;
typedef struct IWineD3DBaseTextureImpl
{
/* IUnknown & WineD3DResource Information */
IWineD3DIndexBufferVtbl *lpVtbl;
IWineD3DBaseTextureVtbl *lpVtbl;
IWineD3DResourceClass resource;
IWineD3DBaseTextureClass baseTexture;
@ -470,6 +479,98 @@ typedef struct IWineD3DBaseTextureImpl
extern IWineD3DBaseTextureVtbl IWineD3DBaseTexture_Vtbl;
/*****************************************************************************
* IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
*/
typedef struct IWineD3DTextureImpl
{
/* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
IWineD3DTextureVtbl *lpVtbl;
IWineD3DResourceClass resource;
IWineD3DBaseTextureClass baseTexture;
/* IWineD3DTexture */
IWineD3DSurfaceImpl *surfaces[MAX_LEVELS];
UINT width;
UINT height;
DWORD usage;
} IWineD3DTextureImpl;
extern IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
/*****************************************************************************
* IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
*/
typedef struct IWineD3DCubeTextureImpl
{
/* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
IWineD3DCubeTextureVtbl *lpVtbl;
IWineD3DResourceClass resource;
IWineD3DBaseTextureClass baseTexture;
/* IWineD3DCubeTexture */
IWineD3DSurfaceImpl *surfaces[6][MAX_LEVELS];
UINT edgeLength;
DWORD usage;
} IWineD3DCubeTextureImpl;
extern IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
/*****************************************************************************
* IWineD3DVolume implementation structure (extends IUnknown)
*/
typedef struct IWineD3DVolumeImpl
{
/* IUnknown fields */
IWineD3DVolumeVtbl *lpVtbl;
DWORD ref; /* Note: Ref counting not required */
/* WineD3DVolume Information */
IUnknown *parent;
D3DRESOURCETYPE resourceType;
IWineD3DDeviceImpl *wineD3DDevice;
D3DVOLUME_DESC currentDesc;
UINT textureName;
BYTE *allocatedMemory;
IUnknown *container;
UINT bytesPerPixel;
BOOL lockable;
BOOL locked;
D3DBOX lockedBox;
D3DBOX dirtyBox;
BOOL dirty;
} IWineD3DVolumeImpl;
extern IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
/*****************************************************************************
* IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
*/
typedef struct IWineD3DVolumeTextureImpl
{
/* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
IWineD3DVolumeTextureVtbl *lpVtbl;
IWineD3DResourceClass resource;
IWineD3DBaseTextureClass baseTexture;
/* IWineD3DVolumeTexture */
IWineD3DVolumeImpl *volumes[MAX_LEVELS];
UINT width;
UINT height;
UINT depth;
DWORD usage;
} IWineD3DVolumeTextureImpl;
extern IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
/*****************************************************************************
* IWineD3DSurface implementation structure
*/
@ -593,6 +694,7 @@ const char* debug_d3dusage(DWORD usage);
const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
const char* debug_d3drenderstate(DWORD state);
const char* debug_d3dtexturestate(DWORD state);
const char* debug_d3dpool(D3DPOOL pool);
/* Routines for GL <-> D3D values */
GLenum StencilOp(DWORD op);
@ -605,6 +707,300 @@ GLenum D3DFmt2GLFmt(IWineD3DDeviceImpl* This, D3DFORMAT fmt);
GLenum D3DFmt2GLType(IWineD3DDeviceImpl *This, D3DFORMAT fmt);
GLint D3DFmt2GLIntFmt(IWineD3DDeviceImpl* This, D3DFORMAT fmt);
/*****************************************************************************
* To enable calling of inherited functions, requires prototypes
*/
/*** IUnknown methods ***/
extern HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface, REFIID riid, void** ppvObject);
extern ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface);
extern ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface);
/*** IWineD3D methods ***/
extern HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent);
extern UINT WINAPI IWineD3DImpl_GetAdapterCount(IWineD3D *iface);
extern HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void * pInitializeFunction);
extern HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter);
extern UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, D3DFORMAT Format);
extern HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, UINT Mode, D3DFORMAT Format, D3DDISPLAYMODE * pMode);
extern HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, D3DDISPLAYMODE * pMode);
extern HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier);
extern HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQuality);
extern HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
extern HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed);
extern HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
extern HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
extern HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, void * pCaps);
extern HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, WINED3DPRESENT_PARAMETERS * pPresentationParameters, IWineD3DDevice ** ppReturnedDeviceInterface, IUnknown *parent, D3DCB_CREATERENDERTARGETFN pFn);
/*** IUnknown methods ***/
extern HRESULT WINAPI IWineD3DDeviceImpl_QueryInterface(IWineD3DDevice *iface, REFIID riid, void** ppvObject);
extern ULONG WINAPI IWineD3DDeviceImpl_AddRef(IWineD3DDevice *iface);
extern ULONG WINAPI IWineD3DDeviceImpl_Release(IWineD3DDevice *iface);
/*** IWineD3D methods ***/
extern HRESULT WINAPI IWineD3DDeviceImpl_GetParent(IWineD3DDevice *iface, IUnknown **pParent);
extern HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *iface, UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent);
extern HRESULT WINAPI IWineD3DDeviceImpl_CreateIndexBuffer(IWineD3DDevice *iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent);
extern HRESULT WINAPI IWineD3DDeviceImpl_CreateStateBlock(IWineD3DDevice *iface, D3DSTATEBLOCKTYPE Type, IWineD3DStateBlock **ppStateBlock, IUnknown *parent);
extern HRESULT WINAPI IWineD3DDeviceImpl_CreateRenderTarget(IWineD3DDevice *iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle, IUnknown *parent);
extern HRESULT WINAPI IWineD3DDeviceImpl_CreateOffscreenPlainSurface(IWineD3DDevice *iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle, IUnknown *parent);
extern HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DTexture** ppTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn);
extern HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DVolumeTexture** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATEVOLUMEFN pFn);
extern HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface, UINT Width, UINT Height, UINT Depth, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DVolume** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent);
extern HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DCubeTexture** ppCubeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn);
extern HRESULT WINAPI IWineD3DDeviceImpl_SetFVF(IWineD3DDevice *iface, DWORD fvf);
extern HRESULT WINAPI IWineD3DDeviceImpl_GetFVF(IWineD3DDevice *iface, DWORD * pfvf);
extern HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface, UINT StreamNumber,IWineD3DVertexBuffer * pStreamData,UINT Offset,UINT Stride);
extern HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface, UINT StreamNumber,IWineD3DVertexBuffer ** ppStreamData,UINT *pOffset, UINT * pStride);
extern HRESULT WINAPI IWineD3DDeviceImpl_SetTransform(IWineD3DDevice *iface, D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX * pMatrix);
extern HRESULT WINAPI IWineD3DDeviceImpl_GetTransform(IWineD3DDevice *iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix);
extern HRESULT WINAPI IWineD3DDeviceImpl_MultiplyTransform(IWineD3DDevice *iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX * pMatrix);
extern HRESULT WINAPI IWineD3DDeviceImpl_SetLight(IWineD3DDevice *iface, DWORD Index,CONST WINED3DLIGHT * pLight);
extern HRESULT WINAPI IWineD3DDeviceImpl_GetLight(IWineD3DDevice *iface, DWORD Index,WINED3DLIGHT * pLight);
extern HRESULT WINAPI IWineD3DDeviceImpl_SetLightEnable(IWineD3DDevice *iface, DWORD Index,BOOL Enable);
extern HRESULT WINAPI IWineD3DDeviceImpl_GetLightEnable(IWineD3DDevice *iface, DWORD Index,BOOL * pEnable);
extern HRESULT WINAPI IWineD3DDeviceImpl_SetClipPlane(IWineD3DDevice *iface, DWORD Index,CONST float * pPlane);
extern HRESULT WINAPI IWineD3DDeviceImpl_GetClipPlane(IWineD3DDevice *iface, DWORD Index,float * pPlane);
extern HRESULT WINAPI IWineD3DDeviceImpl_SetClipStatus(IWineD3DDevice *iface, CONST WINED3DCLIPSTATUS * pClipStatus);
extern HRESULT WINAPI IWineD3DDeviceImpl_GetClipStatus(IWineD3DDevice *iface, WINED3DCLIPSTATUS * pClipStatus);
extern HRESULT WINAPI IWineD3DDeviceImpl_SetMaterial(IWineD3DDevice *iface, CONST WINED3DMATERIAL * pMaterial);
extern HRESULT WINAPI IWineD3DDeviceImpl_GetMaterial(IWineD3DDevice *iface, WINED3DMATERIAL *pMaterial);
extern HRESULT WINAPI IWineD3DDeviceImpl_SetIndices(IWineD3DDevice *iface, IWineD3DIndexBuffer * pIndexData,UINT BaseVertexIndex);
extern HRESULT WINAPI IWineD3DDeviceImpl_GetIndices(IWineD3DDevice *iface, IWineD3DIndexBuffer ** ppIndexData,UINT * pBaseVertexIndex);
extern HRESULT WINAPI IWineD3DDeviceImpl_SetViewport(IWineD3DDevice *iface, CONST WINED3DVIEWPORT * pViewport);
extern HRESULT WINAPI IWineD3DDeviceImpl_GetViewport(IWineD3DDevice *iface, WINED3DVIEWPORT * pViewport);
extern HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDERSTATETYPE State,DWORD Value);
extern HRESULT WINAPI IWineD3DDeviceImpl_GetRenderState(IWineD3DDevice *iface, D3DRENDERSTATETYPE State,DWORD * pValue);
extern HRESULT WINAPI IWineD3DDeviceImpl_SetTextureStageState(IWineD3DDevice *iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value);
extern HRESULT WINAPI IWineD3DDeviceImpl_GetTextureStageState(IWineD3DDevice *iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue);
extern HRESULT WINAPI IWineD3DDeviceImpl_BeginScene(IWineD3DDevice *iface);
extern HRESULT WINAPI IWineD3DDeviceImpl_EndScene(IWineD3DDevice *iface);
extern HRESULT WINAPI IWineD3DDeviceImpl_Present(IWineD3DDevice *iface, CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion);
extern HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD Count,CONST D3DRECT * pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil);
extern HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitive(IWineD3DDevice *iface, D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount);
extern HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitive(IWineD3DDevice *iface, D3DPRIMITIVETYPE PrimitiveType,INT baseVIdx, UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount);
extern HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride);
extern HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void * pIndexData,D3DFORMAT IndexDataFormat,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride);
/*** Internal use IWineD3D methods ***/
extern void WINAPI IWineD3DDeviceImpl_SetupTextureStates(IWineD3DDevice *iface, DWORD Stage, DWORD Flags);
/*** IUnknown methods ***/
extern HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, void** ppvObject);
extern ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface);
extern ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface);
/*** IWineD3DResource methods ***/
extern HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent);
extern HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice ** ppDevice);
extern HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
extern HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid);
extern DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew);
extern DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface);
extern void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface);
extern D3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface);
/*** IUnknown methods ***/
extern HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *iface, REFIID riid, void** ppvObject);
extern ULONG WINAPI IWineD3DVertexBufferImpl_AddRef(IWineD3DVertexBuffer *iface);
extern ULONG WINAPI IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer *iface);
/*** IWineD3DResource methods ***/
extern HRESULT WINAPI IWineD3DVertexBufferImpl_GetParent(IWineD3DVertexBuffer *iface, IUnknown **pParent);
extern HRESULT WINAPI IWineD3DVertexBufferImpl_GetDevice(IWineD3DVertexBuffer *iface, IWineD3DDevice ** ppDevice);
extern HRESULT WINAPI IWineD3DVertexBufferImpl_SetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IWineD3DVertexBufferImpl_GetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
extern HRESULT WINAPI IWineD3DVertexBufferImpl_FreePrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid);
extern DWORD WINAPI IWineD3DVertexBufferImpl_SetPriority(IWineD3DVertexBuffer *iface, DWORD PriorityNew);
extern DWORD WINAPI IWineD3DVertexBufferImpl_GetPriority(IWineD3DVertexBuffer *iface);
extern void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *iface);
extern D3DRESOURCETYPE WINAPI IWineD3DVertexBufferImpl_GetType(IWineD3DVertexBuffer *iface);
/*** IWineD3DVertexBuffer methods ***/
extern HRESULT WINAPI IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags);
extern HRESULT WINAPI IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer *iface);
extern HRESULT WINAPI IWineD3DVertexBufferImpl_GetDesc(IWineD3DVertexBuffer *iface, D3DVERTEXBUFFER_DESC * pDesc);
/*** IUnknown methods ***/
extern HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface, REFIID riid, void** ppvObject);
extern ULONG WINAPI IWineD3DIndexBufferImpl_AddRef(IWineD3DIndexBuffer *iface);
extern ULONG WINAPI IWineD3DIndexBufferImpl_Release(IWineD3DIndexBuffer *iface);
/*** IWineD3DResource methods ***/
extern HRESULT WINAPI IWineD3DIndexBufferImpl_GetParent(IWineD3DIndexBuffer *iface, IUnknown **pParent);
extern HRESULT WINAPI IWineD3DIndexBufferImpl_GetDevice(IWineD3DIndexBuffer *iface, IWineD3DDevice ** ppDevice);
extern HRESULT WINAPI IWineD3DIndexBufferImpl_SetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IWineD3DIndexBufferImpl_GetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
extern HRESULT WINAPI IWineD3DIndexBufferImpl_FreePrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid);
extern DWORD WINAPI IWineD3DIndexBufferImpl_SetPriority(IWineD3DIndexBuffer *iface, DWORD PriorityNew);
extern DWORD WINAPI IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *iface);
extern void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface);
extern D3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface);
/*** IWineD3DIndexBuffer methods ***/
extern HRESULT WINAPI IWineD3DIndexBufferImpl_Lock(IWineD3DIndexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags);
extern HRESULT WINAPI IWineD3DIndexBufferImpl_Unlock(IWineD3DIndexBuffer *iface);
extern HRESULT WINAPI IWineD3DIndexBufferImpl_GetDesc(IWineD3DIndexBuffer *iface, D3DINDEXBUFFER_DESC * pDesc);
/*** IUnknown methods ***/
extern HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, void** ppvObject);
extern ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface);
extern ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface);
/*** IWineD3DResource methods ***/
extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent);
extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice ** ppDevice);
extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
extern HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid);
extern DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew);
extern DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface);
extern void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface);
extern D3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface);
/*** IWineD3DBaseTexture methods ***/
extern DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew);
extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface);
extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface);
extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, D3DTEXTUREFILTERTYPE FilterType);
extern D3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface);
extern void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface);
extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL);
extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface);
/*** IUnknown methods ***/
extern HRESULT WINAPI IWineD3DTextureImpl_QueryInterface(IWineD3DTexture *iface, REFIID riid, void** ppvObject);
extern ULONG WINAPI IWineD3DTextureImpl_AddRef(IWineD3DTexture *iface);
extern ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface);
/*** IWineD3DResource methods ***/
extern HRESULT WINAPI IWineD3DTextureImpl_GetParent(IWineD3DTexture *iface, IUnknown **pParent);
extern HRESULT WINAPI IWineD3DTextureImpl_GetDevice(IWineD3DTexture *iface, IWineD3DDevice ** ppDevice);
extern HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
extern HRESULT WINAPI IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture *iface, REFGUID refguid);
extern DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWORD PriorityNew);
extern DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DTexture *iface);
extern void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface);
extern D3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DTexture *iface);
/*** IWineD3DBaseTexture methods ***/
extern DWORD WINAPI IWineD3DTextureImpl_SetLOD(IWineD3DTexture *iface, DWORD LODNew);
extern DWORD WINAPI IWineD3DTextureImpl_GetLOD(IWineD3DTexture *iface);
extern DWORD WINAPI IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture *iface);
extern HRESULT WINAPI IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture *iface, D3DTEXTUREFILTERTYPE FilterType);
extern D3DTEXTUREFILTERTYPE WINAPI IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture *iface);
extern void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *iface);
extern BOOL WINAPI IWineD3DTextureImpl_SetDirty(IWineD3DTexture *iface, BOOL);
extern BOOL WINAPI IWineD3DTextureImpl_GetDirty(IWineD3DTexture *iface);
/*** IWineD3DTexture methods ***/
extern HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc);
extern HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface, UINT Level, IWineD3DSurface** ppSurfaceLevel);
extern HRESULT WINAPI IWineD3DTextureImpl_LockRect(IWineD3DTexture *iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
extern HRESULT WINAPI IWineD3DTextureImpl_UnlockRect(IWineD3DTexture *iface, UINT Level);
extern HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, CONST RECT* pDirtyRect);
/*** IUnknown methods ***/
extern HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture *iface, REFIID riid, void** ppvObject);
extern ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DCubeTexture *iface);
extern ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface);
/*** IWineD3DResource methods ***/
extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture *iface, IUnknown **pParent);
extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetDevice(IWineD3DCubeTexture *iface, IWineD3DDevice ** ppDevice);
extern HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
extern HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTexture *iface, REFGUID refguid);
extern DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *iface, DWORD PriorityNew);
extern DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture *iface);
extern void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface);
extern D3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture *iface);
/*** IWineD3DBaseTexture methods ***/
extern DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture *iface, DWORD LODNew);
extern DWORD WINAPI IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture *iface);
extern DWORD WINAPI IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture *iface);
extern HRESULT WINAPI IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture *iface, D3DTEXTUREFILTERTYPE FilterType);
extern D3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture *iface);
extern void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture *iface);
extern BOOL WINAPI IWineD3DCubeTextureImpl_SetDirty(IWineD3DCubeTexture *iface, BOOL);
extern BOOL WINAPI IWineD3DCubeTextureImpl_GetDirty(IWineD3DCubeTexture *iface);
/*** IWineD3DCubeTexture methods ***/
extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture *iface, UINT Level,WINED3DSURFACE_DESC* pDesc);
extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level, IWineD3DSurface** ppCubeMapSurface);
extern HRESULT WINAPI IWineD3DCubeTextureImpl_LockRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
extern HRESULT WINAPI IWineD3DCubeTextureImpl_UnlockRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level);
extern HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
/*** IUnknown methods ***/
extern HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, void** ppvObject);
extern ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface);
extern ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface);
/*** IWineD3DResource methods ***/
extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface, IUnknown **pParent);
extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture *iface, IWineD3DDevice ** ppDevice);
extern HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
extern HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid);
extern DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew);
extern DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface);
extern void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface);
extern D3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface);
/*** IWineD3DBaseTexture methods ***/
extern DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew);
extern DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface);
extern DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface);
extern HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, D3DTEXTUREFILTERTYPE FilterType);
extern D3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface);
extern void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface);
extern BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL);
extern BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *iface);
/*** IWineD3DVolumeTexture methods ***/
extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level, WINED3DVOLUME_DESC *pDesc);
extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel);
extern HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
extern HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT Level);
extern HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, CONST D3DBOX* pDirtyBox);
/*** IUnknown methods ***/
extern HRESULT WINAPI IWineD3DSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, void** ppvObject);
extern ULONG WINAPI IWineD3DSurfaceImpl_AddRef(IWineD3DSurface *iface);
extern ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface);
/*** IWineD3DResource methods ***/
extern HRESULT WINAPI IWineD3DSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
extern HRESULT WINAPI IWineD3DSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice ** ppDevice);
extern HRESULT WINAPI IWineD3DSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IWineD3DSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
extern HRESULT WINAPI IWineD3DSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
extern DWORD WINAPI IWineD3DSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
extern DWORD WINAPI IWineD3DSurfaceImpl_GetPriority(IWineD3DSurface *iface);
extern void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface);
extern D3DRESOURCETYPE WINAPI IWineD3DSurfaceImpl_GetType(IWineD3DSurface *iface);
/*** IWineD3DSurface methods ***/
extern HRESULT WINAPI IWineD3DSurfaceImpl_GetContainer(IWineD3DSurface *iface, REFIID riid, void ** ppContainer);
extern HRESULT WINAPI IWineD3DSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC * pDesc);
extern HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, D3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD Flags);
extern HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface);
extern HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHdc);
extern HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hdc);
/* Internally used methods */
extern HRESULT WINAPI IWineD3DSurfaceImpl_CleanDirtyRect(IWineD3DSurface *iface);
extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pRect);
extern HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface, UINT gl_target, UINT gl_level);
extern HRESULT WINAPI IWineD3DSurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, const char *filename);
/*** IUnknown methods ***/
extern HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID riid, void** ppvObject);
extern ULONG WINAPI IWineD3DVolumeImpl_AddRef(IWineD3DVolume *iface);
extern ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface);
/*** IWineD3DVolume methods ***/
extern HRESULT WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface, IUnknown **pParent);
extern HRESULT WINAPI IWineD3DVolumeImpl_GetDevice(IWineD3DVolume *iface, IWineD3DDevice ** ppDevice);
extern HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
extern HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface, REFGUID refguid);
extern HRESULT WINAPI IWineD3DVolumeImpl_GetContainer(IWineD3DVolume *iface, REFIID riid, void ** ppContainer);
extern HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC * pDesc);
extern HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
extern HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface);
extern HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST D3DBOX* pDirtyBox);
extern HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface);
/*** IUnknown methods ***/
extern HRESULT WINAPI IWineD3DStateBlockImpl_QueryInterface(IWineD3DStateBlock *iface, REFIID riid, void** ppvObject);
extern ULONG WINAPI IWineD3DStateBlockImpl_AddRef(IWineD3DStateBlock *iface);
extern ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface);
/*** IWineD3DStateBlock methods ***/
extern HRESULT WINAPI IWineD3DStateBlockImpl_GetParent(IWineD3DStateBlock *iface, IUnknown **pParent);
extern HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStateBlock *iface);
#if 0 /* Needs fixing during rework */
/*****************************************************************************

View File

@ -75,6 +75,7 @@ typedef struct _WINED3DSURFACE_DESC
D3DRESOURCETYPE *Type;
DWORD *Usage;
D3DPOOL *Pool;
UINT *Size;
D3DMULTISAMPLE_TYPE *MultiSampleType;
DWORD *MultiSampleQuality;
@ -82,6 +83,19 @@ typedef struct _WINED3DSURFACE_DESC
UINT *Height;
} WINED3DSURFACE_DESC;
typedef struct _WINED3DVOLUME_DESC
{
D3DFORMAT *Format;
D3DRESOURCETYPE *Type;
DWORD *Usage;
D3DPOOL *Pool;
UINT *Size;
UINT *Width;
UINT *Height;
UINT *Depth;
} WINED3DVOLUME_DESC;
/* The following have differing names, but actually are the same layout */
#if defined( __WINE_D3D8_H )
#define WINED3DLIGHT D3DLIGHT8
@ -101,13 +115,17 @@ typedef struct IWineD3DResource IWineD3DResource;
typedef struct IWineD3DVertexBuffer IWineD3DVertexBuffer;
typedef struct IWineD3DIndexBuffer IWineD3DIndexBuffer;
typedef struct IWineD3DBaseTexture IWineD3DBaseTexture;
typedef struct IWineD3DTexture IWineD3DTexture;
typedef struct IWineD3DCubeTexture IWineD3DCubeTexture;
typedef struct IWineD3DVolumeTexture IWineD3DVolumeTexture;
typedef struct IWineD3DStateBlock IWineD3DStateBlock;
typedef struct IWineD3DSurface IWineD3DSurface;
typedef struct IWineD3DVolume IWineD3DVolume;
/*****************************************************************************
* Callback functions required for predefining surfaces / stencils
*/
typedef HRESULT WINAPI (*D3DCB_CREATERENDERTARGETFN) (IUnknown *pSurface,
typedef HRESULT WINAPI (*D3DCB_CREATERENDERTARGETFN) (IUnknown *pDevice,
UINT Width,
UINT Height,
D3DFORMAT Format,
@ -117,6 +135,24 @@ typedef HRESULT WINAPI (*D3DCB_CREATERENDERTARGETFN) (IUnknown *pSurface,
IWineD3DSurface **ppSurface,
HANDLE * pSharedHandle);
typedef HRESULT WINAPI (*D3DCB_CREATESURFACEFN) (IUnknown *pDevice,
UINT Width,
UINT Height,
D3DFORMAT Format,
D3DPOOL Pool,
IWineD3DSurface **ppSurface,
HANDLE * pSharedHandle);
typedef HRESULT WINAPI (*D3DCB_CREATEVOLUMEFN) (IUnknown *pDevice,
UINT Width,
UINT Height,
UINT Depth,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Usage,
IWineD3DVolume **ppVolume,
HANDLE * pSharedHandle);
/*****************************************************************************
* WineD3D interface
*/
@ -189,6 +225,11 @@ DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent) PURE;
STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type, IWineD3DStateBlock **ppStateBlock, IUnknown *parent) PURE;
STDMETHOD(CreateRenderTarget)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle, IUnknown *parent) PURE;
STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle, IUnknown *parent) PURE;
STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DTexture** ppTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE;
STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DVolumeTexture** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATEVOLUMEFN pFn) PURE;
STDMETHOD(CreateVolume)(THIS_ UINT Width, UINT Height, UINT Depth, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DVolume** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent) PURE;
STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DCubeTexture** ppCubeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE;
STDMETHOD(SetFVF)(THIS_ DWORD fvf) PURE;
STDMETHOD(GetFVF)(THIS_ DWORD * pfvf) PURE;
STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IWineD3DVertexBuffer * pStreamData,UINT Offset,UINT Stride) PURE;
@ -240,6 +281,11 @@ DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
#define IWineD3DDevice_CreateIndexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f,g)
#define IWineD3DDevice_CreateStateBlock(p,a,b,c) (p)->lpVtbl->CreateStateBlock(p,a,b,c)
#define IWineD3DDevice_CreateRenderTarget(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h,i)
#define IWineD3DDevice_CreateOffscreenPlainSurface(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f,g)
#define IWineD3DDevice_CreateTexture(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h,i,j)
#define IWineD3DDevice_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k)
#define IWineD3DDevice_CreateVolume(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolume(p,a,b,c,d,e,f,g,h,i)
#define IWineD3DDevice_CreateCubeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g,h,i)
#define IWineD3DDevice_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
#define IWineD3DDevice_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
#define IWineD3DDevice_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
@ -442,6 +488,7 @@ DECLARE_INTERFACE_(IWineD3DBaseTexture,IWineD3DResource)
STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
};
#undef INTERFACE
@ -451,7 +498,7 @@ DECLARE_INTERFACE_(IWineD3DBaseTexture,IWineD3DResource)
#define IWineD3DBaseTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IWineD3DBaseTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IWineD3DBaseTexture_Release(p) (p)->lpVtbl->Release(p)
/*** IWineD3DBaseTexture methods: IDirect3DResource9 ***/
/*** IWineD3DBaseTexture methods: IWineD3DResource ***/
#define IWineD3DBaseTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
#define IWineD3DBaseTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IWineD3DBaseTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
@ -469,6 +516,219 @@ DECLARE_INTERFACE_(IWineD3DBaseTexture,IWineD3DResource)
#define IWineD3DBaseTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
#define IWineD3DBaseTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
#define IWineD3DBaseTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
#define IWineD3DBaseTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
#endif
/*****************************************************************************
* IWineD3DTexture interface
*/
#define INTERFACE IWineD3DTexture
DECLARE_INTERFACE_(IWineD3DTexture,IWineD3DBaseTexture)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IWineD3DResource methods ***/
STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
STDMETHOD_(void,PreLoad)(THIS) PURE;
STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
/*** IWineD3DBaseTexture methods ***/
STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
/*** IWineD3DTexture methods ***/
STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DSURFACE_DESC* pDesc) PURE;
STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level, IWineD3DSurface** ppSurfaceLevel) PURE;
STDMETHOD(LockRect)(THIS_ UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IWineD3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IWineD3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IWineD3DTexture_Release(p) (p)->lpVtbl->Release(p)
/*** IWineD3DTexture methods: IWineD3DResource ***/
#define IWineD3DTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
#define IWineD3DTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IWineD3DTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IWineD3DTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IWineD3DTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IWineD3DTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IWineD3DTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IWineD3DTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IWineD3DTexture_GetType(p) (p)->lpVtbl->GetType(p)
/*** IWineD3DTexture methods: IWineD3DBaseTexture ***/
#define IWineD3DTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
#define IWineD3DTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
#define IWineD3DTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
#define IWineD3DTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
#define IWineD3DTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
#define IWineD3DTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
#define IWineD3DTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
#define IWineD3DTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
/*** IWineD3DTexture methods ***/
#define IWineD3DTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
#define IWineD3DTexture_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
#define IWineD3DTexture_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
#define IWineD3DTexture_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
#define IWineD3DTexture_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
#endif
/*****************************************************************************
* IWineD3DCubeTexture interface
*/
#define INTERFACE IWineD3DCubeTexture
DECLARE_INTERFACE_(IWineD3DCubeTexture,IWineD3DBaseTexture)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IWineD3DResource methods ***/
STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
STDMETHOD_(void,PreLoad)(THIS) PURE;
STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
/*** IWineD3DBaseTexture methods ***/
STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
/*** IWineD3DCubeTexture methods ***/
STDMETHOD(GetLevelDesc)(THIS_ UINT Level,WINED3DSURFACE_DESC* pDesc) PURE;
STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level, IWineD3DSurface** ppCubeMapSurface) PURE;
STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level) PURE;
STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IWineD3DCubeTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IWineD3DCubeTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IWineD3DCubeTexture_Release(p) (p)->lpVtbl->Release(p)
/*** IWineD3DCubeTexture methods: IWineD3DResource ***/
#define IWineD3DCubeTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
#define IWineD3DCubeTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IWineD3DCubeTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IWineD3DCubeTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IWineD3DCubeTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IWineD3DCubeTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IWineD3DCubeTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IWineD3DCubeTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IWineD3DCubeTexture_GetType(p) (p)->lpVtbl->GetType(p)
/*** IWineD3DCubeTexture methods: IWineD3DBaseTexture ***/
#define IWineD3DCubeTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
#define IWineD3DCubeTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
#define IWineD3DCubeTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
#define IWineD3DCubeTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
#define IWineD3DCubeTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
#define IWineD3DCubeTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
#define IWineD3DCubeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
#define IWineD3DCubeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
/*** IWineD3DCubeTexture methods ***/
#define IWineD3DCubeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
#define IWineD3DCubeTexture_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
#define IWineD3DCubeTexture_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
#define IWineD3DCubeTexture_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
#define IWineD3DCubeTexture_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
#endif
/*****************************************************************************
* IWineD3DVolumeTexture interface
*/
#define INTERFACE IWineD3DVolumeTexture
DECLARE_INTERFACE_(IWineD3DVolumeTexture,IWineD3DBaseTexture)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IWineD3DResource methods ***/
STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
STDMETHOD_(void,PreLoad)(THIS) PURE;
STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
/*** IWineD3DBaseTexture methods ***/
STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
/*** IWineD3DVolumeTexture methods ***/
STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DVOLUME_DESC *pDesc) PURE;
STDMETHOD(GetVolumeLevel)(THIS_ UINT Level, IWineD3DVolume** ppVolumeLevel) PURE;
STDMETHOD(LockBox)(THIS_ UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) PURE;
STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IWineD3DVolumeTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IWineD3DVolumeTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IWineD3DVolumeTexture_Release(p) (p)->lpVtbl->Release(p)
/*** IWineD3DVolumeTexture methods: IWineD3DResource ***/
#define IWineD3DVolumeTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
#define IWineD3DVolumeTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IWineD3DVolumeTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IWineD3DVolumeTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IWineD3DVolumeTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IWineD3DVolumeTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IWineD3DVolumeTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IWineD3DVolumeTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IWineD3DVolumeTexture_GetType(p) (p)->lpVtbl->GetType(p)
/*** IWineD3DVolumeTexture methods: IWineD3DBaseTexture ***/
#define IWineD3DVolumeTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
#define IWineD3DVolumeTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
#define IWineD3DVolumeTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
#define IWineD3DVolumeTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
#define IWineD3DVolumeTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
#define IWineD3DVolumeTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
#define IWineD3DVolumeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
#define IWineD3DVolumeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
/*** IWineD3DVolumeTexture methods ***/
#define IWineD3DVolumeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
#define IWineD3DVolumeTexture_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
#define IWineD3DVolumeTexture_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
#define IWineD3DVolumeTexture_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
#define IWineD3DVolumeTexture_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
#endif
/*****************************************************************************
@ -536,6 +796,50 @@ DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource)
#define IWineD3DSurface_SaveSnapshot(p,a) (p)->lpVtbl->SaveSnapshot(p,a)
#endif
/*****************************************************************************
* IWineD3DVolume interface
*/
#define INTERFACE IWineD3DVolume
DECLARE_INTERFACE_(IWineD3DVolume,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IWineD3DVolume methods ***/
STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
STDMETHOD(GetDesc)(THIS_ WINED3DVOLUME_DESC * pDesc) PURE;
STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) PURE;
STDMETHOD(UnlockBox)(THIS) PURE;
STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
STDMETHOD(CleanDirtyBox)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IWineD3DVolume_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IWineD3DVolume_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IWineD3DVolume_Release(p) (p)->lpVtbl->Release(p)
/*** IWineD3DVolume methods ***/
#define IWineD3DVolume_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
#define IWineD3DVolume_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IWineD3DVolume_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IWineD3DVolume_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IWineD3DVolume_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IWineD3DVolume_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
#define IWineD3DVolume_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
#define IWineD3DVolume_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
#define IWineD3DVolume_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
#define IWineD3DVolume_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
#define IWineD3DVolume_CleanDirtyBox(p) (p)->lpVtbl->CleanDirtyBox(p)
#endif
/*****************************************************************************
* WineD3DStateBlock interface
*/