d3dx9: Make D3DXCompileShader stub more verbose.

oldstable
Matteo Bruni 2010-05-31 20:01:12 +02:00 committed by Alexandre Julliard
parent b45a17c7b3
commit bc42217401
1 changed files with 7 additions and 3 deletions

View File

@ -644,9 +644,13 @@ HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
LPD3DXBUFFER* ppErrorMsgs,
LPD3DXCONSTANTTABLE * ppConstantTable)
{
FIXME("(%p, %d, %p, %p, %p, %p, %d, %p, %p, %p): stub\n",
pSrcData, srcDataLen, pDefines, pInclude, pFunctionName,
pProfile, Flags, ppShader, ppErrorMsgs, ppConstantTable);
FIXME("(%p, %d, %p, %p, %s, %s, %x, %p, %p, %p): stub\n",
pSrcData, srcDataLen, pDefines, pInclude, debugstr_a(pFunctionName),
debugstr_a(pProfile), Flags, ppShader, ppErrorMsgs, ppConstantTable);
TRACE("Shader source:\n");
TRACE("%s\n", debugstr_an(pSrcData, srcDataLen));
return D3DERR_INVALIDCALL;
}